We're planning on pushing an important change to the way mulligans work next week.
When we apply the patch, cards that are chosen to be discarded in the starting hand will no longer be able to reappear.
Normally, Faeria has always worked like many other card games in real life. Cards you mulligan would be placed back into your deck, shuffled, then you draw an equal number of cards back. You could potentially draw the same card again.
With this change, it will be as if you set the cards to the side and drew an equal amount off the top of your deck.
We recognize this can be a pretty dangerous change, and have long been hesitant to make this adjustment. Rush and combo decks that must have that "perfect starting hand" suddenly will have a slightly better chance of obtaining it. Then again... so will everyone else. Either way, we'll definitely be keeping an eye on it.
What do you think?
64-bit issues
We had some Mac users reporting issues with 64-bit configuration on Steam. We have fixed the problem and it should no longer be happening. Thank you for the reports!
We're aware of some issues being reported over the last couple weeks or so about increased latency, lag, or otherwise slow performance in-game. We're mostly unable to reproduce these issues in-house, but have made some adjustments today that may help things.
If they don't help you, however, we'd love to know more about it.
What's the best way to report a bug?
Now may be a good time to remind everyone the best way to report any bug, including things like this.
Submitting anything via this form will reach us. If we need more amplification, we may reply and ask for further details. Otherwise, we'll do our best to reproduce the problem ourselves and find a fix.
Official Discord
You can also directly message some of us in our Discord channel if that makes it easier for you.
Remember to include this sort of information whenever possible:
- Your SupportID, if the problem is unique to your account - This can be found in your friends list and is a short series of letters and numbers. - Any steps to reproduce the problem reliably - If the problem is a crash, include any relevant crash logs in the report. - Depending on your operating system you can find the file "output_log.txt" at "%APPDATA%/../LocalLow/Abrakam/Faeria." This is what we usually need.
Basically, use any of the above methods that are most convenient for you. We'll do what we can to resolve the problem as fast as we can. Crashes and game disrupting problems take the highest priority.
We know the development news has been a bit slow lately, and you want things to be going faster just like we do - but we're spinning a lot of administrative plates right now involved with console release and... more!
It can be frustrating when we can't talk about some things that are coming along, but we hope you'll be pleasantly surprised when they begin to surface.
November Season Reset Top 50
Here are the top 50 Ranked accounts for our November ladder reset!
1 - MastermindII - 1864
2 - SuperbLizard - 1850
3 - Martus - 1787
4 - Elpaniko23 - 1763
5 - RudiRotz - 1756
5 - WinstonWolf - 1756
7 - Gisfug - 1752
8 - Ishpard - 1751
8 - Sabo10 - 1751
10 - yasudarasu - 1750
11 - Amoeba - 1749
12 - XoQo - 1737
13 - BudgetLizard - 1736
14 - Chriscross - 1729
15 - UndeadTerror - 1717
15 - Dickleton - 1717
17 - happyjo - 1715
18 - Windir - 1712
18 - Aiwinne - 1712
20 - bamserr - 1711
21 - evgeney24 - 1707
22 - shun_1ro - 1704
23 - seshoumara - 1702
24 - gray-star - 1701
25 - Ornestein - 1699
26 - Waldemar - 1698
27 - ReplayMam - 1696
28 - Showz - 1695
29 - BAMSER - 1692
30 - oxoisimba - 1691
31 - zamuz - 1687
32 - spookey18 - 1684
33 - Frymn810 - 1683
34 - xged - 1680
35 - TheTrueQuAz - 1676
36 - InkPuddle - 1671
37 - LaurentKP - 1670
38 - Alvar - 1669
39 - mackusher - 1666
40 - Krauhs - 1662
41 - Muzlov - 1658
42 - ImBeautiful - 1653
43 - WinstonWolf - 1650
44 - parashara - 1643
44 - aleks87 - 1643
46 - Brindacier - 1638
47 - Kalky - 1636
48 - razaak - 1632
49-50 - Ahtsuko - 1628
49-50 - SummerOfLove - 1628
Note: This list does not filter out alternate accounts for the purposes of FWC points.
This coming Monday, we have some significant maintenance planned that will cause our servers to be down for approximately 4 hours.
It will begin some time in the morning, CEST. We do not expect it to last much longer than 4 hours, but will of course keep you updated as much as possible if anything changes.
Another week of console pushing, and another series of bug fixes.
Hotfixes pushed this week:
Account verifications by email are now working once again
Linux and Mac users should no longer find themselves stuck in a 'login loop' with a blank screen.
Steam Achievements should be correctly unlocking once again. You may notice that you get a bunch at once as the system catches up to your accomplishments.
Private lobbies should now be functioning in greater than Bo1 (for real this time)
Known issues:
There may be some issues with OpenGL 2.0 support that we are looking into.
Patch notes: Week of Sep 16th, 2019
This Week's Updates
Here are the issues addressed this week:
AI should now be fixed in co-op
Match format is now selectable in lobbies
Note: Known issue that some lobbies may not correctly complete a full set of games.
Account identifiers will now be case-insensitive in the friend list, and other issues regarding these will be fixed
Continuous sound on some buttons even when mouse left the button zone should no longer occur.
A bug causing "Meroval Queen's Farm Bellish" to appear in place of Discover or "Choose one" cards has been fixed
Thank you to everyone who continues to report bugs during these rapid series of updates. We are working hard to fix what we can!
Hotfixes - September 13th
We've pushed an update today with the following fixes/adjustments to Faeria:
Various performance issues have been improved
Card choices with empty text in them should no longer appear
Resolution settings should no longer reset each time you restart Faeria
Pandora mode should no longer show random empty spaces in deck lists
Several causes of crashes have been fixed
Known issue:
There are some weird highlight behaviours involving things such as UI buttons and lands remaining highlighted. We will be fixing these problems in a future update.