Starting June 20, Earn new Hollywood-themed rewards, from props, outfits, a new Light Ally and more!
ICYMI: New Fallout 76 Trailer
ICYMI: New Fallout 76 Trailer
https://www.youtube.com/watch?v=pZR25_y5XL4
Mothman Equinox
Point Pleasant has been transformed by a sect of the Mothman Cult who call themselves the "Enlightened." Join other Dwellers on the roof of the Mothman Museum every hour at the top of the hour to aid the Enlightened in performing a dark ritual to summon the Wise Mothman and earn the cryptid's favor. Complete this event to earn specific Mothman Themed rewards such as the Cultist Incarnate Helmet, the Wise Mothman Throne and more!
The Mothman Equinox will be active from the following times:
Start: Tuesday, April 25 at 12:00 p.m. E.T.
End: Tuesday, May 9 at 12:00 p.m. E.T.
Fallout 76 Update Notes - April 18, 2023
Our latest update for Fallout 76 brings a variety of new bug fixes and improvements to the game. Read on to catch all the details.
<*> PC (Steam): 1.0.76.0 <*> PC (Microsoft Store): 1.0.76.0 <*> PlayStation: 1.77 <*> Xbox: 1.0.0.76
Check the download sizes below for today's patch on your platform of choice:
<*> PC (Steam): 2 GB <*> PC (Microsoft Store): 6.9 GB <*> PlayStation: 7.02 GB <*> Xbox: 6.9 GB
UPDATE HIGHLIGHTS
Mod Description Changes
We have made numerous changes to the mod description text to be more consistent and clearer. Some notable changes to descriptions are;
Legendary Weapon Mods
[table] [tr] [th]Old Description[/th] [th]New Description[/th] [/tr] [tr] [td] Damage increases as caps increase [/td] [td] Damage increases for every 1000 caps you have up to 50% [/td] [/tr] [tr] [td] Lower Damage Resistance increases damage dealt [/td] [td] Lower Damage Resistance increases damage up to 50% [/td] [/tr] [tr] [td] Damage increases as health decreases [/td] [td] Damage increases up to 95% as health decreases [/td] [/tr] [tr] [td] Damage increased after each consecutive hit on the same target [/td] [td] +5% Damage after each consecutive hit on the same target, up to +45% [/td] [/tr] [tr] [td] Damage increases as you fill your hunger and thirst meters [/td] [td] Damage increases up to 24% as you fill your hunger and thirst meters [/td] [/tr] [tr] [td] Damage increases as health increases [/td] [td] Damage increases up to 25% as health increases [/td] [/tr] [tr] [td] Damage increases when suffering from addictions [/td] [td] +10% Damage per addiction, up to +50% [/td] [/tr] [tr] [td] Damage increased by 5% for each mutation [/td] [td] +5% Damage for each mutation, up to +25% [/td] [/tr] [tr] [td] Damage increases with the night [/td] [td] 50% increased damage at night. [/td] [/tr] [tr] [td] Gain brief health regeneration when you hit an enemy [/td] [td] Restore 2% health over 2 seconds when you hit an enemy [/td] [/tr] [tr] [td] V.A.T.S. crits will heal you and your group [/td] [td] V.A.T.S. crits will heal you and your group by 5% health [/td] [/tr] [tr] [td] Replenish AP with each kill [/td] [td] Replenish 15 Action Points with each kill. [/td] [/tr] [tr] [td] Bullets explode for area damage [/td] [td] Bullets explode for 20% weapon damage Bullets explode for area damage [/td] [/tr] [tr] [td] (Shotguns) Bullets explode for area damage [/td] [td] Bullets explode for 3% weapon damage [/td] [/tr] [tr] [td] Hits have a chance to generate a Stealth Field [/td] [td] Hits have a 10% chance to generate a Stealth Field for 2 seconds [/td] [/tr] [tr] [td] Faster movement speed while aiming [/td] [td] 100% faster movement speed while aiming [/td] [/tr] [/table]
Legendary Armor Mods
[table] [tr] [th] Old Description[/th] [th] New Description[/th] [/tr] [tr] [td] Slowly regen radiation damage while not in combat [/td] [td] +0.25% radiation damage recovery while not in combat [/td] [/tr] [tr] [td] Slowly regenerate health while not in combat [/td] [td] +0.05% health recovery while not in combat [/td] [/tr] [tr] [td] Increases Action Point refresh speed [/td] [td] +5% Action Point refresh speed [/td] [/tr] [tr] [td]Damage and Energy Resistance increase at night [/td] [td] +40 Damage and Energy Resistance increase at night [/td] [/tr] [/table]
Quality of Life Additions
<*> Crafting : We have added a number input option while crafting multiple items.
