This update will improve overall stability and performance. Thank you for playing Fade Away.
Patch 1.0.1: Hot Patch
We got lot of feedback from you guys and there has been critical issue in the first level which is now fixed. We also fixed few minor bugs and graphical issues, we hope that you continue giving us feedback on forums or via email, see you soon 😉
We also got comments/emails asking if we would add achievements and we hope that all of you who have hoped achievements or steam cards would show us your support on the forums or on our social media pages.
Hill map:
• Critical issue where the player couldn’t continue after collecting first leaf!!
• World will now change to white after first leaf
• Fixed a problem where the character dies during a cutscene.
Forest map:
• Ground graphics and colliders have been changed
• Now ropes are easier to break
• Deleted rope cutscene where player had to stop
• Player camera movement changes
Cave map:
• Bug fixed where all falling rocks changes to black
• Character cannot push tile trigger down anymore
• Cutscene problem fixed
• New level transition
Patch 1.0: First Steam patch update
We've been busy this week working away to fix minor bugs and graphical problems before the final release on October second. There is still polishing to do, but we hope you guys would have better experience after this patch. We’ll be waiting for your feedback after the game has been released, see you soon.
Hill map:
• Background tiled effect and jitter problems fixed
Forest map:
• Now interactive tree is easier to knock down
• Death spikes area fixed
• New level transition
Cliff map:
• Object layer graphical fix
• Added foreground layer
• Fixed player stopping bug
• New level transition
Cave map:
• Fixed sliding problem, character used to get stuck on a slide
• Background fog is now larger, graphical problem
• Spike wall graphical problem fixed
• Ground collider fixes
Universal:
• Loading screen got a graphical upgrade
• Fixed a bug where character could jump on walls
• Minor graphical improvements
From start to finish
Here you can see our early development of “inverse” - nowadays know as “Fade Away” and how it is today.
Pictures are from builds 0.1.0 to 0.8.1 here we show our gameplay and early UI development.