Added missing Adventurer tags to Anthe, Hon Sweetperson, and Shadow Assassin
Lifestream Ritual now heals both the follower and the hero
Justice Core was changed to "3 [COST], Exhaust: Give target follower +X/+X until end of turn, then summon a [JUSTICE] 1/1 Guardian Soldier follower token with Guardian, where X equals half your [JUSTICE] rounded down.
Darkness Core was changed to "3 [COST], Exhaust: Give target follower -X/-X until end of turn, then summon a [DARKNESS] 2/2 Undead follower token, where X equals half your [DARKNESS] rounded down.
Improved mod setup experience
Added support for modding with loose audio files (wav, mp3, ogg)
Added support for mod file picking and for unzipping zip files
Accessibility improvements
Added animation multiplier setting
Reduced motion is now finalized
Added team text coloring to in-game player names
You can now skip most animations by clicking (card previews, turn message, player defeat)
Added settings button to the onboarding sequence
Full patch notes
Added missing Adventurer tags to Anthe, Hon Sweetperson, and Shadow Assassin
Lifestream Ritual now heals both the follower and the hero
Justice Core was changed to "3 [COST], Exhaust: Give target follower +X/+X until end of turn, then summon a [JUSTICE] 1/1 Guardian Soldier follower token with Guardian, where X equals half your [JUSTICE] rounded down.
Darkness Core was changed to "3 [COST], Exhaust: Give target follower -X/-X until end of turn, then summon a [DARKNESS] 2/2 Undead follower token, where X equals half your [DARKNESS] rounded down.
Added support for modding with loose audio files (wav, mp3, ogg)
Fixed scroll sensitivity in the shop
Fixed Raging Phoenix not triggering from resurrecting an elemental with Varlari Necromancer
Adjusted multi move animation sound to be less overwhelming on big moves
Removed Dina (Barrel) card style
Fixed demo intro not respecting the local language
Fixed several networking issues with steam lobbies
You can now customize the hero for readonly decks
Modded decks can now be successfully share with non-modded players as long as only the hero becomes an invalid card
Copy-Pasting custom game modes and decks no longer requires the clipboard to change
Added support for mod file picking and for unzipping zip files
Fixed avatar picker on rewards screen not being in sync and not picking correctly
Card pack card previews now properly zoom into the card style you got
Changed Steam Lobby into its own lobby mode
Added concede confirmation prompt
Onboarding messages can now be advanced by clicking anywhere on the screen
Fixed Shadow Assassin's 2nd ability never being selectable in some cases
Added team text coloring to in-game player names
You can now skip most animations by clicking (card previews, turn message, player defeat)
Added animation multiplier setting
Fixed Explorer multiplayer not setting player names and avatars
Re-added Player is CPU game mode setting
Picking a hero now shows the full hero card instead of the field image
Added French translation
Updated font for headers/titles due to localization issues
Added settings button to the onboarding sequence
Improved shop product preview screen
Updated in-game player avatars
Version 38 Update 22 - Portuguese language, Quality of Life improvements
Portuguese Language added!
Fairtravel Battle now has an additional game language: Portuguese!
You can enable it by going to the game settings and swapping the language there. It will also auto-set itself to portuguese if it detects your operating system running in portuguese!
Card Changes
Updated Dina Hero field art to be less zoomed in
Changed Justice Core's effect to "3 COST, Exhaust: Put X + 1 +1/+1 counters on target follower, then draw a card."
Adjusted Hon Sweetperson's targeting to no longer have restrictions
Full Art card styles now remove most reminders from the card text so the art is more visible
Simplified rules text to make it nicer to read and simpler
Disabled Ranged from Flame Master (was accidentally set)
Changed Darkness Sword to always return if you don't control a weapon, rather than ask every time you destroy a follower
Fixed Empowered Fire Ball having two play modes
Changed "Follower - Token" to "Token Follower - "
Renamed Lireziel Denizen, Adventurer-in-training into Lireziel Denizen, Fledgling Adventurer
Renamed Dark Hunter to Darkness Hunter
Renamed Dark Lookout into Darkness Lookout
Changed Grip of Darkness into Dark Grip
Changed A Dark Past to calculate its trigger since the player's last turn
Changed Darkness Core to also draw in addition to its effect, like Justice Core
Renamed To The General Store into Let's Get Some Geqar
Changed Redan Thief to choose a target to discard on deploy rather than when hitting the first time
Changed Thulari Mercenary's effect to "This gets +1/+1 for each Lari you control"
Changed "restore health" to "heal" to simplify clarity in rules
Clarified Siphon Essence's healing effect
Other Changes
Fixed pack indicator in lobby screen going over the deck customization screens
Added interaction between +1/+1 counters and -1/-1 counters (adding one of the other kind will cancel out both)
Added weekly Booster Box bundle to the shop, to help players who want to complete their collection faster (but at a reasonable rate)
Fix deck section not resetting its state
Added New Player rewards
Fixed resolution handling when having multiple refresh rates
Added support for debugging translation strings (in launch options: use "--debug-empty-strings" to force empty text to turn into the translation key, use "--debug-all-strings" to force all text into its translation key)
Fixed missing translations causing a bad state (every text in the game would be the translation key)
Added shadows to sprites in fullart card style
Added support for system language to auto select a language when creating a new profile from scratch
Version 38 Update 21 - QOL improvements, more art, keyword updates
Card Changes
Added card art for Grove Guardian, Dark Lookout, Inviting Soul, Cursed Beast, Grove Tyrant, Plate Chausses, Struggle, Raise Morale, Dina (Hero), Flame Master
Renamed Flame Master into Flame Elemental
Changed Flying cards to not be able to attack flying tacticians
Renamed Impact to Pierce and Quickness to Swift
Grove Guardian is now a beast elemental (from just elemental)
Redan Captain is now Unique
Redan Commander now has 2 health (down from 4) and gives +1/+1 and guardian to other friendly followers
Other Changes
Removed game over screen from tutorial matches
Disabled focus camera
Adjust mass open rarity description to use full words
Fix first time booting not loading all steam profiles
Reordered default decks from easier to harder
Fairtravel Battle 7th Development Anniversary Update - Happy birthday!
