Update 1.11 Rolling Out Now, Including DRS and Unlapping Changes - Patch Notes
Update 1.11 for F1 Manager 2022 is now rolling out on Steam. All changes made in Update 1.11 will apply in existing saves, unless stated otherwise in the patch notes below.
Gameplay
Updated Safety Car procedure to allow lapped cars to unlap themselves, when appropriate
Updated overtaking behaviour to allow cars to unlap themselves in normal race conditions, when they demonstrate sufficient pace compared to the car on the lead lap
Reduced strength of DRS performance
Increased effective range of slipstream, meaning that following cars will be affected by slipstream at greater distances behind a leading car
Increased effective range of ‘dirty air’, meaning that following cars will be affected by dirty air at greater distances behind a leading car
Added ‘Aerodynamic Balance’ option to the Settings Menu, under the Gameplay tab. This option allows players to choose between the “recommended” setting, featuring all the aerodynamics balance updates in Update 1.11, or the “original” setting, in which those changes will not be active. After updating to 1.11, all players will default to the “recommended” setting. Players can only change between these settings when they are in the Headquarters or Main Menu screens; changing this option will not be available during the Race Weekend.
Weather
Resolved issue causing unintentionally inaccurate weather predictions in the ‘Track Condition’ areas
Race Simulation
Increased the tyre wear threshold for AI cars to pit under safety car conditions
Razer Chroma
Support added for Razer Chroma peripherals. This covers team colours, racing flags (red, yellow, chequered), replays, and ‘lights out’ sequence.
Car Part Development
Updated the description of rushed manufacturing to remove incorrect information
Performance gap for the ‘DRS Delta’ stat is now more significant, increasing its potential effectiveness
Fuel Usage
Updated text string on pre-session screen to remove inaccurate details
F1® Manager 2022 - Latest News On Next Update
Hey everyone,
Thank you for your feedback following last week’s update for F1® Manager 2022, details of which can be found here. Today, we can share more news on upcoming support for the game.
The next update for F1® Manager 2022 is planned to roll out in early December. The team have continued their focus on improvements to the game and this update will address the effect of DRS in races, and cars not unlapping - both under the Safety Car and in normal race conditions.
As we continue to make progress on this update, we will keep you informed, and share full patch notes on the changes made.
Once again, thank you for your continued feedback and support.
F1 Manager 2022 - Update 1.10 Now Live, Plus News on Next Update
Hey everyone,
The next update for F1 Manager 2022 is rolling out now on Steam. Below are the full patch notes for this update.
Additionally, we can confirm our team continues to make progress with addressing both the effect of DRS in races and unlapping behind the Safety Car, and are targeting to deliver an update that addresses these topics before the end of the year.
Gameplay
Updated calculation for ‘Estimated Race Time’ in Strategy view and adjusted preset strategy suggestions to be more competitive
Fixed an issue where cars could run out of fuel on their second run in Qualifying
Fixed an issue where race engineers would warn drivers about low fuel during Qualifying
Fixed an issue where changing the length of a run plan, then reverting the change, would lead to the car having a different quantity of fuel
Fixed an issue where AI would not refuel cars after a red flag in Qualifying, resulting in DNFs
Resolved rare instances of crashes when transitioning between race view and replays
Resolved rare instances of a crash if AI ran out of wet tyres and attempted another pit stop
Resolved rare issue causing a soft-lock if the game is closed before completing the new season period
Fixed an issue where cars in Practice could retire with 0kg of fuel, but still display a positive fuel delta
Fixed an issue where replays would sometimes end before the commentary finished
Removing instances of Team Radio lines not matching their subject matter
Cars
Updated multiple car models and liveries, for more variance through the grid and closer alignment with the real-world cars
Circuits
Resolved an issue causing the 3D Map to appear incorrectly when using ultra-wide screen monitors
Updated signage and track-side sponsors at Monaco
Updates kerbs at Circuit Paul Ricard, turn 8
Race Simulation
Updated VSC/SC/red flag rules in Free Practice sessions, including removal of DRS restrictions after a red flag
Resolved instances where driver commands would affect speed under Safety Car or Virtual Safety Car conditions
Display
EULA will no longer reappear during startup if the player resets their game to default settings
Resolved an issue causing position change arrows to display in the Drivers’ Standings page during Qualifying
Sponsorships
Resolved issue where the 'Position Gain' sponsorship guarantee did not take grid penalties into account
A Statement on F1 Manager 2022
F1® Manager 2022 Official Soundtrack | Listen Now on YouTube
By popular demand, we're delighted to share over five hours of the official F1® Manager 2022 soundtrack, for you to listen to at any time!
