Added "Occlude light sprites" graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow. more
[space-age] Added "Additional terrain effects" graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water.
Changes
Replaced the "move forward" and "move backward" buttons on technologies in the research queue with a draggable handle.
Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn't exist in an assembling machine. more
Added a hidden sound setting to base the music selection on the character's physical location. more
Agriculutral Tower now respects allied ghosts blocking planting spots. more
volcanic-cracks-hot no longer coverable by foundation. more
Added consistency check for overlapping blueprint tiles not being both (non)-foundations. Any inconsistent tiles will be removed on load (analogous already happens when importing blueprint via string or setting blueprint tiles via lua).
The slider and input field for the minimum payload in orbital logistic requests now enforce a minimum of 1 instead of 0. more
Added a delay before music switches when switching surfaces. more
Added hidden sound setting for controlling music transition stage durations.
Improved performance of superforced blueprint preview that is autofilling-in tiles.
Bugfixes
Fixed double parameter selection in signal selection list.
Fixed additional invalid state of collector navmesh. more
Fixed "Make it better" achievement not obtained when dropping modules in. more
Fixed dragging sliders with gamepad in free cursor mode.
Fixed a sound instance leak related to sound priority. more
Fixed that selection tool highlighting would show incorrectly in chart view for 1 frame. more
Fixed a crash when destroying segmented units during the chunk generated event. more
Improved logic for choosing which schedule to keep if trains get connected more
Fixed a crash after deconstructing cargo bays with editor. more
Fixed tutorial missions 4 and 5 missing access to radars and repair packs. more
Fixed spidertrons shooting extra capture robot during tick of projectile creation. more
Fixed condition highlights in decider combinator GUI not always updating if a condition used the "Each" special signal.
Fixed that energy sources would not update their buffer sizes when the prototype value would change. more
Fixed that asteroids would calculate damage to entities with resistances incorrectly. more
Fixed use of slow GPU timer query operation on macOS.
Fixed that opening ghost power poles would leave the GUI in a broken state. more
Fixed that equipment ghost tooltips did not show quality. more
Fixed incorrect consistency check when trash not requested is used inside of a blueprint and mods are involved. more
Fixed that portable solar panels and power armor tooltips did not report the correct amount of power generation for the current surface. more
Fixed that changing Vulcanus map gen settings using the editor prevented ashlands trees from spawning. more
Fixed that paste-settings could happen when not desired in some situations. more
Fixed that mobile logistic networks could generate useless alerts in some situations. more
Fixed robots repeatedly failing to cross Aquilo lake due to high energy usage and being stuck in a loop. more
Fixed robots looking for a place to charge always picking roboports closer to their target which resulted in overcrowding. more
Fixed a crash when attempting (and failing) to connect trains parked at specific positions. more
Fixed a crash when removing a station from a train schedule while another train in the same group used the final stop as waypoint. more
Fixed that agricultural tower would show all nauvis tiles as unplantable. Nauvis grass, dirt and red desert are now specifically plantable for tree seeds and highlight as green. more
Fixed Space age map generation not respecting custom starting locations (apart from Nauvis). more
Fixed technology slot showing research progress for finished trigger technologies. more
Fixed that reloading specific technologies would leave the dead technology trigger pointer in the trigger processor. more
Modding
Added distance_from_nearest_point_x and distance_from_nearest_point_y noise expressions.
Moved SpiderVehiclePrototype::chunk_exploration_radius to VehiclePrototype.
Removed limit of 64 unique PipeConnectionDefinitions's connection categories.
Removed music_transition_* utility constants.
Changed CraftItemTechnologyTrigger::item into ItemIDFilter. Removed item_quality.
Changed ProduceAchievementPrototype::item_product into ItemIDFilter. Removed quality.
Changed ProducePerHourAchievementPrototype::item_product into ItemIDFilter.
