Expeditions: Viking cover
Expeditions: Viking screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Indie

Expeditions: Viking

1.0.1.5 Patch Available Now



It's been en exciting opening weekend, a great big thanks to everyone who joined us on the support forum to report bugs and share their files. We've worked day and night and hope that the new update will provide players relief in most of the areas they've found issues in the release build.

It's called 1.0.1.5 rather than 1.0.2 because it doesn't solve all the crashes we've been investigating, but the game is more stable now. Those who have been nice enough to pre-test it for us have said that they could load their previously broken savegames from the hotfix in 1.0.1.5.


Fixes in 1.0.1.5



  • Fixed an issue with our character streaming system that was causing random crashes all throughout the game on some computers
  • Removed some dlls related to a third-party decal system that wasn't actually used in the game anyway, which was being picked up as a false positive in some anti-virus software
  • Fixed a gamebreaking bug if you complete the Tomb Raider quest as the last of the Preparations quest and complete it specifically by fighting
  • Oddkell outside the grave
  • Fixed an issue where you couldn't talk to the leader of the persecutors in
  • Chester after completing the quest, so you couldn't ditch them, so you would get stuck in the scene
  • Fixed a small glitch where combat with the Praetorians would
  • automatically start if you loaded a savegame after allying with the
  • Persecutors
  • Fixed Rurik's conversation in the longhouse never playing when it's supposed to if you ever clicked on him when his conversation isn't active
  • Fixed a dialogue options "I won't enter your church" in
  • MorcantConfrontation that was appearing erroneously and would cause the dialogue to get stuck because it led nowhere
  • Ranged characters should now properly target tileobjects (no path markers, range visualisation etc.)
  • Set some audio not to loop (company intro + intro intro)
  • Fixed the infinite XP exploit in Unwanted Guests
  • Fixed a bug where some AI would not advance if there was a hazard on the projected path, or if the player used Ready
  • Fixed Maucolyn's intro conversation under certain circumstances being retriggerable even when he wasn't there anymore
  • Added missing goal markers for the Clear Caves and Clear Milecastle goals, and fixed the Cave River fight not triggering correctly in that storyline
  • Fixed the EliminateRemusCult goal getting stuck if you kill them before you deal with Valerius
  • Fixed certain party members not leaving the party when they should, if they aren't present in the scene at the time
  • Fixed a bug where stat adjustments from abilities would not get applied unless the character moved
  • Fixed Æthelred disappearing from Yngilwood if you leave the scene again after entering it when you're about to hand in the Mercian Connection quest
  • Made Finnguala leave the party and join the picts if you have her with you in Dun Phris and attack Magnus' group
  • Made Finnguala leave the party if you begin the ConquerBritain quest
  • Made Skallagrimr's conversation after the mountain cave or Hadrian's Wall close all Pict, Gael, or Northumbria side quests, made it enable all the menhir scenes in case you missed them, and made Caustantin's post-Dun Phris conversation enable Chester, Yngilwood, and the Swamp
  • Set up a script to disable the longship after the Althing, and removed the errant fire hexes from the Hrodgærda no-palisades attack map
  • Fixed the characters in Lindisfarne still sort of hanging around after the quest is already completed
  • Added the Clear All (key bindings) translation in French and Polish
  • Fixed an issue where characters would sink through the hexes in the Chester sewer fight
  • Fixed an issue where if you left Orkney before fighting Steinn, you wouldn't be able to progress the Viking storyline
  • Fixed a wrong localisation reference on the beach camp cooking spit in Scarborough
  • Fixed an error that was happening when a barricade got destroyed and the AI tried to switch weapons afterwards
  • Fixed a bug where the abducted brother in Chester would not correctly trigger his dialogue
  • Fixed an issue where the abducted brother in Chester would not leave the scene when freed
  • Fixed an area in the Homestead Forest where you could get stuck
  • Fixed Rebuke not knocking down the target as intended if the user has Powerful Kick skill
  • Fixed stats in combat not getting updated correctly
  • Added "DoPlayVideos" flag in config to help users who are getting crashes from the intro and outro videos (see below for instructions)
  • Made some more characters sit down at the Althing and the Mountain
  • Cave and made Ragnhildr sit down in her longhouse
  • Now Hrossbjørn and Vifridr will leave the village if you lose against Gunnarr after winning the first two fights
  • Fixed corrupted save files not appearing in the save/load menus
  • Fixed the language setting being English (Norse Names) by default instead of English
  • Fixed two occurrences of the typo "whince" in the English text
  • Fixed a chest that was open by default in the convent scene when it was supposed to be closed and lootable
  • Made the final conversation trigger in the first dream a bit more robust to address an issue where it sometimes wouldn't enable the conversation, making you stuck in the scene
  • Added explanations for the timeline in the tooltips, but it's only in the English and English (Norse Names) versions for now as we need to send it out for localisation
  • Added some party-wide morale increases for major storyline progress


