F1 2015 cover
F1 2015 screenshot
PC PS4 XONE Steam
Genre: Racing, Simulator, Sport

F1 2015

Patch 20/08/15

Hi all,

We just set live a new patch for F1 2015 including the below fixes.

[LIST]
<*>Fixed AI always pitting on the same lap as their team mate
<*>Fixed some instances of cars getting stuck in the pit lane
<*>Fixed infrequent crash in the pit lane
<*>Fixed car resetting to track when using flashback in the pit lane
<*>Fixed instances of the pitting strategy not always updating correctly
<*>Fixed fuel changes not saving correctly when changed under parc fermé conditions
<*>Fixed various errors with the damage, fuel and temperature swipe
<*>Fixed game stutter when the player takes control of an AI-driven car
<*>Fixed AI cars having punctured tyres in P2 and P3 sessions in Pro Season mode
<*>Fixed identical weather being used for all practice sessions in Pro Season mode
<*>Fixed game resuming instantly when backing out of replay
<*>Fixed flickering on track reflections in wet weather on high graphics settings
<*>Fixed objects popping when playing with multi-monitor and wide screen setups
<*>Added ability to adjust camera and field of view settings
<*>Fixed McLaren 2015 car’s gear paddles glowing orange under braking
<*>Added ability to delete car setups
<*>Added a new “invite only” custom match option
<*>Added push to talk functionality for voice comms
<*>Improved session joining speed through the multiplayer hoppers.
<*>Reconfigured hoppers to give one hopper per difficulty setting
<*>Updated feature race to Belgian Grand Prix
<*>Fixed players with invalidated lap times being shown as in 1st place during one shot qualifying sessions
<*>Fixed grid order being incorrect after one-shot qualifying session if players had invalidated their lap times
<*>Fixed several instances of players failing to start a session after other players have left the game
<*>Fixed race start timer increasing whenever a player joins a hopper lobby
<*>Fixed players acquiring another player’s points when joining a session mid-season
<*>Fixed saved lobby settings not loading in correctly
<*>Fixed players not joining hopper lobbies correctly from some game modes
<*>Fixed car body not loading in correctly in some multiplayer race
<*>Fixed multiple incorrect fastest lap notifications being displayed during online practice sessions
<*>Fixed vote to skip track being used multiple times in lobbies
<*>Added notifications for players retiring during a multiplayer session
<*>Various other bug fixes and improvements
[/LIST]

Please note that voice command support is still being developed, and is expected to be delivered in a later update.

As ever thank you for your feedback and support and let us know how you feel about this latest update,

Patch 10/08/15

Hi all,

We just set live a small patch for F1 2015. We are aware of other the other issues and working on them but we wanted to take the opportunity to get this out ASAP as it was affecting a lot of players.

  • Fixed deadzone being incorrectly applied to steering wheels
  • Fixed steering wheel settings not saving correctly
  • Fixed incorrect detection of certain controllers and steering wheels

Please let us know if you have any new problems following today's update, we'll have more news about our next patch soon.

Patch 31/07/15

We've just set live a new patch for F1 2015 which should improve the overall stability and performance of the game across all game modes (both online and offline).



  • We've addressed many of the causes for various crashes and hangs.

  • Fixed the issue causing a deadzone on your wheel after setting your wheel and pedals up.

  • The grey flashback filter will now clear correctly

  • Reduced motion blur

  • Snag removed from turn 4 at Melbourne

  • Car model for Manor will now display correctly all the time

  • Cars can no longer retire in the pit lane

  • Assist settings will now save correctly

  • Vote to skip added to Online practice

  • No longer disqualified when resetting to track

  • Allow the user to customise their Championship Season weekend.

  • Fixed Fuel Mix levels appearing to produce incorrect vehicle performances.

  • Car can no longer become stuck in second gear when exiting the pit lane.

  • Fixed the Chase camera angle sometimes becoming permanently tilted after changing control bindings on supported controllers.

  • Leaderboards will now be updated without having to go back to the main menu.


We want to hear your feedback following today's patch so please post up how you feel about today's update below. We are reading the forums and working on addressing your concerns and we hope to have an update on our future updates soon.

20/07/15 Patch

Hello everyone,

We have just released a patch for the PC version of F1 2015. This patch fixes a number of crashes and bugs that are causing problems for players, listed below;

  • Fix for an issue where players can display as 'Spectators' in an online lobby after joining via invite, and remain as spectators when loading into an online session

  • Fixed an issue where all clients in a 16 player session were kicked from the session simultaneously after idling in the lobby.

  • Fix for an issue where players will desync as vehicles are overtaken in the pit lane on certain tracks.

  • Fixed an issue that would cause the f1.exe to crash when exiting the game

  • Fixed an issue where the game crashes to desktop when changing resolution on track

  • Fixed an issue where resizing window during active gameplay causes game to crash

  • Fixed an issue where spectate does not accurately replicate the state of the session if a player joins the session before spectating.

  • Fixed an issue with error code 41 - Game attempts to complete installation again after quitting out

We know that many of you may still be experiencing problems with F1 2015, and we are working extremely hard to address these as fast as possible.