Scripting
Added optional build_check_type to LuaControl::teleport. more
Added LuaEntityPrototype::heating_energy read. more
Added LuaForce::circuit_network_enabled, cliff_deconstruction_enabled, mining_with_fluid, rail_support_on_deep_oil_ocean, rail_planner_allow_elevated_rails, vehicle_logistics read. more
Friday Facts #438 - Space Age wrap up
Hello, It has been a month since the Space Age release and things are settling into a steady state. It is a good time to wrap things up, and discuss our future plans.
Added gamepad stick sensitivity setting for map movement.
Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.
Changes
[space-age] Changed tree seed default import location to Nauvis. more
Fluid mixing will prefer the fluid with more volume and discard the other.
Updated SDL to version 2.30.9.
[space-age] Gleba evolution is smoother and more gradual.
[space-age] Small stomper pentapod moves more slowly (also decreases stomp DPS).
[space-age] Stomper pentapod vision range is reduced from 40 to 30.
[space-age] Medium and big wriggler pentapod health is increased.
[space-age] Streamlined quality selector to use separate buttons for each quality instead of a drop-down.
[space-age] Changed crafting machines to reset quality of the in-progress result when module effects change. more
Added inserter stack size override to be parametrised by blueprint. more
Added Vulcanus 8 music track.
Allowed negative multiplier of logistic (and constant combinator) groups. more
Updated shortcut icons and increased their size to 56px.
[space-age] Container sizes increase with quality.
Reviving container ghosts no longer puts colliding items on the ground into the resulting container.
Loading game for hosting now automatically offers the dialog whether the mods should be synced before continuing (as with normal game load).
[space-age] Bulk inserter doesn't default upgrade to Stack inserter as they are not functionally interchangeable. more
[space-age] Demolisher health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick.
[space-age] Default quality cycling shortcut simplified to alt+scroll.
[space-age] Changed captive biter spawner to inherit quality from the wild spawner instead of the capture robot. more
Spidertron selections saved into the quickbar will be darkened with a planet icon in the top when the selection leads to a different planet than the current one.
Bugfixes
Fixed a freeze when setting logistic/construction robots to active=false through script. more
Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player. more
Fixed rendering of glowing items on belts would not be batched properly. more
Fixed a crash when reading LuaEntity::robot_order_queue. more
Fixed that the permissions GUI could not be opened in multiplayer as not-the-host. more
Fixed some decorative entities like craters or chimneys not having a tall enough drawing box. more
Fixed that factoriopedia_description would not be used if the prototype didn't also have a regular description. more
Fixed a crash when space platforms are destroyed while specific entity GUIs are open. more
Fixed undoing a copy-settings could void assembler contents. more
Fixed stations getting skipped when using the 'Destination full' condition for interrupts. more
Fixed UI jank that widgets would snap to be centered on the cursor when dragged.
Fixed selections using deconstruction planners etc. not getting cancelled when leaving remote view. more
Fixed that changing viewed surface would not abort wire drag. more
Fixed non-chart sprites sometimes being drawn into chart. more
Fixed upgrading cargo bays with incoming pods would leave them permanently reserved. more
Fixed a crash when changing tiles causes entities to die. more
Fixed that a music track could play on a wrong surface. more
Fixed bloom lightmap for fog was being rendered also when fog effect was not used.
Fixed super force overbuilding entity with settings sometimes behaving incorrectly if overbuilt entity was marked for upgrade.
Fixed fluid overextent warning would sometimes show on entities that would not help overcome the overextent. more
Fixed cars not having lightning endangerement alerts despite being vulnerable to lightnings more
Fixed a performance issue in the manage-mods GUI. more
Fixed a memory corruption issue when changing a character's force from one that did not have logistics to one that did. more
Fixed the Trash unrequested checkbox in the character logistic GUI expanding the GUI size. more
Fixed that LuaEntity::mirroring write did not work for ghosts. more
Fixed sounds of items inserted by robots being too loud. more
Fixed the Trash unrequested checkbox showing in chests which have no trash slots. more
Fixed a crash when switching audio devices when there were none initially.
