In order to celebrate our anniversary this month we are lowering the price on Fabula Mortis. Thank you for your support so far and we hope that you have enjoyed our game.
Tradingcards
Tradingcards have been added. Since the release several updates have been added. This includes: ingame options, optimization, game balancing, access to all weapons and characters from start, improved serverbrowser, howto/tutorial, bug fixing, tweaking, etc. More updates are planned.
Minor update
Improved AI (bots are more aggressive now)
Improved pathfinding and collision
Tweaked Vlads regen and damage
Removed headshot bug Skeleton
Minor tweak
Minor tweak characters (damage, aim, reload, life)
Major Update
Skilltree is removed
All players have access to all weapons and characters from start
Characters now start with all perks
Bots can use all weapons
Players can strife left/right while running
Weapon description has been updated
A tutorial has been added in the menu
Classes have been balanced (this includes speed, hp, damage, perks, ammunition, aim, stamina etc)
Pathfinding for bots have been improved
Minor improvement for AI (bots are still pretty basic so PvP is recommended)
Vendor replenishes ammo faster
More Vendors have been placed on every level
Vendor is now slighlty luminous for easier spotting
Minor updates to collision boxes and graphics
Player limit has been set to 10 players on all levels
Gamemode 'Weapon Wrangle' now includes all weapons
Gamemode 'Weapon Wrangle' now switches weapon after 3 kills
Powerup text stays on the screen for a longer time
Health mushrooms gives less hp
More health mushroom fields has been added to every level
Options are now accessible ingame
There's no longer any fall damage if you have a 'jump shroom' active
Door has been removed from Royal Barge
Minor update
A spawn bug on Helsings Islands has been removed
Sounds have been improved on Dracul Burialgrounds
Support for X-box controllers have been switched on
(please note that this feature isn´t yet officially supported)
Update
In this update we have optimized the game, this includes weapons, characters, code and all levels. The game should now run smoother on all computers.
We have tweaked and added sounds to some of the maps, mainly the airship. Some minor sound bugs have been removed.
We have also improved the server browser so it should be easier to connect.
New update
Wireframe bug has been removed.
More optimization, mainly on the airship.
Minor updates on text and servers.
Update released
In this update we have fixed several issues that caused framedrops in the game, now it should run smoother for most players. Minor updates is that the ammo-machine has been tweaked and every time you pick up a powerup you will see a text describing its power.
Update in progress
Thanks for your feedback! Based on your criticism this is what we are working on right now. An update that addresses some problems will be released later today.
Optimization
Some players have experienced lag, we have found some functions that causes slowdowns and have removed them. This should improve fps for most players. We will continue to research this and release an update today.
Bots
We have focused on PvP so bots are pretty basic but due to complaints bots have now been given a higher priority. AI is however complex so a major update is going to take some time.
Tutorials/Help
We are doing some changes so new players will have an easier time to understand how the game mechanics works. We should be able to release an update today.
Playerbase
At the moment we are focusing on improving the game so new players can feel safe that any bugs are taken care of. We appreciate new feedback, both good and bad.