Extricate cover
Extricate screenshot
Genre: Platform, Indie

Extricate

Update 1.2 - Map changes and workshop

We have made some minor changes to most levels and added the last 2 extra levels! thatruDish With this update we have reset the leaderboard too, as we are unsure if every level can be beaten as fast as before the update. We have now also made the modkit public, so everyone can make maps for the game through Unity and Steam workshop!



Changelog 1.2

[Gameplay]
- Added autobhop, so you can now just hold space
- Added workshop view
- Bhop boost amplifier increased from 1.5x to 2.5x
- Reset leaderboards

[Maps]
- Added level X9
- Added level X10
- Minor changes to nearly all maps

[Modkit]
- Modkit released in Early Access

Extra Levels

We recently added 8 extra levels to the game. These levels are modified versions of old levels that didn't make it into the game. Go give them a try and set some times!

Update 1.0.03

[Gameplay]
- The "Immortal" achievement has been changed so you are now allowed to have up to 10 deaths and has been renamed.
- Replays now loop until escape is pressed.
- Balanced some medals.
- Speedrun timer is now paused until a key input is pressed, after loading into a new level.

[Bugs]
- Fixed restarting on the same frame as hitting the checkpoint will activeate the checkpoint for the next run.

Update 1.0.02

This is mostly bugfixes and small changes

[Gameplay]
- Rebinding system now supports non-qwerty keyboard layouts.
- Resetting the level on A1 in speedrun mode, now restarts the speedrun.
- Added "Replay Only" option for KeyInput, Velocity and Timer UI.
- Balanced some medals.

[Maps]
- Removed some spikes in E10.
- Changed awkward cycle of lasers in E10.
- Fixed flying spikes in E9.
- Made end of E5 easier.
- Added help text in B5 to understand how crouching in fans work.

[Bugs]
- Fixed moving objects stop working when pausing or rewinding a replay.
- Fixed game and steam rounds times differently.
- Fixed Vsync sometimes showing as 'disabled' even though it's 'enabled'.

Update 1.0.01

The update includes mostly bugfixes.

[UI]
- Removed duplicate resolution settings in options menu
- Help menu now shows that holding 'W' is the recommended way to play

[Maps]
- Fixed missing faces on E10
- Fixed missing faces on E5

[Bugs]
- Fixed runs are no longer invalid when upload fails (also time uploads are retried during steam maintenance)
- Fixed some rare cases where a legit time would show as invalid
- Fixed achievements for speedrun mode not being achievable
- Fixed 'beat the game' achievement not being achievable
- Fixed being able to glitch through walls
- Fixed keys getting stuck when pressed or released at exactly the same time

Development Blog #1 - Road Map and Beta Testing

Hi Everyone,

Development is going pretty smooth so far, and it looks like we will reach our planned release date, which is around the start of August. The date can change a lot though, depending on various of factors. We are two developers on the game, and as we are both students, we don't always have time to work on this.

We have now made a public road map for you to see how far into development we are, and what features we plan to implement into the game.

Testing is a very important part for us, as we want to make sure the game feels good, out of bugs and enjoyable. Therefore we have opened up for a signup form, where we will let a limited number of players be able to play and help test the game.

If you got any questions about the game or this post, you are free to ask them here or under discussions, and we will be happy to answer them :)

Road Map

The gameplay part of the game is mainly done, such as mechanics, levels and leaderboard. However, there is still a lot of features we are planning to implement before release.

You can see the planned features on our public road map: https://trello.com/b/Deaxwt8y/extricate-roadmap


Beta Testing

Currently we have a small group of beta tester helping us test the game and provide us with feedback and suggestions on how to make it event better. As we want to make sure the game is fun to play at release, we have opened up for beta signups allowing a limited amount of you guys access to our closed beta.
Keys are initially given out as 'first come first serve', but should we receive a lot of request we will change it to random selection.

In return we hope that you will provide us with feedback on gameplay and bugs, as well as give us your suggestions on how the game could be even better.

Sign up here: https://forms.gle/Sog1R7oFMd9ubbNi7

You must be part of the Extricate Discord server to be able to receive a key, which can be found here: https://discord.gg/kf33pSd

Regards
The Extricate Dev Team