Fallen Enchantress: Legendary Heroes cover
Fallen Enchantress: Legendary Heroes screenshot
Genre: Role-playing (RPG), Strategy, Indie

Fallen Enchantress: Legendary Heroes

Fallen Enchantress: Legendary Heroes 0.91 BETA Available

Hot on the heels of last week's update, Stardock Entertainment is please to release the 0.91 build of Fallen Enchantress: Legendary Heroes to pre-order customers!

Changes include:

Fixes:
+ Switched the Treasure Map quest to use the new quest dialog correctly
+ Fixed an issue keeping Abeix from giving Sunderer when defeated
+ Fixed issue where turn limit achievement did not unlock
+ Fixed issue where quest complete wnd would pop out of order for completion of the master quest
+ Fixed some save/load crashes
+ Fixed an issue causing Rain Of Arrows to cause an animation hang (10 second delay)

Balance:
+ Higher level monsters now give more xp to keep leveling from slowing down at higher levels (if you are killing higher level stuff)
+ Removed the defense from monks robes and increased the dodge form +5 to +10 (this is mostly to get the monks robe out of the auto upgrades since it was making units require crystal)
+ Shrills are now more likely to be found in mixed groups (not 3 fire shrills but 2 fire shrills and an earth shrill, etc)
+ Umber loses the Stealth faction trait and gains Warriors
+ Removed the cooldown from the Fire Shrills Embers ability
+ Removed the cooldown from the Water Shrills Slow ability
+ Removed the cooldown from the Air Shrills Static Blast ability
+ Reduced the damage on Static Blast slightly
+ Removed some unintended Soldiers Cloaks that were forcing crystal costs on some units (Pariden spearmen, etc)
+ More variety of tactical maps in deserts
+ Units don’t start so scattered on desert maps
+ Lowered the tax rate at the highest setting form 0.9 to 0.8
+ All the Armor Proficiencies for Defenders, Warriors, Commanders and Assassins are at the front of the trait tree with level prereqs on them instead of being blocked by other traits
+ Pariden Monk special unit loses Armor Proficiency 2 and gains Lithe
+ Ward of Health increased to +7 hp (from +5 hp)
+ Champion's Spear is now a Common drop (instead of Uncommon)
+ Ruined Chain Shirt Defense increased to 5 (from 3)
+ Removed the wage cost form Knights of Asok, Mercenaries (gained from the camp) and Hunters
+ Rain of Arrows can now be used if you have allies in range (though it won't hurt your allies)

Scenario:
+ Fixed an issue causing lairs to spawn monsters every turn (which also led to some significant late game performance issues)
+ Fixed an issue causing Magnar’s capital to not get any yields
+ Fixed an issue that allowed the AI to trigger the Guardian Statues
+ New final battle
+ Added a seperate Yithril faction for the invasion forces (and adjusted objectives to better guide the player)
+ Karavox won't Broken Loyalties your cities in the scenario

Fallen Enchantress: Legendary Heroes v0.90 BETA Released

Stardock Entertainment is pleased to announce the release of the v0.90 BETA for Fallen Enchantress: Legendary Heroes on Steam today. This new update includes the Legendary Heroes scenario plus additional balances changes, bug fixes, sound effects and more!

Features
+ Added the LH Scenario

Fixes
+ Fixed a crash when returning from a locked OS
+ Fixed an issue keeping the Berserker's Axe and Broadsword from controlling the wielder
+ Fixed an issue making the AI use guard every turn
+ Fixed an issue keeping the Break ability from correctly removing the victims defense
+ Fixed an issue keeping a quest from spawning Sir Kodrin
+ Fixed the upgrade to the Lightning Hammer
+ Fixed the fact that Lightbringers and Wisps weren't taking the controlled life shards into account when they were summoned
+ Fixed the Hummingbird Pike's ability to summon air elementals
+ Lots of crash fixes

Balance
+ Improved the defense of Rusty Armor (its just a little worse than normal plate mail now)
+ Panca Archers reduced to a Longbow instead of a Balanced Shortbow
+ Reduced the attack of the War Boar slightly
+ Increased base champion accuracy from 75 to 80
+ Increased Sovereign's Call from +1 growth to +2 growth
+ Removed the level prereq from the Turtle Charm
+ Reduced pop required for city level up from 50/200/400/800 to 50/150/300/600
+ Reduced the amount of unrest from levels above low on the tax slider
+ Attacking no longer consumes all of a units movement on the strategic map

AI
+ Removed the Expansive AI trait from Procipinee and Karavox. Building that many pioneers isn't a good move with the new pop costs.

UI
+ Adjusted specular levels on skin, hair and clothes