Daily Ops
<*> New rewards! You can now obtain the Alien Backpack Skin and Intergalactic Handmade Rifle Skin from Daily Ops rewards.
Bug Fixes & Improvements
Art
<*> Atomic Camo: The Atomic Camo paint can now be applied to all pieces of the Forest and Urban armor pieces, not just the mask. Additionally, Scout Masks that have the Atomic Camo paint applied now have the correct texture when seen in the workbench menu. <*> Circus Trailer: When destroyed, the Circus Trailer now displays the correct destruction model. <*> Cowspots Creamery: Various adjustments to AI pathing for Allies around the Cowspots Creamery Stand Prefab. <*> Backpack Flairs: Backpack flairs no longer clip into the Heirloom Basket Backpack. <*> Giant Dinosaur: Items placed under the Giant Dinosaur can now be moved individually from the Dinosaur. <*> Hats: The Cappy Hat no longer removes part of the hairstyles on male characters. <*> Log Cabin Porch Set: Adjusted the budget cost to align with the cost of similar C.A.M.P. items. <*> Masks: The Fasnachtler Mask can now be displayed in the Fasnacht Mask Display. <*> Nuka-Cola Billboard: Adjusted the build preview for the Nuka-Cola Thermometer Billboard to face the player. <*> Radiation Dummy: Added the ability to turn the Radiation Dummy on and off. <*> Slocum's Joe Bar: Fixed an issue causing no textures to appear on Slocum's Joe Bar Tiled Corner piece. <*> Wild Mountain Rifle Range: Various fixes to hanging decor placed inside the Wild Mountain Rifle Range Prefab.
Challenges
<*> Daily : Enemies with a prefix in their name now count towards Daily Challenges. <*> Daily: All Radscorpion food items now count towards the "Consume Radscorpion Meat" Daily challenge. <*> Daily: Perfect Mothman Egg now counts towards the "Collect Mothman Eggs" Daily Challenge. <*> Daily: Addressed an issue where having an equipped throwable weapon that causes fire damage advances the Daily "Deal Fire Damage to Enemies" Challenge when using a non-fire damage-dealing weapon. <*> Daily: Addressed an issue where grenade kills counted towards the challenge "Kill Robots with an Energy Weapon" while wielding but not using an Energy weapon. <*> Epic : Missile Launchers now count towards the "Sell Ballistic Weapons" Challenge. <*> Epic: Addressed an issue where all cryptids counted towards the "Take a Camera Picture of a Legendary Cryptid" regardless of being Legendary or not. <*> Epic : Cranberry Jam now counts towards the Epic Challenge "Eat cooked meals that use cranberries". <*> Possum : Dirty Fedoras and Crumpled Fedoras now count towards the Possum Challenge. <*> Re-Roll: Updated the UI for Challenge Re-Rolls to make it easier to see the number of Re-Rollers the player has. <*> Re-Roll: Updates to the Re-Rolled Challenges to include new and changed challenges. <*> Tadpole: Cooking Sugar now counts towards the Tadpole challenge to "Cook while wearing a Chef's hat". <*> Weekly: Addressed an issue where grenade kills counted towards the challenge "Kill Creatures with Hammers" while wielding but not using a Hammer. <*> Weekly: Addressed an issue where grenade kills counted towards the challenge "Kill Cutists with a Bladed Weapon" while wielding but not using a Bladed Weapon.
