Fallout 76: The Pitt Update Notes – September 13, 2022
Our latest update for Fallout 76 launches today, and it brings the Expeditions system to Fallout 76, which will take you beyond Appalachia’s borders for the very first time as you embark on Missions to The Pitt! It also introduces Fallout 76 Season 10, and a slate of new rank-up rewards, as well as a new wave of gameplay improvements and bug fixes.
---
Update Highlights
Responders, Reborn: Head to “The Whitespring Refuge” inside The Whitespring Resort to meet a new generation of Responders. They’re working hard to lend aid to all who are in need, both at home in Appalachia, and in distant settlements using their Vertibird.
Charge Up & Take Flight: Even the Responders could use a helping hand. Complete new Daily Quests at The Whitespring Refuge to earn their trust and to charge up the Vertibird’s Ultracite Battery.
Head into The Pitt: Fire up the Vertibird and use it to lead Expeditions to The Pitt, where you can take on our first two Missions, “Union Dues” and “From Ashes to Fire.” Lend your firepower to the industrious Union, who have been embroiled in a battle against the treacherous Fanatic Raiders.
Earn Stamps & Claim Rewards: Complete Missions in The Pitt to earn Legendary Weapons and Armor, Legendary Modules, in-game currencies, and more. You’ll also receive Stamps based on your performance, which you can use to buy specific rewards in The Whitespring Refuge.
Visit “The City of Steel” in Season 10! Earn S.C.O.R.E. to rank-up and claim a host of new rewards, including the Auto Axe and Union Power Armor, on the Fallout 76 Season 10 Scoreboard, “Red Rocket ‘Across America’ Presents: The City of Steel.”
---
Update Version 1.7.0.23
Download Size: 23.5 GB ---
Introducing: Expeditions & The Pitt
We’re introducing the Expeditions system, which will take you and up to three other teammates beyond the reaches of Appalachia for the first time in order to complete challenging and repeatable Missions. While anyone can participate in an Expedition, we currently recommend reaching level 50+ for the best experience.
The Responders are Back!
With more and more people returning to Appalachia, some have discovered the Responders of days past and decided to take up their mantle and mission to provide aid to anyone in need. This new generation of Responders have set up a base of operations inside The Whitespring Resort, and named it “The Whitespring Refuge.”
Recently, the Responders have managed to find and restore a Vertibird. With your help, they are hoping to use it to expand their efforts to distant settlements across the Wasteland.
Visit The Whitespring Refuge to start the “Responders Reborn” quest, which will introduce you to many of the noble souls who make up the new Responders.
Along the way, you will learn about the Responders’ goals, earn their trust, and gain access to lead Expeditions using their Vertibird.
Charge Up & Take Flight
To kick off an Expedition, you will need to make the Vertibird flight-ready by charging its Ultracite Battery Cell (Ultracell). Unfortunately, Ultracell charge is in short supply, and the Responders keep theirs tightly rationed. After completing the “Responders Reborn” quest, you can visit the Whitespring Refuge every day to automatically start 3 different Refuge Daily Quests.
In exchange for your help, the Responders will grant you 25% Ultracell Charge for completing certain Refuge Daily Quests, and 50% charge for others.
Complete all 3 of your quests for the day, and you will earn enough to charge the Vertibird’s battery up to 100%, which will enable you to lead an Expedition.
You can hold a maximum of 100% Ultracell Charge at any given time, and all of it will be consumed when you start a new Expedition.
Visit the Collections tab in the Pip-Boy to view how much Ultracell Charge you have at any given time. Please Note: You can currently complete Refuge Dailies and lead an Expedition once per day. However, you can join Expeditions led by others as often as you would like.
We’ve added an “Expeditions” Team to the Public Teams list, which provides bonus XP for completing Expeditions and will help you find teammates more easily.
Embark On Missions to The Pitt
A recent arrival to The Whitespring Refuge alerted the Responders to the dire situation in a city known as “The Pitt.” There, members of the Union are under siege by a vicious band of Fanatic Raiders, who are working to expand their “territory” by any means necessary. Our first two Missions, “Union Dues” and “From Ashes to Fire” will take you deep into the heart of the conflict in The Pitt to bolster the Union’s efforts, save their people from the Raiders’ cruelty, and sabotage the Fanatics’ plans at every turn.
Union Dues: Fanatic Raiders have overtaken The Foundry, a steel mill that the Union had been using as a stronghold and home base. As you touch down in The Pitt, you will rendezvous with Hex, a leader of one of the Union Local chapters. Hex will share details with you about how to sabotage the Fanatics’ operations, so the Union can take steps toward reclaiming the Foundry.
From Ashes to Fire: Get in contact with Danilo, who will send you on a rescue mission to Sanctum. There, ruthless Fanatics have imprisoned and enslaved many members of the Union. Prepare an escape path for captive Union members, free as many of them as you can, and then raise mayhem within Sanctum to hit the Fanatics where it hurts.
Once you’ve fully charged the Vertibird’s battery, open the Map, select the Expeditions icon, and move left or right to choose which Mission you’d like to start. As you play through a Mission, you will receive 3 randomized objectives, which will help keep your experiences feeling fresh from one playthrough to the next.
In addition, you will receive optional objectives that you can complete along the way.
The more optional objectives you and your teammates complete, the better your rewards will be at the end of the Mission.
Don’t worry if you need to step away from the game in the middle of a Mission, because the objectives are checkpointed. Even if you close the game, you will be able to pick up where you left off the next time you log in.
Reap Your Rewards
Every time you finish a Mission, you will earn up to 5 legendary items based on how many primary and optional objectives you and your team completed.
You will also receive one Legendary Module, with a chance to earn a second, some Legendary Scrips or Treasury Notes, loot, and XP.
Once per week, you will earn a random item from the pool of rare Expeditions-themed rewards by completing all optional objectives during a Mission. Please Note: Due to an issue discovered just before patch day, the weekly rare reward will not be available initially following today’s maintenance. We plan to hotfix this issue on Thursday, September 15, so that players can still earn their rare reward for this week. All other Mission rewards, like currencies, legendary items, and Modules, can still be earned today as normal.
Rare rewards can include mods for the Auto Axe and Union Power Armor, new outfits, Pitt-themed furnishings for your C.A.M.P., and more!
You will not earn duplicate items from the rare Expeditions reward pool. Once you have learned the Plan for one of these rewards, it can no longer drop as your weekly reward for completing a Mission.
The weekly rare Expedition reward timer will reset for all players at 12:00 p.m. ET every Tuesday.
With the arrival of Expeditions, were also introducing a new in-game currency, called “Stamps.”
All Expedition participants will earn Stamps every time they complete a Mission, and completing optional objectives will increase the number of Stamps they receive.
The Expedition Leader will earn a few extra Stamps due the effort required to complete Refuge Daily Quests and charge up the Vertibird’s battery.
Bring your Stamps to Giuseppe, a new vendor inside The Whitespring Refuge to exchange them for specific rare Expeditions rewards that you’d like to add to your collection.
---
Take A Road Trip to “The City of Steel” During Season 10
Here’s what’s headed your way during Fallout 76 Season 10, which begins today:
New Scoreboard: The City of Steel
Ride shotgun alongside Red Rocket for a road trip to experience the sights and sounds of sterling Pittsburgh, Pennsylvania! Take in breathtaking views of the city’s towering skyline, get acquainted with its friendly and hard-working citizens, and explore its rich history at the center of U.S. steel production. Do all this, and more, as you rank up on the all-new Fallout 76 Season 10 Scoreboard: “Red Rocket ‘Across America’ Presents: The City of Steel”.
A Host of New Rewards: As you progress during your Season journey, you will unlock new paints for your weapons, armor, and Power Armor, Pitt-themed amenities for your C.A.M.P., outfits, cosmetics, consumables, in-game currencies, and more!
Add to Your Stamp Collection: Several ranks throughout the Scoreboard feature our new in-game currency, Stamps. Put a few extra Stamps into your pocket by ranking up, and then head to Giuseppe at The Whitespring Refuge to exchange them for rare item plans.
Unlock New Gear as You Rank Up
For the first time ever, you will unlock the ability to craft brand new items, like weapons and Power Armor, as you rank up on The City of Steel Scoreboard. Here are the new items that are up for grabs this Season:
Auto Axe: In the right hands, the industrious Auto Axe is a workhorse that can chew through any obstacle in your path. With a little know-how and elbow grease, you can modify it to dish out poison, electrical, or fire damage.
Union Power Armor: Perfect for your forays into The Pitt, you will receive +150 Poison Resistance and +75 Carry Weight bonuses whenever you’re wearing a full set of Union Power Armor.
During Season 10, the Auto Axe and Union Power Armor can only be earned by ranking up on the Scoreboard. Once Season 10 concludes, we plan to add them to Giuseppe’s inventory. That way players who miss them this Season will still be able to unlock them in the future using Stamps.
Learn more about Fallout 76 Season 10 and check out our latest Community Calendar by heading to the Seasons page on Fallout.com. ---
Additional Design Changes & Improvements
Appalachia
Fast Travel: For certain points of interest, like The Whitespring Resort, The Rusty Pick, The Crater, Foundation, or Fort Atlas, players can now decide whether to Fast Travel directly inside that location, or to its exterior.
Additionally, a new “Whitespring North Entrance” Fast Travel point has been added to The Whitespring Resort. Players can discover it on foot, and then use it to travel directly inside The Whitespring Mall.
Purveyor Murmrgh: Players can now purchase up to 100 Legendary Modules and up to 500 Vault Steel at once from Purveyor Murmrgh. The Whitespring Resort: A Legendary Exchange Machine and a Gold Press Machine are now available inside of Artisan’s Corner in the Whitespring mall.
Items
Automatic Melee Weapons: Legendary Versions of auto-melee weapons, like the Chainsaw, Ripper, Drill, etc., can now be crafted at Weapons Workbenches, and they can drop as legendary loot from Events, Quests, and Legendary Enemies.
Starting Gear
With today’s update, we have included some adjustments to the starting experience for Dwellers who are taking their first steps out of Vault 76. The following changes should help players feel more prepared as they begin their journeys in Appalachia.
New Dwellers will now receive the following items as they exit Vault 76:
1x 10mm Pistol with 200+ 10mm ammo
1x Combat Knife
1x Light Leather Torso Armor
1x Small Backpack (Players will still need to find and learn the Plan in order to craft a Small Backpack.)
A variety of consumables, including: Stimpaks, RadAway, Antibiotics, food and water, a Vault-Tec Supply Package, and Scrap and Repair Kits.
In addition, they will now receive the “Vault Fed” buff, which will prevent hunger and thirst from increasing for 2 hours. Finally, the resistances and damage for many creatures in the Level 1 – 15 range have been reduced, which should help smooth out early combat. ---
Bug Fixes
Art
Beds: Fixed an issue on consoles that could prevent the Alien Stasis Chamber’s swirling blue visual effects from appearing while it is in use.
Power Armor: The player’s arms no longer clip when entering or exiting a set of Power Armor.
Ranged Weapons: The Dastardly Duo Paint can now be applied to the unique legendary Double-Barrel Shotgun, “Salt of the Earth.”
C.A.M.P.s & Workshops
Allies: C.A.M.P. objects can no longer be placed on top of Xerxo’s Spaceship.
Chairs: Players can now sit on Modular Sofas.
Doors: The Chain-Link Door now plays the correct sound and visual effects when destroyed.
Exploit: Addressed an exploit that could allow the player to have two active C.A.M.P.s at once.
Floors: Corrected a pathing issue affecting the Upper Floor variant of the Destroyed Tile Floor.
Floor Décor: Different types of Radiation Dummies now share the same row in the build menu’s Floor Décor category, and players can move left or right to select between them.
Floor Décor: The crafting requirements for the Floating Face Flagon are now consistent in both the C.A.M.P. build menu and the Tinker’s Workbench.
Misc. Structures: When the Firewatch Tower is connected to power, lights placed on the Tower’s upper beams now receive power correctly.
Misc. Structures: C.A.M.P. Allies and Collectrons, can now correctly walk on the roof of the Destroyed Trailer.
Misc. Structures: Players can now shoot and throw grenades through gaps in the walls of the Destroyed Trailer when it is in a destroyed state.
Vendors: Tipsy Tom Vending Machine variants now animate correctly after being repaired.