Video crash bypass instructions


If your game has been crashing immediately after character creation or immediately upon opening, try adding the following anywhere in your config file:

[VideoPlaybackSettings]
DoPlayVideos=False

The side effect is that you will not get any videos. This is mainly a problem for the end of the game, since the denoument will not play. We're working on a "proper" fix for a later update.

What's next?


We still have some stability issues to work through. The most common crash now appears to happen when leaving the Homestead Longhouse in the beginning of the game, but sadly this is almost certainly due to the game being played on video cards that do not meet our minimum system requirements, and we cannot do anything about this. There are other crashes that we will be looking into, however, and of course we won't be satisfied until everyone (whose machine meets the minimum requirements) can play the game without any crashes.

Once the last major gamebreaking quest bugs are out of the way, we can look at the second-tier ones that may still be important - we're aware of issues with several abilities in the game, such as Toss, Talon and Execute. In fact the Execute ability has already been fixed, but it didn't make it into 1.0.1.5.

Once we're through the second-tier bugs as well, we'll be able to start doing some UI tweaks and improvements for issues that have become apparent after release. For example, we plan to improve the way status effects are displayed outside of combat, we plan to add some tutorial pop-ups and warnings about the timeline, and we have some improvements and fixes lined up for the camping system. However, all of that has to wait until we're happy with the state of the game again.

How did this happen?


A valid question. You probably don't want excuses, but you did keep reading after the headline "How did this happen?" so excuses are what you're going to get. Essentially, we had three periods of closed beta testing before release, and we thought they could catch all the bugs. They did catch most of the bugs, but 1000 volunteer beta testers are no match for tens of thousands of new players suddenly getting their hands on the game. Even if there's only one gamebreaking bug secreted away in some dark corner of a questline, it may affect a thousand people.

We're determined to work through the new bug reports we've been receiving, and we want to sincerely thank all of you who are sticking with us despite these early issues.

Expeditions: Viking Launches Now!



Greetings Sons and Daughters of Odinn!

It's official, we've launched Expeditions: Viking with a 10% discount on the Steam store for this week only.

There is also a Digital Deluxe Version available with Original Soundtrack by composer Knut Avenstroup Haugen (Age of Conan, Lords of the Fallen), digital Art book, and the Blood-Ice DLC (an ornate in-game sword item).

Whatever you choose, we look forward to hearing your stories and watching your exploits in the screenshots and videos to come. Thank you for being such a strong and supportive community. May Odinn favor you above all others!

Skål!

Historical RPG 'Expeditions: Viking' Goes Gold, Price Announced Free Weekend for Conquistador Coming Soon on Steam

https://youtu.be/KeXlUonQgM4

Danish indie studio Logic Artists announces that Expeditions: Viking, the highly anticipated sequel to Expeditions: Conquistador (2013), is scheduled for release on April 27th, 2017-- and has reached its Gold version. To celebrate, Logic Artists is running a free weekend for Expeditions: Conquistador on Steam.

COPENHAGEN, Denmark (April 20, 2017) — Logic Artists is pleased to confirm that its much-anticipated release of Expeditions: Viking is on schedule for April 27, 2017. The studio announced this morning that the Gold Version milestone has been reached.

To celebrate, Logic Artists is running a Free Weekend on Steam for its first title in the Expeditions Series – Expeditions: Conquistador. April 21st, 10am PDT.