Design
<*> Build Menu: Fixed an issue allowing players who have not learned the Prison Door to build it in their C.A.M.P. <*> Crafting : Added a number input option for Crafting Sliders. <*> Enemies : Fixed an issue causing Scorched melee animations to break when staggered. <*> Perks : Aqua Boy no longer removes rad immunity from drinking Toxic Goo. <*> Perks: Fixed an issue causing the Power User Perk to not reflect ammo count accurately and force the user to reload early. <*> Perks : The Bloodsucker Perk now properly applies its bonus to Glowing Blood Packs. <*> Seasons : Fixed an issue that allowed players to purchase more rank-ups than intended. <*> Worlds : Fixed an issue where the Infinite Ammo Custom World setting did not grant infinite ammo.
Events
<*> Mutated Events: Melee attacks on Resilient mutated enemies which have triggered the Resilient threshold are now always fatal, regardless of any resistances or damage dealt. <*> Mutated Packages: Players can now correctly earn known recipes from Mutated Packages and Party Packs when they know all of them.
Gameplay
<*> Quests : Fixed an issue during "An Ounce of Prevention" where multiple instances of the same quest item may appear. <*> Shelters: Fixed an issue where players could become stuck inside a Shelter entrance upon relogging in.
Inventory
<*> Ammo : Spent Fusion Cores and Ultracite Fusion Cores no longer remain in the player's inventory after draining the fusion ammo in either Laser or Ultracite Gatling Guns. <*> Ammo Box: Fixed an issue where the selection would jump to the top of the list when transferring Ammo. <*> Drink: Rad Ant Lager now has an accurate description of its effects. <*> Food : Carrot Soup now weighs 0.5lbs which is consistent with other soups. <*> Junk: Adjustments to the weight of Bulk Aluminum, Lead, Silver, Cork, and Screws to be more consistent. <*> Med-X: The Description for Med-X now displays its accurate effects. (25+ Damage Resist) <*> Mentats: Addressed an issue where Berry Mentats would not highlight living creatures. <*> Mutated Party Pack: Fixed a text bug where the Mutated Party Pack said it is granted with 3 Fallout 1st members instead of 3 or more. (3+). <*> Notes & Recipes: Removed weights on Notes that are inconsistent with other Notes throughout the game. <*> Stash : Fasnacht Residue Analysis can now be removed from the Stash box.
Localization
<*> All languages: Numerous localization fixes. <*> All languages: Fixed the Boomstick and Peace Maker Mutated Event rewards to have consistent naming in all localizations. <*> All languages: Fixes across multiple languages for the descriptions of the Daring Adventure Armor Paint. <*> Russian : 3 Star Legendary Ranged Weapons sold by Purveyor Murmrgh no longer show debug text in Russian.
Power Armor
<*> Headlamps : The Union Power Armor Headlamp mods are now buildable. Recipes can be acquired through expedition rewards or Giuseppe's vendor inventory. <*> Jet Packs: The Armor Ace Jet Pack Skin no longer appears as the Union Jet Pack Skin, and all Jet Pack skins can now be applied to any Power Armor that can use Jet Packs. <*> Jet Pack Mods: Jetpack Power Armor modifications no longer cause visual issues when inspecting a Power Armor Torso.
Stability
<*> Fast Travel: Addressed a crash when attempting to Fast Travel quickly after Fast Traveling to another player.
Weapons
<*> Attack Speed: The Chainsaw and Auto-Axe now have the same attack speed in first and third-person view. <*> Auto-Axes: The Auto-Axe can now roll 2-star Faster Swing Speed Legendary mod again, this can happen with both 2 and 3-star crafting rolls. <*> Crossbow Bolts: Crafting Ultracite crossbow bolts now count towards the "Craft Crossbow Bolts" Tadpole: Archer challenge. <*> Energy Weapons: Energy weapons with high base damage (Such as Plasma Caster or Tesla weapons) now lose less durability per shot. Other energy weapons with lower base damage will lose slightly less durability per shot. The Plasma Gun also has reduced condition damage. <*> Missile Launcher: The Targeting Computer mod for the Missile Launcher no longer target friendly and neutral NPC's. <*> Mods : Weapons with Poison mods now correctly deal base weapon damage to robots again. <*> Pipe Wrench: The Pipe Wrench now works with the Legendary Perks Hack and Slash and Collateral Damage. <*> Shotguns: Shotguns can no longer be shot underwater.