Wallpapers: Wall Décor items no longer sink into walls that have the Order of Mystery Wallpaper applied.
Wallpapers: Flat Wall Décor, like posters, paintings, pennants, Scoreboards, and etc., no longer sink into walls that have Wallpaper applied.
Wallpapers: The Stripes, Haunted House, and Order of Mystery Wallpapers are now oriented correctly when applied to triangle walls.
Workbenches: Fixed an issue in which Tinker’s Workbenches in players’ C.A.M.P.s could sometimes become unusable and unmovable.
Challenges
Daily: Crafting or scrapping Alien Blasters and V.A.T.S. Unknown now correctly progresses the “Craft or Scrap a Ranged Weapon” Daily Challenge.
Daily: Using a Repair Kit to repair an item that is inside the player’s Stash now correctly progresses the “Repair Armor, Weapons, or Power Armor” Daily Challenge.
Weekly: Crafting and scrapping headwear and underarmors now correctly progresses the “Craft or Scrap Clothing, Armor, or Weapons” Weekly Challenge.
Weekly: Fixed an issue that caused Treasure Hunter Mole Miners and Prime Mole Rats to progress the “Kill a Glowing Creature” Weekly Challenge.
Combat
Melee Enemies: Continuously circling around certain enemies, like Cave Crickets, Wolves, and Mr. Handy Bots, no longer prevents them from attacking the player.
Enemies
Bloodbugs: On death, Bloodbugs now have a chance to drop Bloodbug Meat as loot.
Dogs: Dog-type enemies, like Mongrels and Wolves, can now run after attacking the player instead of always walking.
Events & Quests
A Colossal Problem: Fixed an issue that could temporarily block player movement through the tunnel when attempting to escape Monongah Mine.
Ally: Patently False: Fixed an issue in which players were directed to collect an incorrect item during the quest.
An Organic Solution: The quest marker on Ella Ames’s body is now correctly removed after looting “Ella’s Research.”
An Ounce of Prevention: The optional objective to “Enter Charleston Trainyard's main gate” can now be completed again after logging out and back in.
AWOL Armaments: Interacting with Sergeant Gutsy while it is already speaking no longer interrupts its dialogue or causes it to replay.
Bots on Parade: All enemies during the event are now hostile to the player by default, and can be targeted in VATS.
Distinguished Guests: Fixed an issue that sometimes caused the Waiter Bots to leave the function room after players send them back to work.
Heart of the Swamp: Objectives now appear correctly in the quest tracker if the Grafton Monster spawns as the boss.
Irrational Fear: Enemies that spawn during the event can now target and deal damage to Beckham.
Line in the Sand: Quest targets no longer appear on Scorchbeasts that spawn during the event.
Lode Bearing: Event failure fanfare now correctly appears if players do not open the mine before the timer expires.
Miner Miracles: The Power Armor registration console is now only useable when players have reached the appropriate stage of the quest.
Misc.: Reuben’s Safe Key is now correctly removed from the player’s inventory after using it to unlock Mr. Gill’s Safe inside the Shelters Claim Center.
Missing Persons: Scribe Valdez’s dialogue near the end of the quest now correctly matches the player’s current quest progress.
One Violent Night: Event failure fanfare now correctly appears when players do not complete the objectives before the timer expires.
One Violent Night: The optional objective to “Defeat the Nightstalker Bare-Handed” can now be completed while unarmed, as well as while unarmed in Power Armor.
Path to Enlightenment: The Wise Mothman now correctly appears in front of Landview Lighthouse after completing the event.
Pet Peeve: Noodles can no longer spawn as Diseased or Glowing, and will not turn hostile when attacked by the player.
Radiation Rumble: Marion Copeland will now ignore combat until players initiate the event and enemies start spawning.
Radiation Rumble: Marion Copeland now uses a consistent weapon during the event, instead of sometimes swapping to unarmed combat.
Supplying Demands: Paladin Rahmani will no longer bring up a trade deal if the player did not secure one during the quest.
Supplying Demands: The objective to “Negotiate a deal with Foundation” no longer completes before the player has confirmed the deal with Gloria.
Thrill of the Grill: Carrots, which are needed for the quest’s optional objective, can now spawn at Graninger Farm, Smith Farm, and Becker Farm in the Toxic Valley.
Test Your Metal: Addressed an issue in which Grimm Bots could clip through the western wall of the Rust Eagle Arena and leave the event area.
Test Your Metal: The Golden Eyebot no longer occasionally becomes stuck when trying to enter or exit the Rust Eagle Arena.
Treasure Unknown: The “Filtcher Farm Interview” Holotape is no longer retains its quest item status after completing the quest.
Wayward Souls: Fixed an issue where Duchess would look straight ahead instead of at the player after handing them a drink.
Items
Allies: Plans for Katherine Swan and Xerxo are now visible in Samuel’s inventory and can be purchased using Gold Bullion by players who have not yet learned them.
Ammo: Reduced the weight and crafting requirements for Alien Blaster Rounds so that they now match Fusion Cells.
Armor: Atomic Camo, Free States, and Red Viper Paints can now be applied to Urban Scout Armor.
Lunchboxes: Lunchbox effects now trigger correctly for nearby players, even if they aren’t within line of sight of the Lunchbox owner.
Mods: The "Extra Limb Damage" weapon Mod effect now correctly adds +25% increased damage to limbs, and the "Extra Chance to Cripple" weapon Mod effect now correctly adds +20% chance to instantly cripple.
ProSnap Deluxe: The ProSnap Deluxe Camera now registers targets more consistently when zoomed in and while the player is moving.
Weapons: The Dual Bar Mod for the Chainsaw now correctly increases the weapon’s damage. Please note: We are aware of a related visual issue in which the damage stat in the crafting menu may not reflect bonus damage from the Dual Bar and other Chainsaw mods.
Weapons: Fixed an issue that caused charging weapons to deal less damage than intended when they were not fully-charged.
Weapons: The Gauss Shotgun now counts as an energy weapon in addition to its other weapon types, and it correctly benefits from Perk Cards and other buffs that affect energy weapons.
Weapons: Short and Long Barrel Mods for the Flamer no longer conflict with range reductions applied by Nozzle Mods.
Weapons: Receiver Mods that increase the Lever Action Rifle’s fire rate now function as intended.
Weapons: The Hunting Rifle’s Refined .50 Receiver Mod now correctly applies more bonus damage to the weapon than the normal .50 Receiver Mod.
Weapons: 10mm SMGs with the Tweaked Automatic Receiver and Gamma Guns with the Signal Repeater Mod are now correctly affected by the Guerilla Perk Card.
Weapons: The Gyro Compensating Lens Mod for Laser Guns now correctly provides superior hip fire accuracy.
Weapons: The “Mods Unlocked” portion of the crafting menu now correctly displays a total of 65 available Mods for the Pipe Gun, instead of 66.
Weapons: The Gatling Laser, Gatling Plasma, and Ultracite Gatling Laser can no longer spawn with the “Quad” Legendary attribute.
Perk Cards
Electric Absorption: The description of the Electric Absorption Legendary Perk Card now correctly communicates that it heals the player in addition to its other effects.
Glow Sight: The Glow Sight Perk Card now correctly applies bonus damage to Glowing Wendigo Spawns during the “A Colossal Problem” Public Event.
User Interface
Character Levels: Character levels that are four and five digits long now display correctly on the Map, as well as in the Social, Team, and Play menus.
Crafting: On PC, the bulk crafting slider now closes correctly after using the crafting menu buttons at the bottom of the screen.
Loading Screens: Event details now display correctly on loading screens when joining a Public Event.
Main Menu: Fixed an issue that could cause the in-game “Message of the Day” and News Screen to appear blank for those who play Fallout 76 on consoles.
Map: Fixed an issue that could cause elements of the UI to flicker after interacting with the Map and the Social menu.
Notifications: The notifications that appear after learning Plans for the Brahmin Grill, Milk Vending Machine, Grim Reaper Vault Boy Cutout, and Tinker’s Workbench now display the appropriate item names.
Pip-Boy: Opening the Keyring in the Pip-Boy’s Misc. inventory tab now correctly selects the first key in the list.
Pip-Boy: Exiting the Keyring to return to the Pip-Boy’s Misc. inventory tab now properly highlights the Keyring in the list.
Pip-Boy: Removed a non-functional “Drop” button that appeared when highlighting the Keyring in the Pip-Boy’s Misc. inventory tab.
Scoreboard: Fixed an issue that could cause the standard Rank 100 reward to appear incorrect for players who claimed the Fallout 1st Rank 100 reward first.
World
Drop Site V9: Entering the pre-placed set of Power Armor at Drop Site V9 no longer causes a brief control lock.
Misc.: Corrected multiple locations throughout Appalachia where attempting to use pre-placed furniture could result in a brief control lock.
Pathing: Addressed several locations throughout Appalachia where the player could become stuck.
FALLOUT 76 - VISIT “THE CITY OF STEEL” DURING SEASON 10
We’re gearing up to bring Expeditions to Fallout 76 with The Pitt Update later this month, on September 13. When we do, we’re going to kick off Season 10 with a new Scoreboard, and a broad array of rank-up rewards, including the Auto Axe, Union Power Armor, and much more. This week, we’re also sharing a look at our plans through the end of 2022 with our latest Community Calendar.
Check out the latest Inside the Vault to find out more about Season 10, preview the new rewards, and catch the details on in-game activities through December.
FALLOUT 76 UPDATE NOTES – JULY 26, 2022
Our latest update for Fallout 76 brings a variety of new bug fixes and improvements to the game. Read on to catch all the details. ---
Update Version 1.6.4.78
PC (Steam): 3.0 GB ---
Bug Fixes & Improvements
Art
Apparel: The Black Jack-o’-Lantern Helmet now correctly emits smoke and flame visual effects.
Apparel: Underarmors no longer clip through the Vault Survivor Outfit.
Beds: Characters no longer clip into the Wavy Willard’s Waterbed when climbing into the top bunk.
Chairs: When seated in the Throne of Bone, the character’s hand now correctly rests on the skull.
Workbenches: Meat no longer appears to partially float during the cooking animation that plays while using the Chuckwagon Cooking Station.
C.A.M.P.s & Workshops
Allies: The Settler Forager Ally can once again give Daily Quests to the player.
Appliances: The Wavy Willards Bubble Blower is now located in the same row of items in the Build Menu as the Wavy Willards Bubble Machine, instead of appearing in a row by itself.
Collectron Stations: The F.E.T.C.H. Collectron is now correctly classified as a robot.
Exploit: Addressed an item duplication exploit.
Exploit: Addressed an exploit that could enable a player to move items from a Public Workshop to their C.A.M.P.
Floors: The amount of C.A.M.P. budget consumed by Log Cabin Porches is now consistent with other Porch variants.
Floor Décor: Classical Columns can now be snapped on top of one another.
Mannequins: The build limit for the Dr. Bones Skeleton Mannequin is now consistent with other Mannequin variants.
Survival Tents: The Scrapbox no longer faces the wrong direction in the Rusted APC Survival Tent.
Challenges
Combat: Killing robots with the Voice of Set now correctly progresses the “Kill Robots with a Revolver” Challenge.
Weekly: Fixed an issue that prevented the “Kill a Huge Creature” Weekly Challenge from progressing correctly.
Combat
VATS: Explosive weapon attacks in VATS no longer increase the critical hit meter twice.
Events & Quests
Eviction Notice: Corrected a small area near the Rad Scrubber where players would take far less rad damage than intended while the Rad Scrubber was broken.
Eviction Notice: The Rad Scrubber’s windmill now correctly stops turning when the Rad Scrubber needs repairs, and when the event ends in failure.
Grahm’s Meat-Cook: Players now receive proper rewards based on the success of the Meat-Cook, rather than always receiving items from the event’s lowest reward tier.
Grahm’s Meat-Cook: Grahm will no longer wander away from the Meat-Cook to explore other areas in The Forest region.
Heart of the Swamp: The Strangler Heart no longer visually appears to regenerate health while taking damage from players.
Invaders from Beyond: When speaking with Homer at Black Mountain Ordnance Works, selecting the “That’s all for now” response option now correctly closes the dialogue menu.
Invaders from Beyond: Fixed an issue that could prevent dialogue from starting correctly when attempting to speak with Homer at Black Mountain Ordnance Works.
