We just released a quick patch that fixed an issue we were having in the 3rd mission with some testing cheats that were still active.
Changelog 1.0.8:
Fixed and issue with the third mission (Herk and Silas Camp) where you could fire and move indefinitely. Also fixed an issue with some enemies not spawning in that mission.
Thanks again for your great support and feedback
Patch 1.0.7 Released
Hey there,
Just a quick note to let you know we pushed another short Patch 1.0.7 fixing more issues and adding a few tweaks, see the changelog below.
Changelog 1.0.7
Fixed an issue that was making the Swamp Mission unable to be completed. Also added two new paths to make the return to the bridge faster
Minor tweaks to some cutscenes
Thanks again for your ongoing support and feedback,
Have a great weekend,
Patch 1.0.6 Released
Hey there,
We just wanted to let you know we pushed another patch 1.0.6. Please see the changelog below.
Thanks again for all your support and feedback that help us keep improving the game.
Changelog 1.0.6
<*> Fixed City Trade Shop tooltip hanging around when the panel was closed
<*> Fixed Armor items losing their price when trading them
<*> Fixed enemy caravans sometimes reaching inside cities
<*> Fixed "Silas" can’t die on Genkorp base anymore (he can be unconscious)
<*> Health grenade now removes harmful effects just like the medkits does
<*> Fixed a potential game breaking bug on Abandoned Factory when the player activates the open door event before collecting the items for the quest
<*> Improved the visual of reaching an area to make them more easy to spot and understand
<*> Fixed and issue related to alertness where enemies and characters attacked twice in some cases
<*> Fixed an issue with enemy reveals
Thanks again for your support and we hope you enjoy the game,
Patch 1.0.5 Release
Hey there,
We wanted to let you know we just pushed another patch fixing some bugs and adding a few improvements. See the changelog below:
Changelog 1.0.5
Improved the way you aim at enemies.
Fixed a bug related to area weapons (grenades, rockets) where a shot could explode behind the target even when you aim directly at the enemy
Fixed some achievements related to the skill tree, that were not working properly
Improved the way you select where to move. Now it should be easier to navigate through different floors
Medkits now remove all harmful effects (Bleed, Poison, Fire)
Passed out characters don’t drop their inventory anymore. You can trade with them even when they are on the floor to recover important stuff. This means you will not lose their inventory after completing the mission.
Minor Bugfixing
Thanks again for your support and feedback and have a great weekend,
Patch 1.0.4 Release
Hey there,
We wanted to let you all know we just pushed another patch to Steam 1.0.4. This patch fixes some bugs and added a few improvements on the experience. Please see the changelog below:
Changelog 1.0.4:
Fixed a visual glitch and city trade exploit
City Trade Shops now refresh their inventory only after a mission is completed. And they persist the changes when trading with them (No more entering again exploit)
Bullets will now travel in the direction of the shot instead of straightforward if the enemy is above or below your position
Added Hints&Tips on the loading screens
Help panel improved. Now it shows the hotkeys and extra info.
Fixed a bug related to the game inventory tooltip staying visible after closing the panel (Thanks privileger)
Changed the way enemies are revealed. Now only full covers, blocks vision when checking for an enemy reveal
Other minor Bugfixing
Thanks again for your ongoing support and feedback that help us fix the bugs and make new improvements on the game,
Patch 1.0.3 Release and german localization
Hey there,
We hope you are doing great,
We wanted to let you all know we pushed another patch 1.0.3 with some bug fixes and improvements.
Also another great news is the game is fully localized in german now.
Here is the changelog of the new patch 1.0.3:
Fixed a game blocking bug related to Buffs applied to your caravaneers
Changed the way you exit a mission: Now you can choose to restart, open the options panel or exit the current mission instead of getting the "you are dead" message.
Added an indicator for treasure points on the map when a rumor is bought
Added an option to turn off voice overs
Fixed the persisting issue with the grayed attack and reload icons
Fixed some weird issues that were happening when aiming at enemies so aiming at enemies should be easier now.
Added German Localization
Several Bugfixing and general improvements.
Thanks again for your patience and support,
Patch 1.0.2 Release
Hey there,
We are pushing another patch 1.0.2 fixing more bugs and issues related to performance and other improvements.
Changelog
Loot bags now comes with the bullets unloaded from the weapons.
Tweaks and Improvements made to the AI
Overall performance improvements
Fixed game breaking bug related to having multiple grenades in inventory (Thanks [OTEA] Fox-1 !!)
Added the hotkey to each action
Several other minor bugs
Thanks again for your support and feedback,
Have a great weekend,
Russian localization coming soon.
