Hi everyone! 1.1 has been now pushed to the main branch.
To everyone thats not been keeping track of my dev build updates, the game is changing from what it used to be and slowly but surely im trying to improve it. Please bare in mind as always im a solo dev with a full-time job but doing my best. If you have any feedback or issues please let me know, all input is welcome.
Since the last update I have been doing some more general polish aswell as overall bug fixing. Trying to get it more and more shaped up to be pushed to the main branch. I am trying to get the game back on the store page now, so very soon!
Changelist
Added - Added more Debug options
Added - Debug UI
Changed - "Back to Menu" Tooltip
Changed - Changed Radiated to Irradiated
Changed - Diplomacy - Includes your own faction
Changed - Spawn Units bar made simpler
Changed - Changed Damage Text to be clearer
Changed - Tweaked Flee ability
Changed - Tweaked Mission difficulty
Fixed - Spread out the Combat spawn locations
Fixed - In the Loading Screen the Map Size is always Small
Fixed - Health bar not lowering for Bases
Fixed - Units rotation in Combat maps
Fixed - Flee UI not appearing on Units
Fixed - Return To Base ability appears when your near another base
Fixed - Pressing 4 anywhere triggers the Return To Base ability
Fixed - Diplomacy - You can Ally with a faction thats attacking you
Fixed - Transition - Going back to the Main Menu while in Combat breaks new games
Fixed - Attacking a faction after you've made peace with them doesnt make that faction aggressive
Known bugs
Some actions requiring multiple clicks - this is an ongoing issue being looked at - potential fix added
If you find issues please let me know via the form :)
The Next Build For 1.11 I will be taking players feedback and issues to fix any problems and make the game more enjoyable.
For more info on development and the current state of things feel free to check out https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!
Update 9 - Push to Main
Hi everyone! 1.09 has been now pushed to the main branch, so say goodbye to the old version of Fall of Civilization! Sorry that there was no update last week, life got in the way and I decided to put it off for a week rather than rush an update.
To everyone thats not been keeping track of my dev build updates, the game is changing from what it used to be and slowly but surely im trying to improve it. Please bare in mind as always im a solo dev with a full-time job but doing my best. If you have any feedback or issues please let me know, all input is welcome.
Since the last update I have been doing some more general polish aswell as overall bug fixing. Trying to get it more and more shaped up to be pushed to the main branch.
Changelist
Added - Interaction - Bush - Players can hide in this tile and avoid detection
Added - Win/Lose indicator returning from Combat
Changed - Added an Attack ability so its easier to seperate Movement and Attacks
Changed - For now im done implementing the Forest Map
Changed - For now im done implementing the Grass/Dirt Map
Changed - Start implementing the tooltips/tutorials
Changed- Tweaked the Turn order to make it clearer
Fixed - A crash when opening the Player UI and Diplomacy
Fixed - A new unit from a resource didnt work correctly
Fixed - Being able to interact with a tile multiple times
Fixed - Enabled longer messages on notifications to prevent words being hidden
Fixed - Initiative bar faction colors
Fixed - The loading screen changing size and flickering
Fixed - XP Bar
Known bugs
If you find issues please let me know via the form :)
The Next Build For 1.10 in the next week - two weeks I will be continuing polish and reopening the game for sales.
For more info on development and the current state of things feel free to check out https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!
Update 8 - Bug fix week
Hi everyone! 1.08 has been now pushed to the beta (dev) branch. This week I was doing some more general polish aswell as overall bug fixing. Trying to get it more and more shaped up to be pushed to the main branch.
Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta
Changelist
Fixed - One unit on an Interaction gives all units that interaction
Fixed - Loading Screen out of combat had the wrong information
Fixed - Combat - Loaded in with just one unit
Fixed - Cant interact with a building more than once
Fixed - Return to base Ability
Fixed - Start - Random affects Map Type
Change - AI Faction names
Change - Combat Prediction
Change - Unit height matters in combat
Change - Radiation - Simple - Decreases unit health when standing on a radiation tile
Change - Radiation - Hardcore - Decrease unit health and max health when standing on radiation tile
Known bugs
If any unit is on an interaction tile, all units get the ability
The loading screen size can change randomly
If you find issues please let me know via the form :)
The Next Build For 1.09 and the coming weeks now Im going to be continue to look at the game in the big picture and what It needs to be finished.
