1. Added 2 new maps: At Swords’ Points, and Flying Arrows. Neutral siege equipment is added, too. 2. Added a new map created by players, War Box. The map’s default save file can be found in workshop. 3. Added collision for arrows. 4. Fixed reinforcement errors in In The Desert 5. Fixed errors about the troops that perish on the higher floor when the substructure is destroyed.
May 11 Update
1. Added 3 maps for infantry battles, Pinch Pennies, Rock Up, Ace Strategist. In the 3 maps, the store does not provide ballista and catapult. 2. Adjusted the strength of reinforcements in 2v5 maps. 3. Removed cavalry from Path of Arrows’ store. 4. Fixed some UI interactions.
New Maps and Some Optimizations! APR 25 Update
Hello Commanders!
We are releasing some content updates and optimizations. Check it out now!
Updated troop indicator’s animation effect.
Added a new PvP map: Spread Fire
Added a new wagon battle map: Floating Front
Adjusted frequency and strength of the reinforcement in 2v5 maps.
Sandbox: Added Healing Potion in Item Shop
Sandbox: NPC recruiter belongs to an independent faction
Sandbox: Fixed an issue that non-default 4 factions are stuck on the map location (0.0)
Sandbox: Fixed an issue that EXP cannot be obtained when playing non-default factions
Sandbox: Fixed an issue about siege equipment victory.
Sandbox: Fixed an issue that sometimes bought items disappear.
Sandbox: Fixed an issue that troops cannot be placed in corners.
Sandbox: Fixed an issue that resource points disappear in Step by Step and Tainted Banners.
Increased guards for lines in Divide & Conquer.
Increased guards for base supply in Advance Side By Side.
Some performance optimization.
What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
March 1st Update
Hello Commanders!
We are releasing some content updates and optimizations. Check it out now!
Sandbox editor: Added notifications for uploading maps
Sandbox editor: Added link rules for some tiles
Fixed the issue that sometimes other players can use the room owner’s exclusive functions
Fixed the issue that sometimes the game cannot be won in Narrow Escape
Gradually increased the power of reinforcements and mercenaries in 2v5 maps
Added occupied points in Narrow Confrontation and Dust and Sand. Occupy the point to get extra reinforcements.
Adjusted giant’s price: 850->900
Adjusted shieldmen’s HP: 400->350
Adjusted Chop’s upgrade cost: 2->3
Some stats adjust
What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
Workshop Test and More
Workshop Test
We are finishing the Workshop function, and it can be accessed now! If you want to be a tester to create and share your maps, clink the Workshop Tester link and we'll approve your qualification.
With the Workshop, you can share maps you create in Sandbox, and others can download your map to play. You can also subscribe to others' maps in Workshop, download and play them.
The Workshop function is still in development. Talk to us in Discord if you have any questions.
Regular Update
Steam Workshop is available now that allows players to create levels and share them! It is still a private test and please contact us on Discord to get the test.
In PvP games, you will immediately win if all of your opponents leave the game.
Added a new PvP (2v5) map, Highlands in Green.
Added 3 new PvP (4v4) maps, Desperate Fight, Narrow Confrontation, and Dust and Sand,
Arbor Fortress: Added new units for lane supply.
Midwood Trail: Added new units for lane supply.
Updates for Cutting off the Snake's Head: Map display issue fixed.
Sandbox mode: Added wagon battle elements for special buildings.
Sandbox mode: Added new NPC slave trader.
NPCs with functions can be assigned to a team.
Ballista and Catapult’s initial ammo: 10->5.
Ballista and Catapult replenish ammo: 10->5.
Siege Tower’s price: 250->350.
Crossbowman’s price: 500->600.
Other bug fixes and optimizations.
DEC 22 Update
Hello Commanders!
We are releasing some content updates and optimizations. Check it out now!
1. Added 2 asymmetric PvP (2v5) maps, Reversal of the Tide, and Concentrated Attack. 2 defensive teams can recruit mercenaries to defend the attacking 5 teams. 2. Added 2 new PvP maps, No Concession, and Fires of War. 3. Fixed an issue that units may get stuck when using Spear Wall Charge and Shield Wall Charge. 4. Fixed an issue about Broadswords troops in sandbox mode. 5. Added a Standard Lane Generator in sandbox mode. The generated units’ equipment and stats improve as time progresses. So it is convenient for players to create PvP maps. 6. Optimizations for sandbox materials and general performances.
