Fairtravel Battle cover
Fairtravel Battle screenshot
Genre: Strategy, Indie

Fairtravel Battle

Version 39 - New soundtrack, new cosmetics, improved modding, and more!

A new major update for Fairtravel Battle is finally out!



Major Changes




  • Brand new battle soundtrack by crisp!
  • French language!
  • Improved mod setup experience!
  • Big fixes to Steam Lobbies!
  • Accessibility improvements!
  • 36 new avatars!
  • 23 new card backs!
  • 27 new playmats!


Card Changes




  • Added missing Adventurer tags to Anthe, Hon Sweetperson, and Shadow Assassin
  • Lifestream Ritual now heals both the follower and the hero
  • Justice Core was changed to "3 [COST], Exhaust: Give target follower +X/+X until end of turn, then summon a [JUSTICE] 1/1 Guardian Soldier follower token with Guardian, where X equals half your [JUSTICE] rounded down.
  • Darkness Core was changed to "3 [COST], Exhaust: Give target follower -X/-X until end of turn, then summon a [DARKNESS] 2/2 Undead follower token, where X equals half your [DARKNESS] rounded down.


Improved mod setup experience




  • Added support for modding with loose audio files (wav, mp3, ogg)
  • Added support for mod file picking and for unzipping zip files


Accessibility improvements




  • Added animation multiplier setting
  • Reduced motion is now finalized
  • Added team text coloring to in-game player names
  • You can now skip most animations by clicking (card previews, turn message, player defeat)
  • Added settings button to the onboarding sequence


Full patch notes



  • Added missing Adventurer tags to Anthe, Hon Sweetperson, and Shadow Assassin
  • Lifestream Ritual now heals both the follower and the hero
  • Justice Core was changed to "3 [COST], Exhaust: Give target follower +X/+X until end of turn, then summon a [JUSTICE] 1/1 Guardian Soldier follower token with Guardian, where X equals half your [JUSTICE] rounded down.
  • Darkness Core was changed to "3 [COST], Exhaust: Give target follower -X/-X until end of turn, then summon a [DARKNESS] 2/2 Undead follower token, where X equals half your [DARKNESS] rounded down.
  • Added support for modding with loose audio files (wav, mp3, ogg)
  • Fixed scroll sensitivity in the shop
  • Fixed Raging Phoenix not triggering from resurrecting an elemental with Varlari Necromancer
  • Adjusted multi move animation sound to be less overwhelming on big moves
  • Removed Dina (Barrel) card style
  • Fixed demo intro not respecting the local language
  • Fixed several networking issues with steam lobbies
  • You can now customize the hero for readonly decks
  • Modded decks can now be successfully share with non-modded players as long as only the hero becomes an invalid card
  • Copy-Pasting custom game modes and decks no longer requires the clipboard to change
  • Added support for mod file picking and for unzipping zip files
  • Fixed avatar picker on rewards screen not being in sync and not picking correctly
  • Card pack card previews now properly zoom into the card style you got
  • Changed Steam Lobby into its own lobby mode
  • Added concede confirmation prompt
  • Onboarding messages can now be advanced by clicking anywhere on the screen
  • Fixed Shadow Assassin's 2nd ability never being selectable in some cases
  • Added team text coloring to in-game player names
  • You can now skip most animations by clicking (card previews, turn message, player defeat)
  • Added animation multiplier setting
  • Fixed Explorer multiplayer not setting player names and avatars
  • Re-added Player is CPU game mode setting
  • Picking a hero now shows the full hero card instead of the field image
  • Added French translation
  • Updated font for headers/titles due to localization issues
  • Added settings button to the onboarding sequence
  • Improved shop product preview screen
  • Updated in-game player avatars

Version 38 Update 22 - Portuguese language, Quality of Life improvements

Portuguese Language added!



Fairtravel Battle now has an additional game language: Portuguese!

You can enable it by going to the game settings and swapping the language there. It will also auto-set itself to portuguese if it detects your operating system running in portuguese!