With the game now out in the hands of the media for review access, the path is set and Expeditions: Viking will be available for purchase in stores and online next week.
Logic Artists Producer Ali Emek says, “After two years of development, we are on track toward our studio’s best release so far. Expeditions: Viking is now feature complete and we’ll be spending the last month of development tightening the screws and polishing the release build, improving on our performance capabilities, and (with the assistance of a large community of closed beta testers) squashing the remaining bugs.”

Creative Director Jonas Waever adds, “It’s been a real journey, and with the positive feedback from our recent trip to PAX East and from our closed beta, we’re excited to get Expeditions: Viking into our players’ hands. And to celebrate the coming release of our second game in the Expeditions Series we’re giving players a free weekend with Expeditions: Conquistador to get ready for Viking.”

Expeditions: Viking releases April 27, 2017 and will cost 29.99 USD/29.99 EUR/24.99 GBP/499 RUB

The Deluxe Edition includes a digital artbook, the original soundtrack by award-winning composer Knut Avenstroup Haugen (Age of Conan, Lords of the Fallen), and the Blood-Ice DLC. The Deluxe Edition will cost 34.99 USD/34.99 EUR/28.99 GBP/650 RUB


About Expeditions: Viking

Expeditions: Viking is the highly anticipated sequel to Logic Artists’ PC debut title - Expeditions: Conquistador. In Expeditions: Viking, you take the role of thegn of a modest Norse village. Consolidate your power as your neighbors plot against you, and cross the sea to explore the kingdoms of the British Isles where wealth and power awaits. Launch raids to plunder monasteries and villages, or establish trade routes and political alliances on your adventures throughout the Norse lands and beyond. This second installment to the Expeditions series takes you to the dawn of the Viking Age where you must carve your name into the annals of history. Trader or Tyrant? You decide.


About Logic Artists

Logic Artists is an independent game development studio located in Copenhagen, Denmark. They develop games for PC and mobile devices. The studio was founded in 2011 by a group of students at the IT University of Copenhagen. Logic Artists has come a long way since its humble beginnings. With successful Kickstarter campaign under their belt, they have published a mobile game for Windows Phone 7 as well as two PC titles: Strategy RPG Expeditions: Conquistador (2013) and spy thriller Clandestine (2015). The team continues to grow and is currently working on Expeditions: Viking - a sequel to Expeditions: Conquistador. http://www.logicartists.com

Expeditions: Viking Release Announcement! Save the Date: April 27th, 2017



Danish indie studio Logic Artists along with distribution partners EuroVideo and IMGN.PRO are announcing that Expeditions: Viking, the highly anticipated sequel to Expeditions: Conquistador, is scheduled for release on April 27th, 2017.

After the warm welcome of Expeditions: Conquistador - Logic Artists’ PC debut title, the developers are finally ready to do it again four years later with a long awaited sequel. Logic Artists is pleased to announce April 27th as the release date of Expeditions: Viking.

Expeditions: Viking features a branching dialogue system that allows the game to manage and react to player choices. We initially estimated a word count of 200,000, but we’ve decided to increase it by an additional 80,000 words to provide players with more content and give them more options and choices on how they progress through the story. Said Ali Emek, Expeditions: Viking Producer.

With that amount of content, managing localization takes more time. We think it’s worth it to make the game accessible to international audience. That’s why we’ve arranged a number of language localizations, so from day one players will be able to enjoy Expeditions: Viking in English, French, German, Polish, and Russian. Emek added.

In addition to this, Logic Artists stated that additional development time will allow them to tweak and balance combat gameplay, implementing new special abilities to the most interesting villains and will also include added flavor and improvements to Expeditions: Viking’s animations.


We received great feedback from the testers after our last closed beta session, and rescheduling the release a bit is allowing us to spend our final weeks of development on improving usability and addressing the bugs reported during the beta test. - Emek adds.

More information about the game can be found on the official website www.expeditionsseries.com where folks can sign up to the official newsletter where they can learn more about the game every month, gain access to the the final closed Beta test, and receive special release week rewards!

You can also read more on the Exepeditions: Viking Steam page: http://store.steampowered.com/app/445190/


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