Fallback cover
Fallback screenshot
Genre: Adventure, Indie

Fallback

Steam Cloud saves, Bugfix, Chinese, Hungarian and Polish !

🎮 Hi fellow rogue-lite enthousiasts 🎮



Still working on fallback, we're making quality of life improvements and bringing back some languages that were available before the update but we needed a bit more time to have them updated ;)

Update will be available today !

Patch note




  • Chinese is back in the game !
  • Hungarian and Polish have been updated as well
  • Added support of steam cloud saves
  • Debug tool updated
  • Minor fixes



May the depths be with you 👊

FALLBACK : UPRISING IS HERE!

Hello survivors, we're 1 year after the release of FALLBACK, and we are glad to bring you the UPRISING update!

This "2.0" update reworks the gameplay and adds tons of content to the game, we hope you'll like it.



Features :


  • A complete overhaul of the 6 classes in the game, each having its own set of skills and skilltree

  • A brand-new hidden level to explore – the Abandoned Sector – in which players will have to face their greatest fears as well as fierce enemies

  • The Core Levels – Each level will feature a harder alternate version (with a gloomier atmosphere, tougher and more aggressive enemies…). Find the teleporter within the base level and get ready, no more playing nice.

  • New achievements to unlock – Players will be able to unlock, for instance, “The Destroyer” achievement by destroying 10 enemies, “Untouchable” by dodging 100 attacks, or even “The Savior” by freeing 100 prisoners

  • And much more improvements, tweaks and bugfix to give players a better experience.


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We hope that players will be satisified with the changes and additions that were made listening to your feedback ːsteamhappyː

And stay strong survivors, mankind needs you!

FALLBACK : UPRISING

Fallback has been in your hands for 3 months now.
Thanks to you, we got 96% positive reviews on Steam. We are really proud of that.
To all of our players we first want to say THANK YOU.

We are proud to announce: Fallback UPRISING.

This update is a major change to our game that adds hours of gameplay.
The campaign completely reworked
Classes and skills get a complete overhaul
The generation of the levels is entirely modified to feature more randomness and discoveries
New enemies make their appearance and many other things that you will discover as you go!

Currently we are doing everything we can to improve your gaming experience.
We have been working for several months on this huge game update that will significantly change Fallback and - hopefully - unlock it’s potential.

This update is a major change to our game.

We remain a small development studio therefore in order to meet our basic needs this update will be accompanied by a small increase in price. Of course, all those who have supported us from the start and already own the game will have nothing to add. This will allow us to keep up the development of FALLBACK.

Once again, thank you all for making this adventure real. We are putting all our strength on Fallback.

We will give more details in the coming weeks. Don't miss anything by following us on social media!

May the depths be with you,

Endroad Team.

PATCH 1.2.3

NEW BETA MODE!
- Work in progress stuff
- Accessible via steam library BETAS tab in-game properties: see link below

PATCH 1.2.3 [STABLE]
- New language (KR)
- Fixed bugs

PATCH 1.3 [BETA MODE only]
- New language (TR)
- Widescreen, Ultrawide & 1440p support
- New rooms
- New generative content

PATCH 1.4 [UPCOMING]
More interesting class gameplay, new module type, class skills, lootable objects and more!

Support for changing to Beta mode:
https://www.youtube.com/watch?v=YlrH2QpESTI

Patch 1.1

New Features
<*> Cinematic can now be skipped
<*> Added New interface for interactions
<*> Added support for PS4 controller
<*> Added support for Vsync
<*> Added in-game news feed


Bug Fix

Sentinel
<*> Correction of a bug allowing to kill it without launching the cinematic
<*> Correction of a bug with final achievement after taking the final teleporter
<*> Correction of a bug that made mortars invisible
<*> Correction of a bug that caused insane damage values on slow roll (from 500 to 50)
<*> Fixed lighting AMD GPUs
<*> Fixed Console screens on AMD GPUs
<*> Fixed automatic language detection using steam settings

Convenience

Added new indication on who to speak to when you finish a boss

Balance

<*> Perks costs slightly increased
<*> Maximum shield overcharge is now 10
<*> Base level modules are now required for higher-level modules to appear.

Classes:

Technophobe:
damage increased from 3-5 to 5-7

Seismologist:
Shield reduced from 110-130 to 80-100
Damaged reduced from 13-15 to 12-14

Modules:

Chances to receive a legendary module reduced from 10% to 5%
Chances to receive an epic module reduced from 20% to 15%

AGILITY BOOST:
After an attack, a successful dodge recharges your shield by [X]%
Doing a dodge after a successful attack recharges your shield by [X]%

TANK:
Your attack recharges your shield by [X]% of your damages.
Every [X] strikes, your attack recharges your shield by [X]% of your damages.

PREVENTIVE SHIELD:
Fixed to proc once per attack done
Charge reduced from 50/100/150% to 30/50/80% of your last attack

GOD OF WAR:
Your max health is reduced by 90% but your damaged increase by 100/150/200%
Your damage increases by 100/150/200% but your shield can no longer load and you can not get any more healing.

SHIELD TRANSFER:
Excess healing and excess shield transferred reduced from 50/70/100 to 20/40/60

HOLD ON:
The maximum shield is now a fixed value instead of a percentage

PREPARATION:
Shield gained reduced from 150/200/400% to 50/100/150%

Ennemies:

The Sentinel
<*> Now has a shield
<*> Reduction of damage on power roll

Alpha experiment
<*> Now has a shield

Mortar:
<*> Health point reduced from 150 to 100
<*> Main gun damage reduced from 50 to 30
<*> Main gun firing sequence increased from 0.3 sec to 0.5s


_____________________


Thank you for your help and support! The team is now working on the next patch (28/10). More on that very soon.