Perfect for background music to focus your mind and shut off distractions, the OST features audio from multiple menus and areas of the game, created by the fantastic Frontier Developments Audio team.
Track list:
Jasper Scholma: Subway (trailer edit) Bob & Barn: Race Day Bob & Barn: Practice & Qualifying Vince Welch: Halo Vince Welch: Chicane Vince Welch: Lights Out Vince Welch: Smoke Ross Fortune: Downforce Ross Fortune: Straight Line Speed Ross Fortune: Pressure Ross Fortune: Slicks Dan Millidge: Find The Edge Dan Millidge: Level Up Dan Millidge: State of Mind Dan Millidge: Prepare to Win Dan Millidge: Get Ready Dan Millidge: Running Out of Time Dan Millidge: Wondertech Dan Millidge: Engines Ready Dan Millidge: Practice Tom Langan: Deep Science Tom Langan: Titanium Clutch Tom Langan: Mood Technology Tom Langan: Motion and Pressure Alex Burnett: Slipstream Alex Burnett: Friction Alex Burnett: Telemetry Alex Burnett: Turbocharged J.J. Ipsen: Apex J.J. Ipsen: Eyes on the Prize Stefan Almqvist: The Coanda Mind Stefan Almqvist: Lock-up Tendencies Bob & Barn: Circuit Bob & Barn: Chequered Focus Dan Millidge: Train Up Dan Millidge: Measure Twice Dan Millidge: Fuel Up Bob & Barn - Momentum Bob & Barn - UpShift Mentality Bob & Barn - New Circuit
20% Off F1® Manager 2022 During the Japanese GP!
To celebrate the return of F1® to Suzuka, you can grab F1® Manager 2022 on Steam this weekend at a 20% discount! Experience the critically-acclaimed official F1® management title and take on the challenge of guiding a team to glory.
F1® Manager 2022 challenges you to play a pivotal role in the paddock of the world's most exhilarating motorsport. Become the Team Principal for any of the 10 teams, embark on an epic sporting journey over near-limitless seasons, on all the official 2022 circuits. Handle all the critical calls on an off the track - from strategy, tyres and team orders, to upgrading facilities, handling contracts, and unearthing the next superstar of the sport.
Offer ends October 10!
McLaren Strategists Face Off! | CHALLENGE THE GRID | F1® Manager 2022
From the Monday of a race week, all the the way to the chequered flag on Sunday, F1® Manager 2022 players face similar challenges to the ones real F1® teams have to overcome. So, what happens when one of those teams looks to apply their skills to the game?
We went to the incredible McLaren Technology Centre to give the McLaren F1® Team - including Director of Strategy & Sporting Randy Singh, and Senior Principal Race Engineer Tom Stallard - an F1® Manager 2022 challenge!
In this video, two teams of McLaren strategists look to guide their team to a strong result at the Italian Grand Prix, handling car development, practice sims, qualifying runs, and all the strategic calls on race day.
F1® Manager 2022 is available now on Steam!
Update 1.9 Now Live - Hotfix Notes
Update 1.9 for F1® Manager 2022 is now available on Steam. This small hotfix addresses a couple of community-reported topics following Update 1.8's release.
If you would like to report anything you're experiencing in F1® Manager 2022, please use our dedicated reporting area and provide the required information, so our team can investigate. Thank you as always for your feedback and support!
Hotfix notes:
Improvements made to fuel usage, reducing instances of both player and AI drivers running out of fuel during a race
Improvements made to AI behaviour during wet or mixed conditions races, reducing instances of unrealistic or unnecessary pit stops
Fixed issue causing dilemma pop-ups to not be clickable on ultra-wide screens when ‘enable widescreen UI during sessions’ is enabled
Update 1.8 Patch Notes - Rolling Out Now
Update 1.8 is rolling out now on Steam!
This update looks to address a number of hot topics and issues brought up via community feedback, as well as general bug fixes.