Card Changes



  • Updated Dina Hero field art to be less zoomed in
  • Changed Justice Core's effect to "3 COST, Exhaust: Put X + 1 +1/+1 counters on target follower, then draw a card."
  • Adjusted Hon Sweetperson's targeting to no longer have restrictions
  • Full Art card styles now remove most reminders from the card text so the art is more visible
  • Simplified rules text to make it nicer to read and simpler
  • Disabled Ranged from Flame Master (was accidentally set)
  • Changed Darkness Sword to always return if you don't control a weapon, rather than ask every time you destroy a follower
  • Fixed Empowered Fire Ball having two play modes
  • Changed "Follower - Token" to "Token Follower - "
  • Renamed Lireziel Denizen, Adventurer-in-training into Lireziel Denizen, Fledgling Adventurer
  • Renamed Dark Hunter to Darkness Hunter
  • Renamed Dark Lookout into Darkness Lookout
  • Changed Grip of Darkness into Dark Grip
  • Changed A Dark Past to calculate its trigger since the player's last turn
  • Changed Darkness Core to also draw in addition to its effect, like Justice Core
  • Renamed To The General Store into Let's Get Some Geqar
  • Changed Redan Thief to choose a target to discard on deploy rather than when hitting the first time
  • Changed Thulari Mercenary's effect to "This gets +1/+1 for each Lari you control"
  • Changed "restore health" to "heal" to simplify clarity in rules
  • Clarified Siphon Essence's healing effect


Other Changes



  • Fixed pack indicator in lobby screen going over the deck customization screens
  • Added interaction between +1/+1 counters and -1/-1 counters (adding one of the other kind will cancel out both)
  • Added weekly Booster Box bundle to the shop, to help players who want to complete their collection faster (but at a reasonable rate)
  • Fix deck section not resetting its state
  • Added New Player rewards
  • Fixed resolution handling when having multiple refresh rates
  • Added support for debugging translation strings (in launch options: use "--debug-empty-strings" to force empty text to turn into the translation key, use "--debug-all-strings" to force all text into its translation key)
  • Fixed missing translations causing a bad state (every text in the game would be the translation key)
  • Added shadows to sprites in fullart card style
  • Added support for system language to auto select a language when creating a new profile from scratch

Version 38 Update 21 - QOL improvements, more art, keyword updates

Card Changes




  • Added card art for Grove Guardian, Dark Lookout, Inviting Soul, Cursed Beast, Grove Tyrant, Plate Chausses, Struggle, Raise Morale, Dina (Hero), Flame Master
  • Renamed Flame Master into Flame Elemental
  • Changed Flying cards to not be able to attack flying tacticians
  • Renamed Impact to Pierce and Quickness to Swift
  • Grove Guardian is now a beast elemental (from just elemental)
  • Redan Captain is now Unique
  • Redan Commander now has 2 health (down from 4) and gives +1/+1 and guardian to other friendly followers


Other Changes




  • Removed game over screen from tutorial matches
  • Disabled focus camera
  • Adjust mass open rarity description to use full words
  • Fix first time booting not loading all steam profiles
  • Reordered default decks from easier to harder

Fairtravel Battle 7th Development Anniversary Update - Happy birthday!

Today, 22nd july 2024, marks 7 years since Fairtravel Battle started being developed! It's been quite the journey, and we're reaching a very important milestone!

Only 14 card arts are missing for the base set (Adventurers of Fairtravel) to be fully art complete! This is a huge milestone, as 1 year ago we were missing over 130 card arts!

I can't thank The Pixel Buster enough for all his help this past year, and I can't wait to see how far we can come further!

Additionally, I received a physical prototype of the game a few weeks ago, which turned out very well!



Anyway, let's talk about the changes in this update!