Fixed pin text rich text icon quality punching through GUIs. more
Fixed that LuaSurface::find_tiles_filtered() did not work with rotated bounding boxes. more
Fixed interrupt GUI targets list being squashed too much with lots of interrupt conditions. more
Fixed that heating towers couldn't consume items fast enough if the fuel value was low. more
Fixed a consistency issue when deconstructing the last roboport in a logistic network. more
Fixed fog was clipping through agricultural tower. more
Fixed that killed and rebuilt power switches would get stuck in the inoperable state. more
Fixed a performance issue with large inventory GUIs. more
Fixed that infinity chests didn't show hidden items. more
Fixed that programmable speaker alert text wasn't included in the blueprint parametrisation logic. more
Fixed that science pack descriptions in Factoriopedia didn't make any sense. more
Fixed muzzle flash of artillery wagon was offset when the wagon was on elevated rails. more
Fixed artillery wagon gun barrel was rendered under elevated rail fence.
Fixed drawing linked fluidbox connections when they should be hidden.
Fixed that manually-built trains were switched to automatic mode when a ghost attached to them was revived. more
Fixed that blueprints could be grabbed while having a ghost item in the cursor. more
Fixed an assembling machine could be set a fluid-only recipe with quality when set by circuit network. more
Fixed maximum request limit (autotrash threshold) not accepting math expressions. more
Fixed equipment requests not being cleared when the grid didn't have enough space. more
Fixed that asteroid collector control behavior "set filter" would affect status light while wire was disconnected. more
Fixed turbo splitter was missing description. more
Fixed that the game would get into an invalid state if the backers.json file was manually edited in some ways. more
Fixed a crash with lightning when setting time to damage to 0 through mods. more
Fixed fast replacing a radar could cause radar network to break.
Fixed that blueprint export/import to string did not work correctly for turret priorities with gaps. more
Fixed that some asteroids could appear stationary if their velocity was lower than minimum position increment. more
Fixed space platform autosaves being overwritten mid-journey when the platform changed its state. more
Fixed market offer not working with nothing modifier. more
Fixed rocket silo would start closing doors when next rocket was finished while lights blinking animation was already started. more
Fixed LuaTechnologyPrototype::essential returning incorrect value. more
Fixed that strafer pentapods couldn't attack a retreating target it was behind even when faster than the target. Attack range is increased but strafe distance is unchanged.
Fixed more issues with blueprint reassigning changing the position of the entities or snapping values of the blueprint. more
Fixed wrap-around of asteroid rotation animation was not seamless. more
Fixed that Galaxy of Fame upload didn't clean its files. more
Fixed more crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
Fixed cancelling deconstruction via deconstruction player was not showing counts for canceled deconstructions. more
Fixed that galaxy of fame upload din't clean its files. more
Fixed that setting negative value in constant combinator create 2 entries for the number in the blueprint parametrisation, one with underflown value.
Fixed that it wasn't possible to input negative numbers in blueprint parametrisation. more
Fixed offshore pump would present itself as water well pump even when it was not pumping water. more
Fixed crash when trying to search invalid UTF-8 string more
Fixed that hidden space locations would will show in descriptions. more
Fixed that fast-transferring modules would put them into the rocket silo rocket inventory. more
Fixed that switching surfaces while a platform hub GUI was open would leave the GUI open in some cases where it wasn't supposed to. more
Fixed that you could remove your armor and spill items through the quickbar. more
Fixed that modded attack_reaction could crash the game. more
Fixed a crash when using surface.clear() on vulcanus. more
Fixed that orbital request select window wasn't showing proper import from after chaning the group unless the whole window was closed and opened again. more
Fixed double set of parameters in factoriopedia. more
Fixed stack inserter would not wait for more items if spoil priority was set. more
Fixed loaders would freeze or unfreeze partially. more
Fixed arithmetic combinator gui would allow changing not relevant checkboxes in some cases. more
Fixed surface editor would not set surface properties when creating surfaces planet-alike. more
Fixed rail planner would remain active when changing surfaces. more
Fixed a crash when reviving power switch with multiple ghost copper cables connected to the same side. more