Thank you once again for your patience and support as we worked on getting this update brought to you. As always, please continue to feedback any issues you encounter using our Issue Tracker Tool
Patch notes:
Gameplay
Adjusted tyre performance deltas, degradation rates, and performance during degradation for all compounds, across all weather types
Updated fuel delta display to improve readability and stability. Fuel delta is now measured in kilograms (KG) and is relative to the expected fuel load at the current point in the race
Updated behaviour of backmarkers and slower-moving cars, so they move aside more effectively when required
Further adjustments to car part development focus and attribute trade-offs to help balance player progress vs. other teams
Improvements to car behaviour when racing side-by-side, reducing instances of unnecessary slowing and ‘concertina effect’
Improvements to AI strategic behaviour during wet weather conditions
Fixed an issue where the Safety Car would pull aside to let cars pass by if the race leader entered the pits
Fixed an issue where saving on a specific screen would cause all 20 cars to appear during Q2
Added super-wide monitor support, including fix for gameplay UI appearing in the centre of the display
Minor adjustments to starting car performance, starting Facility levels, and board performance expectations for a small number of teams to align with their real-world performance (will only take effect in new saves created after this update is installed)
General Stability
Fixed multiple crashes caused by various events, including invalid qualification grids and tyre types
Fixed instance of hard-lock when changing stint compound type to a compound the player has run out of in Strategy View
Fixed multiple reported soft-locks and progress blockers in the tutorial sequence
Drivers & Staff
Multiple corrections made to staff information, including age and accompanying photos
Fixed an issue where drivers would remain in a bookmarked slot after retiring
Achievements & Trophies
Fixes for multiple instances of Achievements/Trophies not triggering correctly, including ‘Constructors’ Champion’ and ‘First of Many’. Achievements/Trophies that players have earned, but not triggered, should unlock after the player finishes their next race, after installing Update 1.8
Cars
Fixed a small hole in the car model for several cars
Cinematics
Fixed an issue where tyres would sometimes appear duplicated in cutscenes
Stopped instances of rain passing through the ceilings of pit buildings
Fixed a soft-lock when opening the Options menu during some cutscenes
Reduced instances of major garage reactions to minor race incidents, such as a car running wide
Circuits
Updated Miami International Autodrome track map in the 'Circuits' menu to add tags for corners 17,18, and 19
Facilities
Controller: Fixed bindings for right shoulder buttons not working in ‘Overview’ and ‘Usage’ tabs
Pit Stops
Resolved an issue where unattached tyres would appear in pit lane
Fixed trackside camera focus for second car when ‘double stacking’ cars for pit stops
Steam
Added on-screen keyboard support for Steam Deck and Steam Big Picture Mode
Resolved issue causing the game to launch Steam VR when a VR headset is connected
Update 1.6 Rolling Out Now for F1 Manager 2022 - Patch Notes
Update 1.6 for F1 Manager 2022 is rolling out now on Steam!
Update 1.6 addresses a number of reported issues since launch, but we are aware of other common reports from players, on subjects including tyre performance, which our team are currently investigating. Work is ongoing on an additional post-launch update, to be released in the coming weeks, that aims to further address more of the hot topic reports and feedback from the F1 Manager 2022 community. Thank you!
PATCH NOTES
AI - Further adjustments to AI teams’ behaviour when signing reserve drivers
Cars - Fixed Alpha Tauri livery appearing offset from car body - Fixed issue with livery appearance on Scuderia AlphaTauri and Oracle Red Bull Racing cars
Car Parts and Development - Fixed issue causing any newly-fitted gearboxes to incorrectly inherit the wear/damage levels of the previous gearbox - Reduced car performance impact of adding ‘Focus’ to new part designs
Cutscenes - Fixed instances of floating tyres appearing during some cutscenes - Fixed issue causing the cutscene camera to sometimes appear underground - Fixed issue that caused commentary to mention drivers being at the front of the grid, when they were at the back of the grid
Pit Stops - Fixed visual issues when a team ‘double stacks’ their pit stops - Player Profile - All-time records for the highest ever income in a season, and the highest ever team rating, are now stored in-game
Race Simulation - Fixed the issue of incomplete laps times being included when looking for the fastest qualifying lap - Fixed an issue causing cars to repeatedly teleporting back to the garage after a DNF - Yellow flags will no longer be shown for cars already returned to the garage after the chequered flag - Fixed issue where drivers who had only completed their out lap are listed at the top of the standings after a Practice session - Further balancing of potential track incidents at Zandvoort - Fixed an issue causing tyres to be treated as ‘fresh’ tyres when comparing the lap time and ‘life time’ in Qualifying options screen
Stability/Performance - Fixed crash that could occur when attempting to launch the game on PC - Fixed hard lock that could occur during the ‘lights out’ sequence at the start of a race - Increased performance when advancing time when playing later seasons - Fixed a softlock in onboarding if the Race Preparation tutorial is started whilst the car part fitting tutorial is in progress - Fixes for instances of a soft lock that could occur during replays