Moonshine Jamboree: Addressed an issue that could cause Moonshine Jamboree to end in failure even though players had deposited enough Acidic Gulper Venom to complete the objectives.
Moonshine Jamboree: A notification will now appear to inform the player that they lack the required materials if they attempt to deposit Acidic Gulper Venom into the bathtub when they don’t have any in their inventory.
Test Your Metal: Fixed an issue that could cause the Golden Eyebot to appear hostile toward players, and allow them to target it with VATS.
Items
ProSnap Deluxe Camera: Added a new option to the ProSnap Deluxe Camera that allows players to decide whether or not the pictures they take will be saved to the Photo Gallery.
While aiming through the Camera’s viewfinder, use the “Toggle Saving” button to choose whether your photos you take will be saved or discarded.
Photos taken while the Camera is set to “Not Saving” will still progress Quests and Challenges that require the player to take photos.
Armor: Applying a Deep Pocketed mod to a piece of limb armor now correctly updates the armor’s appearance.
Energy Weapons: The item condition for energy weapons now degrades at a more reasonable rate.
Energy Weapons: Made improvements to Automatic Barrel mods for the Ultracite Laser Gun so that they perform comparably with Automatic Barrel mods for the normal Laser Gun.
Exploit: Addressed an exploit that enabled players to trade items that are normally untradable.
Melee Weapons: The description of The Invader Skin now correctly states that it can be applied to Batons.
Power Armor: The “Skull Raider” name prefix now appears correctly after applying the Skull Raider Paint to pieces of Power Armor.
Quest Items: Fixed an issue that could prevent a character with a large stack of quest items in its inventory, like Government Supply Requisitions, from loading into a world.
Ranged Weapons: When firing an automatic weapon while affected by the frozen status, the weapon’s sound effects now more closely match its visual effects.
Localization
Eviction Notice: The notification that appears when the Rad Scrubber has been repaired is now properly translated in non-English versions of the game.
Scorched Earth: Event objectives, notifications, the description, and all other text that appears during Scorched Earth are now properly translated in non-English versions of the game.
Scoreboard: The Secret Service Dog Statues reward is now properly translated on the Scoreboard in French, Italian, Japanese, Polish, and Russian versions of the game.
Settings: Increased the font size of Corpse Highlighting options in non-English versions of the game so that they are easier to read.
Test Your Metal: Added proper translations for several lines of dialogue from Initiate Pappas and Botsmith Amp in non-English versions of the game.
Weapons: Tone Death and Foundation’s Vengeance are now properly translated in non-English versions of the game.
Perk Cards
Awareness: When the player has both the Awareness and Stabilized Perk Cards equipped, all types of damage reduction will now be correctly displayed.
E.M.T.: Revived players now receive Health Regeneration for the full duration stated on the E.M.T. Perk Card.
Stability
Server Stability: Fixed an issue that could result in a server crash during normal gameplay.
User Interface
Character Creation: Fixed an issue that could prevent players from creating a new character, even if they had fewer than 5 existing characters.
Controls: Attempting to open the Map while running a Holotape Game no longer causes the controls to become unresponsive.
Scoreboard: Players can no longer spam the confirmation button after using the “Rank Up to Here” button on the Scoreboard.
Fallout 76 Test Your Metal Update Notes – June 14, 2022
Our latest update for Fallout 76 launches today, and it brings a triple-threat of new Public Events, Fallout 76 Season 9, Fallout 1st enhancements for the Scoreboard, Corpse Highlights, and much more to the game. Read on to catch all the details. ---
Update Highlights
Can You Compete? Join forces with the Gladiators of Steel and “Test Your Metal” against an army of Rust Eagle robots across three rounds of combat at the Metal Dome in the Savage Divide.
It’s Gulper Season! You’re cordially invited to the Moonshine Jamboree at the Sunday Brothers Cabin. Fend off an onslaught of Gulpers, harvest their venom, and then raise a glass of Mire Magic Moonshine.
Goodbye, Super Mutants: Gear up to hand-deliver an “Eviction Notice” to a horde of Super Mutants, who recently overtook a Settler outpost near Foundation. Prepare for a tough fight, and don’t forget to defend the Rad Scrubber.
Conquer Dread Island: Earn S.C.O.R.E. to rank-up and claim a host of rewards on the all-new Fallout 76 Season 9 Scoreboard, “Heart of Steel: A Dread Island Tale.”
Fallout 1st Enhancements: Members can claim S.C.O.R.E. Boosts and complete bonus Challenges to earn even more S.C.O.R.E. this Season, as well as unlock additional rank-up rewards from the Scoreboard.
Easily Spot Fallen Foes: The new “Corpse Highlights” setting makes it easier than ever to quickly find enemies you’ve taken down and claim your hard-earned loot.
---
Update Version 1.6.4.60
Check the download sizes below for today’s patch on your platform of choice: PC Steam: 18.6 GB ---
Dive Into Three New Public Events
Today’s update introduces three new Public Events to Fallout 76: “Test Your Metal,” “Moonshine Jamboree,” and “Eviction Notice.” Catch a brief rundown on each event below, and then head in-game to check them out!
Please Note: We’ve temporarily adjusted Public Event selection until June 28, so that you will have more opportunities to try out our three newest Public Events over the next two weeks.
Every hour, at the top of the hour, one of “Test Your Metal,” “Moonshine Jamboree,” or “Eviction Notice,” will be selected to begin.
At 20 and 40 minutes after the hour, one event will be selected at random from the full Public Event pool, which includes our newest three.
After June 28, Public Events will resume being selected completely at random every 20 minutes.
“Test Your Metal” in the Arena The Brotherhood of Steel have uncovered that a group of Blood Eagles, calling themselves the Rust Eagles, have been stockpiling spare robot parts to construct an army of combat bots. Concerned about the threat this may pose to Appalachia, Scribe Valdez recently sent a field team to investigate. Now, you can join forces with the “Gladiators of Steel” in a fierce contest to survive against the robots inside the Rust Eagle Arena.
The “Test Your Metal” Public Event will appear on your map at the Metal Dome, north of Fort Atlas in the Savage Divide. Travel there and speak with Initiate Pappas to start the event. Once Test Your Metal begins, you will join three members of the Brotherhood field team to compete as gladiators against the Rust Eagles’ deadly machines.
You and the Gladiators of Steel will square off against the bots in three rounds of frenzied combat.
Defeat the opposition in one round, and you’ll advance to the next.
Once you’ve conquered all three rounds, you will earn some loot, XP, and have a chance to pick up rare rewards, including plans to craft the new Botsmith Armor set.
Keep a lookout for the Golden Eyebot to make an appearance! Do your best to take it down to claim an added bounty of Caps.
Make sure to defend your teammates, and have Stimpaks at the ready if they fall. The more Gladiators of Steel who survive their time in the ring, the higher your chances to earn rare rewards.
Deliver an Eviction Notice The Settlers at Foundation have been working to expand their territory by setting up a new encampment within a nearby blast crater. They even managed to engineer a solution to the crater’s immense radiation levels by inventing a machine known as a “Rad Scrubber.” However, a radio broadcast from one of the Settlers at the construction site indicated that they’ve been forced out by a band of Super Mutants. Visit the crater to assess the situation, and ensure the area is safe so that work can get back underway.
“Eviction Notice” is a challenging new Public Event tuned for higher-level characters. It will appear on your map in the Savage Divide at a crater that can be found east of Foundation, and south of Huntersville. Find and activate the Rad Scrubber within the crater, and then prepare for a fight!
Defend the Settlers’ supply crates and the Rad Scrubber from an onslaught of Super Mutants.
If the Rad Scrubber takes too much damage, it will deactivate. Repair it as quickly as possible, or else rad levels in the area will become much more hazardous.
TIP: Destroy the Super Mutants’ meat bags to discourage them from sticking around. You and your event mates may want to try splitting up so that some players can venture out to attack the meat bags, while others focus on defense.
If you’re successful in driving the Super Mutants from the crater, you will earn Settler faction reputation, some loot, and a chance to receive one of six unique 3-star legendary weapons.
Join the Moonshine Jamboree You’re invited to join in the Moonshine Jamboree at the Sunday Brothers Cabin! It’s tragic what befell the Sunday boys, but their devotion to mixing up the finest moonshine in all of Appalachia lives on with Moonshiner Ned, their trusty Handy bot. There’s just one problem: Mire Magic Moonshine’s key ingredient is Gulper venom, which Ned can’t acquire alone. That’s where the Jamboree truly shines. Help Ned pick up where the Sunday Brothers left off, by hosting a party that will attract as many of the beasts as possible to the Cabin.
Meet up with Moonshiner Ned behind the bar inside Sunday Brothers Cabin in The Mire to kick off the festivities. Light the Jamboree Bonfire, and then keep your guard up. Vicious Gulpers and other curious creatures list] <*> will soon flood the area to investigate the raucous Jamboree. <*> Take down Gulpers and collect as much Acidic Gulper Venom as you can. Pour it, as directed by Moonshiner Ned, into a nearby bathtub so that it can be used to serve up a fresh batch of moonshine. <*> Make sure to defend the three Stills located around the Cabin grounds. If they get destroyed the party will be ruined!
If you manage to deposit 30 Acidic Gulper Venom in time, and the Stills remain intact, then the Jamboree will be a roaring success.
The most masterful moonshiners among you can optionally collect up to 60 Acidic Gulper Venom before the event concludes for increased rewards.
Speaking of rewards, by completing Moonshine Jamboree, you will earn Raider faction reputation, some loot, the all-new “Gulper Smacker” melee weapon, and a few bottles of Gulpershine, which you can drink to increase the Gulper Smacker’s damage vs. Gulpers. ---
Fallout 76 Season 9: New Scoreboard, Rewards & More!
Here’s what’s headed your way during Fallout 76 Season 9, which begins today:
New Scoreboard
Following a turbulent storm and an ill-fated flight around the world, Anna and Emilio Franklin now find themselves stranded on the wonderous and deadly Dread Island, with only their assaultron bodyguard, H-4RT, to help them survive. Keep up with their adventures by earning S.C.O.R.E. to rank up and claim a new suite of rewards on the all-new Season 9 Scoreboard.
As you progress during your Season journey, you will unlock new paints for your weapons, armor, and Power Armor, amenities for your C.A.M.P., outfits, cosmetics, consumables, and more!
Fallout 1st Enhancements
With Season 9, we’re introducing enhancements to the Scoreboard that will help Fallout 1st Members rank-up more quickly and claim even more rank-up rewards along the way.
Unlock S.C.O.R.E. Boosts: Fallout 1st Members can claim three new S.C.O.R.E. Boost rewards at ranks 15, 50, and 75, which increase the S.C.O.R.E. they earn from Challenges for the rest of Season 9 by +5%, +10%, and +10%, respectively.
Please note: Boosts count toward a Challenge’s base S.C.O.R.E. reward. They do not multiply with other bonus effects, such as Double S.C.O.R.E. Weekends.
For example, if you’ve unlocked all three S.C.O.R.E. Boosts, and you then complete a Challenge for 100 S.C.O.R.E., you will earn a total of 125. If you complete that same Challenge during a Double S.C.O.R.E. Weekend, you will earn its base value of 100 S.C.O.R.E., plus 100 more due to the event, and 25 from your boosts, for a total of 225 S.C.O.R.E.
Complete Bonus Challenges: Members can also earn even more S.C.O.R.E. by completing Fallout 1st Bonus Challenges, which will appear as Daily or Weekly Challenges alongside the existing lineup in the Challenges menu. Claim Even More Rewards: This Season’s Scoreboard features many additional rank-up rewards for Fallout 1st Members. Hover over rank-up icons that have a gold ring on the Scoreboard to display both the standard and Fallout 1st rewards for that rank, side-by-side.
Fresh Radio Plays
Tune your Pip-Boy’s radio dial to the Pirate Radio Station to catch six new Radio Plays that follow along with Anna, Emilio, and H-4RT as they explore Dread Island and try to survive its many perils.
Spot Fallen Foes More Easily with Corpse Highlighting
You’ve just dropped a Legendary Feral Ghoul—but wait, where is its body? Was it over there? No, perhaps it’s over here…
We’ve all been there before, hunting through tall grass trying to find an enemy’s final resting place, so that we can grab our loot and head back to C.A.M.P. This update introduces Corpse Highlighting, which will help you more easily spot nearby creature corpses and claim your hard-earned loot.