For more info on development and the current state of things feel free to check out https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!
Update 7 - Custom Terrain and the start of Radiation
Hi everyone! 1.07 has been now pushed to the beta (dev) branch. This week I was doing some general polish and fixes but also added the Custom Terrain option in new game and started implementing Radiation. Radiation appears as a green square on tiles you try to move to, these only affect units and not bases. If you end your turn on a radiation tile, that unit will lose some health.
Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta
Changelist
Tweaked - Forest Combat Map
Fixed - The Grid was visible on the Forest Map
New Game - Custom Terrain
Custom Terrain fixes in gameplay
Radiation implementation #1 - Visual decal displayed on move
Radiation implementation #2 - Decrease in health when staying on a radiated tile
Known bugs
If any unit is on an interaction tile, all units get the ability
Sometimes units load into a combat map by themselves
Ability extra test is empty or "Test"
If you find issues please let me know via the form :)
The Next Build For 1.08 and the coming weeks now Im going to be looking at the game in the big picture and what It needs to be finished. Very soon I am going to be pushing these builds to the main branch and reopening the game for sales. After that I will continue working on the game until its complete, polished and ready to ship out of Early Access to a Full Release!
For more info on development and the current state of things feel free to check out https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!
Update 6 - Gameplay and combat fixes
Hi everyone! 1.06 has been now pushed to the beta (dev) branch. Incase you missed the discussion post I made, I will now be uploading dev builds every Saturday (afternoon/evening) London time instead of Friday.
Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta
Changelist
Tweaked - Forest Combat Map
Add - Added faction icons to the Combat loading screen
Fixed - Disables camera scrolling when the Combat UI is active
Fixed - Removes the Hover UI over units when Combat UI is active
Tweaked - Ability UI
Tweaked - Ability UI extra information
Fixed - Fixed search ranges for Combat units
Fixed - Fixed Game not ending if the player is destroyed with other factions alive
Fixed - Fixed the game ending when a player unit died but the base is stil alive
Fixed - Fixed Trading offer refusal UI
Added - Upkeep
Added - Marketplace levels affects Trading offers
Tweaked - The Security room increases Defence aswell as Current Health
Known bugs
If you find issues please let me know via the form :)
The Next Build For 1.07 and the coming week I will still be looking continuing to look into combat and the transition between World and Combat levels. I will also be making those levels look abit more fleshed out and polished!
For more info on development and the current state of things feel free to check out https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!
Update 5 - Gameplay and combat fixes
Hi everyone! 1.05 has been now pushed to the beta (dev) branch. Sorry for the day delay, I had made a build yesterday but had no time to upload it to steam and make a new announcement.
Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta
Changelist
Fixed - Using the Attack UI as a player ends your faction turn
Tweaked - Interact Ability
Fixed - Units in the Combat gamemode having broken animations
Fixed - Units next to their base given the "Return To Base" ability each round
Fixed - Player succeeding an Auto combat damages the other unit
Fixed - Destroying an AI base removed them from the list even if they still had active units
Fixed - Disabled the debug controls
Fixed - Attempting to Flee combat broken progression
Fixed - The game freezing around AI attacks
Fixed - Damage text rotation was not appearing correctly
Fixed - The attack notification appearing over the correct units head
Known bugs
If you find issues please let me know via the form :)
The Next Build For 1.06 and the coming week I will still be looking into combat and the transition between World and Combat levels.
For more info on development and the current state of things feel free to check out https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!
Update 4 - Combat tweaks, end game progress and fixes
Hi everyone! 1.04 has been now pushed to the beta (dev) branch. I have been abit busier this week than I previously intended to be. I am now a Gameplay Designer at Psycho Hound Limited! This wont however stop me from Fall of Civilization, I will still be aiming for weekly updates no matter how big or small. :)
But I still did some work on this over the week and wanted to keep consistent so pushing a build but will be doing more over the weekend as usual.
Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta
Changelist
Fixed the Raider characters material
Fixed the UI appearing over units heads
Stopped letting you open the UI when its not your turn (wait!)
Fixed the End Unit Turn button being disabled incorrectly
Fixed the Flee message appearing over the correct head
Added Input (Space Bar) for Ending Turn - This first ends your untis turn and if they're all done it ends your go. Should this be changed to an immediate end your faction turn?
