GAMEPLAY
New start location
- Crates with resources
- Destructible obstacles "Fungus" and "Cobweb"
- Gravitational horizontal lift
- Environment objects: architectural elements, plants
Mobs
- “Shammer” - a flying mob imitating small environment objects
- “Licker” - the live trap which is hanging down from a ceiling
- Waves - the periodical attacks of mobs to a base where they destroy technique and drain energy resources
INTERFACE
HUD
- Buttons for switching of screens
- Indication of extraction\expend of resources
- Indication of damages for squad members and technique
- Direction indicators on a location
- Focus on interactive objects on a location
- The pointer over the member of group who is given the order
- Messages about the attack to the base and to drones
Screens
- New screen of squad with buttons for teleportation the members to the base
- The pointer of the selected button or the slot and the free relocation on a screens with the gamepad in the Control screen
- Displaying of an area for drones when player sends them to a point
Indication of busy drones (at Manufacture screen)
CONTROL
Keypad and mouse
- Tab - switching between members of group
- Right mouse button - targeting
Gamepad
- B - close
- Y - pause or cancel production
CHANGES
- Pathfinding was completely remade
- Increased values of shields for drones and turrets
Other
- Now when you open context menu, the game is paused
- Effects of hits on mobs became more noticeable
- Thematic images were added on the loading screen
- Music is playing according to the gameplay events
