🌟Introducing the Mastiff Metroidvanias Bundle! 🌟
Hey everyone!
We know you're all busy preparing for Thanksgiving and the rest of the Holiday season. To help make your decision-making a little easier, we'd like to announce the MASTIFF METROIDVANIAS bundle!
Our game is already discounted for the Fall Sale, and thanks to Mastiff partnering with Actual Nerds, we're excited to bring you some added value. We're bundling Faerie Afterlight with another fantastic beautifully distinct Metroidvania, The Tarnishing of Juxtia!
If you're new to Steam bundles, here's the deal: Steam won't make you purchase games you already own. If you buy the bundle, you'll only pay for and get the titles you don't already have in your Steam library. Plus, there's a 46% discount applied to the total price!
Check out the “Mastiff Metroidvanias” Bundle on Steam:
We hope you enjoy both the games and have a great holiday weekend!
Faerie Afterlight Ver. 1.1.0 Out Now!
Hello everyone!
Firstly, we would like to thank everyone for the constructive feedback that people have provided and for the patience they have shown.
We understand that many of you have been waiting for a patch and today we are glad to be share the latest update that has been rolled out with all of you.
Below you can find the list of changes that have been made:
Fixes
1. Fixed a hitbox issue on The Hand in Taffy Reef that was causing strange sounds. 2. Fixed some hitboxes on spikes in Taffy Reef. 3. Fixed a specific hitbox in Taffy Reef that was allowing the player to move out of bounds. 4. Fixed some overlapping sprite layers in Taffy Reef. 5. Fixed a black screen issue that occurred when the player traveled from Sonata Glade to Taffy Reef and died from a spike near the gate. 6. Fixed a specific hitbox in Celeste Bathyal that was causing gems to get stuck after reading a cuneiform. 7. Fixed a specific hitbox in Celeste Bathyal that was preventing the player from jumping. 8. Fixed a specific hitboxes in Celeste Bathyal that was causing the player to get stuck. 9. Fixed some incorrect camera behavior on top of Celeste Bathyal after the player dies. 10. Fixed broken seam background in Sonata Glade 11. Fixed Kimo's water movement bug, which was causing Kimo to move in the wrong direction when the player pressed the Jump button. 12. Fixed a bug in which Wispy's interaction with the mini-boss in Sonata Glade was causing the game to soft lock. 13. Fixed misplaced water in Sonata Glade. 14. Fixed a bug that dropped the game to a very low FPS when the player dies. 15. Fixed inaccurate spike hitboxes in Polar Solium. 16. Fixed a bug that caused a soft lock when the player cancelled Kimi teleportation. 17. Fixed the issue that caused the music to continue playing after the chase in The Abyss.
Changes/Improvements
1. Improved the performance of background animations on Taffy Reef. 2. Added an aura around Kimo during the Kradyrev fight to improve visibility. 3. Allows switches in Sonata Glade to be activated with just one attack hit instead of 3-5. 4. Moved a diary to a safer location in Polar Solium. 5. Dialogue with bosses will be skipped after talking to them once. 6. Kimo can now attack immediately after performing an air jump. 7. Changed the text background during cutscenes to a darker color for improved visibility.
We will continue to work on the game, so please keep the feedback coming. Being a small team, we might be slow, but we are steady.
Again, thank you for your support!
Cheers Clay Game Studios
Faerie Afterlight is out now!
Hello everyone,
It's here at last! Faerie Afterlight has officially debuted on Steam.
We hope you have a great time playing the game that we have spent years making as we have thoroughly enjoyed the entire process of crafting it!
Bug fixing:
While we have tested the game internally as much as possible, there are bound to be bugs. To facilitate the bug reporting, we would appreciate it if you could report them on the community link below OR on the Discord server in the #bugs channel. We will try to fix them as soon as possible!
In just 24 short hours, Faerie Afterlight launch on Steam. You will be able to experience a game that we have spent years making and polishing.
As we prepare to embark on the next step in our development journey, we can't contain our excitement to share this moment with you!
We're happy to announce that we will be releasing the title at a 20% discount, so you'll want to join in on the fun right away!
Stay tuned for the official release tomorrow, we can't wait to see you in Luminaria.
See you at launch! <3 Your friends at Clay Games
Faerie Afterlight will release on September 28th!
Hello everyone!
Today, we are happy too announce that Faerie Afterlight will launch on September 28th, 2023! We have been building to this moment for years of our life and are excited to finally see things cross the finish line.
Also, check out this beautifully animated trailer our team has put together for the game. Watching it all come together is a dream come true for us!
As we gear up for release, do consider spreading the word around for Faerie Afterlight by sharing the game on social media and don't forget to wishlist the game! We can't wait to show you all our hard work.