What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
New Maps and Some Optimizations! OCT 19 Update
1. Added 2 new PvP maps, Fight for Every Inch, and Beacon Fire Everywhere. 2. Fixed an issue that units may get stuck when using Spear Wall Charge and Shield Wall Charge. 3. Frontline Spearmen's cost is reduced to 800, and Spear Wall Charge's upgrade cost is reduced. 4. Vanguard's cost is reduced to 800, and Shield Wall Charge's upgrade cost is reduced. 5. Updated some sandbox materials. 6. Performance optimization.
SEP 28 Hotfix
Fixed the issue that AI allies may stuck when restarting tutorial levels.
Adjusted fire arrows’ dispersion area to make it more consistent with skill pointer.
Adjusted the F2 and F3 hit stick pointer’s scale velocity.
Fixed the conflict between hit stick and construction commands by F2 and F3.
Fixed the issue that battering ram cannot attack wall cross sections.
Updated splice rules in sandbox.
Fixed issues about sandbox materials importing.
Performance optimization.
New Map & Function – SEP 15 Update
Hello Commanders!
We are releasing some content updates and optimizations. Check it out now!
Added a new Encounter map, Defenders and Attackers
Added chat function in Multiplayer room
The right mouse controls the movement of ranged troops. Click the right mouse on enemies wouldn’t cause the ranged troops to spread out
Siege Tower can pass slopes now
Fixed the issue that different players can construct at the same spot
Fixed the issue that sometimes the game stuck when exiting from multiplayer rooms
Added victory and failure conditions setting in Sandbox
Added 2-Group and 4-Group modes in Sandbox. Different groups of different teams have different colors
Added a function that a team can be configured as Player or AI
Added a function that Player teams can be added and tested
Sandbox supports 12 teams at max now
Adjusted some units’ stats
What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.
New Maps, Equipment, and skills! AUG 29 Update
Hello Commanders!
We are releasing some content updates and optimizations. Check it out now!
Updates for Default Version:
Revamped interfaces for recruit store and unit upgrade. Troops' stats and skills that can be upgraded or learned are shown now.
Added 4 new maps: Step by Step, Tainted Banners, Gain Advantage, Peaks and Hills.
Added new vehicle: Tent Wagon. Unfold the tent so troops can enter it to recover. When folded, it can be moved around.
Added new siege equipment: Tower Wagon. Tower Wagon can be pushed to city walls and be constructed. It allows Giants and Calvary to climb up the wall.
Added a new possession skill for Shieldmen commander: Rapid Pace. The commander lowers his shield to get speed +{0}%.
Added an advanced unit for Shieldmen: Vanguard. The upgraded units are equipped with new skills for greater mobility and fighting capability, Rapid March and Shield Wall Charge.
Added an advanced unit for Spearmen: Frontline Spearmen. The upgraded units are good at attacking from a long distance with the new skill, Spear Wall Charge.
Added an advanced unit for Lancer: Chinese Lancer. It is a heavy unit equipped with a Chinese long spear.
Upgraded the mechanism for construction. The construction will stop if there is no units within the construction grid.
Fixed an error that the buildings still hover in the air after the gate is destroyed.
Fixed an error that sometimes ladders below Watch Tower cannot be used.
Fixed a speed error for newly added units when Sprint is activated.
Fixed an error that sometimes possession mode cannot be exited when using Bandage.
Fixed a skill error for enemies in Fight for Supply.
Fixed an error that the construction cannot be stopped for disconnected players.
Fixed an error that sometimes AI bots get stuck in tents.
Fixed an error that Heavy Spearmen’s skill effect disappears after upgrading.
Fixed an error about undo operation in sandbox.
Fixed an error about BGM.
Fixed an error about category filter display in sandbox.
Fixed sandbox errors reported by players.
Improved attack damage slightly for Heavy Flailmen and movement speed for Camel.
Shock Troopers’ price: 1200->1000.
Heavy Spearmen’s price: 1600->1200.
Tent’s price: 300->250.
Heavy Infantry’s price: 1000->800. HP: 650->750.
Heavy Flailmen’s price: 1000->800.
Maulers’ attack damage: 150->200.
What do you think about the update? We look forward to your feedback in reviews, discussions, and our Discord.
Note: Please update your game to the latest. Otherwise, players of different versions cannot see each other’s rooms in multiplayer mode.