Corpse Highlights will be enabled by default on the Display tab in the game’s Settings menu.
You can also toggle the setting to decide when you’d like Corpse Highlights to disappear from a fallen enemy: After hovering your crosshairs over the corpse to view their quick inventory, or after inspecting the corpse by viewing their full inventory menu.
---
Additional Changes & Improvements
Critical Hit Bonus Adjustments
Critical Hit damage bonuses are now all additive, and we've increased the bonuses from a wide variety of sources to help compensate for this change:
Better Criticals Perk Card: Bonuses per Perk Card rank increased from +20/30/40% to +50/75/100%, respectively.
Standard Receiver Mods: Bonus increased from +68% to +100%
Auto Receiver Mods: Bonus increased from +36% to +50%
Overdrive: Bonus increased from +15% to +30%
Eagle Eyes Mutation: Bonus increased from +25% to +60%
Eagle Eyes (when buffed by the "Stranger In Numbers" Perk Card): Bonus increased from +32% to +75%
Tesla Science Magazine #8: Bonus increased from +15% to +50%
Firecracker Berry Juice: Bonus increased from +10% to +25%
Sweet Mutfruit Tea, Megasloth Mushroom Soup, Blight Soup, Steeped Thistle Tea: Bonus increased from +20% to +50%
All Magazines affecting per weapon type critical: Bonuses increased from +30% to +100%
---
Bug Fixes
Art
Armor: Leather Left Arms with an equipped Brawling mod no longer appear to clip through the left shoulder of male characters.
Emotes: The “Halt!” Emote now plays animations correctly while wearing Power Armor.
Emotes: Using an Emote while standing in a fire or similar hazard no longer causes the player to become stuck in an Emote animation.
Enemies: Crippled Super Mutants no longer launch into the air on death.
Outfits: The Firewall Outfit’s Helmet now correctly displays a glass face shield while equipped.
Power Armor: The headlamp for Equalizer and Matte Black Equalizer Power Armor Paint now shines in the correct direction when applied to Hellcat Power Armor.
Power Armor: Applying the Yellow Power Armor Paint to a set of Power Armor now applies proper interior textures, as well.
Terminals: Corrected an animation issue when entering a Terminal that could cause the player’s view to become misaligned from the Terminal screen.
Weapons: Fixed an issue that could cause NPCs to hold Pipe Pistols at odd angles.
Weapons: Characters’ hands no longer clip into the Alien Disintegrator.
Weapons: The Alien Disintegrator’s impact visual effects now correctly change color based on which Receiver mod the player is using.
C.A.M.P.s & Workshops
Ally Furniture: Sam Nguyen's Workbench can now be moved after being built.
Beds: Players can now correctly interact with the Alien Stasis Chamber Bed.
C.A.M.P. Deployable: Allies can now move toward a C.A.M.P. that has the Future Tec Skin applied to the C.A.M.P. Deployable.
Misc. Structures: The notification that appears after learning a West Virginia Slot Machine Plan that was purchased from a Gold Bullion Vendor now displays the correct item name.
Resources: Mineral Extractors now correctly appear in the C.A.M.P. Build Menu only when the player’s C.A.M.P. is near an appropriate Mineral Deposit.
Signs: Characters can no longer clip into the Water Park Sign.
Survival Tent: The Scrapbox in the APC Survival Tent is now facing the correct direction.
Combat
Stealth: Firing a silenced weapon while in Stealth no longer causes nearby enemies to instantly detect the player.
VATS: Fixed an issue in which VATS critical hits were not guaranteed to strike the target.
VATS: Fixed an issue that could cause VATS to randomly close while firing at an enemy with clear line of sight.
VATS: VATS no longer randomly closes while targeting certain robotic enemies.
VATS: VATS critical hit effect descriptions in the Pip-Boy now display damage numbers that match the actual damage dealt.
VATS: Firing explosive weapons in VATS no longer causes duplicate damage numbers to appear.
VATS: Firing a Missile Launcher in VATS now correctly progresses the critical hit meter.
VATS: Exiting a World with the ProSnap Deluxe Camera equipped no longer prevents the player from opening VATS after joining a new World.
VATS: Players can no longer target disarmed mines using VATS.
Enemies
Handy Bots: Mr. Handy/Gutsy type robots can now correctly cycle their weapons.
Blood Eagles: Fixed an issue that prevented a Blood Eagle Cutthroat near Prickett’s Fort from reacting to the player’s presence.
Events & Quests
Ally: Crash Landing: Super Mutants now correctly approach the Crash Site when the player is retrieving the Flight Recorder.
Lode Baring: Fixed an issue in which players could not mine some mineral deposits during the Lode Baring Public Event.
Lode Baring: The miscellaneous objective to “Exchange tokens at Terminal” that displays after completing this Public Event no longer always reappears after logging out and back in.
Monster Mash: Removed a non-functioning reward option from the S.M.A.R.T. Choice Machine.
Overseer’s Mission: The Small Backpack Plan no longer spawns in the Overseer’s Cache inside the Morgantown Airport for players who have already learned it.
Overseer’s Mission: The Overseer's Cache at Site Bravo now correctly spawns Vault Boy and Vault Girl Statue plans instead of two Vault Girl Statue plans. These plans no longer spawn in the Overseer’s Cache if the player has already learned them.
Path to Enlightenment: The Lighthouse Lamp no longer continues to prompt the player to “Deposit Bioluminescent Fluid” after completing this Public Event.
Trade Secrets: Players can now correctly pass through the laser grid to access the Hornwright Estate Safe Room, as long as they’ve collected the required keycard.
Fallout Worlds
Custom Worlds: Fixed an issue in which characters that were linked to a shared Custom World could still join that World after the owner had deleted it.
Items
Armor: Thorn Armor’s description now correctly indicates that it deals 250 damage.
Armor: The Shrouded mod for Wood Armor now correctly provides improved Stealth in dark areas.
Armor: Fixed an issue causing Hardened mods for Brotherhood Recon and Secret Service Armors to provide less Damage Resistance than intended.
Armor: Fixed an issue causing the Fiberglass mod for Combat Armor to provide less Damage Resistance than intended.
Armor: Crafting Sturdy Robot Torso Armor no longer costs fewer materials than intended.
Armor: Arctic Marine Armor can now receive the same armor paints that Marine Armor can.
Backpacks: Fixed a visual issue causing the High-Capacity Backpack mod to display astronomically huge Damage Resistance stats.
Exploit: Addressed an exploit through which players could significantly increase the size of a weapon’s magazine.
Exploit: Addressed an exploit through which it was possible to duplicate a set of Power Armor.
Food and Drinks: Pip-Boy item previews for alcoholic beverages now correctly display any S.P.E.C.I.A.L. bonuses and penalties the player will receive after consuming them.
Item Names: Corrected several typos and naming inconsistencies across a variety of different item plans and mods.
Power Armor: The Father Winter Power Armor Helmet can now be restored to its standard appearance.
Power Armor: Excavator Power Armor Arms now correctly provide extra ore from mining when both left and right arms are equipped.
Power Armor: Equipping a Power Armor Torso with the Kinetic Dynamo mod no longer interferes with the effects of the Kinetic Servos mod on Power Armor Legs.
Legendary Weapons: The Lucky Legendary weapon effect now correctly provides its 15% bonus to the critical hit meter’s fill rate.
Legendary Weapons: The “Cursed” prefix now properly appears in the names of Cursed Legendary Weapons.
Melee Weapons: The Switchblade can now be restored to its standard appearance.
Melee Weapons: The Revolutionary Sword no longer has an extra “no upgrade” mod that visually removes its blade.
Ranged Weapons: The Handmade Rifle’s Tweaked Receiver mod now correctly increases critical hit damage.
Ranged Weapons: The Flamer now takes condition damage at a lower rate.
Ranged Weapons: Fixed an issue that prevented the Cryolator from taking condition damage.
Rewards: Corrected an issue in which a number of former Nuclear Winter mode rewards could be traded or built in the C.A.M.P.s of players who did not own them.
Perk Cards
Mr. Sandman: The Mr. Sandman Perk Card no longer provides a different sneak attack bonus when equipped before or after the Covert Ops Perk Card. Additionally, the sneak attack bonus from Mr. Sandman has been doubled at all ranks.
Quick Hands: Fixed an issue that could cause the Quick Hands Perk Card to trigger more often than intended.
Super Duper: Fixed an issue that could cause the Super Duper Perk Card’s fanfare to play even though the Perk hadn’t triggered.
Sound
Music: Daily Ops music no longer plays in interior cells when the player isn’t participating in a Daily Op.
User Interface
Challenge Tracker: Attempting to track multiple Challenges in quick succession no longer causes Challenges to visually duplicate in the Challenge Tracker.
Notifications: Following a successful sneak attack with a melee weapon, a notification now correctly appears to inform the player that the attack dealt bonus damage.
Player Vending Machines: Players can now inspect items listed for sale in other players’ Vending Machines, and the preview images for items now correctly appear in the Vending Machine menu.
Quest Tracker: Addressed an issue in which a Public Event would sometimes not appear in the quest tracker after Fast Traveling to that Public Event via the Map or World Activity menu.
Scoreboard: Fallout 1st rewards for previously achieved rank-ups now correctly appear claimable if the player joins Fallout 1st partway through a Season.
Trade: Legendary item previews in player trade menus now correctly display all of an item’s legendary attributes.
World
Pathing: Addressed a number of locations where the player could become stuck.
Fallout 76 - Expeditions: The Pitt - Story Trailer
Travel beyond the borders of Appalachia to The Pitt in the next major content update for Fallout 76. Forge new alliances, undertake new challenges, and earn all-new rewards when Expeditions: The Pitt launches this September.
For the first time since Fallout 3, players are invited to journey back to post-war Pittsburg - now a grim industrial wasteland crippled by conflict and awash with radiation. Expeditions: The Pitt introduces a new storyline centered around two warring factions: the blue-collar freedom fighters of the Union, and the power-hungry raider faction of the Fanatics. Fight for the Union to help reclaim their home. Meet its eccentric and mechanically skilled leaders, learn about the uneasy ties that bind them, and uncover how the toxic wasteland of The Pitt is driving its inhabitants to madness. Gain favor with the Union to earn powerful new weapons and armor crafted by Union mechanics. Conquer Expeditions to earn Stamps, a new currency exchangeable for powerful and rare Expedition-themed rewards.
Fallout 76 Update Notes – April 12, 2022
Our latest update for Fallout 76 brings a variety of new bug fixes to the game. Read on to catch all the details. ---
Update Version 1.6.4.31
PC (Steam): 2.2 GB ---
Bug Fixes
Art
Weapons: The Silver Shroud Tesla Rifle paint now correctly applies to the Charging Shotgun Barrel mod.
C.A.M.P.s & Workshops
Exploit: Fixed an issue in which cheaters could place NPCs in the game world.
Lights: The Diner Wall Light now correctly plays a sound effect when toggling it on and off.
Structures: Wires can now be attached to the power connector on the Firewatch Tower.
Structures: The Red Backwoods Bungalow now has an accompanying door, which can be found in the Doors tab in the build menu.
Structures: Players can now correctly place Blueprints that contain the Charleston Fire Station.
Walls: Wall Décor items, like Pennants, Frames, Posters, Signs, and etc., no longer clip into Enclave C.A.M.P. Walls.
Challenges
World: The requirements for the “Complete Different Daily Quests” World Challenge have been reduced from 23 to 22, and it can now be correctly completed.
Combat
VATS: Melee VATS attacks while in third-person view no longer cause the player to encounter a black screen.
Enemies
General: Addressed instances where enemies could sometimes become frozen and unresponsive.
Wolves: Fixed an issue that could prevent Wolves and other dog-type enemies from attacking the player.
Events & Quests
Public Events: Using the World Activity Tracker to Fast Travel to a Public Event that the player is already participating in no longer causes them to be removed from that event.
Public Events: Players now correctly join an active Public Event when walking into the event location.
Lode Baring: The quest tracker no longer persists on-screen after completing Lode Baring.
Fallout Worlds
Relaxed Building Restrictions: Setting the snapping toggle to “Collide” now correctly allows placement of C.A.M.P. objects without encountering “intersecting object” errors.
Items
Armor: Fixed an issue that caused Thorn Armor’s bleed effect to stack unintentionally. To help account for this change, the bleed effect now deals five times its previous damage.