Changes




  • Added card art for Lifestream Ritual, Nalari Grove Gatherer, Siphon Essence, Soldier Training, Defender's Hammer, Lasher Chestplate, Greatsword of Agility, Nalari Skyseeker, Numbing Sphere, Reinforce the Guard, "Flareo, Aspect of Fury", Golem (that's an entire 12 new card arts!)
  • Changed Shadow Assassin's 2nd effect to "This gains evasive until end of turn"
  • Disabled Tab shortcut for ending turns
  • Improved daily chest reward drops to 1 pack and 50 gold per 5 levels (down from 8 levels)
  • Updated mass pack open experience to be simpler
  • Simplified foil effect to be less obtrusive
  • Optimized card textures to be more performance-efficient, while reducing the game's install size by around 100MB on all platforms and allowing lower end devices to run it better as well
  • Renamed Greatsword of Agility to Swiftwind Slasher
  • Redesigned team list screen
  • Changed the Flying keyword into "Non-flying guardians can't defend from this. Can attack tacticians directly"
  • Renamed Evasive to Stealth and Clairvoyance to Scout
  • Updated card rules to use symbols when referencing to stat changes and cleaned up rules in general


Bug Fixes



  • Fixed Explore not revealing cards properly in multiplayer
  • Fixed mulligans not cleaning up properly in dedicated servers due to timeout
  • Fixed several issues with Steam Lobbies


That's a lot of changes, and I feel that we're getting ever so closer to an actual launch! Thank you so much for everyone who has been a part of the community or tried the game so far, I want to hear more of your feedback and make this the best game I can!

Version 38 Update 19 - Balance Changes, more card art, bugfixes!

Some of the changes in this update have been applied as game data updates in the past, but I'm consolidating everything in this post!

Balance Changes




  • Changed Black Market cost to 2 (down from 3)
  • Changed Crustacean Recruit to mill 2 (up from 1)
  • Changed Grove Tyrant to 7-mana 7/7 (from 5-mana 6/6)
  • Changed Sludge Elemental's darkness cost to 2 (down from 3)
  • Changed Sludge Elemental's discard effect mana cost to 2 (down from 3)
  • Changed Undead Mob's cost to 2 (down from 4)
  • Changed Greatsword of Agility to epic rarity
  • Changed Warrant to rare rarity
  • Changed Flames of Greed cost to 2 (down from 3)
  • Changed Enrage, Lifestream Ritual, and Soar to have an additional effect "Last Words - Draw a card"
  • Changed Fireball to 1-cost 1-passion and replaced rules text with "Deal 2 damage to target character"
  • Changed Lord cycle (Al'Kai, Master Golem, Flame Master, King of Beasts, Master of Undeath) cost to 3 and health to 3
  • Renamed Tainted Beast to Cursed Beast
  • Changed Necromancer tribe to Varlari Lari and renamed to Varlari Necromancer
  • Redesigned Supplies card effect to "Restore 2 health to target follower, then choose one, where X is the damage restored: * Deal X damage to target character; * Put X +1/+1 counters on target follower; * Summon X 1/1 Life beast tokens"


Other Changes




  • Updated Sludge Elemental's card art and renamed the card to Slimy
  • Added card art for Hunted, Obliterate, Redan Commander, Grove Arms, Master Golem, Redan Mender, Golem Factory, Master of Undeath, Undead Mob, Redan Captain, Redan Fruit Merchant, Purifier's Greatsword, Shadow Assassin, Necromancer
  • Fixed booster pack rarity rolls as they were a bit unreliable
  • Changed Epic drop chance to 35% (up from 20%)
  • Changed Legendary drop chance to 20% (up from 10%)
  • Cleaned up rules formatting and other translations
  • Fixed Explore not revealing drawn cards
  • Added foil effect to flamingo bundle cards
  • Fixed UI overlap while doing a prompt that browses a zone
  • Added logic to avoid getting mass repeated rares when mass opening packs
  • Fix steam lobby display not being correctly aligned or having the right font

Version 38 Update 18 - Minor Update

Note: Some changes were recently made with a remote game data update, meaning they were already in the game. If you noticed some sudden changes, that's why!

