We would like to thank everyone who played Explottens in the past few weeks and gave some really fantastic feedback. That meant we had a lot of work to do before releasing an update.
We are working on a pretty big update, that includes some control changes, bug fixes, better balancing etc etc. It would be awesome if you guys would play Explottens again and tell us if its any better from the previous versions ^__^
illustration by our brilliant concept artist Javeria ^__^
Changelog v0.2.2
- Laser Damage decreased by 60%
- Added missing Laser sounds
- Deatomizer speed increased by 40%
- Coins rewarded by kills increased by 100%
- Cutin (Boss 3) missiles get faster overtime
- Balloon now has an offset value so they won't overlap so much
- Daily bonus has been locked until we find a better solution for rewarding coins
- Minor balancing changes
- Minor tutorial changes
Change Log v0.2.1
- Bark Meow(Boss 4) health reduced by 35%
- Fixed negative coins bug
ChangeLog v0.2
-Game now runs in fullscreen mode as default
-Fixed tutorial screen not showing up sometimes
-Locked Library, Stats and Chest for early access since they are not completely final
-Removed Utility Menu
We would love to have your feedback on the controls and general balancing of Explottens. ːsteamhappyː
Early Access Release!
We are really excited to finally have Explottens on early access. The game is still in development and we would love to get your constructive criticism on it.
We hope you decide to join the Explottens Early Access. You get access to new features as they are implemented, and you also get to be heavily involved in the process of finding and ironing out bugs. Finally, when all that is over, you’ll get your copy of the completed product, for no additional charge.
We're committed to listening to your feedback and evolving Explottens to the best game it can be.
We have a special early access early bird promo going on currently where you can get Explottens now for a discounted price of only $2.99