Exploit: Addressed an exploit that could cause a weapon to deal more damage than intended under certain circumstances.
Exploit: Addressed an exploit in which players could obtain certain magazines repeatedly from the same location.
Headwear: The Captain Cosmos Helmet now correctly prevents damage and disease from airborne hazards.
Melee Weapons: VATS attacks using automatic melee weapons, like the Ripper, now correctly progress the critical hit meter.
Ranged Weapons: Missile Launchers now correctly take condition damage from use, and they are no longer unbreakable.
Ranged Weapons: Alien Blaster and Alien Disintegrator projectiles now correctly impact objects and terrain.
Localization
Animation: Addressed an issue that could cause water sources to appear to stop flowing when playing Fallout 76 in a language other than English.
NPCs
Allies: Allies no longer continue to appear as though they have a weapon drawn after leaving combat.
Performance & Stability
Client Stability: Fixed a client crash that could occur when using VATS melee attacks in third-person view.
Client Stability: Fixed a client crash that could occur when rapidly scrapping and storing objects in a C.A.M.P. that had reached the maximum build budget.
Sound
Keyring: Added sound effects that play when opening and closing the Keyring in the Pip-Boy.
Grenades: Excess sound effects no longer play when drawing a weapon with certain types of grenades equipped.
Sirens: Toggling a Siren on and off repeatedly no longer causes its sound effects to stack.
User Interface
Nearby Corpses: Lengthy enemy names are now spaced and sized more appropriately in the Nearby Corpses menu.
Photomode: Dr. Zorbo themed poses are once again available for use in Photomode for players who earned them during Season 7.
Photomode: Adjusted the Photomode pose list so that pose titles and animations are back in sync.
Scoreboard: On consoles, the player’s current Atom balance now updates immediately after purchasing Ranks via the “Rank Up to Here” button on the Scoreboard.
Scoreboard: Fixed an issue that caused the “Rank Up to Here” button to remain greyed out after purchasing Atoms.
Settings: Using the “Defaults” button in the Display options menu now correctly reverts Display settings to their default values.
Fallout 76 Update Notes – March 1, 2022
Our latest update for Fallout 76 launches today, and it brings a new Seasonal Event, Fallout 76 Season 8, Fallout Worlds improvements, and much more to the game. Read on to catch all the details. ---
Update Highlights
Aliens Have Landed: Extraterrestrials are here, and they want siphon our brainwaves! Until March 15, band together with other Dwellers every hour on the hour to take on an out-of-this-world new Seasonal Event.
Season 8 Begins: Relive your glory days inside the comfy confines of the Vault as you rank-up and claim new weapon and armor paints, C.A.M.P. objects, a new Ally, and many more rewards on the Season 8 Scoreboard.
Earn S.C.O.R.E. in Fallout Worlds: Continue your Season journey in Public and Custom Worlds by completing Challenges to earn S.C.O.R.E., rank up, and claim Scoreboard rewards.
New Custom Worlds Settings: Experiment in your Custom Worlds with more freedom to place intersecting C.A.M.P. objects, the ability to toggle VATS and Perk Card effects, and more!
---
Update Version 1.6.2.15
PC (Steam): 11.6 GB GB ---
New Seasonal Event
Mysterious beings from the outer reaches of space have arrived in our skies, and they’re planning to steal the brainwaves from lifeforms throughout Appalachia! Band together with your fellow humans to take on the alien scum and send them fleeing back into their ships before they can complete their “research.” Every hour on the hour until March 15, an Alien Mothership will materialize above one of six Appalachian landmarks to deploy three Brainwave Siphons in the area.
Travel to the Mothership’s location and examine Siphon Kappa to start the event.
When the event begins, work to destroy all three Brainwave Siphons, one after the other, before the aliens can complete their Brainwave Extraction process.
There’s just one problem: Each Siphon is protected by a force field, which is controlled by a different Alien Commander.
Defeat alien forces to draw out the Commander for each Siphon. Take out the Commander and the force field will drop, allowing you and your event mates to destroy the Siphon.
If you manage to demolish all three Brainwave Siphons in time, you will receive some loot, XP, and have a chance to earn plans to craft new alien weaponry, like the Alien Disintegrator and Electro Enforcer, as well as high-tech new C.A.M.P. objects. Keep your guard up, because as long as the Seasonal Event is live, you may encounter extraterrestrial interlopers at select Public Events, including Campfire Tales, Free Range, and Line in the Sand. You may also spot our curious visitors in new Random Encounters that we’re adding with this update. ---
Fallout 76 Season 8: New Scoreboard, Rewards & More!
Here’s what’s headed your way during Fallout 76 Season 8, which begins today: New Scoreboard: Relive the glory days of your past life inside the cozy confines of the Vault on an all-new Scoreboard for Season 8. Achieve Rank 100 (and beyond!) once again this Season to earn a suite of new rewards that would even make an Overseer jealous.
As you progress during your Season journey, you will unlock new paints for your weapons, armor, and Power Armor, stylish amenities for your C.A.M.P., a new Ally, outfits, cosmetics, consumables, and more!
Rank Purchasing Improvements: Clicking over and over to purchase rank-ups with Atoms one at a time can be a drag! We’ve added a new option to the Season Scoreboard, which you can use to purchase as many rank-ups as you’d like, all in one go.
Select the rank you’d like to reach and then press the “Rank Up to Here” button at the bottom of the Scoreboard screen.
After confirming your purchase, you will immediately rank up to that position on the Scoreboard. You will also unlock all of the rewards between your chosen rank and where you began.
Fresh Radio Plays: Tune in to Pirate Radio to experience all the drama, intrigue, and suspense that come with living in close quarters alongside other Dwellers. Sponsored by Abraxo Chemical, our latest round of Radio Plays for Season 8 follows the lives and times of Vault Dwellers as they struggle to get along. Catch additional details about Fallout 76 Season 8 by heading to the Seasons page on Fallout.com, or by heading here to read our recent article. ---
Fallout Worlds Improvements
Earn S.C.O.R.E. in Fallout Worlds!
In response to community feedback, we’ve implemented the ability for you to continue your Season journey in Fallout Worlds. Going forward, you will now be able to earn S.C.O.R.E. from non-repeatable Daily and Weekly Challenges you complete while playing in Public and Custom Worlds.
New Custom World Settings to Explore
We’re introducing a variety of new settings for Custom Worlds that Fallout 1st members can tinker with in their Custom Worlds. Catch a brief description of each below, and then head in-game to adjust your Custom Worlds and make these settings your own.
Carry Weight: Set how much weight a player can carry to a specific number, reduce it to zero, or multiply it up to eleven times the default amount.
Frequent Confetti: New Dismemberment setting that will cause enemies you take down to explode into a cloud of confetti.
Perk Effects: Choose whether players can benefit from Normal Perk effects, Legendary Perk effects, both, or neither with this setting.
VATS: We’ve added the ability to turn off VATS targeting versus other players, or even disable VATS entirely.
Relaxed Building Restrictions: When using "Relaxed Building Restrictions" in a Fallout World, you will now see a new "Placement Mode" option that can be toggled while building in a Workshop or C.A.M.P. Adjusting it will allow you to place C.A.M.P. objects even if they intersect.
Weather: If you enjoyed the darkened skies above the Mothman Equinox Seasonal Event, you can now bring it to your Custom Worlds using the Weather Setting.
Additionally, we’ve brought some of the new settings to certain Public Worlds so that everyone can try them out:
Happy Builder: Players can now adjust the Snapping Toggle to place intersecting objects in their C.A.M.P.s.
High Risk: Perk Card effects, Legendary Perk Card effects, and VATS have been disabled to provide an even riskier experience to thrill seekers.
---
Additional Changes & Improvements
Buildable Pirate Radio: Tap your toes to Appalachia’s newest radio station when you’re relaxing at home with a buildable Pirate Radio that you can place in your C.A.M.P. Open the build menu and navigate to the Appliances section to find it. Invisible Backpacks: The community has long requested the ability to hide their currently equipped backpacks from view. Now, you can do just that with the new “Show Backpack” toggle in the game’s settings menu. Don’t worry, you’ll still receive all the benefits of your pack while it’s hidden. Invulnerable Enemies: To help you more easily identify when creatures are invulnerable, we've added in a new shield icon to better indicate that they won’t take damage. Minerva: We’ve added several holiday-themed item plans to Minerva’s inventory that were previously only available in Nuclear Winter, so that you can purchase them with Gold Bullion. Overbudget C.A.M.P. Limits: Much like the absolute carry weight maximums we’ve introduced previously, in today’s update we’re implementing limits for C.A.M.P.s that are excessively overbudget. Upon login, the owners of C.A.M.P.s that have greatly surpassed the build budget will be notified that they are unable to perform certain actions while overbudget. The following actions will be disabled until the player scraps or destroys enough items to drop back under the budget limit: Fast Travel: On login, the owner will have one opportunity to travel to their overbudget C.A.M.P. to reduce its budget. If they don’t, Fast Travel will behave as if the player is overencumbered.
C.A.M.P. object placement, rearranging, and storing.
C.A.M.P. Slot swapping
C.A.M.P. broadcasting on the Map
Furniture and activator interactions, including Shelter Entrances.
Stimpak Adjustments: We’ve reduced the weight of Stimpaks and Diluted Stimpaks by 25%, and reduced their prices by 25% as well. Additionally, we’ve increased the number of Stimpaks and Diluted Stimpaks that will appear in Medical Vending Machines. ---
Bug Fixes
Art
Outfits: Players’ ankles no longer stretch in odd ways while wearing the Hellcat Field Gear Outfit.
Weapons: Firing a Railway Rifle now correctly causes it to emit steam visual effects from the barrel.
C.A.M.P.s & Workshops
Appliances: Popcorn from the Popcorn Machine now correctly reduces Hunger and Thirst gains by 25%.
Build: Items in the Build Menu’s “New” tab now remain visible after logging out and back in, and after relaunching the game client.
Build: Fixed an issue that could prevent certain C.A.M.P. objects from appearing in the Build Menu’s “New” tab.
Build: Scrapping or storing a C.A.M.P. object now correctly removes the grey highlight around that object.
Build: Selecting an object for placement and then switching to an empty tab in Build Mode now correctly removes the placement preview for that object.
Build: Slightly increased the crafting requirements for several C.A.M.P. items, such as Crops, which previously returned the same amount of crafting materials when scrapped as they cost to build.
Collectron Stations: Collectron Plans purchased using Gold Bullion, like the Nuka-Cola and Red Rocket Collectrons, now correctly grant access to their unique “Collect” options in the Collectron Station terminal.
Defenses: Adjusted the Wire attach point for Enclave Turrets so that players can now correctly connect Wires from one Enclave Turret to another.
Defenses: Enclave Turrets now correctly play sound effects while powered.
Displays: When scrapping or storing Display Cases and Mannequins, a warning now appears stating that any items assigned to that Display or Mannequin will be unassigned.
Displays: The Pepper Shaker is now properly aligned when assigned to wall-mounted weapon Displays.
Displays: Souvenir Teddy Bear variants now face the correct direction when assigned to a Display.
Displays: The Fasnacht Mask Display now has a build limit of 30.
Exploit: Addressed an exploit that allowed players to duplicate certain Crops.
Flags: Flag objects now have a build limit of 10.
Misc.: The West Virginia Slot Machine now has a build limit of 5.
Modify: Fixed a visual issue that could cause incorrect error messages to appear when attempting to replace a C.A.M.P. object using the Modify Menu.
Power: Ceiling Conduit Junctions can now correctly connect through Enclave Flat Roof pieces to electrical objects placed beneath.
Stairs: Removed the railing at the top of the Guild of Antiquities Stairs with Posts, which could clip with other objects when built indoors.
Structures: The Wildwood Den can now be sunk into the terrain more easily, and in cases where the terrain isn’t perfectly flat, it will appear closer to the ground and more natural than before.
Walls: Upper-level flooring pieces no longer clip into Enclave C.A.M.P. Walls.
Challenges
Combat: Brotherhood Recon Armor Plans now correctly progress lifetime Challenges that require the player to learn Armor Plans.
Weekly: The “Repeatable Under Rank 100: Gain XP” Weekly Challenge is now correctly available at Rank 99.
World: “Pass the Buck” has been removed from the list of subchallenges for the “Complete Different Daily Quests” World Challenge.