User Interface
<*> Help Menu: The "Damage Types" section of the Help Menu now correctly says which icons represent each damage type. <*> Seasons : Fixed an issue where users could not see purchased Re-Rolls until relog. <*> Seasons : Fixed an issue that caused an infinite loading screen when selecting Bulk Rank Ups.
Mutation Invasion Update Notes
Our latest update for Fallout 76 launches today, and it's bringing with it Daily Ops Mutations into Public Events, a new Season, accessibility improvements, the ability to re-roll Challenges and much more to the game. Read on for details.
Update Highlights
Mutation Invasion : At the top of every hour for the next three weeks, Public Events will contain one mutation from our Daily Ops rotations. Completing these events nets you increased rewards and chances at rare plans!
Daily Ops Improvements : We've added in new locations, rewards, enemies, and a new Mutation to encounter!
Season 12 Begins: Rip Daring is on the hunt for Cryptids! Rank up to earn all new rewards, including a new Lite Ally, cryptid themed decor, and more!
Challenge Re-Roll : Not a fan of the Daily Challenge? Now, once per day you can re-roll one Daily or Weekly Challenge, and additional Challenge re-rolls can be claimed on the Season 12 Scoreboard.
Update Size
PC (Steam): 14.4 GB
New Rotational Event: Mutation Invasion
Over the past four years, Appalachia has changed in many ways. While many of these changes are thanks to you (Project Clean Appalachia, anyone?) some of the changes are the results of daily long-lasting radiation exposure to the local inhabitants. Otherwise known as, "A Normal Day in the Wasteland."
Mutations you've grown to know and love from Daily Ops' missions are now spilling over into Public Events! Mutation Invasion will increase the difficulty of Public Events, or challenge you to change your playstyle, but not without hefty rewards.
Until March 21st, a Mutated Public Event will take place every hour at the top of the hour.
These events are marked with a special icon to indicate they are Mutated.
Public Events for the remainder of the hour are normal events with no Mutations.
Completing a Mutated Public Event will grant you a Mutated Package in addition to its base rewards!
The following Public Events can now appear as a Mutated Event during a Mutation Invasion:
Test Your Metal, Moonshine Jamboree, Eviction Notice, Lode Baring, Guided Meditation, Swarm of Suitors, One Violent Night, Uranium Fever, Line in the Sand, and Heart of the Swamp.
After the first 3 weeks of Mutation Invasion, this event will return every other week at the top of the hour for a week straight.
As a reminder, mutations can be:
Volatile: Enemies explode upon death.
Active Camouflage: Enemies are cloaked when not attacking.
Resilient: Enemies can only be slain with a melee attack.
Freezing Touch: Slow targets down upon attack.
Toxic Blood: Enemies leave behind small poisonous hazard upon death.
Group regeneration: Enemies heal each other when within radius.
Swift Footed: Increased movement and attack speed.
New Reward: Mutated Package
Completing a Mutated Public Event will grant you its base event rewards, in addition to bonus currency and a Mutated Package.
Mutated Packages include meds, resources, ammo, a 3* Legendary item, and a chance for rare plans that drop from other quests and events!
Earn more rewards with Fallout 1 st!
When participating in a Mutated Public Event with at least 3 Fallout 1st members present, everyone earns more rewards! Regardless of if you are a subscriber or not, all event attendees will earn a Mutated Party Pack, which is similar to a Mutated Package but with increased rewards, and increased chances for rare plans.
Daily Ops
In addition to Mutated Public Events, we've also added new locations, enemies, rewards, and a new mutation into our Daily Ops rotation.
New Mutation: Reflective Skin
Reflective Skin: Enemies periodically enter a Reflective state that reflects back some of the direct damage done to them.
Reflective Skin will also be on our Mutated Public Events list.
New Encounter group: Aliens
New Locations:
Charleston Capitol Building
Garrahan Mining Headquarters
Morgantown High School
New Rewards: We've added new plans to Daily Ops rewards; Floater Tubes (Gnasher, Freezer, and Flamer Variant), Hot Rod Handmade Skin, Flatwoods Monster Tube, Deep-Space Alien Power Armor skin and Jetpack.