Fixed space platform hub gui would reset position when changing auto requests checkbox. more
Fixed that assembler with set recipe enabled would not keep direction if current recipe did not require direction. more
Fixed robot repair job assignmend ignoring repair packs stored in roboports when finding the closest source. more
Allowed increasing of request count by blueprint parameters to push the max request count. more
Fixed that corpses would block tiles from being deconstructed. more
Fixed that restarting to reload mods on macOS would leave behind unresponsive zombie windows. more
Fixed confusing blueprint parameter context tooltip for filter of storage chest. more
Fixed music not switching correctly when restarting level. more
Fixed that the production GUIs showed the graphs in 'All' when opened with saved precision. more
Fixed that the "load save after sync" checkbox did not work in the sync mods with save GUI. more
Fixed removing heatpipes from a blueprint could leave them visually connected to their neighbours. more
Fixed 'Dropping to planet' button being too wide and pushing the 'Cancel' button off the screen. more
Fixed 'Always show' label not being accurate to the behavior of only showing in "Alt-mode". more
Fixed 'Parameterised build' GUI clipping off screen when too long. more
Fixed robots failing to upgrade a container if it was the only source of the requested item. more
Fixed that reusing the same sprite for multiple effects crashed instead of showing the error message and an option to disable problematic mods. more
Fixed 'Galaxy of Fame' upload GUI clipping off screen on smaller resolutions. more
Fixed vertical alignment of Current Research icon. more
Fixed asteroid spawning being significantly reduced when a platform moved with paused thrust. more
Fixed that fluids could get erased during migrations. more
Fixed a crash when removing a roboport while robots in that network are deactivated by script. more
Fixed that choose-elem-button wouldn't show the select list GUI if clicked with an item that didn't pass the filters. more
Fixed that syncing mod while trying to host game didn't allow to continue the process after reloading the game. more
Fixed chunks not being covered by fog of war when remote-viewing an unvisited surface. more
Fixed all/any/individual request satisfied wait conditions ignoring maximum count of space platform requests. more
Fixed offshorepump tooltip flickering too much when pumping at full capacity. more
Disabled "Drive Remotely" button on driveable vehicles ghosts' GUIs. more
Fixed Cargo Landing Pad and Space Platform Hub GUI being clipped off screen on smaller resolutions. more
Fixed platform deletion and undelete platform buttons being clipped off the surface list. more
Fixed that tanks didn't preserve all of their settings when mined and rebuilt. more
Fixed that rebuilt tanks didn't have their inventory size bonus from equipment. more
Fixed script error in PvP when setting starting item count to 0. more
Fixed spectator players of dead teams showing on the map in PvP. more
Fixed that inserters could get stuck with specific combinations of spoilage and disabled by control behavior. more
Fixed that some pop-up GUIs would get closed when robots built the entity while the ghost GUI was open. more
Fixed that robots performing module upgrades left some modules on ground when upgrading mixed modules to one type. more
Fixed that space platforms could unload cargo while waiting for departure. more
Fixed clouds and smoke were moving in exactly opposite direction. more
Fixed that spidertrons would severely confuse demolishers. Demolishers will now retaliate against spidertrons. more
Fixed the confirmation button behaving inconsistently in the remote view ghost picker menu. more
Fixed Agricultural tower sometimes showing wrong status if its growing plants were destroyed externally.
Fixed a crash when exporting a blueprint with asteroid collectors which had gaps in the filters list. more
Fixed Being able to super-force entity through technology gui. more
Fixed spoilage was not considered as more spoiled than any spoilable items. more
Fixed that highlighted robots in the logistic networks chart view didn't smoothly follow robots. more
Fixed mining fulgoran lightning rods would not show yield. more
Fixed blueprint external wires were not added when pasting blueprint over existing entities. more
Electric weapons damage infinite tiers start more expensive to naturally progress from the non-infinite tiers correctly. more
Fixed wrong locomotive could turn lights on when train has locomotives both ways and goes back. more
Fixed a crash when trying to cycle qualities in 2.0 base game. more
Fixed foundry was not able to reach declared speed of crafting holmium plates due to input fluid shortage. more
Fixed buildings constructed on space platform by space platform were not tracked by build statistics, research triggers nor achievements.