Today, 22nd july 2024, marks 7 years since Fairtravel Battle started being developed! It's been quite the journey, and we're reaching a very important milestone!
Only 14 card arts are missing for the base set (Adventurers of Fairtravel) to be fully art complete! This is a huge milestone, as 1 year ago we were missing over 130 card arts!
I can't thank The Pixel Buster enough for all his help this past year, and I can't wait to see how far we can come further!
Additionally, I received a physical prototype of the game a few weeks ago, which turned out very well!
Anyway, let's talk about the changes in this update!
Changes
Added card art for Lifestream Ritual, Nalari Grove Gatherer, Siphon Essence, Soldier Training, Defender's Hammer, Lasher Chestplate, Greatsword of Agility, Nalari Skyseeker, Numbing Sphere, Reinforce the Guard, "Flareo, Aspect of Fury", Golem (that's an entire 12 new card arts!)
Changed Shadow Assassin's 2nd effect to "This gains evasive until end of turn"
Disabled Tab shortcut for ending turns
Improved daily chest reward drops to 1 pack and 50 gold per 5 levels (down from 8 levels)
Updated mass pack open experience to be simpler
Simplified foil effect to be less obtrusive
Optimized card textures to be more performance-efficient, while reducing the game's install size by around 100MB on all platforms and allowing lower end devices to run it better as well
Renamed Greatsword of Agility to Swiftwind Slasher
Redesigned team list screen
Changed the Flying keyword into "Non-flying guardians can't defend from this. Can attack tacticians directly"
Renamed Evasive to Stealth and Clairvoyance to Scout
Updated card rules to use symbols when referencing to stat changes and cleaned up rules in general
Bug Fixes
Fixed Explore not revealing cards properly in multiplayer
Fixed mulligans not cleaning up properly in dedicated servers due to timeout
Fixed several issues with Steam Lobbies
That's a lot of changes, and I feel that we're getting ever so closer to an actual launch! Thank you so much for everyone who has been a part of the community or tried the game so far, I want to hear more of your feedback and make this the best game I can!
Version 38 Update 19 - Balance Changes, more card art, bugfixes!
Some of the changes in this update have been applied as game data updates in the past, but I'm consolidating everything in this post!
Balance Changes
Changed Black Market cost to 2 (down from 3)
Changed Crustacean Recruit to mill 2 (up from 1)
Changed Grove Tyrant to 7-mana 7/7 (from 5-mana 6/6)
Changed Sludge Elemental's darkness cost to 2 (down from 3)
Changed Sludge Elemental's discard effect mana cost to 2 (down from 3)
Changed Undead Mob's cost to 2 (down from 4)
Changed Greatsword of Agility to epic rarity
Changed Warrant to rare rarity
Changed Flames of Greed cost to 2 (down from 3)
Changed Enrage, Lifestream Ritual, and Soar to have an additional effect "Last Words - Draw a card"
Changed Fireball to 1-cost 1-passion and replaced rules text with "Deal 2 damage to target character"
Changed Lord cycle (Al'Kai, Master Golem, Flame Master, King of Beasts, Master of Undeath) cost to 3 and health to 3
Renamed Tainted Beast to Cursed Beast
Changed Necromancer tribe to Varlari Lari and renamed to Varlari Necromancer
Redesigned Supplies card effect to "Restore 2 health to target follower, then choose one, where X is the damage restored: * Deal X damage to target character; * Put X +1/+1 counters on target follower; * Summon X 1/1 Life beast tokens"
Other Changes
Updated Sludge Elemental's card art and renamed the card to Slimy
Added card art for Hunted, Obliterate, Redan Commander, Grove Arms, Master Golem, Redan Mender, Golem Factory, Master of Undeath, Undead Mob, Redan Captain, Redan Fruit Merchant, Purifier's Greatsword, Shadow Assassin, Necromancer
Fixed booster pack rarity rolls as they were a bit unreliable
Changed Epic drop chance to 35% (up from 20%)
Changed Legendary drop chance to 20% (up from 10%)
Cleaned up rules formatting and other translations
Fixed Explore not revealing drawn cards
Added foil effect to flamingo bundle cards
Fixed UI overlap while doing a prompt that browses a zone
Added logic to avoid getting mass repeated rares when mass opening packs
Fix steam lobby display not being correctly aligned or having the right font
Version 38 Update 18 - Minor Update
Note: Some changes were recently made with a remote game data update, meaning they were already in the game. If you noticed some sudden changes, that's why!