Season 12: Rip Daring and the Cryptid Hunt
In the world of Big Game Cryptid Hunting, there is only one-man brave enough, strong enough, and smart enough to hold his own against these mysterious beasts! This Season we follow the daring and dangerous adventures of Rip Daring, Cryptid Hunter Extraordinaire, alongside his loyal Mr. Handy, Percival, and his trusty Nurse Guinevere.
New Rewards
Cryptid Rewards : From floor décor to Power Armor Paints, this new season offers up Cryptid themed goodies for all you cryptozoologists out there.
New Ally: Welcome Brother Steven into your C.A.M.P. and may the blessings of the Mothman be upon you.
New C.A.M.P. Items : Create a cozy Hunter's Cabin fit for Rip Daring himself with the Hunter's Throne or display your favorite Steins with the Taxidermy Bear Stein Display.
Re-Roll Daily and Weekly Challenges!
This Season we're introducing to you a new feature to our Seasons: the Re-Roller!
The Re-Roller gives you the ability to change out a Daily or Weekly Challenge.
Once per day, you can re-roll one Challenge for free.
Fallout 1st members get an additional free re-roll for the day, giving a total of 2 free re-rolls.
Challenge Re-Rolls can also be claimed for free on the Season board or purchased in the Atomic Shop.
Re-Rolled Challenges have a chance to become an Epic Challenge , which offers even better rewards for completing it.
Design Changes and Improvements
In addition to the new content we've added, we have also implemented design changes to better benefit your playstyle.
Accessibility
Settings: Added a "Enable Camera Shaking" setting listed under "Display". By default, this setting will be set to on.
Design – General
Revival : When players are revived by effects such as Mysterious Savior and the Life Savings Legendary armor mod, they're now healed by the item used for the revival.
Rifles: Radium Rifles now have an increase chance to learn mods while scrapping.
Events
Stash Boxes: Added a Stash box to the following Public Events; Radiation Rumble, Scorched Earth, Lode Baring, Guided Meditation, Swarm of Suitors, One Violent Night, Uranium Fever, Line in the Sand, Heart of the Swamp, and A Colossal Problem
Enemies: We've made various improvements to the enemy spawning and pathing during events.
Heart of the Swamp: Various event improvements and difficulty increases to enemy waves.
Line in the Sand: Removed the high frequency part of the alarm sound
One Violent Night: The Emergency broadcast message at the start of One Violent Night is now shorter on repeat playthroughs, and the event now starts after turning on the jukebox, instead of entering the beer house.Additionally, we've added an objective to repair or turn on the jukebox when it is broken or turned off.
Performance : Various improvements to performance during Public Events.
Swarm of Suitors: Added additional enemy waves and appropriately increased the time allotted to complete the waves. Souped up the minibosses and gave them unique names.
Uranium Fever: Fixed an issue causing the highest tier rewards to not drop and surfaced the reward tiers in the objective text. Additionally, we added objective markers for Mole Miner Supervisors.
Mutations
Freezing Touch: Increased magnitude of the initial slow effect and decreased its duration. Removed stacking tiers. This makes Freezing Touch feel more responsive (applies immediately and wears off more quickly once you're out of the line of fire), as well as making it viable for melee enemies. Previously only ranged enemies would attack fast enough for this mutation to apply effectively.
Resilient: Throwing Weapons and Pain Train can now finish off enemies with the Resilient Mutation.
Volatile: Destructible objects are now affected by Volatile explosions.
NPCs
Vendors : Some wandering merchants will now sell Healing Salve Recipes based on the region they are in.
Seasons
Challenges : The Daily Gold Star Challenge SCORE award has been increased from 500 SCORE to 1000 SCORE.
Challenges : The number of completed Daily Challenges required to complete the Daily Gold Star Challenge has increased from 5 to 6.
Challenges : The number of completed Daily Gold Star Challenges required to earn the Weekly Gold Star Challenge has increased from 1 to 3.
SCORE: All Daily and Weekly Challenges have been adjusted to award SCORE more consistently.
Wallet
Daily Scrip: Increased the Daily Scrip Limit from 300 to 500
Scrip Wallet: Increased the maximum amount of Scrip that can be held from 5000 to 6000.
