Hello everybody, here is the weekly update. I want to let you know that work on the characters and NPC's is now in full speed, so that should be featured in the game in a couple of weeks. That might mean that there will be no update the week before that, because I will need to add the characters to escape mode, and don't want to release that update with a half-finished escape mode that might have a lot of
extra bugs. Anyways, here is what this update contains:
-In Escape Mode, the collision with the iceberg is a little more cinematic now, including more suspenseful music, better and more camera animations, adding up to a hopefully more satisfying view of the collision.
-In Escape Mode, the simple drowning system has been changed, so that when the water reaches your upper head, you don't drown immediately, but you will rather havea couple of seconds to get above the water. I will add some more effects to that, like water droplets on the camera, and maybe a health bar.
-In Exploring Mode, when sinking the ship, the water has been improved (see previous update with new water in escape mode) in all 3 speeds. This, due to the better water system, also improves framerates a lot when activating the sinking sequence.
-In Escape Mode, I tried to make it a little easier to identify the exit at D-Deck by adding a highlight, as I've seen that most struggles were at that deck.
-In Escape Mode, it's now impossible to go back to the kitchen after entering the dining saloon, as a lot of players think the exit is in or before the kitchen.
-In Sinking Mode, the ship has a port list now. I do not know if the list I applied is totally accurate, so please let me know if you think it should be different.
And again, there might be some additions that I forgot to mention.
Thank you for keeping up!
Update 1.0.6
Here is update 1.0.6! This update might cause some bugs due to a totally new system I added, so please report!
Here is what you will see this update:
-In-game customizable video settings in explore mode. I will add a global video settings in the main menu later on, but this should help those who want to have the game run better for their PC.
-Totally new water in escape mode. The water has better quality, includes waves, foam and other better visual aspects.
-Better performance in escape mode. This might double your frame-rate in some parts once again. (F-Deck might still be a little low)
-Some furniture in escape mode feature buoyancy physics now! As the water level rises, they will float and rock in the waves. (Featured in E-Deck,D-Deck reception, C-Deck) I will add buoyancy to other furniture in other decks later.
-New music in first class dining saloon in explore mode.
-Ceiling textures in the lower decks are now improved.
Again, there might be more additions in this update that I forgot to mention.
I hope you enjoy the update!
Update 1.0.5
Hello everybody. Happy New Year! Here is update 1.0.5. This update is quite a useful one, even though not being too big.
What this update fixes/adds:
-Vastly improved optimization. The frame-rates will be a lot higher from this update on. Frame-rates might vary from being 1.5 to 2 times as high! I hope to increase these numbers even more over time.
-In exploration mode, the First-Class reading and writing room's walls are now white, the historically original colour, instead of brown wood.
-The forward grand staircase now features metal stair nosing.
-Fire hoses can now be found along the walls of Scotland Road.
-Scotland Road also has metal deck-plates for the moving of furniture.
-Some other details to Scotland Road.
-Tables in the 3rd class dining saloon have been re-arranged and changed.
-Boat Deck's wooden deck textures are improved.
-Other textures around the ship in exploration mode have been improved.
-Deck-indicating lit-up signs are now at the first and second class elevators. (Thanks to Raymond for the textures!)
Thanks for keeping up!
Update 1.0.4
Hello and Happy Holidays to everybody! Update 1.0.4 is here, and is not very focused on cleaning up details. I figured I do something else and focus on fixing bugs, textures, models and other issues later.
This update contains:
- Different reflections in exploring mode. Look at the first class tiles and you'll see it's a little more specular.
-Different lighting in explore mode, as well as a different sky-box.
-Modelled the wooden pineapples, but only placed one as of yet. It's between C and D deck on the forward Grand Staircase.
-Added more details to the boat deck in escape mode and changed lighting and the sky-box there too. Same for the final sinking sinking.
-Entirely New Sinking Mode! This mode allows you to fly around the titanic's exterior as it sinks during the night. You can choose between Real-time and Fast-Forward, which speeds the time up by a factor of 30. I plan to add some more to this mode, such as fireworks at the correct time, and a clock showing the local time at the sinking.
