Added a ready up system to portals when shops are available
Added the Super Boss fight option after Act III (not available in the demo)
Fixed minor UI bugs with loading screens
Fixed Ice Front Second Wave talent to deal the correct damage amount
Fixed the Vengeful Spikes Initial Wave talent to deal the correct damage amount
Fusing runes together now clearly shows the newly created rune
Added a training dummy minion to the starting area (on the left side)
Fixed an issue where the rune count in game statistics could be off by 1
Fixed an issue where players could get stuck inside a tent in the starting area
Updated the Almanac UI
When picking a difficulty for the next expedition, it now shows the highest possible rune rarity
Changed the Leap Temp Health talent max stacks to 5 instead of 2
The Shrine of Risk UI now displays your current available essence
Version 0.7.20 update
Version 0.7.20 change notes:
Fixed an issue where the host sometimes couldn't move after starting an expedition
Added a sound for quest progression and quest completion
Reduced the number of kills needed for the Low Health Whirlwind quest from 40 to 30
Updated the actual names of each world
Added statistics and high scores by character in the Almanac under the Characters section
Added Rune Re-Roll and Rune Fusion tabs in the Rune Forge
Rune Re-Roll: On each rune you can choose one affix to re-roll. You can re-roll it infinitely, but once you re-roll it once the other affixes are locked and cannot be re-rolled on that rune.
Rune Fusion: You can fuse together 3 unwanted runes to create a new rune. The new rune level, type, and rarity are randomly chosen from the sacrificed runes, but the rarity is also increased by one level.
Version 0.7.13 update
Version 0.7.13 change notes:
Made Tutorial slightly easier and only 1 act long instead of 3
Slightly increased the number of mutated enemies on higher difficulties
Players now receive 1 free talent point at the start of an expedition
Fixed a crashing bug with the ice mage after beating the first boss
Fixed a bug where the demon warrior boss could get stuck in the ground on the snow boss level
Added the characters section to the almanac, so you can view character information, all available talents, and the character's lore if you have unlocked it
Version 0.7.6 update
Version 0.7.6 change notes:
<*> Fixed an issue with the Shrine of Skeletons that prevented gold rewards from spawning <*> Fixed an issue that occasionally prevented the quest giver from spawning in 3-4 player parties <*> Fixed a rare issue where the host couldn't return to the starting area after defeating the 3rd act boss <*> Fixed an issue with loading custom keybindings across multiple game sessions <*> Fixed a clipping issue with the whirlwind ability to make it more accurately damage enemies <*> Fixed an issue where clients could occasionally see 2 flame rings when activating rage <*> Fixed an issue where Titanic tomb shade mini-bosses were so large that their attacks were too high up to hit the players <*> Fixed an issue where tomb shade minions could spawn stuck in snow drifts on the snow world <*> Fixed an issue where crystals on the snow map sometimes exploded early for clients <*> Shift-clicking equipped runes will now unequip them <*> The stats page now automatically pops up once you defeat the third act boss. (You can view the last expedition stats in the starting area with the hotkey 'I') <*> Reapers no longer spawn next to defeated players <*> Repeatable quests are now labeled correctly. A repeatable quest can be completed infinite times with stacking rewards.
Holiday Update
Major Update 0.6.150 (Patch Notes)
Added a new Quest system:
Get quests from shrines or the quest vendor
Quest Vendor: Each time you find a quest vendor you can pay him essence to get one of 3 random quests (the first time is free in each expedition)
Shrine of Valor: Fight an endless army for 45s to choose a quest from a list of up to 3 quests options
Added 13 new quests
All new look and feel:
Revamped the UI and HUD
Added all new original soundtracks for each map
Added the advice giver to the starting area, who has tips on hotkeys and how to get started
Balancing changes:
Revamped the Basic Attack talent tree to be stronger and share the same random pool as abilities
Revamped the Barbarian talents (120 unique talents now)
Enemy spawns during a boss fight now increase the longer the fight goes
Updated DoT (Damage over Time) effects to scale with ability damage
You now get 4 talent choices per skill point
Rezzing a teammate no longer slows you
Increased the number of enemies that typically spawn on Act 1
Nerfed enemy hound attack range slightly so they can't auto hit you when chasing in a straight line
Map changes:
Added desert tornados on the desert map that damage and pull characters toward the center
Added volcanic meteors on the lava map that drop every 4s and light you on fire when hit
Normalized enemy spawns across all maps to balance experience gained for each map
Other changes:
Streamlined networking so all abilities are synced on clients
Added hotkey binding for opening the expedition start menu (default N), so you don't have to run to the portal
Added a rune summary legend on the tooltip
Major Game Update
Major Update 0.6.77 (Patch Notes)
Replaced stuns with a new Stagger mechanic:
Light Stagger interrupts minions
Medium Stagger interrupts minions and elites
Heavy Stagger interrupts all enemies
Any excess stagger level increases the duration, so a Medium Stagger on a minion lasts 1.5 seconds (instead of the normal .5 seconds)
