After a couple of months of hard work porting our game to mobile, we can now announce that Extinction Eclipse is officially available for Android devices on the Google Play Store.
We put a lot of effort adapting the controls, gameplay and screens to work great on touch screens and we are very happy with the end result.
For instance, we worked a version of the map that can be expanded from the mini map and move selected ships from there, allowing you, the player, to control your fleet easily.
And of course, we adapted the tutorial for this touch controls version.
The game is free to download, and you can play the first 2 missions for free. If you wish to unlock the full game, there is a single IAP for $2.99. The game has no ads.
During all this time we received a lot of comments about Extinction Eclipse being a perfect fit for mobile, so now we are happy to bring it to you.
Extinction Eclipse coming to iOS devices!
After a couple of months of hard work porting our game to mobile, we can now announce that Extinction Eclipse is officially available for iOS devices (iPhone and iPad) on the App Store.
We put a lot of effort adapting the controls, gameplay and screens to work great on touch screens and we are very happy with the end result.
For instance, we worked a version of the map that can be expanded from the mini map and move selected ships from there, allowing you, the player, to control your fleet easily.
And of course, we adapted the tutorial for this touch controls version.
The game will be available for pre-order a week from today with a great discount: $1.99, then it will be on the regular price of $2.99
During all this time we received a lot of comments about Extinction Eclipse being a perfect fit for mobile, so now we are happy to bring it to you. We are also working on an Android port! It will be available on the Google Play Store soon.
Two new features added to the game
Thanks to great feedback from our players, we have added two new features:
Auto mining
Before, when mining ships finished extracting all the resources from an asteroid, they stayed idle until the player order them to move elsewhere, but now, they will look for nearby asteroids and will automatically mine them! This makes the game more dynamic and fluid. But if you prefer to micro manage your fleet, you can turn this feature off from the Settings.
Automatic help
When bases or ships without weapons (such as miner ships and exploration probes) are under attack, they will automatically ask for help from nearby, idle warships (fighters and battle cruisers) which will come and fight the attacking enemies, automatically.
Both features work with nearby asteroids and ships, so you will still need to look after your fleet.
We hope you enjoy these new features! We will continue to work on enhancements and bug fixes to offer the best gaming experience possible.
Extinction Eclipse Receives New Content in late March Update
Hi all,
Today, we’re adding another skirmish mode: Search and Rescue ! In this mode, you, the commander, need to find a rescue science vessels that are stranded in deep space, before they are found and destroyed by the Harvesters.
This time, the radar signal is lost! so you will need to fly blindly to find and mine asteroids and build a satellite quickly to restore map funcionality.
With the level being procedurally generated, the vessels will spawn in different positions every time you play, so you can jump back in, do battle over and over again, until you’ve mastered the art of space exploration and war!
Thanks as always for your support,
Jeudy
30% discount until March 11
We bring you a great 30% discount on Extinction Eclipse! Explore the universe, find asteroids, build bases and a fleet and destroy the aliens!
Extinction Eclipse Receives New Content in February Update
Hi all,
There’s many ways to play Extinction Eclipse, from starting out with your small crew and building up a mighty fleet in the campaign, to going all out on skirmish mode with our fast (or slow) paced game modes ready for you to explore the universe, do battle, destroy every Harvester on sight and survive to tell the tale.
Today, we’re adding more!
Enter our new skirmish mode mission called Stop the Grid, bringing you on a journey of search and destruction, where you must travel the galaxy to locate the enemy hexagons, eliminate them from stealing our sun rays, and ultimately rendezvousing safely back to base after completing your mission.
With the level being procedurally generated, the hexagons will spawn in different positions every time you play, so you can jump back in, do battle over and over again, until you’ve mastered the art of space exploration and war!
Beyond that, we’re received requests to add more languages to the game, so should that need continue to increase, you can expect more languages to be added to the game in 2023. We’re also not done in terms of game modes, keep an eye out as there will be even more ways to play Extinction Eclipse in the near future.
Thanks as always for your support,
Keep your spaceships steady!
Jeudy
Thank you for your support! We’ve got an update:
Hi everyone,
Launching a game as a small indie studio is always a challenging labor of love, and with Extinction Eclipse being our first major title, from development to launch, we’ve learned a lot, also thanks to you.
First thing’s first, thank you so much to all the players who have already picked up the game here on Steam or on Nintendo Switch, it’s been fun to interact with different people, to read your reviews, and to work on the feedback you’ve shared for Extinction Eclipse.
Moving into 2023, we want to confirm our commitment to continuing to develop the game with you, so keep an eye out for important updates, new localisations, new game modes, and so on, as they are released throughout the year.
We’ll also be slashing the price of our title for good.
Whilst we’re incredibly grateful to anyone who purchased our title at the previous price, and to all those who took advantage of our launch-week discount, we’ve decided that our game will now be available for just $9.99.
This will help us continue to make Extinction Eclipse accessible to more indie and RTS fans, so we hope you support our decision.
That’s all for today, we wish you all a fantastic new year!
Jeudy
Important update!
Thanks to the great feedback received, we have now an updated version of the game with significant enhancements:
Enhancements on initial position and distribution of ships and satellites. When the mission starts, ships will be grouped by type, not as randomly as before.
Automatic repair. Pods will now start repairing any nearby damaged ship or building. Enable or disable automatic repair with the action button on the left.
No WASD disabling while ships are being build.
Queued way points. Shift-right click to define a scouting path with multiple points (similar to Age of Empires 3)
Ships selection when touching Icon from ships counter
Ships won't lose their paths after a battle.
Squadrons defined with CTRL + a num key will now be selected by pressing the numkey that defined them, and SHIFT+num key will move the camera to the center of the squadron.
Here is a sample of the auto repair feature:
and the queued way points defined with SHIFT-right click:
These updates are also available in the demo!
We will continue to make the game better and soon we will add more content/missions !
Fixes in controls
We recently received reports from players complaining that ships sometimes were not obeying commands (specially when running away from battle) so we have fixed that. When you send ships to explore, and the stumble upon enemies, they will engage, but if you command them to run away, they will not look back!
Also, for the controller version, we are slowing down ships under the cursor so it's easier to select them.
Finally, we noticed in many let's play videos that sometimes, the structure previewer when building a structure using mining ships disappeared. We found the cause and fixed it (it was really annoying!)
Thanks for your reports!
Bug fixes
Thanks everyone who have submitted bug reports! In this update, we fix some issues when selecting units with a large selection box, and also, some display issues with the smoke trails in the bullets.