Fallen Knight cover
Fallen Knight screenshot
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Genre: Fighting, Platform, Strategy

Fallen Knight

Fallen Knight: Rebellion & Rise Of The Fallen DLC Out Now!



Lancelot returns in our third DLC!

Take on the role of Lancelot, the Knight of Round, after being rescued by his friend Galahad. Imprisoned for five years, Lancelot is tasked with a mission to defeat the world's greatest threat - Cathedral. Take back the Holy Power from hostile enemies, save humanity, and get revenge for your friend. The 'true ending' of the Fallen Knight series will end in this chapter.

OUT NOW!
https://store.steampowered.com/app/1934060/Fallen_Knight_Rebellion__Rise_Of_The_Fallen/

Fallen Knight: Rebellion of the Fallen Is Available Now!

Happy Monday, Knights of the Round Table!

We’ve got a little surprise coming your way: The Fallen Knight DLC “Fallen Knight: Rebellion of the Fallen” is available now!

Since the destruction of the Holy Grail, the cathedral has been desperate to find a new Heart of the Holy Grail – but becoming the Heart comes with a price. Rescue Oracle who has been selected for the role from a horrible fate and fight everyone in your way, including your fellow Knights of the Round!

The new DLC comes with a new story ‘Holy Duel’ featuring 4 to 7 hours of game time and plenty of new mechanics, skills, and abilities!

Check out the launch trailer below!



Have you got what it takes to rescue Oracle? Play the DLC to find out!

https://store.steampowered.com/app/1934060/Fallen_Knight_Rebellion_of_the_Fallen/

Fallen Knight Patch 1.05

Hi everyone!

Hope everyone is staying healthy and well! After speaking with the community and receiving feedback we have made some adjustments to Lancelot's heal! For more details do read below.

Fallen Knight Patch 1.05 Update



  • Lancelot is now allowed to heal himself whilst moving and holding the heal button (applies after ≈2.5 secs). This applies to all movement; running, dashing, jumping, wall running, etc.
  • Idle/sitting healing speed has been reduced from 2 secs to 1.5 secs (Focus Heal has been adjusted as well).
  • Reduced "Double Heal" unlock criteria from 500HP to 50HP.
  • Fixed and improved Japanese localization.
  • Fixed bug where previously players are unable to press any button at the "Results" screen after defeating Lucifer.


Still finding bugs? Help report them ♥


Bug Report Template:



  • Platform:
  • Build ID/Version:
  • Game Input: Keyboard or Controller?
  • Controller Details:
  • Bug description:
  • How to recreate bug:
  • Additional information:


Support Contact Details:


Discord: https://discord.com/invite/HKDZXD2
Twitter: @fairplay_games
Email: support@fairplaystudios.net

May Our Games Brighten Your Day

Q.O.L Improvements Update

Hi everyone!

Hope everyone has had a wonderful week and has enjoyed the update from Patch 1.0.1. We appreciate the constant feedback and the support as always. Please find the updates that have already been released with our hotfix patches throughout the previous week and also find what we are currently working on below ♥

Hotfixes Released Last Week



  • Improve character controls and controller input
  • Fix "Retry" issue (where some parts of the game, when selecting "Retry" it bugs out


Upcoming Q.O.L Improvement Updates



  • Camera adjustment (where sometimes when Lancelot moves too fast the camera doesn't catch up)
  • Add PC resolution setting and Windowed Mode
  • Adjust consistency for "Parry & Disarm" for each enemy type and boss
  • Possible addition to add Honor Points when killing enemies
  • Fix missing UI for tutorial when obtaining new abilities
  • Wall hang input may be adjusted to allow players better control on when they want to climb walls
  • Investigating issues with some players not receiving achievements after meeting all conditions.
  • Working on solution for controller UI input for the Tutorial


Still finding bugs? Help report them ♥


Bug Report Template:



  • Platform:
  • Build ID/Version:
  • Game Input: Keyboard or Controller?
  • Controller Details:
  • Bug description:
  • How to recreate bug:
  • Additional information:


Support Contact Details:


Discord: https://discord.com/invite/HKDZXD2
Twitter: @fairplay_games
Email: support@fairplaystudios.net

May Our Games Brighten Your Day


HotFix Patch 1.0.1 LIVE

Hi everyone! ♥

Thank you for your patience and support. Please find the Hotfix Patch 1.0.1 now LIVE and ready for your game to be updated!

Hotfix Patch 1.0.1



  • Added “No Damage” checkpoint at every Boss room (Players who get through a stage without taking any damage and reach the Boss room will retain “No Damage” status saved at the checkpoint)
  • Adjusted Boss Parry & Disarm tutorial screen (5 seconds to read the information before entering Boss room)
  • Fixed controller input lag / delay
  • Fixing issue with UI shown for Wrath of God in the tutorial
  • Fixed Juggernaut’s level where some players were unable to climb the wall on the left
  • Fixed when restarting in the Juggernaut level some players would fall through the map
  • Fixed Whisper’s level where some platforms cannot be climbed by players
  • Fixed Pierrot, Strike and drones that always shoot projectiles towards the floor
  • Fixed Driller enemy charge attack speed (before was very slow)
  • Fixed where after completing the game and the credits the cutscene didn't show
  • Fixed "Purchase" button in the shop (previous was small)
  • Fixed where "
    " shows up in some texts
  • Fixed the SFX bug where the sound still played after being turned off
  • Fixed Chain Assassination 2.0 and Chain 2.0 (Previously, players were sometimes unable to execute the move)
  • Fixed Wrath of God 1.0/20 (previously was unable to be purchased and also disappears in the customization tab)
  • Fixed Boss Rush Mode, best time won't reset after deleting save file
  • Fixed issue with achievements (Players that purchase all abilities/Golden Knight now receive Excalibur)
  • Fixed Golden Knight achievement description
  • Fixed conditions of Excalibur
  • Fixed Strike where sometimes after when he starts his dash he would suddenly stop
  • Fixed Successor skill cost (previously different cost in Main Story and Boss Rush Mode)
  • Fixed Galahad’s bug where he was unable to move when his dagger hits an enemy or boss
  • Fixed Pierrot and Nikolai (Previously, the bosses sometimes get stuck during the boss fights)
  • Improved Strike’s and Lucifer’s move set during the boss fights
  • Improved the Parry & Disarm mechanic (Increased the time window to parry the enemy’s attacks)


Still finding bugs? Help report them <3


Bug Report Template:



  • Platform:
  • Build ID/Version:
  • Game Input: Keyboard or Controller?
  • Controller Details:
  • Bug description:
  • How to recreate bug:
  • Additional information:


Support Contact Details:


Discord: https://discord.com/invite/HKDZXD2
Twitter: @fairplay_games
Email: support@fairplaystudios.net

May Our Games Brighten Your Day