Hey there,
Yesterday we released a new patch 1.0.1 with lots of fixes and improvements that were happening on some PC, Mac and Linux systems. We are happy to know that it fixed lots of performance issues for some of you.
We are still working fixing more bugs, glitches and additional improvements to push another patch soon, so stay tuned.
Also we just wanted to let you all know we are working on localizing the game into Russian. We hope you are as excited as we are of this great news. Everything is coming along nicely and we will let you know as soon as we push a new build supporting this language.
Remember you have less than 24 hours to grab Fallen: A2P Protocol on sale.
Stay tuned for more exciting news coming soon and if you want to help us spread the word, please follow any of this handy links below and spread some love.
We wanted to let you all know we just pushed a new patch to Steam.
Thanks one more time for your feedback, we are trying to fix all the bugs and issues some of you are experiencing while improving some features and other glitches so you can have the best game we possibly can deliver.
This is the changelog of version 1.0.1:
Fixes
Issue with the input on Linux systems
Initial resolution on first launch
Masteries dissapearing when you loaded a save file
Masteries not reaching level 5
Random caravaneers called "namedefault"
Characters portrait blocking the inventory panel.
Enemies killed by a torch kept doing the idle animation.
Steam overlay burned onto the game screen after using it. (Resolution issues related)
Combat movement interrupted after each step. (This was happening only on beacons maps).
Levelling up a character during a mission didn´t give you the skill points.
Standard attack action stopped working. (attack icon grayed out).
Double clicking on abilities stopped working.
Random encounters didn't gave you characters experience. (25xp now).
Improvements and tweaks
Medkits now heal up to 30% of your total HP (60% with field medic Lvl 3)
Health Grenade works same way as the medkits.
Increased the area for the treasure points of the rumors.
Added feedback on how many APs you need to use each weapon on the tooltip
Enemies can´t resist the Stun effect now
Alertness (overwatch) is available at level 7 instead of level 20.
Overall performance improvements.
Thanks again for your support and feedback,
Changelog from last Early Access Version
Hey there (again),
We wanted to share with all our awesome Backers, Early Access Supporters and all the community in the Game Hub, the changes we made since the last Beta version around 45 days ago.
Also we want to point out, that most of this features and changes were made thanks to your feedback on the Forums, so one more time thank you for your feedback and for participating in the making of this game.
We may forget about something because there were tons of stuff, but here it goes:
GUI revamp. We did a new iteration of the UI and HUD.
Character Customization MVP. We didn´t have this on our original scope, but since lots of you asked us to be able to customize the main character, we added a few options of main character customization.
Skill tree redesign: We changed the design of the skill tree completely.
Character Bios: We added Bios for each character.
Cutscenes: We improved the way the cutscenes are displayed and also completed all the necessary cutscenes to tell the whole story.
Options: We added a lot of options to configure the game to achieve the best performance on your PC.
Full controller support: Oh yeah, you can play sitting on your couch, watching your big screen.
Keybinding: Lots of you asked for this feature, specially for the left-handed. So now you can bind almost any key to whatever you like.
Different mission winning conditions: Such as reach to a place, activate something and reach somewhere else among others.
Voice overs for all the cutscenes
Bubble system: Characters will say contextual phrases during combat, with voice over too.
Trade revamp: We did a major iteration on how the trading system was working.
Journals entries: We improved the Journal entries so you can have more backstory on the game.
New weapons: We added lots of new weapons (we don´t want to spoil them, so you will have to find them)
Weapons revamp: We did all the old weapons again to match the icons and the new style we wanted them to have.
Enemies: We added lots of new enemies and their own configuration.
Improved Metagame: Now your caravan shows progression, you have enemy caravans that can attack you and they can have different levels of difficulty.
Caravan Upgrades: We improved the visuals and balanced the upgrades of your caravan.
Cities and Meta actions: We added new cities and changed how you trade, recruit, recharge A2P or listen to rumors.
Iterated the Rumors Feature: You have many more treasures to find now, and its easy to find them too.
Added more destructable environment into the missions, such as graves, barrels, new type of cars, walls.
Visual FX of the weapons and other in game were improved.
Added new missions and maps.
New music tracks for the game and the cutscenes and new SFX.
New character animations and also improved some old animations.
Added more Muta, Females and Male recruitables.
We added a Help panel pressing F1
New localization added: French, Portuguese and Spanish. Stay tuned as we may have more localizations coming soon! :)
Small creatures, bugs and a lot of small details added to the maps so they feel more alive.
Added how many kills each of your character performed
Improved the visual effects of the weather conditions and water.
Game balancing: We changed almost every stat of the weapons