Next week, it's the FPS Fest on Steam, and Extraneum will be participating! Save 25% during the event, from April 15 to 22! 🥳
Development update - Spring 2024
Hello everyone!
It's been a few months since the last update, so I wanted to let you all know what's been happening since.
Episode 2 is almost complete, and episode 3 is coming along, but yet again, I'm afraid we underestimated the time it would take to finish, test, and polish everything. As such, we'll have to once again push the release date, which should now be around Autumn 2024. Big apologies to everyone.
With that said, rest assured that we're still working away on the game, and episode 2 will be especially big, detailed, and excitingly fun. Trust us, it's worth the wait!
Again, thank you for your continued support, and stay awesome!
David
Happy holidays!
Hello everyone!
First of all, I'd like to wish a happy holidays season to all of our fans! 2023 has been a rough and eventful year, but we made it through, and we should all be proud of what we accomplished. May 2024 be even more awesome!
With that said, I'm afraid I won't be able to keep my promise to release episode 2 by the end of this year. Life got in the way (again), and I've had to deal with a few health issues lately, so things have slowed down a bit. So I can't say whether we'll release episode 2 soon, or if we'll just wait until the full game is ready, but things are still happening, just not as fast as I had anticipated.
In the mean time, here's a reminder that the game will be on sale 25% off until January 4th! And if you want to support us further, please consider writing a review, it helps more than you might imagine :)
As always, thank you for your support, and stay awesome!
David
Getting ready for 1.0 !!
It's been a while since the game has been updated, but fret not! Behind the scene, we're getting ready to release the full version, which should happen, if everything goes well, in May 2024 !!
We're building levels in a semi-random order, so updates will be scarce, but you can expect episode 2 to be finished and available fully by the end of the year.
Also, a new video has been added to the store page, as seen during the Realms Deep 2023 event.
As always, thank you all for your continued support, and stay awesome!
- David
Update 0.11.0 and exciting news!
A new update has just been released (0.11.0)!
This update brings a few bug fixes as follows;
Weapons don't collide with the wall behind the player when spawning anymore
The characters won't clip through walls at high speed
New character physics, both for player and enemies
Boss rooms are now locked when entering them, to prevent cheesing in a doorway
In addition to these fixes, the following features have been added;
Implemented a sector based lighting system
E2M2 is now playable!
And now for the main announcement;
In the last update, I mentioned that we would be having a new level designer on the team. While Viscerafest's developer, Noah Dickinson, was kind enough to offer his help, in the mean time, a lot has happened, and plans have had to change.
From now on, Extraneum will be teaming up with, and published under Hellforge Studios, the indie game publisher behind amazing titles such as Age of Hell, Selaco, Disdain, and many more!
With their help, it's my hope that Extraneum will finally be able to end up looking and playing the way it was meant to be!
Also, if you want to listen to the Extraneum soundtrack composed by Ben Sua, we made it available for free on Youtube, and you can check it out at the following link; https://www.youtube.com/@hearmetxt/playlists
As always, thank you so much for your support, and stay awesome! :)
- David
Update 0.10.0 and new developments
A new update has just been released (0.10.0)!
This update brings a handful of bug fixes and a couple new features;
Enemies can now go through doors with locks when they're unlocked
The music has been updated
Waterfalls (water, sludge, lava) have been redesigned
Rain and waterfalls now have appropriate sound effects
Slightly changed grenade physics to keep them in the air longer
Controller vibrations have been added
Regarding the planned levels for episodes 2 and 3, things have been very slow because of my total lack of inspiration. With that said, I've had the change to talk to Noah, developer of the awesome old-school fps Viscerafest, and he agreed to join me in designing new levels for the game! Hopefully this means we'll be able to pick up the pace and release new maps soon.
As always, thank you so much for your support, and stay awesome! :)
- David
Update 0.9.0
A new update has just been released (0.9.0)!
This update introduces the first map of episode 2, and a new enemy type; the Grenadier!
In addition, it includes the following bug fixes and improvements;
The priority of weapons when switching from an empty slot has been revised. The grenade launcher is not selected automatically anymore, preventing accidental explosions.
The settings now save properly when starting a new game.
Explosions caused by the player's own weapon will only damage the player by 50%.
The automap now shows security doors in their respective color.
Also, I said in the last update that I would cut the planned level count from 24 to 16, but I think it's still too early to jump the proverbial gun and cut on content. I've been exceedingly stressed out lately and anxiety took the better of me when I wrote that post. Development will continue as initially planned, with 3 episodes of 8 levels each. Sorry for the unnecessary scare!
As always, thank you so much for your support, and stay awesome! :)
- David
Progress update - Autumn 2022
Hi all! It's been a while and I figured it was time for a small update on what's been going on with the development of Extraneum.
Ever since the Realms Deep event on September 15th, I've been in a depressive slump and development has slowed to a crawl. I'll get better soon I'm sure, but I believe I owed it to you to be completely transparent about it.
Also, I've been thinking about it, and if I want to be able to release v1.0 in a timely manner, I'll be forced to cut down on the number of maps I initially wanted to do, going from 24 to 16. As a solo dev, I have to do everything by myself, and level design is particularly time consuming. I thought of hiring a level designer, but I just can't afford it right now. And I'd rather give you quality content, than a bunch of subpar level that only serve to fill the gaps.
This also means that the episodic structure will have to go, and instead of having 3 episodes of 8 levels, the game will have one single unnamed episode of 16 levels. This shouldn't have an impact on your save file, however.
The next update, v0.9.0, will be released in November, and include what is technically the first level of episode 2, along with a handful of minor features and bug fixes.
As always, thank you so much for your support, and stay awesome! :)
- David
Realms Deep 2022 Discount
As announced previously, Extraneum will be 25% off for one week, starting... right now!!
Don't forget to check out realmsdeep.game for the Realms Deep 2022 online event, which will showcase a plethora of retro first person shooters like Extraneum, from Friday to Sunday, September 16-18 2022!
In addition, an update has just been released for Extraneum (v0.8.7). It includes the following changes;
- Fixed UI sounds not playing - Made the Flayer Spawns sometimes move around when hit instead of making a bee line for the player - The automap saves its settings between levels - You can't buy stuff when your inventory is full anymore - Added new difficulty options in between the hard and easy difficulties - Made the secrets appear orange on the automap when you previously found them - Money drops are now a single item that is worth an arbitrary amount - The item icons on the store UI no longer block the mouse cursor
Episode 2 is still being worked on, but life is getting in the way and so is my mental health, so I might have to keep it on hold for a little while in order to recharge myself. Rest assured that work will resume very soon however.
As always, thank you for your support, and stay awesome! :)
David
Coming soon; Realms Deep 2022
I'm happy to announce that Extraneum will be present at Realms Deep 2022, a digital event hosted by 3D Realms, featuring world premieres, special guests, and interviews from different retro and old-school first person shooters! The event will run from Friday, September 16, at 12:00 PM PT, to Sunday, September 18. More info can be obtained at realmsdeep.game ːsteamhappyː
During the week surrounding the event (September 15 to 22), the game will be discounted at 25% off, so if you haven't grabbed it yet, it will be a great opportunity to do so!
The game will also receive a small update, featuring the first level of episode 2, and a few improvements which will be listed when the update goes live.
As always, thank you for your support!
David
EDIT 2022-09-09: Because I'm unhappy with the current layout of E2M1, I'm going to have to redo parts of it, so I don't know if I'll be able to release it in time for the 16th. With that said, rest assured that I'm doing my best to release it soon.