Expedition Agartha cover
Expedition Agartha screenshot
Genre: Indie

Expedition Agartha

Kapala Shrine Update



A new dig site has unearthed a mysterious shrine in the hubworld…

If you guessed Skull or Skeleton during last week's teaser announcement then you were right!

The Kapala Shrine is a new trader that sells rotating upgraded gear for gold. It’s like a wishing well that offers a random assortment of legendary gear that may be useful… or not depending on your build. No worries though, the shop’s content will randomly shuffle every 2 hours to keep you on your toes! This trader will give players a nice gold-sink opportunity, especially for those who haven’t progressed enough to craft their own gear. And for the next two weeks - All items will be 50% off! Speak to the skull to grant you your wish!

We also have a plethora of exciting new content moving forward into September, so keep an eye out for fun updates and exciting changes! We’re always looking for ways to make our game the best it can be. So please let your voices be heard in the survey we have listed below if you haven’t already!

https://forms.gle/znL7SrsyADSAvgLU7

Changelog



  • Lost Island dynamic event name changed to "Skirmish" on in-game map.
  • Hide other players on overlap so you don't spawn inside someone's face anymore.
  • Alchemy Skill Items added to bots for their use. (Explosive Kunais, Flame Pot, etc…)
  • Jewelry Box Icon Updated.
  • Bolt Quiver can now accept bolts, throwing knives, and other throwables. (like pots)
  • "Skill Points" added after unlock cost in skill tooltips.
  • Skill unlock cost color now considers the state of previous levels.
  • "A contestant is extracting- Stop them or die!" message replaced with "A party member is extracting!" if the extracting player is in the same party as the player.
  • Updated upgrade prices to 250/2,000/10,000/20,000/50,000/100,000This should make higher tier upgrades much more expensive, so that crafting them no longer results in massive loss of net worth.
  • If a trade fails due to not having capacity, the player who does not have space should enter a cancel state.
  • Parties are renamed if leader leaves and a member becomes new leader
  • Greatly improved lemurian key chest loot in Ancient Caverns
  • Incompatible weapon warning implemented for HUD active skill slot.
  • If shield fails to be equipped it should still be placed in player's inventory
  • 360° aggro range increased for all mobs, increased even further for mobs considered "large" (such as Asura)
  • All Extraction timer update messages should now appear for dead players as well. Death approaching message won't appear in Arena if time remaining is 1.
  • Removed the ability to salvage cloth rag since this was conflicting with bandage recipe
  • Skill Equip/unequip disabled for non-Ascendant classes.


Bug Fixes:

  • Fixed Solomon’s Key to properly add loot speed
  • Fixed downed icon not being removed on death.
  • Fixed Bolt Quiver accepting potions.
  • Fixed Quest goals text wrapping in quests screen.
  • Fixed party members being dragged into tutorial if the party leader enters
  • Fixed joining a raid in progress causing time remaining display to be empty
  • Fixed some invisible collision on Shiphub being visible when it shouldn’t


Kapala Shrine Teaser



You can see something flickering in and out of existence on the Hub Island. And something in the back of your head tells you for a price you might just walk away with something big. But what exactly does this new structure have to offer? Wait just a little longer as we explore and find out! We have been working on something mysterious and there’s more big updates on the horizon, so stay tuned! In the meantime we can leave you with this:

I don't have eyes, but once I did see. I once had thoughts, but now I'm empty. What am I?


Looter Extraction Survival Survey Extension!


It’s been one week since we called on you to fill out our Survey, and we’re giving you another week more! We want to hear how you feel about the Extraction Looter genre and how we can align with our community to improve Expedition Agartha! We want to know what you love about these types of games and what you think the genre can improve on. Fill out the survey below and have your voices be heard!