Fixed pasting blueprint with constant combinator over constant combinator could create unnecesary copy settings undo actions. more
Fixed upgrading storage chests would not preserve storage filter. more
Fixed a crash when generating multiplayer maps while background simulations were enabled. more
Fixed selection tools and some spawnable items did not work correctly when chosen via remote ghost cursor gui. more
Fixed a crash when an item request proxy wanted to dispatch robots to insert items into invalid slots. more
Fixed tip of the rocket poking through air objects. more
Fixed rail planner in ghost mode would ignore existing ghost ramps and ghost supports proposing new supports that were not needed. more
Fixed that selecting a quality comparison option when "any" quality was set did not work. more
Fixed it was possible to set inconsistent signals on a control behavior by using parametrized blueprint with a shared parameter. more
Fixed a crash when rotating entity that is destroyed inside of event handler.
Fixed blueprint description label not showing in list view. more
Fixed fulgoran attractor marking for deconstruction. more
Fixed beacons deactivated by script loaded from a 1.1.x save file were not migrated properly. more
Fixed a crash when using modded equipment without items to build it in ghost form. more
Fixed inserter would not keep stack size signal through a blueprint string. more
Fixed that you could pick up items off the ground while flying in a rocket. more
Fixed inserter would not reevaluate enable condition when it was changed by blueprint parameters. more
Fixed orbital logistics tips&tricks script crash due to space platform hub gui having different layout. more
Fixed that recipe fuel tooltips did not respect the show-all-unlocked-items interface setting. more
Fixed asteroid collector set filters from circuit network would set wrong filters for one tick after items were removed and read content is active. more
Fixed a crash when lua orders entity deconstruction specifying undo item but not specifying a player. more
Fixed that two damaged construction robots trying to repair each other could get stuck in an infinite loop of trying to hug each other and overshooting. more
Fixed a crash when running under the Steam Runtime Environment on Linux in certain situations. more
Fixed quality increase of self-recycling recipes being reported incorrectly in production statistics. more
Improved super force building logic of belt related blueprints over existing belts. more
Modding
Input loader supports filters.
Changed base/space-age tile collision mask definitions so that they don't share references to the same tables.
Added ItemPrototype::spoil_level.
Scripting
Added hide_clouds and hide_fog parameters to LuaGameScript::take_screenshot. more
Fixed/reworked how setting tiles behaves vis-à-vis (double)hidden tiles (concerns LuaSurface::set_tiles, editor and placing of non-mineable tiles in-game) more
Added LuaEquipment::inventory_bonus read.
Added LuaEquipmentGrid::inventory_bonus and LuaEquipmentGrid::movement_bonus read.
Fixed that LuaEntity::get_priority_target() would give invalid results for empty filters.
Extended LuaEntity::splitter_filter, splitter_input_priority and splitter_output_priority to also work with lane splitters.
Friday Facts #437 - Cargo Pod Deep Dive
Howdy, this week we will be diving deep into the workings of cargo pods and their seamless flight animations. Most of you playing the expansion have probably already seen them in game. The positive reception makes us very happy.
Relation between offshore pump and fluid tiles added to Factoriopedia.
Statistic GUI precision is preserved across instances.
[space-age] Space platforms can be built with quality starter packs. more
Changes
Increased spidertron walking sound volume.
Using the "craft all" hotkey on free recipes queues 1 stack of the results. more
Changed the simulated mouse cursor appearance to match the system default on macOS.
[space-age] Added pollution value to heating tower.
[space-age] Show recycler output arrow in "Alt-mode". more
Display panels set to "Show in chart" with no icon now hide the default icon until hovered. more
Removed support for 8 bit audio depth.
Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.
Bugfixes
Fixed IME Pad input not working on screens with visible simulations. more
Fixed that the browse-games GUI header labels were not clickable. more
Fixed that kills with chained effects did not count towards statistics or achievements. more
Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. more
Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.
