Eye of the Temple cover
Eye of the Temple screenshot
Genre: Platform, Puzzle, Adventure, Indie

Eye of the Temple

Update Notes for Oct 23, 2021

Just a few fixes!


  • Fix that the bird went back to the fire monument and was stuck there if the player died shortly after activating the monument.
  • Fix an issue that made it occasionally possible to skip a large part the second puzzle leading to the green idol.

Update Notes for Oct 22, 2021

Just a few fixes!


  • Fix for gem converters sometimes getting stuck when used at the same time as an obelisk.
  • Attempted fix for occasional dropped frames that can happen at certain spots in the game when looking around in different directions.
  • Minor tweaks to French and Russian localization.

Update Notes for Oct 19, 2021

Just a few fixes!


  • Implemented missing localization for the word "Hint".
  • Implemented missing localization in a menu dialog that can come up late in the game.
  • Increased the size of a collider the player needs to hit late in the game.

Eye of the Temple is OUT NOW!

It's still hard for me to believe, but my first game Eye of the Temple is now available right here on Steam!

Check out the new launch trailer I made to mark the occasion:

[previewyoutube="B5Bn9qdy3FY;full"]
It's been a long journey to get to this point. Eye of the Temple was born out of a desire to combine the immersion of moving with your own body in room scale VR with the ability to explore a vast environment with lots of verticality and large open spaces. A combined effect to make you feel like a true adventurer!

When I started out, I never expected it would take five years to finish the game, but the scope and ambition of it grew along the way. After going full time indie last year, I've finally been able to complete it.

I really hope that all of you who have been following the game so far come and join me in the next step of the adventure - I can’t wait to see what everyone thinks of the game! Your support and interest in Eye of the Temple has really helped get to where I am now, so hopefully you’ll have half as much fun playing it as I’ve had making it.

All the best,
Rune

Eye of the Temple launches this October

I'd like to share some big news. After five years in development, Eye of the Temple will launch on:

October 14th 2021

Watch the launch date announcement trailer for a new glimpse of the upcoming adventure.

[previewyoutube="eTjoEFVg3Pw;full"]
Eye of the Temple was born out of a desire to combine the immersion of moving with your own body in room scale VR with the ability to explore a vast environment with lots of verticality and large open spaces.

When I started out, I never expected it would take five years to finish the game, but the scope and ambition of the game grew along the way. After going full time indie last year, I've finally been able to complete it, and now I'm very excited for you all to be able to experience this adventure for yourself very soon!

If you can help out an indie developer by sharing the news and the trailer, that's super helpful and much appreciated! 🙏

Thanks,
Rune

See how Eye of the Temple reinvents room-scale exploration

UploadVR said "Eye of the Temple reminds you how amazing room-scale VR is” and I'm super happy to let you see this for yourself with the demo of Eye of the Temple called 'First Steps', available as part of the Steam Game Festival!

[previewyoutube="LY_Uo--nDaA;full"]
I've been developing this game for four years with the aim of letting players experience what it's like to be an adventurer, without distractions like teleportation or thumbstick locomotion taking you out of the immersion. It's just you exploring a vast and treacherous temple in VR by stepping from one moving block to another using your own feet, dodging traps and solving puzzles with your torch and whip in hand.

If you've got a VR play area of 2 by 2 meters with 360° tracking, get the demo from the store page and jump in to see for yourself!

https://store.steampowered.com/app/589940/Eye_of_the_Temple/

2019 Progress Report

Eye of the Temple is still in development. Here at the end of the year, let's have a look back at what features and areas were added to the game in 2019.

Back at the beginning of 2019, the most recent addition was two new areas - Fiery Pass and Black Sanctum - as well as a whole new and rather cool-looking ability in the game which I won't reveal here.



Okay, now let's look at 2019!

New area, new music, and Steam achievements


2019 started with an update in January that added a new area called The Wall as well as changes to the existing areas The Atrium, Monument Square, and The Cauldron. The temple got more "tied together".





January is also when the game got Steam Achievements implemented.



And last but not least, a new dynamic music track was added, composed by Claudio Martinez who's also behind the other music in the game. I implemented the track into the game such that it changes dynamically to match different moods in different areas of the game.

Satisfying combat and water splashes


In February the combat in the game was revamped to feel more satisfying. This was done based on lots of helpful feedback from the playtesters and various people on Twitter.

[previewyoutube="G5B0hzX-LsY;full"]
And water splashes were added to the areas with water for fun and immersion, though they have no effect on the gameplay as such.

[previewyoutube="cIanYp-PATs;full"]
[previewyoutube="-YOVd9swqQs;full"]

Big minecart update


A big update hit in May, where minecart rides were added to the game! To get access to it, you'll have to first get through a new added area called Creepstone Mine. A small new area was also added that's only accessible by minecart.

[previewyoutube="vDW11gXPbPM;full"]
This update also added a secret room in the game. To this day, none of the playtesters have found it yet.

New areas, and the game now has a story


An area Watergrave Arena was added in August, featuring more combat, and in October an area called Dark Ruins was added which culminates in a new kind of challenge with some tense moments. Afterwards you'll get to pick up an all new gadget.





This update also added a new element to the game which is story. Bits of story can now be uncovered at a number of shrines throughout the temple. The overall story was developed in collaboration with Lex Wilson. In the final game the story bits will be voice acted, but for now it's text only.

Reveal trailer


I released a reveal trailer for the game in November, which you can see here:

[previewyoutube="7gCnAIlqrhs;full"]
This was covered by UploadVR as well as by a few other outlets.

Looking to 2020


2020 is the year Eye of the Temple is released, unless things go terribly differently than I anticipate. (That said, I once thought it would come out in 2017.)

There's one final area in the game left to do, apart from various fixes and improvements. That sounds manageable, but then, it's probably the most challenging area to design and get right, being the culmination of the game and all. I can't wait to get started with that.

Thanks for reading! If you want to follow the development even closer in 2020, why not join our Discord server?

Happy new year!

Eye of the Temple reveal trailer

We're happy to show you the reveal trailer for Eye of the Temple!

[previewyoutube="7gCnAIlqrhs;full"]

The trailer asks, "what does it feel like to be an adventurer?" and hopefully you get a bit of an idea about that from viewing it, whether it's making your way across a wide gorge, descending into deep mines, or escaping sizzling lava chambers!