Fix - Stops the End Turn function from being spammed
Added some visuals for Dead Factions/Bases
Some AI Tweaks
Some Move/Attack ability tweaks
Known bugs <*> Sometimes crash doing Quickplay (fix pending) <*> AI attacks may freeze progression
If you find issues please let me know via the form :)
The Next Build For 1.05 and the coming week I will still be looking into combat and the end game state so its polished and can be played from start to end.
For more info on development and the current state of things feel free to check out https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!
Update 3 - Ability tweaks and bug fixing
Hi everyone! 1.03 has been now pushed to the beta (dev) branch. I had made several small builds and hotfixes across the week, so if you noticed small builds popping up thats why.
Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta
Changelist
Added - Loading Screen - Map Size
Added - Splash Screen
Changed - AI damage based on Difficulty
Changed - AI health based on DIfficulty
Changed - Library and Store Assets
Changed - Loading Screen - AI Factons display
Changed - Loading time for Back to Menu
Fixed - Back to Menu broken
Fixed - Can hover and move to bases while UI events are active
Fixed - Fixed "Close" and "OK" on Main Menu options
Known bugs At the moment I dont have any, please let me know via Discord, here or the in-game form if you find any!
The Next Build I havent got a solid plan down for 1.04 yet so until I sort one out it will be general bug fixing and game improvements. Quite likely I will focus on the combat.
For more info on development and the current state of things feel free to check out https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!
Update 2 - A performance heavy week
Hi everyone! 1.02 has been now pushed to the beta (dev) branch. I had made several small builds and hotfixes across the week, so if you noticed small builds popping up thats why.
Developer branch As reminder, To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta
Performance While its not the only thing iv fixed or changed in 1.02 performance was something I was trying to prioritize because I know its been an issue before. If you still feel like its an issue please let me know!
Changelist
Post Process boundaries have been fixed
Loading Screen - Ideal text has been fixed
The missing / wrong text on the Interact abilities for Mission and Resources have been fixed
Hopeful fix for the occasional crash when spawning new units
Raiders attacking units beyond their range is fixed
Spawn UI in the wrong place has been fixed
Raider rotation is fixed
Potential fix for the looping combat loading screen
Raider Icon appearing for player units has been fixed
Performance has been optimized across the entire game
AI performing their movement after the attack has been fixed
Potential fix for "Flee Failed" text appearing over the wrong person
Can scroll with the camera while on UI events
Known bugs <*> Camp ability may stop game progression <*> Once edge scrolling has been disabled it doesnt not become enabled <*> using the Camp ability may freeze the player turn
The Next Build Right now im still tweaking the ability system and how I want it to function, that will be my focus for the next build (1.03) and across the coming week
For more info on development and the current state of things feel free to check out https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!
Update 1 - A new development build is here!
Hi everyone! Its been a busy couple of years but none more so than 2020, here's hoping this year is better for everyone. Fall of Civilization is starting fresh and on the road to a final game. 1.01 has been now pushed to the beta (dev) branch.
Developer branch There is a new branch where I will updating the builds more regularly while I'm adding or fixing things and taking in feedback. When we (myself and you, the community) are happy with the current build state It will be pushed to the main branch and the sales will reopen!
If you want to wait until a good build is uploaded to the main branch that's completely fine, but if your interested in seeing what's changed and want to help out:
To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta
Whats new?
The Start sequence has been changed into two parts (Assigning Factions & Getting Starting Resources)
The game is split up into two different modes - World and Combat.
Each tile in the World has a terrain type (Dirt, Forest, Marsh and Mountain) which determines where you start combat.
Changing the visual style
Going for a minimalistic UI experience
Drag and Drop widgets (inventory systems/trade)
Raiders and their camps
More!
Plan moving forward I will be uploading atleast one build a week on Friday evening (UK time) with the possible chance of smaller build update/s in the week.
Known bugs <*> performance issue on the bigger maps (Large, Huge) <*> spawn UI placement <*> low reproduction - crash- spawning new units <*> using the Camp ability may freeze the player turn <*> Missing correct text on Interact abilities <*> Can scroll with the camera while on UI events
The Next Build My plan for the next build will be taking feedback from this current build and fixing some issues and tweaking gameplay. Aswell as that I will be
More work on Optimisation
Fixing the Camp Ability freeze
Disable camera scrolling during UI events
Fixing missing text on Interact Abilities
For more info on development and the current state of things feel free to check out https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!