Fixed a crash when rendering display panel text after loading a save file. more
Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. more
Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. more
Fixed cargo pod with satellite not despawning after launching to orbit. more
Fixed a crash when teleporting a crafting machine ghost with fluid connections. more
Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. more
Fixed that the production GUI title wouldn't update when viewing different planets. more
Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. more
Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. more
Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. more
Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. more
Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. more
Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. more
Fixed that remote view while in the map editor did not ignore fog of war. more
Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. more
Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. more
Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/118089, https://forums.factorio.com/118297, https://forums.factorio.com/116477)
Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. more
Fixed fast replacing loaders would not preserve filter mode. more
Fixed that heating towers and nuclear reactors were fast-replaceable with each other. more
Fixed rail curves making a blueprint's default snapping grid unnecessarily large. more
Removed long delay at start when no audio devices are found. more
Fixed that result_is_always_fresh was ignored for hand crafting. more
Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
Fixed that removing cargo bays while the inventory limit was in place did not work correctly. more
Fixed that inserters could get stuck loading cargo wagons in some cases. more
Fixed spoiled items in filtered slots of inventory would not get ejected to unfiltered slots when sorting inventory. more
Fixed a crash when removing equipment that was in equipment ghosts. more
Fixed a crash when migrating a fluid box from one that joins with a fluid segment to one that does not.
Fixed endlessly pending asteroid collector calculation when navigation was not changed more
Fixed modded spider vehicles being selectable with Spidertron Remote when selectable_in_game property was false.
Fixed copying settings from inserter to assembler could raise error sound even when circuit conditions were changed. more
Fixed that some color signals were not given lamp color. more
Fixed that recipe parameter would not allow productivity effect. more
Fixed that new filters set by LuaLogisticSection::filters would not propagate to other sections under the same group. more
Fixed that sync-mods-with-save did not show load-save as an option. more
Fixed captive biter spawner was able to connect to logistic network. more
Fixed that clearing assembler recipe would not clear invalid item requests. more
Fixed a crash when trying to drag temporary schedule record for a constantly retriggering interrupt. more
Fixed asteroid collector description not listing minimum energy consumption. more
Fixed recycling time of recipes with default crafting time was twice as long. more
Fixed space platforms and cargo landing pads losing items when merging forces. more
Fixed that item pickup requests weren't invalidated after making an automatic trash request. more
Fixed environmental sounds needlessly reloading when entering/leaving remote view. more
[space-age] Changed territory noise expressions coordinate system from chunk-based to tile-based.
Added option to surface.pollute() for recording the pollution change in statistics.
Fixed on_entity_damaged.source not behaving according to the 2.0 specification.
Scripting
Added connection_type and linked_connection_id to LuaFluidboxPrototype::pipe_connections.
Version 2.0.14 released as stable
Changes
[space-age] Changed self-recycling recipe statistics to be ignored in production graph.
Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites).
Changed cargo landing pad mining time to 1.
Moved the mods GUI search to be with the content it is searching.
Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. more
Added an option to disable animated ghosts to aid performance on integrated GPUs. more
[space-age] Added a confirmation box when deleting space platforms.
Bugfixes
Fixed that having multiple key bindings could cause some keys to get stuck. more
Fixed that it wasn't possible to parametrised item filter to any quality. more
Fixed a crash when killing segmented units attached to a segmented controller. more
Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. more
Fixed that shortcuts marked as not toggleable still allowed being toggled. more
Fixed that lua shortcuts ignored unavailable_until_unlocked. more
Fixed that teleporting certain entities would delete their fluid contents. more
Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. more
Fixed that some errors related to prototypes would report coming from the wrong prototype. more
Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. more
Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. more
Fixed that mods were able to create item stacks without quality which crashed the game. more
Fixed rocket silo requesting more items even if another rocket wasn't ready yet. more
Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one more
Fixed vehicle sounds not playing in some menu simulations. more
Fixed a crash when reading repair state of a character not assigned to a player. more
Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. more
Fixed consistency issue when removing a turret that was connected to logistic network. more
Fixed a crash when prototype data changes and roboports are requesting specific robots. more
Fixed combinators could get stuck after cancelling deconstruction order. more
Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. more
Fixed a crash when trying to recycle blueprint books with contents. more
Fixed being able to enter a frozen rocket.
