Fairyfail cover
Fairyfail screenshot
Genre: Indie

Fairyfail

Halloween "bewitched" content update!



Hello everyone,

we have a big content update for you today. ːsteamhappyː
So, let's head straight into the changes.

NEW LEVEL 05





The biggest change is our new spooky swamp level. The treats at the house may look tasty but beware the murky waters. If you stay in there too long, one of the tentacles may grab and pull you down.

NEW CHARACTER





Behold the mighty dragon! Look at this fearful creature with his little piggy. The newest member of our failed fairy character cast. Come on, give him a hug and show him that the world ain't that scary!

READABILITY UPDATE



The readability of the game is always a big challenge. So with each patch we try to improve on this aspect. In this update we give you 2 major improvements.



First, we added depth blur to the levels to make the play area pop out more and easier to read. This should help you get a better overview of all the chaos.
Second, we have the input prompts in the forest. You should now see input prompts for "Jump" and "Wall jump" when you approach the tree or the wall. This should help a new player get into the game.

NEW LEVEL SELECTION





We also reworked our level selection to make it a bit easier to understand. That means it's now compatible with the ONLINE multiplayer. No random levels anymore for the ONLINE mode.

Small changes:
Each phase now has a Timer.
9000 bug fixes
9000 asset fixes
9000 small improvements.

Spooky season is coming!

Hello everyone

As you all know, spooky season is approaching.
And to celebrate this, we soon have a free spookylicious content update for you all.

If you visited the Gaming Days in Germany over the weekend, you already had the chance to try out the new content. And we want to thank everyone who did join us.

So get ready and excited about the new "Bewitched" content update.

[previewyoutube="SSyIdVVyot8;full"]

v. 1.0.2 Patch Notes

Our next patch brings a bunch of visibility changes, online stability and UX improvements

1.0.2 Public Patch Notes:
- Fixed simultaneous scrolling in name input screen
- Temporarily removed bubble trap to fix design issues
- Adjusted camera speed
- Version Check for Online Games
- Display Version Number in Settings
- Fixed crash when joining midgame
- Fixed bug where input was not possible on gamestart

- Improved Lighting in Cliffs
- Improved visibility of Dolly
- Improved visibility of the Cauldron projectile
- Improved visibility of the FrostWand projectile
- Improved trampoline extra height on certain jumps, now happening less often

- Updated Credits
- Changed SceneLoader Sorting

- Added defaultName property to settings.json file, can be manually set to override random default names (this is a temporary workaround and might not work for everyone)

Carry on fairyfailing and let us know what you think about thos changes :)