Bug Fixes & Improvements
Art & Animation
Chainsaw: Fixed the texture on the Chainsaw while the Flamer mod is equipped.
Audio:
Shelters: Players no longer hear unexpected water sound effects inside the Neighborhood Square Shelter.
Daily Ops
Teams: Fixed an issue where teammates appear as "(In Daily Ops") after Daily Op completion.
Blood Eagles: Removed Dogs from Daily Ops Blood Eagle waves.
C.A.M.P., Workshops, & Shelters
Décor: Players can no longer receive a "Wanted" status by using the Shooting Target.
Decor: Kwanzaa corn no longer floats when placed on top one another.
Blueprints: Mounted Animal Wall Décor now saves in the correct position it was placed in when Blueprinted.
Budget: Shelters will no longer show the budget being partially filled even when nothing has been built.
Items: Various fixes to the Slocum's Joe Bar Counter Set.
Kits: The Abandoned Mine Kit Half Walls are now the same height as other half walls.
Shelters: Players can now correctly place the Ring of Fire Pit and Antler Chandelier in their Shelters.
Shelters: Fixed an issue that allowed players to view out of world while using photomode in Shelters.
Workbenches: Created a new build menu icon for the Pegasus Weapons Workbench.
Challenges
Craft or Scrap: The Jack-O-Lantern helmet now correctly counts towards Craft or Scrap Challenges.
Consume: Drinking a Nuka-Twist now correctly counts toward any Consume Nuka-Cola Challenges.
Enemies
Super Mutant Behemoth: Various adjustments to the Behemoth's resistances. Behemoths now correctly have cold and fire resistance.
Gameplay
Player Level: Fixed an issue causing XP value awarded to be displayed incorrectly at very high levels. High levels will now be displayed correctly for others, and the maximum player level is now 32767.
Items
Apparel: The Junkyard Cultist Helmet now correctly prevents airborne disease.
Apparel: The Deathclaw Mascot Helmet now correctly provides damage and disease resistance from airborne hazards.
Apparel: The Brotherhood of Steel Recon Helmet now shines in the right direction.
Consumables: Fixed an issue that could result in a crash after eating Nuka Quantum candies.
Décor: The Hot Rod on Blocks now requires Steel instead of Wood to craft.
Mannequins: Power Armor Mannequins no longer have an apparel tab in the transfer menu.
Power Armor: Blackbird Elite Power Armor headlamps now display correctly.
Localization
All languages: Numerous localization fixes.
Japanese : Revisited and retranslated over 400 strings of translations.
Perks
Perks: Fixed an issue that could sometimes cause some Perk Cards to become unequipped while loading into the game.
Perks: The Tenderizer Perk now correctly stacks up to 40%.
Perks: Butchers Bounty now applies to Tick Blood.
Power Armor: Union Power armor now benefits from Sizzling Style.
Weapons: Bows cannot benefit from +250 Damage Resistance from the Reloading Legendary Perk and can no longer drop with that mod.
Quests & Events
Events: Fixed an issue that could prevent some players from hearing the NPC dialogue at the start of the event.
Heart of the Swamp: Fixed an issue that could cause the objective to find the Strangler Heart to become stuck.
New Arrivals: Players no longer can become stuck inside the Biometric Scanner.
Stability
Heart of the Swamp: Various performance improvements.
Test Your Metal: Various performance improvements.
Weapons
Auto-Axe: It is no longer possible to roll the Faster Swing Speed Legendary mod on Auto-Axes.
Energy Weapons: The Ultracite Laser Gun now has slightly increased base damage.
Crusader Pistol: The Cyro and Pyro receiver mods for the crusader Pistol now correctly use Cryo Cell and Fuel respectively.
Heavy Weapons : Adjusted the 1st person view while in the Midnight Watch Power Armor with a Heavy Weapon equipped.
World
Fort Defiance: Fixed an issue where turrets could disappear after fast traveling.Turrets will always be present in Fort Defiance.
User Interface
Fanfare: Players will no longer continue to receive the Fanfare and tutorial pop up after encountering items such as Treasury Notes, Holiday Gifts, Mole Miner Pails, and more.
Notifications: Players will no longer receive the "Pacifist is Enabled" notification while in an event and team.