Fixed flames not updating on a frozen or deconstructed rocket silo.
Fixed a crash when viewing players in the players GUI when they disconnect from the server.
Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. more
Fixed that the space map GUI would not show until you had visited at least 1 other planet. more
Fixed loader energy source buffer size computation. more
Fixed that tesla turret and tesla gun chain lightning sometimes arced to friendly entities. more
Fixed that character_mining_speed_modifier was not handled in latency state.
Fixed factoriopedia for space connections would highlight wrong graph series when hovering over slots of spawned asteroids. more
Fixed pinning other players did not work correctly. more
Fixed demolishers getting disturbed by vehicles and other non-building entities. more
Fixed "Get off my lawn" achievement not being awarded when building close to a demolisher. more
Fixed a crash when copy-pasting from cars with equipment grids to ghost-cars without equipment grids. more
Fixed a crash when showing logistic request tooltip immediately after joining a multiplayer game. more
Reverted a fix for train interrupts not being checked when passing a station without conditions (https://forums.factorio.com/117530) because it crashed the game. more
Modding
Combined four ghost tint definitions in UtilityConstants into UtilityConstants::ghost_shader_tint and added UtilityConstants::ghost_shaderless_tint.
Added LoaderPrototype::per_lane_filters.
Scripting
Added LuaEntity::loader_filter_mode (read/write).
Friday Facts #435 - Space Age Soundtrack release
Hello, It is a busy time fixing bugs and cleaning up after the Space Age release.
[space-age] Offshore pump speed increases with quality.
Changes
Curved rails cost 3 rail items to build.
Bugfixes
Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.
Fixed that the Surface List would react to the Home and End keys after it was clicked more
Improved diagonal character movement which should help slip between things easier. more
Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. more
Fixed that joining LAN games without a username set would allow any characters for the username. more
Fixed that request from buffer chests was not preserved when changing the force of an entity. more
Fixed that flamethrower turret could be manually built to mix fluids. more
Fixed that half diagonal rails would cost only 1 rail item. more
Fixed pipe sound starting and stopping too abruptly. more
Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation.
Fixed a crash when switching preferred audio output device while a variable music track is being generated. more
Fixed an issue with platform construction requests when copying settings onto the hub. more
Fixed a crash when saving related to construction robots and their work targets moving. more
Fixed that Continue host option didn't offer mod sync to the save to be hosted. more
Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. more
Fixed base game space science getting throughput limited due to limited hatches. more
Fixed defines.space_platform_state was missing value for paused. more
Fixed solar panel output multiplier flickering in tooltip. more
Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. more
Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. more
Fixed that train interrupts were not checked when passing station without conditions. more
Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. more
Fixed that capture-spawner research trigger reported incorrect type. more
Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. more
Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. more
Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. more
Fixed technology trigger info showing outside the tooltip. more
Fixed that Lua require didn't accept symbolic links. more
Fixed that migrating logistic cell charger count would corrupt loading. more
Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. more
Fixed that fluids would be duplicated when fast-replacing machines. more
Fixed that the window could get stuck in an infinite loop of toggling fullscreen when changing displays on Linux. more
Fixed that the "make it better" achievement only worked with quality level 1 modules. more
Fixed asteroid collectors sometimes not generating navmesh properly around chunk borders and related instabilities. (https://forums.factorio.com/117737, https://forums.factorio.com/117276)
Fixed that opened console was rendered into the galaxy of fame output. more
Fixed that the focus search hotkey would not work in choose elem button GUIs if a mod GUI was marked as opened. more
Fixed that Intel Macs running macOS Big Sur or later logged the wrong version number.