Developer Blog: Building the World of Faerie Afterlight
Hello, everyone!
As we wrap up Faerie Afterlight development, we’re returning our attention to the community through an ongoing series of Dev Blogs. These blog posts will provide you with a behind-the-scenes glimpse of Clay Game Studio and greater insight into the world of Faerie Afterlight ahead of the game’s September release!
As a follow-up to our previous Dev Blog that focused on the game’s plot and story, we’re moving right along to one of the most prominent features of Faerie Afterlight: world building through art and visual design!
To provide insight, we have compiled a list of frequently asked questions concerning our art direction.
What are the primary artistic inspirations behind Faerie Afterlight?
Some of the artistic inspirations behind Faerie Afterlight came from other fantasy-based games like Hollow Knight, Ori, Kirby, and even Rayman… with some additional surrealism thrown into the mixing pot. The game's environments, however, are inspired more by the beauty of nature through the lens of a children’s fairytale. For example, Faerie Afterlight's first-ever piece of concept art serves as a benchmark for the rest of the game's content:
As you can see, the image above has two visually distinct halves. On the right side, warm tones, and on the left side, cold tones. This is meant to represent the contrast between our two main characters, with Kimo's side depicting darkness, danger, and coldness, while Wispy's side is beaming with light, life, and warmth. It was crucial to establish a clear benchmark in a game that revolves around the interplay of light and darkness. As you can see, nature and similar fantasy games heavily influence the art’s elements, with lots of Rayman and natural coral reefs coming to the surface!
Why did we choose a 2D art style?
We wanted to create a unique style while preserving the fantasy theme. Surrealism was our answer. Gloomy and Dark surrealism might have been too much for general audiences and has become a bit too much of the norm for the genre, so we decided to use a fairytale style with more straightforward and colorful visuals. We felt like 2D would be the best way to communicate this style, and we have many examples to work from!
We created this concept art in the early stage of the game's development, and though the area won’t appear in the game, it helps illustrate our inspirations! Surrealism, fairytales, and the contrast between light and dark are all present.
Where did the game’s unique combination of underwater coral reefs and terrestrial geography originate?
Kimo and Wispy will start deep underground and then journey toward the sky. Every chapter depicts different geographical elevations as they reach new heights! We start in a sea trough, the lowest part of Faerie Afterlight's world. Our players will follow the perspective of a very tiny creature exploring the vast world, so we need to view the world from that perspective. How would the residents or villagers look? What sort of building would be present? The small, beautiful things around us inspire our choices, especially those we tend to ignore or pass by. That's why corals, mushrooms, puddles, and grass are heavily featured in the game.
What motivated the character design of the NPCs, enemies, and main characters?
We based the NPCs and enemies on small animals around us in Indonesia. Mainly insects, but we also have sparrows, small mammals, and many sea creatures. Since we would like to depict the small beautiful things that often go unnoticed around us, they became our source of inspiration. We wanted to combine the animals with an occupation. For example, Torre is a combination of an otter and a fisherman!
In regard to the game’s boss battles, Kimo faces off against foes that are many times larger than they are. The idea is to provide players with a sense of intimidation, making the bosses more rewarding to overcome. Much like in life, overcoming significant challenges often leads to great rewards! The concept art above shows off one of the awesome bosses found in the game. We depict this particular boss character as a woman wearing a dress with a crown adorning her head and sitting in a throne-like flower, much like a queen bee. The character emanates beauty and power, with the color composition of pinks and oranges to support these majestic themes!
We hope you enjoyed learning a little bit more about Faerie Afterlight, its art style, and our creative process. Please keep an eye out for future Dev Blogs leading up to the game’s launch later this year. And if you haven't already, please download the free demo, Follow, and add Faerie Afterlight to your Steam Wishlist.
Talk to you all very soon, Your friends at Clay Games
Faerie Afterlight Coming This September!
Hello, everyone! đź‘‹
We want to provide you with a much-requested update regarding Faerie Afterlight's launch: We are thrilled to announce that Faerie Afterlight is scheduled for release in September 2023! We will reveal the exact date soon, but we couldn't wait to share this exciting news with you.
And to help celebrate this news, we have updated the game's demo to give you a much better feel for what you can expect to see in the final version of the game, so whether you've already played the demo or not, now is the perfect time download and play it!
You can downloading the newly updated demo directly from the game’s Steam store page:
Please keep an eye out for more posts leading up to the game’s launch. And if you haven't already, please Follow, and add Faerie Afterlight to your Steam Wishlist. We would love to hear your thoughts.
Talk to you all very soon, Your friends at Clay Games and Mastiff
Developer Blog: The Story and Inspiration Behind Faerie Afterlight
Hello, everyone!