World: The Dirty Fedora and Crumpled Fedora now count toward progress for the Possum: Archaeologist World Challenge to “Collect bones while wearing a Fedora.”
Combat
Elemental Resistances: Adjusted the calculation for energy and elemental damage to be in line with physical damage calculation. As a result, energy and elemental damage have been increased overall.
Enemy Health: Addressed an instance of enemy health “rubber banding” that could occur when using a high rate of fire weapon under poor network conditions.
Floating Damage Numbers: Armor penetration is now correctly factored into floating damage numbers that appear when attacking enemies.
VATS: Players can now use VATS to target and hit airborne grenades.
Daily Ops
Bosses: Addressed an issue that could cause Daily Ops Bosses to flee from the player.
Rewards: Fusion Cores for the Ultracite Gatling Laser now appear in the contextual ammo rewards granted after completing a Daily Op.
Enemies
Corpses: Opening the quick loot menu by hovering the crosshairs over a dismembered enemy corpse no longer causes that enemy’s limbs or clothing to reappear.
Humans: Corrected an issue that allowed human enemies to attempt to enter sets of pre-placed Power Armor.
Mothmen: Scorched Mothmen now correctly take bonus damage from weapons with the Zealot’s legendary attribute.
Wild Mongrels: After being crippled, Wild Mongrels now continue their attempts to attack the player instead of preferring to stare at them ominously.
Events & Quests
A Colossal Problem: Fixed an issue that could cause the Public Event, "A Colossal Problem", to begin after nuking Cranberry Bog to start Scorched Earth.
A Satisfied Conscience: Valdez and other NPCs no longer become stuck after taking cover at the end of the battle during this quest.
Campfire Tales: Fixed an issue that prevented players from remaining hidden from enemies while sneaking during the event.
Campfire Tales: Scout Leader Penny no longer plays placeholder voiceover for one of her lines during the boss fight.
Free Range: Players now earn the correct rewards after completing Free Range.
Lode Bearing: Ultracite Ore that spawns during this event is now correctly minable.
One Violent Night: Updated the text for the optional objective “Kill the Nightstalker bare-handed” to reflect that players can use explosives and thrown weapons.
Tea Time: Fixed an issue that could cause Tea Time to continue running in the background, which prevented the next Public Event from starting.
Fallout Worlds
Legendary Perk Cards: Fixed an issue that could cause the Master Infiltrator Legendary Perk Card to unequip itself after joining a Custom World.
Menus: The ordering of Custom World settings categories is now uniform across different platforms.
Settings: Players can no longer earn Wanted status when PVP rules in a Custom World are set to “Never.”
Settings: When Fast Travel is disabled in a Custom World, players now correctly receive a message that they are unable to Fast Travel.
Settings: Jump animations are now smoother in Custom Worlds where Jump Height has been increased.
Settings: Jumping while overencumbered no longer consumes Action Points when Jump AP Cost is set to “Zero” in a Custom World.
Settings: Players can no longer damage their own CAMP objects when PVP is set to “Always” in a Custom World.
Settings: VATS now correctly targets enemies when the player has no Action Points in Custom Worlds with VATS and Melee AP Cost set to “Zero.”
Settings: Enemies now correctly stop spawning while the player is on the respawn screen when Proximity Enemy Spawns is enabled in a Custom World.
Settings: Players can no longer place stored C.A.M.P. objects when C.A.M.P. Budget is set to “Zero” in a Custom World.
Settings: Blueprints that contain floating objects can now be placed in Custom Worlds with Relaxed Building Restrictions enabled.
Items
Aid: Certain buff timers, like the Lunchbox XP buff, will no longer become out of sync with the server.
Aid: Corrected the description of Toxic Goo to clarify the actual amount of Rad damage the player will take after consuming the item.
Ammo: The contextual ammo system now drops .45 ammo and Cannonballs in amounts that are more consistent with other ammo types.
Armor: Life Saving legendary armor now correctly consumes a Stimpak when reviving the player.
Exploit: Addressed an exploit that allowed players to activate multiple aid items simultaneously.
Exploit: Addressed an exploit that allowed players to repeatedly and rapidly stack aid item buffs.
Exploit: Addressed an exploit that allowed players to significantly increase a weapon’s magazine size.
Headwear: The Covert Scout Armor Mask no longer prevents the Chameleon Mutation from triggering.
Headwear: The Fireman and Captain Cosmos Helmets now correctly prevent negative effects from airborne hazards.
Melee Weapons: Attacking with an automatic melee weapon, like the Chainsaw, Drill, or Ripper, now correctly drains Action Points.
Power Armor: Being melee attacked by another player while wearing Burning, Electrified, Frozen, or Toxic legendary Power Armor will no longer trigger PVP.
Power Armor: Removing a Fusion Core from Power Armor that has an equipped Jetpack no longer causes that Jetpack to appear to float near the player.
Power Armor: The Rusty Knuckles Power Armor mod now correctly adds damage when applied to only one arm, rather than requiring both arms to have the mod.
Power Armor: The Optimized Bracers Power Armor mod’s Action Point cost reduction for Power Attacks now stacks when the mod is applied to both arms, instead of only granting the benefit for one arm.
Power Armor: Fixed an issue that prevented the Slocum’s Joe Power Armor paint from being applied to Power Armor pieces.
Ranged Weapons: The Alien Blaster now correctly deals damage to the enemy limbs that it hits, instead of damaging limbs at random.
Ranged Weapons: Aiming down sights with a weapon that has a scope attached no longer interrupts Jetpack use.
Ranged Weapons: Gatling weapons no longer reset their windup times if the player attempts to fire immediately after they stop aiming down sights.
Ranged Weapons: Guns that use Cores as ammo, like the Gatling Plasma and Gatling Laser, can no longer spawn with the Quad legendary attribute.
Ranged Weapons: Alien Blaster Rounds should now drop from all contextual ammo sources.
Thrown Explosives: Players can now correctly throw grenades while sprinting.
Mutations
Plague Walker: The Plague Walker Mutation now correctly deals damage to enemies within its area of effect.
NPCs
Allies: Daphne and Maul’s C.A.M.P. items can no longer become partially destroyed, which was inconsistent with other Allies’ C.A.M.P. items.
Performance & Stability
Client Stability: Fixed an issue that could cause duplicate items to appear in the player’s Pip-Boy and result in a client crash.
Client Stability: Consuming Aid items in rapid succession no longer causes the client to freeze or crash.
Client Stability: Fixed a client crash that could occur while playing on a team.
Server Stability: Addressed a server crash that could occur during combat.
Perk Cards
Cap Collector: Looting Brahmin and Chickens no longer causes the fanfare for the Cap Collector Perk Card to appear.
Commando: Automatic fire and critical hits now work properly in VATS when the Commando Perk Card is equipped.
Daytime Perk Effects: Perk Cards that activate between 6am and 6pm now correctly work when the player is in an instanced location.
Friendly Fire: Updated the description of the Friendly Fire Perk Card to clarify that it does not affect Grenades.
Friendly Fire: The Hellstorm Missile Launcher’s Napalm Payload mod is now correctly affected by the Friendly Fire Perk Card.
Friendly Fire: Turrets that are owned by NPCs can no longer be healed by the Friendly Fire Perk Card.
Pain Train: Fixed an issue that prevented Pain Train’s effects from triggering correctly if the player had a weapon drawn in a relaxed state.
Survival
Diseases: Now have fixed durations and they are no longer affected by the region they are contracted in. Additionally, Fast Traveling to different regions while affected by a Disease no longer alters its duration.
User Interface
Controls: Fixed an issue that caused the game’s controls to become unresponsive after dying at the very end of an event, which could prevent the player from respawning.
Notifications: “Crafting item unlocked” notifications that appear after learning plans for various Generators and the Windmill now correctly include the names of those items.
Pip-Boy: Fixed an issue that could prevent players from scrolling down in the Pip-Boy’s Collections tab on the STAT menu.
Social: The Social Menu now opens correctly after using the Social Menu hotkey from the game’s Main Menu.
World
Camden Park: The Mr. Fuzzy Terminal now correctly dispenses rewards after turning in Mr. Fuzzy Tokens to redeem the Super Comic Book option.
Exploit: Addressed an exploit that enabled players to repeatedly disarm pre-placed Traps.
What's new in 2022?
From extraterrestrial visitors to exploring outside Appalachia's borders, a traveling roadshow, and more! Fallout 76 is filled with adventure in 2022.
SPRING Appalachia is besieged by otherworldly forces in Invaders From Beyond, featuring all-new Public Events and even random encounters (of a third kind) as you fend off the alien threat with your teammates. Spring will also see a Fallout Worlds update adding the ability to earn SCORE, plus the release of Season 8: A Better Life Underground!
SUMMER Don your best armor, weapons and Perk Cards and step into battle! New Public Events arrive in Appalachia, including Test Your Metal – featuring arena fights against deadly automatons! This summer also includes upgrades to Fallout 1st scoreboard progression and a new Season.
FALL Go beyond Appalachia’s borders in Expeditions: The Pitt! Visit post-nuclear Pittsburgh and take on new Missions , engage with new NPCs, battle new foes and of course, earn new rewards . In addition to The Pitt, players can also look forward to a new Season to boot !
WINTER The Fizziest Show on Earth comes to Appalachia! Nuka World on Tour introduces a traveling roadshow making a stop in the area, toting along a new Season, Public Events and region boss! Step on up, you won’t want to miss out on the fun.
We hope you’re as excited for another year of questing, C.A.M.P.-ing and more as we are. And if any of you are new to the scene, this is a great time to jump on board! Grab some friends, pack your bags and make way to irradiated wilderness of Appalachia in Fallout 76 today!
Fallout 76: Night of the Moth Update Notes – December 8, 2021
The Night of the Moth Update for Fallout 76 arrives today, and it brings the Mothman Equinox Seasonal Event, Fallout 76 Season 7, a wide variety of quality-of-life and Public Event improvements, and much more to the game. Read on to catch all the details. ---
Update Highlights
Mothman Equinox: Until December 21, visit Point Pleasant in the Forest Region every hour to aid The Enlightened in summoning the Wise Mothman to Appalachia and earn new themed rewards!
Season 7 Begins: Dr. Zorbo will have his revenge against Captain Cosmos—and you’re going to help! Rank up and claim stellar new rewards on the Season 7 Scoreboard, all while traveling the stars to aid Zorbo in assembling a devious crew.
Quality-of-Life Improvements: We’ve added Legendary Loot Sharing, Nearby Corpse Looting, a Pip-Boy Keyring, and many more community-requested improvements to the game.
Public Event Updates: We’ve made some improvements to help streamline our Public Event system and implemented balance changes for a variety of Public Events.
Pirate Radio: A rogue broadcast is invading Appalachia’s airwaves! Tune your Pip-Boy to Pirate Radio to tap your toes to new tunes, catch radio dramas, and commercials.
---
Update Version 1.6.2.16
PC (Steam): 11.1 GB ---
New Seasonal Event: Mothman Equinox
A group of robed travelers have just arrived in Appalachia, and they’ve taken up residence at Point Pleasant to celebrate a dubious occasion known as the Mothman Equinox. Calling themselves “The Enlightened,” this sect of the Wise Mothman’s most devoted followers plan to summon the cryptid through an elaborate ritual. Aid their dark endeavors and fend off rival cultists to earn the Wise Mothman’s favor! Until December 21, the Mothman Equinox Seasonal Event will take place every hour at the top of the hour at Point Pleasant in the Forest region of Appalachia. Begin the event by speaking with Interpreter Clarence on the roof of the Mothman Museum.
Join other Dwellers to aid the Enlightened in completing ceremonial tasks around Point Pleasant, lighting ritual bonfires, and defending against an onslaught of rival Mothman Cultists.
If you manage to finish each objective before its timer expires, head back to the Mothman Museum’s roof to complete the final step of the summoning, commune with the Wise Mothman, and have a chance to earn new themed plans.
While you’re in Point Pleasant, don’t forget to hunt around for ways to learn more about the origins of the mysterious Enlightened.