Added Light Stagger to Barbarian basic attacks and Leap impact Added Medium Stagger to Barbarian Axe Throw and Rage Added Light Stagger to Ice Mage basic attacks and Ice Crater break Added Medium Stagger to Ice Mage Ice Front
Enemy elites and mini bosses have a small chance to spawn with a mutation, like:
Frenzied (orange): +25% movespeed, +50% attack/casting speed, -20% max health
Titanic (green): +35% size, +35% damage, +50% max health
Vampiric (red): -30% max health, hitting a player grants +5% max health regen for 5s
Added 2 new Act Modifiers:
Speed Mania (all enemies are 15% faster... even the boss)
Gold Drought (-50% gold, +25% essence)
Added 4 new shrines:
Shrine of Skeletons: Activate to fight a tough skeleton army (Guaranteed item if completed successfully)
Shrine of Mutation: Activate to fight an army of all mutated enemies (Guaranteed rune if completed successfully)
Shrine of Risk: Trade 1 chosen item or essence for 1 random item
Shrine of Divinity: Purchase 1 blessed item (+2 bonus levels) with essence
Added 7 new items:
Skillful Leggings: +30% Damage while above 70% health
Masochist Helmet: +40% Damage while below 40% health
Brawler's Fervor: +30% Damage to enemies near you
Ranger's Sight: +40% Damage to enemies far away from you
Shield of Light Scratches: +12% Armor when above 70% health
Shield of Broken Bones: +15% Armor when below 40% health
Tactful Strike: +20% Ability Damage
Added the Item Forge:
Players earn Item shards from defeating bosses
Item shards can be used to permanently upgrade items so they are more powerful when you find them in an expedition
Tutorial difficulty has 1 shrine per act, all other difficulties now have 2 per act Added a chance for two reapers to spawn at once when in a party, up to 100% chance with 4 players Increased Barbarian whirlwind base damage from 25 -> 30 Reduced base essence received from scrapping runes by 50% Added a Scrap All option to scrap all runes in the currently filtered list Added some tutorial messages on tutorial difficulty Added the Almanac to the main menu, which has lots of information on game mechanics and enemies Added a Display Monitor option in video settings Added a Cursor Size option in gameplay settings Added an option to reset ability colors to default Updated the player revival sfx Updated visuals for enemy health bars Updated vfx for rune, shard, and gold drops Increased shield decay rate by about 50% Increased rez finish sound volume by 30% Increased reaper ability sound volume by about 20% Moderately increased player turn speed Your time to be revived by a teammate lowers by 3s each time you are downed, so you have 20s to be revived, then 17, 14, etc. (caps at 2s) You no longer gain essence from teammates' kills when you are dead Individual kills and assists are now tracked. Assists require a minimum % damage to count (2p: 40%, 3p: 30%, 4p: 20%) Personal high scores are now tracked as well Reset demo account progress to implement new statistic tracking Bosses can no longer collide with players Player armor is now capped at 90% Fixed an issue where steam names didn't load correctly Fixed an issue the gold gain stat was displayed incorrectly on clients Fixed an issue where negative armor would display as 0% armor on HUD Fixed an issue where the axe throw would sometimes visibly travel too far on clients
Free Demo Release
FREE DEMO
The free Fallen Worlds Demo will be available until release! The demo includes online co-op features, so try it out with your friends!
The demo includes a fraction of the full game's content, but it does show off the following:
1-4 Player games
Ability Color customization
Procedurally generated maps
Rune collection and upgrades
90+ character talents
Act modifiers
Shrine events
3 difficulties
The full game will have much more, including:
More characters
More Enemies
10 Difficulties
Item upgrades
Intellect Point Tree
Selectable expedition modifiers
Lore collectibles
Steam achievements
And much more!
Fallen Worlds Free Demo Update
FREE DEMO
The free Fallen Worlds Demo will be available until October 11th during Steam's Next Fest event. The demo includes online co-op features, so try it out with your friends!
The demo includes a fraction of the full game's content, but it does show off the following:
1-4 Player games
Ability Color customization
Procedurally generated maps
Rune collection and upgrades
80+ character talents
Act modifiers
Shrine events
The full game will have much more, including:
More characters
More Enemies
10 Difficulties
Item upgrades
Intellect Point Tree
Selectable expedition modifiers
Lore collectibles
Steam achievements
And much more!
Fallen Worlds Free Demo Update
FREE DEMO
The free Fallen Worlds Demo will be available from Sept 19th - Sept 26th as part of Steam's Bash Bash event. The demo includes online co-op features, so try it out with your friends!
The demo includes a fraction of the full game's content, but it does show off the following:
1-4 Player games
Ability Color customization
Procedurally generated maps
Rune collection and upgrades
80+ character talents
Act modifiers
Shrine events
The full game will have much more, including:
More characters
More Enemies
10 Difficulties
Item upgrades
Intellect Point Tree
Selectable expedition modifiers
Lore collectibles
Steam achievements
And much more!
Chat with the Devs!
Fallen Worlds Dev Chat!
The developers of Fallen Worlds will be playing the game and answering questions Fri June 17th from 5pm - 6pm MDT! Come watch the stream and try out our free demo!
Fallen Worlds is a Roguelite Action-RPG that allows 1-4 players (co-op) to fight off the demon invasion of each of the fallen worlds! The free demo is co-op ready and available until June 20th!