Balance Changes




  • Draconic Arbiter is now 4-cost, non-unique, and "Tactician. Opposing cards cost 1 more"
  • Draconic Might now only targets followers
  • Tainted Beast will only ever summon 1 token each time (was making more in some situations)
  • Varlari Vanguard is now named as Urvar, Varlari Vanguard, is a 4-cost 2-passion Unique 2/5 (compared to 5-cost 3-passion non-unique 4/6)
  • Updated gold per win to 25 (up from 20)
  • Reduced cosmetic costs to 1000 (playmat) and 500 (card back) to compensate for recent card crafting value adjustments (down from 5000 and 300 respectively)


Other Changes




  • Added animation to Energy Strike and Lireziel
  • Updated keyword attachment icons to be easier to see in-game
  • Fixed revealed cards staying revealed after being sent to the deck and drawn
  • Easy CPU now uses different calculation formulas to be easier (as currently it was very similar to hard)

Version 38 Update 17 - QOL improvements, rebalancing

Balance Changes




  • Enrage now gives +x/+X instead of +X attack
  • Explorer's map now costs 2 (up from 1)
  • Nurturing Elemental now costs 2 (down from 3)
  • Redan Captain now has 5 health (down from 6)
  • Rush now costs 1 (down from 2)
  • Soaring Elemental now has 2 health (up from 1)
  • Soulite Sword now has 3 attack (up from 2)
  • Tarin Spellburst's second level up effect is now "Gain untargetable by opponents", and he no longer is untargetable by default
  • Treasure Dragon now has an additional effect of "At the end of your turn, ready this"
  • Varlari Vanguard now has its effects swapped: first, put +1/+1 on a target on discard. second, deal damage with followers that have +1/+1 counters; third: EOT draw a card then discard a card
  • Gold per win changed to 20 (up from 15)
  • Updated crafting costs to: Commons: 150 (up from 100), Uncommon: 250 (down from 300); rare: 400 (down from 500), epic: 600 (down from 1200), legendary: 1000 (down from 2000)
  • Reduced Explore, Heal Damage, Play daily quest steps to 5


Changes




  • Updated collection card zom to show arrows on the card style swaps
  • Added mulligan selection visual indicator
  • Decks with CPU use disabled show an indicator
  • Updated tutorial window arrows to be clearer
  • When you open a deck, the collection filters will auto select the essences the deck has
  • Modding: Added support for characteristic overrides and disabling some characteristics from being validated by the server
  • Added descriptions to reward kinds in reward track
  • Fixed generated AI decks to no longer have extra cards
  • While building a deck, you can now exceed the deck size limi, but it will be invalid for play unless it has the correct amount of cards
  • Updated fullart card styles
  • Removed Heal Damage quest
  • Fixed bugs with negative attack in combat
  • Fixed a bug with redan thief triggering after dealing damage to a follower and surviving
  • Adjusted prompt hide/show behaviours to hide buttons too
  • Improved resource drop UX
  • Updated multiessence sprite
  • Fixed Grave Aura buff that was misconfigured

Version 38 Update 16 - Rebalancing, More QOL

Changes



Balance Changes



  • Crustacean Recruit now mills for 1 card (down from 2)
  • Redan Commander no longer gives a stat buff and no longer has Tactician
  • Redan Captain no longer has Tactician
  • Replaced Soldier Training effect with "Friendly followers enter fields with an additional +1/+1 counter"Q


Other changes



  • Significantly improved Low Memory mode
  • Fixed several rewards track bugs
  • Updated reward images for lobbies with rewards

Version 38 Update 15 - Economy Rebalance, More QOL

This update attempts to solve some economy balancing issues and improve functionality overall.

Changes




  • Increased legendary pack price to 500g, to be more in line with its actual value
  • Banned Struggle from Explorer
  • Removed most of the alternative default game modes
  • Removed all booster box bundles
  • Changed gold per win to 15 (down from 25)
  • Fixed target prompts submitting immediately when in a prompt with variable targets (like Up To)
  • Rebalanced reward track and weekly chest
  • Fixed AI Use deck parameter being reset in default decks each run
  • Restored lobby rewards for sealed and draft modes
  • Added background to prompt text
  • Added collection mode dropdown in the collection screen

Version 38 Update 14 - Improved AI features and deckbuilding

Changes




  • Changed Purifier's Greatsword to 6-cost (up from 4-cost)
  • Added support for creating decks with cards you don't own, which can be played by CPU players
  • Added support for allowing a deck to be used by the CPU or not
  • Fixed a bug with decks with modded heroes not handling the mod being disabled properly
  • Fixed a serious bug with daily quests not being updated properly