As long the Mothman Equinox Seasonal Event is live, you’ll also encounter Cultist High Priests during your adventures throughout Appalachia. Hunt down and dispatch them for more chances to earn Mothman Cult themed rewards, but watch out for their shadow creatures! ---
Fallout 76 Season 7: Zorbo’s Revenge
Former (and self-proclaimed) Emperor of the Universe, Dr. Zorbo, has never forgotten his crushing defeat at the hands of Captain Cosmos during “The Legendary Run.” Now, Zorbo seeks to enact revenge by assembling a villainous crew, who will help him build a massive war machine he’ll use to obliterate the Captain. Here’s what’s headed your way during Fallout 76 Season 7, which begins today:
New Scoreboard: Join forces with Dr. Zorbo on the “Zorbo’s Revenge” Scoreboard as he travels from planet to plant to recruit a crack team that will help him take down Captain Cosmos. Along the way, you’ll be able to earn a host of new in-game rewards this Season, including cosmetics, in-game currencies, consumables, C.A.M.P. objects, and much more!
New Allies: As you rank up on the Scoreboard, you will also unlock Xerxo and Katherine, two new Allies who can join you in your C.A.M.P., sell you their wares, and offer a daily buff.
To Rank 100, and Beyond!: As with the previous Season, you can once again surpass Rank 100 to continue earning additional rank-up rewards through the end of Season 7. Each rank you achieve after 100 will award items like Perk Card Packs, consumables, Atoms, and more.
Community feedback plays an important role in how we approach shaping and leveling-up Fallout 76, and we love reading all of your ideas about what you’d like to see added to the game. With today’s update, we’re implementing a number quality-of-life improvements that have been suggested to us by many of you in the community. We hope you enjoy digging into them in-game, and that you will continue sharing your thoughts with us.
Nearby Corpse Looting: Unlike many of the creatures who cross your path in the Wasteland, you’re a born survivor! Whenever corpses start to pile up, you’ll no longer need to pick through each and every one to grab your loot. When viewing a fallen enemy’s inventory, you can now see and collect all the goodies that the creatures around you have dropped by hitting the “Nearby Corpses” button. Happy looting!
Legendary Loot Sharing: Going forward, if you’re within sight range of a legendary creature when it’s killed, you’ll be able to loot it. With this improvement, the days of trying to hit legendary enemies before they die, as well as waiting for other players to get their hits in before you land the killing blow, are over.
Team XP Sharing: Sharing is caring, and leveling-up as you adventure with your team is about to get easier than ever. Every enemy that you or a teammate takes down will now grant XP to everyone on the team, so long as they are within sight range of the creature when it dies.
Build Menu “New” Tab: We’re adding a “New” tab to your C.A.M.P. build menu that will display any new C.A.M.P. item plans you’ve learned during your current play session, as well as new C.A.M.P. items you’ve unlocked in the Atomic Shop.
Pip-Boy Keyring: Tired of all those keys cluttering up your Pip-Boy? Get organized with the Keyring, which is a new item in your “Misc.” inventory tab that stores all of the keys you’ve collected from your adventures in the Wasteland. Click it to view or access any keys in your collection as needed.
Pip-Boy Menu Color Customization: Show your true colors by changing the hue of your Pip-Boy menus using a new set of customization sliders that we’ve added to the game’s settings.
Ammo Everywhere: The contextual ammo system has been a very popular aspect of Daily Ops, and so we’d like to bring it to all of Appalachia. Now, all existing sources of ammo, like containers and creature loot, have a chance to drop a small amount of ammo for your currently equipped weapon.
---
Public Event Updates
We’re bringing a variety of improvements to Public Events through some adjustments to the Public Event system itself, the addition of a reward preview to Public Event map descriptions, and a number of balance change across many of the events that are currently available in-game.
Public Event System Updates
We’ve streamlined the way that Public Events become available in-game by making the cooldown times between events much more consistent.
Public Event start times are now based on real-world time, and a new one will begin every 20 minutes across all worlds.
Each world’s next Public Event is selected at random. In addition, a Public Event can no longer appear twice in a row in the same world.
Seasonal Public Events that begin every hour, like Grahm’s Meat-Cook or Mothman Equinox, will take priority over normal Public Events. We’ve adjusted the timers for the following Public Events to help them fit within the 20-minute Public Event time cadence:
Campfire Tales
Distinguished Guests
Feed the People
Heart of the Swamp
Line in the Sand
One Violent Night
Path to Enlightenment
Project Paradise
Radiation Rumble
Tea Time
The Motherlode
Uranium Fever
A few Public Events, like Scorched Earth and A Colossal Problem, have special requirements in order to start and can be triggered at any time. That has not changed, and these events are not part of the timed Public Event rotation.
Public Event Reward Previews
As mentioned above, you can now preview the rewards that are up for grabs at each Public Event directly from the event’s description on the Map. Select an available Public Event on the Map to display its description, and view some of the big-ticket items that are possible to earn if you manage to complete that event successfully.
Public Event Balance Adjustments
Previously, some of our Public Events could be a little too difficult, end in failure too suddenly, or even last too long. We’re implementing balance changes for a number of Public Events to help smooth out some of these rough spots and improve the experience of playing through them. Campfire Tales The campfire often died down too quickly, which could cause the event to fail more easily than we’d like. Now, the campfire will burn a little longer, giving you and your event mates some more time to feed the flames. Free Range The Brahmin during Free Range were too fragile, so we’ve beefed up their resistances to help them survive more easily (though they will still need you to defend them). Guided Meditation
Feral Ghouls now consistently run toward and attack the speakers, preventing an issue where they could remain idle in the parking lot.
Ghouls may sometimes still stand around if they don’t sniff out new prey right away, but they will always be much closer to the action.
We’ve reduced Ghouls’ overall difficulty during Guided Meditation to account for their increased speaker-busting effectiveness.
Line in the Sand:
Line in the Sand was taking a bit too long to come to an end. It now has an overall time limit of 10 minutes, and uses timers to determine how long Scorched attack waves last, rather than requiring you to kill all enemies in a given wave. These changes should help the event flow more smoothly and reduce downtime throughout.
Upon reaching the event’s time limit, it will not fail so long as the generator is still standing. You will receive more rewards, however, if you managed to defeat all of the enemy waves.
Project Paradise
To help reduce the event’s difficulty, we’re lowering the amount of food required to level-up each biome’s creatures to 15 per rank.
We’re also adding some more resistances to friendly creatures that spawn during the event.
Project Paradise no longer ends in failure if you do not manage to kill the Alpha creatures. To succeed, players only need to defend the friendly creatures. However, rewards will be reduced if the Alphas are still alive at the end of the event.
Radiation Rumble:
To encourage players to participate in the ore collection objective more often, we’re lowering the requirements to 5, 15, 30, and 50 ore for reward tiers one through four, respectively.
Radiation Rumble now has an overall time limit of 8 minutes, even if you have already reached the final ore collection tier. This way, you can continue defending against enemy attack waves until the event concludes.
We’ve also lowered the spawn rate of non-Ghoul enemies at certain Ore thresholds to prevent overwhelming enemy numbers.
Finally, we’ve doubled the Scavengers’ resistances to make them more survivable.
Swarm of Suitors
We’ve addressed a number of bugs that could prevent players from receiving the highest tier of rewards and from successfully completing the event. We’ve also made some design adjustments to streamline the event.
Swarm of Suitors has been redesigned to focus on killing Mirelurks within a certain amount of time, rather than preventing them from reaching the island.
Now, players must kill all Mirelurks in each of three attack waves before the objective timer expires. If they don’t manage to defeat an attack wave in time, a Mirelurk Queen will spawn and the event will end in failure.
Tea Time
Tea Time could end in failure too quickly at times, in part due to some of the pipes breaking too easily. As a result, we’ve increased the health for two of the three pipes so that they match the sturdiest one.
We’ve also tuned enemy attack waves to spawn creatures at a more consistent frequency to keep up the action.
Additionally, Rad Ants and Ticks no longer spawn enemy waves that attack the pipes. However, Rad Ants and Bloatflies now spawn in separate enemy waves that focus their attacks on players.
---
Tune Into Pirate Radio!
It seems someone out there in the Wasteland has found a way to hijack the airwaves to begin broadcasting their very own Pirate Radio Station! Open your Pip-Boy and tune into the new station to tap your toes to hours of new “muzak,”jingles, and catch a blast from the past with radio dramas and commercials from life before the bombs dropped. The audio interloper behind this rogue station has yet to reveal their identity, and until they do, you can at least enjoy some fresh tunes during your adventures in Appalachia. ---
Bug Fixes & Additional Improvements
Art
Apparel: The player’s hands no longer clip into rifles and shotguns while wearing the Crypt Crook outfit.
Apparel: Blood Eagle Charmer, Treasure Hunter, and Radstag Hide outfits now correctly hide underarmor while equipped.
Graphics: Players who are killed by a Flamer will no longer continue to display flame visual effects after respawning.
Graphics: Fixed an issue that could cause enemy and player corpses to temporarily become invisible after being killed.
C.A.M.P.s & Workshops
Displays: The Pepper Shaker can now be displayed in the Heavy Weapons Stand.
Fences: Red Cedar Hedges placed in a teammate’s C.A.M.P. can now be moved, stored, scrapped, etc., by the C.A.M.P. owner.
Flags: The Clean U.S. Wall and Pole Flags have been hand-washed with care and are now much cleaner than before.
Floors: C.A.M.P. budget consumed by the Haunted House Floor is now consistent with other types of flooring.
Misc. Structures: Reduced the C.A.M.P. budget consumed by many large neon signs and billboards.
Roofs: C.A.M.P. budget consumed by the Haunted House Roof is now consistent with other types of roofing.
Roofs: A windowless variation of the Haunted House Roof Slant has been added to the Haunted House building set.
Stash Boxes: Implemented a fix to reduce instances where the Secret Stash Bookcase and other Stash Boxes could appear open even though they are closed.
Tables: The Wavy Willard’s Round Deck Table now correctly appears in the “Tables” category in the build menu.
Walls: Powered Doors with Keypad access now correctly snap to foundations.
Walls: Haunted House right fascia pieces no longer flip after applying wallpaper to them.
Wall Décor: Season Gameboards no longer each have their own entry in the build menu, and instead appear as variants in a single row under Wall Décor.
Workbenches: Attempting to use a Power Armor Station that has been built close to a wall or another object no longer results in a “Waiting for response from server” error message.
Challenges
Combat: The “Repair 76 Swords” lifetime challenge now correctly awards Atoms when completed.
Social: The “Revive 76 Players” lifetime challenge now correctly awards Atoms when completed.
Social: The “Use Photomode at Burdette Manor” subchallenge for the “Use Photomode around the Forest Region” social challenge has been corrected to “Use Photomode at the Kill Box.”
Weekly: Killing a Hermit Crab now progresses the “Kill Huge Creatures” challenge.
World: Building a wood instrument now correctly progresses the “Possum: Musician” challenge.
Combat
Enemy Health: Implemented a fix to significantly reduce enemy health “rubber banding” that could occur when damaging them with certain weapons, like the Pepper Shaker.
Daily Ops
Arktos Pharma: Adjusted the spawn location for Daily Ops inside Arktos Pharma so that players have more room to move around and are less likely to start the Op by accident.
Events & Quests
Loading Screens: When fast traveling to a Public Event, loading screens now correctly display additional information about that event.
The Motherlode: Melody Larkin will no longer warn the player about church bells in Charleston after completing the Motherlode event. Your reign of terror has ended, Melody.
Project Beanstalk: Pharmabot-JD7E no longer becomes hostile toward the player after being hit by NPCs during the event.
Vital Equipment: Players now receive the proper amount of reputation with Foundation when choosing to donate the recovered item.
Fallout Worlds
Menus: The Shared Worlds menu now reflects changes to a shared Custom World more quickly after the world owner makes settings adjustments.
Settings: Crafting quest items with Free Workbench Crafting enabled no longer consumes standard crafting materials.
Settings: When PVP is set to “Always,” the players in that world will now correctly be marked as hostile toward one another.
Private Adventure: Fixed an issue that could prevent players from joining Private Adventure worlds from the main menu while on a team.
Items
Aid: Addiction debuffs are now correctly suppressed after consuming an item the character is addicted to.
Ammo: Fixed an issue that could result in less ammo being created than expected when attempting to craft large amounts of high-caliber ammo with the Ammosmith Perk and Ammo Factory Legendary Perk equipped.
Apparel: The Hooded Rags outfit no longer removes armor or underarmor when equipped.
Apparel: The Wrapped Cap can now be worn with eyewear and some face coverings, and no longer removes facial hair when equipped.