-Explore mode starts at the first class entrance on B-Deck now, instead of D-Deck.
I might have forgotten to mention some additions or changes.
I hope everybody enjoys the update and again, Happy Holidays!
Update 1.0.3
Here is the update of the week again. I'm sorry if it doesn't contain that much extra content, but as I said, I had a busy week with finals. The file size is a bit bigger, because this one is build on windows vs on a mac, so that might have changed some things. Here is what I added/ changed:
-Updated 3rd class/ crew walls textures.
-Honor and Glory Crowning Time at Grand Staircase. (slightly low poly)
-Fixed the poly look of the cherub and woodcarvings.
-Tables in 1st Class Reception have been improved.
-Paintings on Grand Staircase landings.
-Improved multiple textures such as the wood texture on boat deck at escape mode.
-Escape mode boat-deck has different ambient lighting and a lot more artificial deck-lights.
-At the end of escape mode, lights have been added and the ship actually moves and sinks at the last stage and ending.
-E-deck in escape mode has better lights and textures.
-F-deck in escape mode has more details such as lights and metal strips on the ceiling.
-Stained glass in the reception room has been updated so it is lit, which can clearly be seen in escape mode.
-Pause bug, which made it impossible to pause in escape mode since I added the render distance slider in explore mode, has been fixed.
-Better ceiling lights on A-deck in escape mode.
-Changed some lights for better ambience on C-deck in escape mode.
I might have added more, but that's it for now. Thank you to those who are keeping up!
Update 1.0.2
The next update is here. I'm sorry if there isn't a lot of work done this past week. School has been quite busy preparing for finals. But anyways, here is what this update should add:
- A little clearer indication where you should go in the escape mode on the first deck, as well as a little animation when the ship hits the iceberg.
-In E deck in the escape mode, when looking up at the First Class staircase, there isn't a void, but actual upper decks to be seen.
-Ceiling lights have been added.
-Wood decorations on grand staircase supporting beams and at E-deck landing.
-New cherub. (Sorry for the low-poly look. That is fixed for the next update)
-Some plant-containers/ holders.
-Stained glass in first class dining saloon and reception.
-No head bob in explore mode
-You can actually change the render distance in explore mode now. Pause the game, and you will see the slider.
-Some of the popping up decks when walking up or down stairs have been fixed.
-Christmas tree in First Class Reception
That should be it for now. Might have missed a couple.
Plans for next week are not very extensive, as next week I have final exams. I might try and model some other details to make it look more populated. After that I will split the explore mode up in 2 scenes so lower memory systems can run it without issues, and after that or during will be full focus on NPC's.
Thanks for those who are keeping up with the game!
Update 1.0.1
I have taken some of the commentary and bugs, and tried to fix as much as I could in the time I had. Here is what this update should have added/fixed:
-Less motion blur
-No extreme bloom / sun flare when being outdoor
-Fixed open spaces on grand staircase on D-Deck and B-Deck. (Escape)
-Fixed open spiral stair on D-Deck (Escape)
-Changed a lot of textures
-Flashlight doesn't turn off when being clicked for too long
-Instructions in beginning of Escape mode are UI instead of 3D boxes
-Added double collider to hopefully reduce wall glitching
-Picking up keys shouldn't sound like a gun sound anymore
-Added some details to the corridors in escape mode (lamps and more sounds)
-2nd Class Barber shop
I think that should be it. Please let me know when you find any more bugs, and what I should fix for the next update.
Future Plans and Updates
I am happy to release the game, but want to address a couple of things. In the current game, there are no npc's, although the escape mode is completely finished. The exploring mode might undergo some changes if bugs or request arrive. My plan is to update the game very often (once a week) and hopefully add npc's to the game before the end of the month, otherwise in January. Once I have the appropriate resources, I will also update the game to be compatible with Oculus Rift, this will hopefully also be very soon. I hope you enjoy the game, and please let me know what you think and what can be done better!