It’s been quite a while since our last update, but we are thrilled to say that we’ve been making serious strides and have been hard at work preparing Faerie Afterlight for release later this year!
As we approach the end of our development journey, we wish to share a few "Dev Blogs" with you. These blog posts will provide you with a glimpse behind the scenes of Clay Game Studios and greater insight into the world of Faerie Afterlight. We have much to discuss and aspire to create more Dev Blogs leading up to the game's release.
To kick things off, we will start with the plot and story of Faerie Afterlight, and then we’ll dive into the media that inspired its creation. So, without further ado…
Plot Summary
A long time ago, when peace governed the land of Lumina, two thrones sat in the sky. In one sat Lucentia, the ruler of all things basking in the light, and in the other Kradyrev, the ruler of all that crawled in the darkness. Light and Dark had worked together in the prosperous land of Lumina for as long as either existed. Both rulers created many creatures in their own images, shaping Lumina into a beautiful and prosperous world.
Alas, their harmonious bond would eventually reach its end. Lucentia found Kradyrev's creations, the enormous Titans, utterly distasteful and hideous. Too big and without her creation’s elegance or beauty, Lucentia began to despise them. But, just as every person cannot escape their shadow, one cannot live in the light alone.
Kradyrev, confident in his own wisdom, knew that Lucentia’s hatred could only bring disunion to the land. He attempted to compromise with Lucentia, discussing and debating his perspective for many days. Unfortunately, as they continued to fail to find a resolution, the rift widened between the rulers. Lucentia banished Kradyrev, locking him within the darkest part of the Abyss, a place where not even a single shed of light could penetrate.
Feeling betrayed by his treatment as nothing more than a prisoner, thoughts of usurpation began clawing at Kradyrev’s mind. His patience waivered, and his hatred and desire for revenge blossomed into a plan. Kradyrev waited and waited, nurturing his energy and accumulating power. After many years, he broke his bonds and rushed into Lucentia’s palace. He attacked the Ruler of Light, breaking them into pieces and taking their place as ruler.
No one was prepared for Kradyrev’s coming, and his ascension caused untold destruction to the land of Lumina. The citizens, hopeless against such anger, filled the world with agonized and sorrowful screams. However, amidst the seemingly endless darkness, one faerie refuses to give up their fight for the light…
Inspirations
The interplay of light and darkness within the narrative of Faerie Afterlight brings to mind the traditional Indonesian art form of “Wayang,” which is more commonly known as “shadow puppetry.” Wayang uses both light and darkness to depict the dualism of the human mind. Many of the concepts in life we experience are contradictory to each other (good-bad, rough-soft, kind-evil, etc.), and their seeming contrasts need to be balanced within us. Wayang struggles with these themes, inserting social phenomena and contrasts into a shadow play performance that allows us to digest it in an entertaining way.
We see all these aspects in the story we created for Faerie Afterlight. At the beginning of the game, Kimo finds itself puzzled by its own existence. All alone and with nothing to identify themselves, their existence itself seems to be a contradiction. Kimo will then meet Wispy, a faerie with a clear goal and purpose. Despite their contrast, they will collect the Shards of Light together and save the land of Lumina. From the lowest, darkest parts of Lumina, they will travel all the way up to the unending light of Polar Solium.
The struggles of the boss “Titans”’ are a great example of these themes at work. Once good and kind beings, Kradyrev's power controls their minds, causing them to lash out in destructive and aggressive acts of rage. But once they are cleared of the darkness in their mind, Kimo and Wispy might find them to be incredibly helpful to their cause.
Once you get your hands on the game, you will be able to learn even more about the story and themes by finding the game’s hidden collectibles. Collect them all, and you may even discover the world’s ultimate secrets!
We hope you found this blog post informative and enjoyed learning about the plot and story of Faerie Afterlight. Please keep an eye out for future Dev Blogs leading up to the game’s launch later this year. And if you haven't already, please download the free demo, Follow, and add Faerie Afterlight to your Steam Wishlist.
Talk to you all very soon. Your friends at Clay Games
Faerie Afterlight is at Level Up KL!
Hi Everyone!
Who’s attending Level Up KL this year? Clay Game Studio would love to see you there. Stop by booth C17 to check out Faerie Afterlight!
We also have some great news: Faerie Afterlight is also a FINALIST in the SEA Games Awards at Level Up KL!
Your support has meant everything on the journey so far. We can’t thank you enough. – Clay Game Studio & Mastiff
Faerie Afterlight #SteamNextFest Recorded Stream
Hey, there! Thank you for trying out the demo!
Now, you can discuss the game with other players and the dev here:
Join our community (Discord): https://discord.gg/Pqq9hRs