Balance Changes
Draconic Arbiter is now 4-cost, non-unique, and "Tactician. Opposing cards cost 1 more"
Draconic Might now only targets followers
Tainted Beast will only ever summon 1 token each time (was making more in some situations)
Varlari Vanguard is now named as Urvar, Varlari Vanguard, is a 4-cost 2-passion Unique 2/5 (compared to 5-cost 3-passion non-unique 4/6)
Updated gold per win to 25 (up from 20)
Reduced cosmetic costs to 1000 (playmat) and 500 (card back) to compensate for recent card crafting value adjustments (down from 5000 and 300 respectively)
Other Changes
Added animation to Energy Strike and Lireziel
Updated keyword attachment icons to be easier to see in-game
Fixed revealed cards staying revealed after being sent to the deck and drawn
Easy CPU now uses different calculation formulas to be easier (as currently it was very similar to hard)
Version 38 Update 17 - QOL improvements, rebalancing
Balance Changes
Enrage now gives +x/+X instead of +X attack
Explorer's map now costs 2 (up from 1)
Nurturing Elemental now costs 2 (down from 3)
Redan Captain now has 5 health (down from 6)
Rush now costs 1 (down from 2)
Soaring Elemental now has 2 health (up from 1)
Soulite Sword now has 3 attack (up from 2)
Tarin Spellburst's second level up effect is now "Gain untargetable by opponents", and he no longer is untargetable by default
Treasure Dragon now has an additional effect of "At the end of your turn, ready this"
Varlari Vanguard now has its effects swapped: first, put +1/+1 on a target on discard. second, deal damage with followers that have +1/+1 counters; third: EOT draw a card then discard a card
Gold per win changed to 20 (up from 15)
Updated crafting costs to: Commons: 150 (up from 100), Uncommon: 250 (down from 300); rare: 400 (down from 500), epic: 600 (down from 1200), legendary: 1000 (down from 2000)
Reduced Explore, Heal Damage, Play daily quest steps to 5
Changes
Updated collection card zom to show arrows on the card style swaps
Added mulligan selection visual indicator
Decks with CPU use disabled show an indicator
Updated tutorial window arrows to be clearer
When you open a deck, the collection filters will auto select the essences the deck has
Modding: Added support for characteristic overrides and disabling some characteristics from being validated by the server
Added descriptions to reward kinds in reward track
Fixed generated AI decks to no longer have extra cards
While building a deck, you can now exceed the deck size limi, but it will be invalid for play unless it has the correct amount of cards
Updated fullart card styles
Removed Heal Damage quest
Fixed bugs with negative attack in combat
Fixed a bug with redan thief triggering after dealing damage to a follower and surviving
Adjusted prompt hide/show behaviours to hide buttons too
Improved resource drop UX
Updated multiessence sprite
Fixed Grave Aura buff that was misconfigured
Version 38 Update 16 - Rebalancing, More QOL
Changes
Balance Changes
Crustacean Recruit now mills for 1 card (down from 2)
Redan Commander no longer gives a stat buff and no longer has Tactician
Redan Captain no longer has Tactician
Replaced Soldier Training effect with "Friendly followers enter fields with an additional +1/+1 counter"Q
Other changes
Significantly improved Low Memory mode
Fixed several rewards track bugs
Updated reward images for lobbies with rewards
Version 38 Update 15 - Economy Rebalance, More QOL
This update attempts to solve some economy balancing issues and improve functionality overall.
Changes
Increased legendary pack price to 500g, to be more in line with its actual value
Banned Struggle from Explorer
Removed most of the alternative default game modes
Removed all booster box bundles
Changed gold per win to 15 (down from 25)
Fixed target prompts submitting immediately when in a prompt with variable targets (like Up To)
Rebalanced reward track and weekly chest
Fixed AI Use deck parameter being reset in default decks each run
Restored lobby rewards for sealed and draft modes
Added background to prompt text
Added collection mode dropdown in the collection screen
Version 38 Update 14 - Improved AI features and deckbuilding
Changes
Changed Purifier's Greatsword to 6-cost (up from 4-cost)
Added support for creating decks with cards you don't own, which can be played by CPU players
Added support for allowing a deck to be used by the CPU or not
Fixed a bug with decks with modded heroes not handling the mod being disabled properly
Fixed a serious bug with daily quests not being updated properly