Backpacks: The name of the player's backpack now updates correctly after applying the Corvega skin.
Exploit: Addressed an issue that could be exploited to consume fewer materials when crafting legendary items.
Junk: Lanterns now display a preview image when inspected.
Melee Weapons: The Valorous Alistair Sword Skin can now be applied to many additional one-handed melee weapons.
Misc: Scrap Assaultron Heads no longer appear upside down in Display Cases.
Misc: Cold Steel Beer Steins now face the same direction as other Steins when placed in a Beer Stein Display Case.
Mods: Applying a Jetpack mod to a Secret Service Chest Piece no longer causes it to turn invisible after logging out and back in.
Mods: The Communist and Red Communist Jetpack mods can now be applied to Ultracite and Raider Power Armor torso pieces.
Mods: Fixed an issue that allowed players to apply a Jetpack to Excavator Power Armor.
Mods: Fixed an issue that could prevent a Minigun with the Shredder mod from dealing damage if the player had 5mm ammo in their inventory.
Mods: The Power Armor Helmet Targeting HUD mod now correctly highlights hostile NPCs who had been passive before the player initiated combat with them.
Power Armor: The Northern Lights Power Armor skin can now be applied to all types of Power Armor.
Ranged Weapons: The Salvaged Assaultron Head now deals the correct amount of damage per charge when fired in VATS.
Ranged Weapons: Fixed an issue that could prevent weapon bash attacks from dealing damage after applying a mod that increased the weapon’s melee damage.
Ranged Weapons: Flares now ignite properly when fired into the terrain or at a structure.
Survival Tents: The Tinker’s Workbench and Scrapbox are now oriented correctly in the APC Survival Tent.
Localization
Achievements: Steel Reign Achievements now have proper translations in the Simplified Chinese game client.
Quests: Corrected missing characters in the “Unsolved: Missing Girls” note during the “Unsolved: Picnic Panic” quest in the Simplified Chinese game client.
Quests: Corrected missing characters in the “Suspicious death of Alicia Shay” note during the “Treasure Unknown” quest in the Japanese game client.
NPCs
Allies: The Settler Forager Ally can once again give Daily Quests to the C.A.M.P. owner.
Minerva: Item Plans and Recipes the player has already learned will no longer appear to them as purchasable in Minerva’s inventory.
Performance & Stability
Client Stability: Fixed a crash that could occur during normal gameplay.
Client Stability: Fixed a crash that could occur when fighting a Daily Ops boss.
Client Stability: Addressed an audio issue that could result in a client crash.
Client Stability: Fixed an issue that could cause the client to crash after fast traveling.
Client Stability: Applying mods to laser and plasma weapons no longer causes the Russian game client to crash.
Server Stability: Fixed an issue that could cause a server crash during normal gameplay.
Server Stability: Fixed a server crash that could occur during combat.
Server Stability: Addressed an issue that could result in a server crash during the Meat Week Seasonal Event.
Perks
Friendly Fire: Allied NPCs can now be healed using the Friendly Fire Perk.
User Interface
Controls: The quick-swap button can now be used to switch to non-offensive weapons, like the Pro-Snap Deluxe Camera.
Main Menu: Fixed visual issues that could occur after idling on the main menu for an extended period of time.
World
Ultracite Veins: Mining Ultracite Veins near Fissure Sites no longer causes Scorched to spawn.
Fallout 76 Update Notes – October 19, 2021
Halloween is descending on Appalachia with our latest update for Fallout 76, which arrives today. Scare up some fun over the next two weeks by hunting down Spooky Scorched, trick-or-treating at others’ C.A.M.P.s, and by giving out candy from your own home. Read on to catch all the details. ---
Update Highlights
Spooky Scorched: Some of the Scorched are celebrating the Halloween season by dressing in costume and dropping special loot!
Pass Out Candy from your Haunted House: Claim a free Spooky Candy Bowl from the Atomic Shop, place it in your C.A.M.P., and fill it with Mystery Candy for trick-or-treaters to complete Challenges and earn rewards.
Trick-or-Treat Around Appalachia: Step into your favorite costume and collect Mystery Candy from other players’ C.A.M.P.s to receive additional Challenge rewards.
---
Update Version 1.6.1.18
PC (Steam): 9.3 GB ---
Spooky Scorched Are on the Prowl
Halloween is almost here, and some of the Scorched are getting into the spirit of the season by dressing in their most festive costumes as they creep around Appalachia! From now until November 2, whenever you spot “Spooky Scorched” during your adventures, or hear their spine-chilling holiday sounds, it’s time to go on the hunt.
Spooky Scorched will spawn as 1, 2, or 3-star legendaries, which means you’ll receive a legendary item every time you take one down.
You’ll also receive a Spooky Treat Bag, which you can open to get some goodies like consumables, ammo, and a chance at some Halloween themed Plans.
Finally, you’ll receive a piece of Mystery Candy that you can eat to receive one of five random buffs, which may include stat boosts, or even Nukashine-like effects. TIP: While it can be tempting to devour all your Mystery Candy right away, you may want to hold on to a few pieces so that you can take part in our Trick-or-Treating event this year (more on that below).
Please also note that, like the Holiday Scorched, Spooky Scorched will not spawn inside of interiors.
---
Trick or Treat!
The Scorched won’t be the only ones haunting the Wasteland this Halloween! From now until November 2, you can dress up in costume to go trick-or-treating around Appalachia with your friends, and even give out candy to trick-or-treaters who visit your home. Along the way, you’ll be able to complete new trick-or-treating Challenges to earn rewards.
Pass Out Candy to Trick-or-Treaters
Visit the Atomic Shop to claim a free Spooky Candy Bowl before November 2, build it in your C.A.M.P., and fill it with Mystery Candy for trick-or-treaters to enjoy.
Get your hands on Mystery Candy by looting Spooky Scorched, or buying some with Caps from train station vendors around Appalachia.
TIP: Place your Spooky Candy Bowl in an obvious spot in your C.A.M.P. where trick-or-treaters can easily find it.
Please also note that Spooky Candy Bowls cannot be placed inside Shelters.
Your C.A.M.P. will display a pumpkin icon on the Map once you’ve added Mystery Candy to your Spooky Candy Bowl, which will let other Dwellers know they are welcome to stop by for a treat.
If your candy bowl is empty, the pumpkin icon will stop appearing for your C.A.M.P. until you refill it.
Each trick-or-treater can only take one piece of candy per hour from your candy bowl, so there’s no need to worry about anyone swiping more than their fair share.
Over the next two weeks, you will receive Daily and Weekly Challenges to give out candy, which you can complete to earn rewards!
Daily Challenges will grant you one of several possible rewards, like a consumable item, Perk Card Pack, Lunchbox, Repair Kit, or some S.C.O.R.E.
Weekly Challenges to give candy to trick-or-treaters can award S.C.O.R.E., rare crafting materials, or even Halloween costumes. Complete both Weekly Challenges and you’ll also receive a new Popcorn Machine for your C.A.M.P.!
Go On the Hunt for Candy!
Dust off your favorite costume, grab a few friends, and leave space in your pack for plenty of candy, because it’s time to trick or treat your way around the Wasteland!
Open the Map to spot C.A.M.P.s that have a pumpkin icon, which indicates that the owner currently has a Spooky Candy Bowl stocked up with Mystery Candy.
Each day until November 2, you will receive a new Daily Challenge to trick or treat at other Dwellers’ C.A.M.P.s.
Like the Daily Challenges to give out candy, completing each trick-or-treating Daily will net you one of several rewards, including consumables, a Perk Card Pack, Lunchbox, Repair Kit, or some S.C.O.R.E.
Make sure you’re wearing a costume when you take Mystery Candy from someone else’s Spooky Candy Bowl to ensure you’ll receive Challenge credit.
There are many different costume options available in-game, such as those you can find during your adventures, a variety of Unstoppables-themed rank-up rewards from the Season 6 Scoreboard, as well as costumes you can purchase in the Atomic Shop.
---
Bug Fixes & Additional Improvements
Art
Apparel: Fixed an issue that could partially obstruct the screen in first-person view while wearing the American Patriot Suit.
Apparel: Equipping the King Grognak Outfit while wearing the Grognak Sidekick Underarmor no longer turns the player’s hands invisible.
Headwear: The Mothman Gas Mask no longer clips into female characters’ faces.
Junk: Fuel Tanks now correctly display preview images when viewed or inspected in the inventory.
Power Armor: Reduced the amount of screen space taken up by the Park Ranger Power Armor’s forearms when wielding heavy weapons in first-person view, so that it is consistent with other Power Armors.
Power Armor: Park Ranger Power Armor pieces now have proper interior textures when inspected in the inventory.
Weapons: The Grelok Sorcerer Staff and Stanley Skins now correctly appear when applied to Grognak’s Axe.
Weapons: Improved the idle animation for the Grognak’s Other Axe Skin while in first-person view.
Weapons: Shortened the rebar on the Death’s Breath Flamer Skin to reduce the amount of screen space it takes up when playing in first-person view.
Weapons: The correct reload animation now plays when reloading a Gatling Gun that has an Extra Large Magazine Mod while wearing Power Armor.
C.A.M.P.s & Workshops
Collectron Station: Moving a Collectron Station in C.A.M.P. before looting items it contained no longer prevents those items from appearing in the Station’s transfer menu.
Displays: Corrected the placement of Grognak’s Other Axe when displayed in High-Powered and Magnetic Weapon Racks.
Mobile Home Trailer: Players can no longer build multiple Mobile Home Doors in the same Mobile Home Trailer’s doorway.
Stairs: Snapping two Haunted House Stairs to each other no longer prevents players from walking up both sets of stairs.
Survival Tent: The Scrap Box in the Abandoned Shack Survival Tent now correctly faces the player.
Daily Ops
Double Mutations: 2x currency rewards no longer appear halved in the Operation Report after completing a Double Mutation Daily Op.
Events & Quests
Missing Persons: The “Find clues to where the Raiders are” objective now correctly progresses after opening the doors leading to the top floor of AMS Headquarters.
Missing Persons: Marcia no longer occasionally disappears during combat.
Items
Backpacks: The Hazmat Meat Cooler Backpack now appears centered on the player’s back.
Crafting: Fixed an issue on PC that could cause players to craft lower-level items than intended.
Explosive Bait: Fixed an issue that caused players to take damage from Explosive Bait when they were not currently engaged in PVP combat with the player who threw it.
Headwear: Fixed an issue that prevented Communist Commander Hats from appearing in players’ inventories.
Legendary Armor: Auto-Stim Legendary Armor no longer automatically uses Stimpaks if a highly-radiated player’s available health is full.
Legendary Crafting: Progress will now be saved after crafting a legendary item at a Workbench.
Ranged Weapons: Laser Rifles with an attached Sniper Barrel Mod now fire correctly in third-person view while wearing Power Armor.
Unarmed Melee Weapons: Crafting a legendary “Face Breaker” Power Fist now correctly requires 2 Legendary Modules. The ability to craft this item has been re-enabled at Weapons Workbenches.
Underarmor: Players can now apply Casual Mods to all Season 6 Sidekick Underarmors.
Localization
Events: The Monster Mash event’s map description, quest description, and quest tracker are now correctly translated in non-English game clients.
Quests: Meg’s voice lines during the “Siding with Crater” quest are now correctly translated in the Japanese game client.
Performance & Stability
Client Stability: Addressed an issue that could cause the PlayStation client to crash after placing a Junkyard Fountain in C.A.M.P.
Client Stability: Fixed a crash that could occur when repeatedly switching tabs in the Pip-Boy.
Performance: Fixed an issue in which the crafting menu could take a long time to open under certain conditions.
Sound
Main Menu: Updated the Main Menu music for PlayStation and Xbox versions of the game so that it is consistent with other platforms.
User Interface
Atomic Shop: Corrected an issue that prevented some emotes from playing their icon animations when selected in the Atomic Shop.
Atomic Shop: Inspecting certain Emotes and Player Icons in the Atomic Shop no longer causes item descriptions to disappear the Shop’s menus.
Pip-Boy: Opening a Holotape in the Pip-Boy and then switching to or from Quick-Boy view no longer causes the Pip-Boy UI to overlap the Holotape’s content.
World
Collision: Addressed a number of objects throughout Appalachia that players could partially clip into or walk through.
Pathing: Addressed a number of locations throughout Appalachia where players or creatures could become stuck.