Fixed issue where entities at position where entities at the point where lightning attractor collection ranges touch were incorrectly considered endangered by lightning more
Fixed blue line at the edge of some sprites by clearing sprite atlas background to clear color. more
Fixed some cases of upgradeable overbuilds not upgrading more
Fixed that using Nauvis map gen settings for other planets made them generate only grass. more
Fixed that the select-recipe GUI did not work correctly if you re-bound the crafting hotkeys. more
Fixed a crash when editing a pin while the entity was referencing was removed. more
Fixed selector combinator could sometimes fail to select correct signal. (https://forums.factorio.com/118412, https://forums.factorio.com/116548)
Fixed that some technology triggers required crafting specific quality items. more
Fixed constant combinator activity lamp not updating state in certain cases. more
Fixed that custom sprite button's caption would be drawn under the sprite. more
Possibly fixed a crash on Intel Macs related to printing floats with 0 precision. more
Fixed layered icons in rich text were not scaled and rotated properly. more
Fixed that moisture and terrain type weren't migrated properly for 1.1 saves resulting in hard chunk edges.
Fixed occasional crash occurring when super force deconstructing with filtered tiles only planner includes double tile ghosts and an entity ghost on one tile more
Fixed a crash when a space platform hub with 'Any request zero' wait condition was destroyed. more
Fixed that custom gui elem_tooltip did not work for some new types. more
Fixed big electric poles were not colliding with asteroid collectors. more
Fixed that LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. more
Scripting
Added LuaSpacePlatform::name write.
Added player_won to the on_pre_scenario_finished event.
Fulgora lightning sound remixed lower with volume variations.
Fixed some explosions that were using the wrong size of explosion sound.
Numerous sound mixes including new plant mining sounds mixed lower.
Various menu simulation mixes improved.
Version 2.0.12 released as stable
Bugfixes
Fixed rocket silos requesting more items than necessary. more
Fixed a crash when reading owner_location on simple item stacks. more
Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view.
Fixed that LuaControl::opened write did not work for several GUI types. more
Fixed that elevated rail entities would still work without owning space-age. more
Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. more
Fixed a crash related to quickbar interaction with any-quality spawnable items. more
Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071)
Fixed game state GUIs being automatically closed when the game was paused. more
Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119)
Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. more
Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408)
Fixed that alert icons were rendered into the galaxy of fame.
Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting.
Fixed ribbon world preset having too many cliffs on Nauvis. more
Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. more
Extended blueprint parametrisation to work on fluid recipe parameters.
Fixed lua deconstruct_area crashing when deconstructing a ghost more
Fixed inserter status showing "Target full" when swinging towards a belt more
Fixed that drag building context was not carried properly between normal view and remote view. more
Fixed wait condition "station is full" and "station is not full" would report incorrect progress. more
Fixed crash related to blueprint parametrisation and drag building button being held and moved after the dialog appeared. more
Fixed lamp would keep using color when circuit wire was disconnected. more
Fixed copy settings undo could fail to restore control behavior settings if they were originally at default values. more
Fixed that the map editor couldn't set filters in some cases. more
Fixed that LuaRecord methods did not work correctly. more
Fixed crash when building parameterised blueprint with dependent ingridient used in another machine being a fluid. more
Fixed missing blueprint parametrisation logic for the loader. more
Fixed a crash when migrating blueprint library content in a save that had that blueprint GUI open. more
Fixed that items could be put into ghost inventories. more
Fixed playing too many sounds at once at the start of certain tips and tricks simulations. more
Fixed a crash when setting RoboportPrototype::charging_station_count_affected_by_quality to true. more
Fixed generic interrupt false positives with certain interrupt conditions. more
Fixed main-menu music mode not working correctly in-game. more
Fixed a crash when trying to open Technology GUI from Factoriopedia while the game was being saved. more
Fixed clipping that could occur in some variable music tracks. more
Fixed that set recipe on assembling machine circuit controls could buffer items indefinitely. more
Fixed inconsistency in belt power replace through corner when going backwards and forwards. more
Fixed a train consistency issue when interrupt triggers inside of another interrupt in certain cases. (https://forums.factorio.com/116845, https://forums.factorio.com/117585, https://forums.factorio.com/117717)
Fixed space platform losing its paused state when it arrived to a planet drifting backwards. more
Modding
Added LoaderPrototype::frozen_patch_in and frozen_patch_out.