Menu: Items that cannot be sold to NPC vendors no longer show a value in the Inspect menu.
Season 12: Rip Daring and the Cryptid Hunt is live now!
In the world of Big Game Cryptid Hunting, there is only one man brave enough, strong enough, and smart enough to hold his own against these mysterious beasts! This Season we follow the daring and dangerous adventures of Rip Daring, Cryptid Hunter Extraordinaire, alongside his loyal Mr. Handy, Percival, and his trusty Nurse Guinevere.
New Rewards
Cryptid Rewards : From floor décor to Power Armor Paints, this new season offers up Cryptid-themed goodies for all you cryptozoologists out there.
New Ally: Welcome Brother Steven into your C.A.M.P. and may the blessings of the Mothman be upon you.
New C.A.M.P. Items : Create a cozy Hunter's Cabin fit for Rip Daring himself with the Hunter's Throne or display your favorite Steins with the Taxidermy Bear Stein Display.
Introducing: The Re-Roller
This Season we're introducing to you a new feature to our Seasons: Challenge Re-Rolls!
Once per day, re-roll one Daily or Weekly Challenge for free.
Challenge Re-Rolls can also be claimed for free on the Season board or purchased in the Atomic Shop.
You can use as many Re-Rolls per day as you'd like.
Re-Rolled Challenges have a chance to become an Epic Challenge , which offers even better rewards for completing it.
Triple Scrip Weekend is live!
The Fasnacht parade is still going!
To celebrate, this weekend enjoy TRIPLE SCRIP for the first time ever in Fallout 76!
Legendary Exchange machines can be found in train stations, this weekend, earn 3x the normal amount of Scrip when exchanging Legendary Weapons and Armor.
Details: Start time: February 16, 12:00 p.m. ET End time: February 20, 12:00 p.m. ET
All game modes.
Spread the Love!
Until February 20, you can head to the Atomic Shop to claim the free Rose Suit. Craft your Rose Suit in-game, then equip it and complete new Daily and Weekly Challenges over the next week to get some sweet rewards.
[table] [tr] [th]Challenge[/th] [th]Reward[/th] [/tr] [tr] [td]February 14: Collect 15 Fever Blossoms in the Rose Suit [/td] [td]Lunchbox[/td] [/tr] [tr] [td]February 15: Collect 15 Soot Flowers in the Rose Suit [/td] [td]Repair Kit [/td] [/tr] [tr] [td]February 16: Scrap junk to produce 25 Ceramic in the Rose Suit [/td] [td]Repair Kit [/td] [/tr] [tr] [td]February 17: Collect 15 Ash Roses in the Rose Suit [/td] [td]Legendary Module [/td] [/tr] [tr] [td]February 18: Visit another Player’s Shelter and Drink and Alcoholic Beverage [/td] [td]Perk Card Pack [/td] [/tr] [tr] [td]February 19: Craft 10 Fermentable Wine in the Rose Suit [/td] [td]Legendary Module [/td] [/tr] [tr] [td]February 20: Visit the Tunnel of Love with a Friend in the Rose Suit [/td] [td]250 XP [/td] [/tr] [tr] [td]WEEKLY CHALLENGE: Complete 5 of 7 Daily Challenges [/td] [td]Bouquet in a Vase [/td] [/tr] [/table]
Fasnacht Returns!
Helvetia calling! It’s that time of year again when the Protectron’s are a-buzz with activities and masked excitement. Starting February 14, Fasnacht returns with masks and merriment.
Invite your friends to the parade or make new ones as you and other Dwellers help the Protectron party planning committee around town. Complete their requests and meet in the town center to begin the parade. You’ll need to have your trigger fingers ready to help combat enemies who wish to sabotage the bots on their parade route.
Complete the event before the timers run out gets you exciting themed rewards that will make you the talk of Appalachia. Who doesn’t want to show off the year’s new face adornments: the King, Queen, and Jack masks.
Fasnacht will run until February 28, so save the dates and don’t miss your chance to participate!
Plus, check out the Atomic Shop during the event and pick up some new masks to show off your noble side. For those Fallout 1st Members, we get festive for Fasnacht with the Fasnachtler Outfit available free until March 7.