- Unit behavior, priorities - Navigation for units, now they're better at moving around the location. -The archers now have a much longer attack range
Added: - Each unit is now "repelled" when receiving damage. - Added ragdoll effect
Update 0.113
- Fixed unit navigation - The explosive damage balance has been changed - Fixed inability to destroy enemy building. - Changed balance between unit cost and unit construction speed - The carrier pigeon now works correctly if you captured it. - Fixed a lot of small errors.
Release!
We are still working on the project but we want to attract more players to the game. At the moment we would like to know the community's opinion on which way to move the project, you can write what you would like to see in the game here https://steamcommunity.com/app/1032450/discussions/0/2280456883462660417/
We have fixed most of the critical issues now, but there are still some that need to be radically reworked, please be patient if you encounter them.