There is a second camera mode in first person view. You can switch to this camera mode and move around the asteroid like an astronaut would do with WSAD controls. This allows you to close in on the very surface and get in tight spaces. Deep mining upgrade - with this upgrade you no longer have to do the tedious work of setting up new mines over and over again. An upgraded mine can mine a large area around it and does not get depleted so quickly.
first person view
expanded game menu buttons: powergrid button, mission timer button and change view button
fixed waste amount bug in Dumpsite mission
settings menu is organized in categories
deep mining upgrade. Mines and power drills can extend their reach and mine surrounding area.
fixed the bug of destroying multiple mines at once
visual representation of destruction zone during mine and demolition charge construction
dark chamber has refinery speed upgrades
passageways can be built on any surface
production buildings can be built on waste
fixed duplicity notifications bug
new mission in Dark worlds: The mole
Bot autonomy and assembly lines
Based on player feedback I made the game easier and more accessible. Especially two great features were not used much because they were upgrades unlocked in late game. Bot autonomy is a default bot behavior now. After all, without it you always selected all bots for construction commands. Now, you just focus on build design and let the bots do their job. You may still micromanage bots if you select them. Assembly line upgrade is unlocked by default and you don't have to research it. You can decide to group your factories together and extend them easily with assembly line upgrade. It is cheap and ready to use.
v230724
assembly line is unlocked by default
bot autonomy is now a default bot behavior
fixed close button (X) bug in construction mode
Moon base, Disarray, Superbot and Old factory missions made easier
optimized trading prices
pause button action has optional functionality to pause/unpause or cycle game speeds, can be chosen in settings
v 230705 - Czech language pack
-fixed the bug of liquids getting stuck in spaceport -fixed the bug of changing belt direction in lines -destroying all materials on a line will properly destroy materials on belts leading to adjacent buildings -fixed capital letter bug in Korean localization -added notification about full belts in sky bar -Czech localization
v230703
-Korean language -fixed the bug of single solar panel placement
Facteroids Full Game Release
Let me announce the release of full version of Facteroids! After a long and exciting development process, I am excited to share this game with all of the fans.
I would like to extend a huge thank you to all of the supporters who have been with me throughout this journey. Your feedback, encouragement, and enthusiasm have been instrumental in making Facteroids the best game it can be.
Facteroids is a game where players build and manage their own factories, produce resources and expand their operations. With challenging gameplay and a variety of different missions, Facteroids is sure to provide hours of entertainment.
Thank you again to all of fans for your incredible support. I can't wait for you to start playing Facteroids and experiencing all that it has to offer.
Have fun, Jan
Facteroids Game Release Date
I am thrilled to announce that after four years of development and one year in early access, Facteroids will be officially released on June 23rd 2023.
I would like to extend sincere thanks to dedicated community of fans who have supported me throughout the development process. Your feedback and input have been invaluable in helping me create the best possible gaming experience.
I cannot wait for you to experience Facteroids for yourself. Mark your calendars for June 23rd and get ready to blast off into the space with Facteroids. See you in the game!
Jan
Price increase before the upcoming full release
I raised the price to $20 now, because I want to give a discount for the occasion of the full game release. Steam has a policy of not allowing a discount within one month after price change. That is why I had to do it now. Facteroids will be ready for full release in one month.
Last update before the full release
- new animation in the main menu
- passageways: 3 new buildings - passageway, passageway crossing, passageway pipe - passageways connect colony buildings without consuming colony supplies. - new mission in asteroid belt: Dish array
- info panels of all building types have a list of all materials present on belts, in pipes and in storage. It is easier now to hunt down that one astray piece or resource that got lost in your elaborate network of belts and pipes.
- you can output materials from the mothership. Belt filter has to be selected.
- clicking on a building with a middle mouse button will copy this type of building for construction.
- changing belt direction and closing pipes is now mapped to the right mouse button. This prevents accidental changing belts when selecting buildings.
- graphic interface indicating belt interaction is more clearly readable.
- buildings no longer block bot passage. There was really no benefit from this feature and it only caused confusion.
- bot path overlay is changed to context line overlay. Click on it to display lines overlay. Depending on what is selected, a context line graph gets displayed. Selecting building with belts or pipes shows all connected line network of resource paths with a colored line. Selecting bot still shows its path.
- resource production and consumption statistics. Click on a resource icon in the resource overview panel to open the production and consumption history graph of that resource.
- new upgrade: assembly line - connect group of factories or refineries to work as one unit.
- new mission in Foothold: Old factory.
- building upgrade menu contains more detailed information.
- leaderboards - compare your mission times against other players. Something for the speedrunners.
Steam integration update
Steam integration including cloud save, achievements and stats. Complete overhaul of save game format and pipe systems. It was actually a lot of base code rewriting, head scratching and nail biting. This update took quite a long time despite there really is no new content. At this phase of development there is a lot of polishing and quality of live improvements to the game. I want to have a stable polished version before the final push towards the release.
- mothership accumulates power reserves - new binary save game format instead of text based. Greatly reduces file size. This was necessary for Steam cloud save and Steam Workshop integration. Old save format is still compatible. - Steam achievements and stats - Steam cloud save - pipes can be closed or opened in different directions just like belts. You can easily set up your pipeworks without mixing the content. - redesigned interface and interaction with pipes and belts. - improved liquid flow in the pipes over long distances. - graphical representation of job locations. Selecting habitat will highlight workers workstation and selecting workstation will highlight all connections to its worker habitats. - supply hubs have small storage reserves. - submenus for belt and pipe variants in the construction menu to make things more organized. - improved Introduction, demo Showcase and Super bot missions - you can selectively destroy individual materials on belts and in storages. If you accidentally mix materials, you can easily sort it out without having to press the Destroy all materials button. - changing the production building recipe will properly adjust surrounding belts and pipes. - dragging belt lines over existing ones will reorient belt direction accordingly.