- Fixed a bug with the "crew" card exclusion that prevented progress in scenario 1 and 3
Scenario 4 is out!
🌟 New Adventure in Stellar Orphans: the fourth scenario is available! 🌟
We are excited to announce a fourth scenario!
A mysterious investigation awaits you, you will have to be perceptive to solve a dark murder case across the stars!
An update with bug fixes, balancing and new cards is also included!
Example of cards added:
🚀 Join us now in Stellar Orphans and forge your destiny in the stars! 🚀
Changelog 0.9.8.3
[expand type=details] Gameplay: -New scenario! -New cards created with help from the community!
Bugfixes: -Fixed a bug that prevented certain tooltips from displaying -Fixed a bug with the “vaccination” effect which could cancel cards linked to the progress of a scenario -Fixed a bug that could create “murder” bane cards with a low percentage of instability -Fixed a bug with the “cybernetic implant” effect in scenario 3 -Fixed a bug that prevented “Volunteers” from working -Fixed a bug in the cost of "Time Bomb" when it is in the timeline -Fixed a bug with an objective card from scenario 1
Balancing: -“Delivery people” cost reduced from 3 to 2 -Slight changes in the cost of resolving “sleep disorders” -“Volunteers” is no longer limited in time -“Authoritarian Statue” rarity changed from Gold to Platinum -“Close the place” rarity changed from Silver to Bronze
UI: -Added a slightly colored background when improving/excluding cards to gain visibility -Addition of an "Outline" effect to certain elements of the interface to avoid confusion with the decor, particularly on scenario 2 -Added an "Outline" effect around the icons that sort cards in the deck viewer -Improved background decorations -Improved certain card descriptions -Improved the display of certain card descriptions
Update 0.9.8.2a
Changelog 0.9.8.2a
Bugfixes: -Fixed a bug that could create an "oxygen leak” with the energy system -When the sound option is at 0 now the sound is muted
Balancing: -“Nothing to report” now only lasts 3 turns -“Volunteers” now only lasts 10 turns -"Purge" no longer removes 20 stability -“Last cigarette” has been redesigned -"Ecral" and "Psionic Mage" now consume energy each time they are used
UI: -Added an option to enable/disable sound effects and voices when a card is played -Accessibility option: adding a “magnifying glass” mode -Improved the description of "Cybernetic Medicine"