Fall of Kings cover
Fall of Kings screenshot
Genre: Strategy, Indie

Fall of Kings

Hotfix 0.9.8.3a

- Fixed a bug with the "crew" card exclusion that prevented progress in scenario 1 and 3

Scenario 4 is out!

🌟 New Adventure in Stellar Orphans: the fourth scenario is available! 🌟

We are excited to announce a fourth scenario!

A mysterious investigation awaits you, you will have to be perceptive to solve a dark murder case across the stars!




An update with bug fixes, balancing and new cards is also included!


Example of cards added:



🚀 Join us now in Stellar Orphans and forge your destiny in the stars! 🚀


Changelog 0.9.8.3

[expand type=details]
Gameplay:
-New scenario!
-New cards created with help from the community!



Bugfixes:
-Fixed a bug that prevented certain tooltips from displaying
-Fixed a bug with the “vaccination” effect which could cancel cards linked to the progress of a scenario
-Fixed a bug that could create “murder” bane cards with a low percentage of instability
-Fixed a bug with the “cybernetic implant” effect in scenario 3
-Fixed a bug that prevented “Volunteers” from working
-Fixed a bug in the cost of "Time Bomb" when it is in the timeline
-Fixed a bug with an objective card from scenario 1



Balancing:
-“Delivery people” cost reduced from 3 to 2
-Slight changes in the cost of resolving “sleep disorders”
-“Volunteers” is no longer limited in time
-“Authoritarian Statue” rarity changed from Gold to Platinum
-“Close the place” rarity changed from Silver to Bronze



UI:
-Added a slightly colored background when improving/excluding cards to gain visibility
-Addition of an "Outline" effect to certain elements of the interface to avoid confusion with the decor, particularly on scenario 2
-Added an "Outline" effect around the icons that sort cards in the deck viewer
-Improved background decorations
-Improved certain card descriptions
-Improved the display of certain card descriptions

Update 0.9.8.2a

Changelog 0.9.8.2a



Bugfixes:
-Fixed a bug that could create an "oxygen leak” with the energy system
-When the sound option is at 0 now the sound is muted


Balancing:
-“Nothing to report” now only lasts 3 turns
-“Volunteers” now only lasts 10 turns
-"Purge" no longer removes 20 stability
-“Last cigarette” has been redesigned
-"Ecral" and "Psionic Mage" now consume energy each time they are used


UI:
-Added an option to enable/disable sound effects and voices when a card is played
-Accessibility option: adding a “magnifying glass” mode
-Improved the description of "Cybernetic Medicine"