We’d like to thank you all again for your continued patience with us while we work to resolve these issues.

Patch 14/07/15

Hello everyone.

Since the launch of F1 2015, we have become aware that some people are currently experiencing issues while playing the game. Please be assured that we are treating these issues very seriously and are constantly monitoring the forums and our social media pages for your feedback, please keep that information coming.

To help support us with this effort we request you provide clear and detailed descriptions of the issues you are seeing, along with hardware details (for PC users), to aid us in replicating and fixing the issues as quickly as possible.

Alongside this, we have just pushed a new patch to the PC version of the game which contains a number of fixes. We’re aware that this will not fix everyone’s problems and we are continually working to resolves these issues as fast as we can.
Notes for the PC patch are as follows;

  • Fixed crash caused when switching between game running in a window to running in full screen
  • Fixed crash going to track, or when driving on track when in 800x600 resolution with Ultra high detail preset
  • Fixed crash when reducing the resolution of the game
  • Fix for game timer running too fast during frame spikes
  • Fix for camera speeding up at start of broadcast sequences
  • Fix for tyre regulations not correctly working in short Championship weekends

For players on both PlayStation 4 and Xbox One, we know that many of you are also experiencing issues when playing the game and are working on patches for both consoles to go out as soon as we can.

We’d like to take this opportunity to thank everyone for their patience and support. We will continue to work through the issues as a priority, and will update with more information as well as specific fixes as soon as they become available.

F1 2015 Patch - 10/07/15

Hello everyone.

We are aware of players encountering some issues with the PC build, and we have just pushed a new build to Steam.

The fixes that are currently in the new patch are as listed below.

  • Flashback and the Instant Replay Flashback causes game to crash to desktop
  • Instant Replay - The game is crashing when entering an instant replay in all game modes
  • Backing out from a lobby in which you were a Client and Hosting a new Lobby will result in you not having Host Options for your new Lobby
  • Fuel info resets every time you cross the start/finish line
  • Out of box settings appear to be too high on onboard Intel GPUs
  • Graphics options do not save in certain situations
  • When a player collides before or after resetting to track, they get disqualified.
  • Clipping on the nose camera on the Manor car
  • Game crashes after running benchmark
  • Tyre wear carries over from short qualifying to race between intermediate & option tyres
  • Hang occurs when host backs out of Custom Lobby just before countdown finishes and loading begins.
  • Multiplayer qualifying result inconsistent across players
  • Backing out of a Lobby on 0 seconds of the countdown timer can result in a Hang if the player then creates and leaves a Custom Session.
  • Host will perpetually load after quitting game via front end after getting terminal damage in multiple races in custom lobby.

Announcing F1 2015



Following a dramatic start to this year’s FORMULA ONE™ season and just in time for the second round at the Malaysian Grand Prix we’re pleased to finally share with you some details on the official game of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP™.

F1 ™ 2015 is launching in June and you’ll be able to play it on PlayStation 4, Xbox One and PC. As we’ve confirmed previously the game has been built on an all new version of EGO tailored to deliver the ultimate FORMULA ONE videogame experience and act as a significant step forward in the game’s visuals and physics-based handling model.

The new model delivers enhancements and additions in over 20 areas including engine and transmission, aero dynamics, fuel tank, force feedback, suspension and most notably a brand new tyre physics model – creating a truly breathtaking and realistic representation of how these cars handle on the track.



The buzz and excitement that surrounds each GRAND PRIX™ is incredible, and we wanted to transfer that to F1 2015 with an all-new broadcast style presentation that’ll deliver that unmistakable race-day weekend atmosphere of a GRAND PRIX™, complete with podium and grid sequences. You’ll be seeing all of this in the Championship Season mode, the brand new (and very challenging) Pro Season mode and of course Quick Race and Multiplayer too.

Using the voice recognition technology available for the Xbox One and PlayStation 4 consoles you’ll be able to interact with your race engineer like never before. Through in-game voice commands with Kinect for Xbox One and the PlayStation®Camera or compatible headsets for PlayStation 4 you can ask for race info, updates on the weather, tyre status, request tyres and even front wing changes... And that is just a few of the many options available.

We know a lot of our fans wanted to play F1™ 2014 on Xbox One and PlayStation 4, so as well as being the official videogame of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP we’re also including the cars, drivers and tracks from the 2014 season as bonus content. All built from the ground up with our updated handling and new game features.



Here’s what Game Director, Paul Jeal had to say about the game -

“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June,”

The handling is a vast improvement from our previous games. In particular our new tyre model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions.



Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.”

With the second race of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP this weekend in Malaysia, the team is busy modelling the new 2015 cars and drivers in readiness for the game’s summer launch. You can see a tease of our first signed off 2015 content in our debut screenshots, as well as an early glimpse of the Mexican circuit. In addition to the 2015 season, we are also delighted to be able to offer the 2014 season as a bonus selectable season. Even this far out from our games release they truly show the power of our new game engine.”



F1 2015 will be launching in June on Xbox One, PlayStation 4 and PC. To keep up to date with all the latest news on F1 2015 and this season’s championship you’ll find us on Twitter, Facebook, Instagram and Google+