https://forms.gle/znL7SrsyADSAvgLU7

As always, safe expeditions

8/17/23 Bugs and Balance patch- with some new features


  • Fixed Q and R skills not working properly when your crossbow is unloaded
  • Fixed Defending Strike issues where input would get stuck
  • Fixed Collision near archer towers in the Undercroft
  • Fixed bug where Chat text above players weren't showing up on the right player
  • Fixed Qi lightning not hitting properly sometimes
  • Fixed and Overhauled all classes to only have 2 active skills as originally intended
  • HUD Reticle appears when near a lootable container to help with aiming
  • Minimap out of bounds indicator should now work for Events on Lost Island
  • Added a Jewelry Box to store Jewelry which Gotto sells
  • Updated Upgrade & Repair kit descriptions to more clearly show that you need to put it in a table to use
  • Various Spanish Translations Added. Small Skill Text Typo Fixed
  • Removed all debuffs from Passive Skills so no skills grant any detrimental effects
  • Added Icon to Downed allies
  • Added Bloodstains to HUD portrait
  • Added new Item equip Failure messages
  • Weapon Chest is now 2 rows larger
  • Freebooter Arena now will never start unless there are at least 2 players in queue.
  • Added option to Disable Local Chat
  • Throwable pots speed and arc increased

08/12/23 Patch


  • Fixed tutorial spawns not working properly

8/11/23 Patch


  • Fixed Audio bugs regarding Exhaustion Voice efforts and Low Health Voice efforts- they should only play once now
  • Fixed bug where conquistador had access to Cyclone Counter- removed the skill from the tree
  • Fixed bug where skills couldn't be equipped/unequipped if skill actions were mapped to mouse buttons.
  • Fixed Forsaken Temple Relic exploit.
  • Fixed bug where resource items were recommended to go into the consumable hotbar.
  • Insurance compensation should no longer scale with lost item durability.
  • Proper error message displayed when clicking a map button with un-ready party members.
  • You can now Batch upgrade and Batch salvage items in the crafting stations. Feel free to dump multiple items in at once!
  • A new ancient structure has been unearthed in the hubworld...

Looter, Survival, Extraction Survey



Hello Expeditioners! After the launch of the Skill Tree we were so happy to see people offering feedback on the system and playing our game! We want to hear how you feel about the Extraction Looter genre and how we can align with our community to improve Expedition Agartha! We want to know what you love about these types of games and what you think the genre can improve on. Fill out the survey below and have your voices be heard!

https://forms.gle/znL7SrsyADSAvgLU7

As always, safe expeditions!

08/09/23 Patch- Bugfixes and other Goodies


  • Fix for unable to loot a dead player properly after killing them due to it saying "hold to revive" instead of "hold to loot"
  • Fix for stat tracking issues involving KDR and Achievements
  • Fix for bug where "the click any button" did not work on EXP screen
  • Fix for skills not being reduced by damage reduction
  • Fix for invisible walls in undercroft that were blocking projectiles
  • Fix for enemies not having proper immmunity to stun- regular attacks should no longer cause draugrs, corrupted zombies, and asuras from being interrupted
  • Fix for bug where if you die while in inventory you get locked in and input stops working
  • Fix for Reckless pursuit not activating proper;y if you interrupt the cast by doing various actions
  • Relevant inventory slot is now highlighted when clicking and dragging gear
  • Updated Mao Kun materials to be more High Res
  • Top right of the screen now always displays coordinates to help players and devs locate issues
  • You can no longer be interrupted by taking damage when unsheathing your weapon
  • Kill/assist tracking timers expire after longer to compensate for longer battles and revive situations.
  • Added trails to weapon swings

08/04/23 Balance Patch


  • Decreased damage of Dragon Breath by 50%
  • Increased AOE of Deathpoint Jab for 100%
  • Decreased AOE of roundhouse kick by 25%
  • Disabled shake on heavy attack charge completely
  • New players are now forced to matchmake after class selection for immediate access to game experience

08/03/23 Patch - bug fixes


  • Fixed the heavy attack shaking camera bug for good
  • Fixed Skill Tree various bugs that caused issues

08/02/23 Hotfix Patch


  • Rebalanced classes so all classes get the second active skill by level 40
  • Fixed a potential crash related to hired mercenary bot combat interaction
  • Fixed camera shake bug
  • Fixed issue with station crafting displaying failed craft reason improperly
  • Rollback to DLSS 2.0 in attempt to fix potential reasons why some users with old hardware cannot start the game
  • Fixed bug with Pyrite Amulet
  • Fixed bug where you could move while downed