Thank you for your continued support. Life has been crazy, but I still managed to get a meaningful patch out. Please comment and like this post. :D
Platforms
The game was released on Android
Game compatible with Steam Deck
Updated Mac and Windows versions of the game
Familia Act 1 is now free
Menus
Updated: Load / Save Menu
Updated: Community Menu
A fullscreen setting has been added to the game’s options for desktop (for Steamdeck)
FPS option added to the options menu
All sub-menus have a different background
Controls
All UI is now compatible with the Touchscreen, Gamepad, and Keyboard
Added: Swipe gestures for specific menus
Onscreen joystick and buttons, visible when players are touching the screen and hidden otherwise
Analog movement added, compatible with the gamepad and touchscreen
Characters on the screen will walk or run depending on the analog input
Character movement speed affects movement animation speed
Optimization
Decreased install size by roughly half
New camera and zoom effects on most maps
Content Changes
Updated tutorial intro battle
Updated airship cutscene
Updater Slitherdice cutscene
Characters are no longer smiling when gaining exp after the grave scene
Updated upstairs map for the main character's home
Due to overwhelming requests, I removed the RPG maker knock-knock noise from the game.
Endgame: Glen is no longer found in random encounters. Now he’s on the world map providing specific requirements are met.
Combat
Timed and Mashed attacks were added to combat
Shogun and Muffins deal significantly higher damage at high levels
Multiple new abilities were added for Muffins
Achievements
Confirmation that all Steam achievements currently work and are active in the game (please let me know if you find otherwise)
DON'T BUY FAMILIA ACT 2. IT'S NOT READY.
I cannot revert the game to unreleased without direct Steam intervention. I initially tried to release a free playable demo and accidentally added a new DLC instead. I'm very sorry. Please do not purchase the DLC, as it will take years to release. There is no new content unlocked with the DLC for sale.
If you have more questions, come chat with me on Discord: https://discord.com/invite/g2ksjJx
Joseph Abraham
New Walking Sprite Animations, Maps, and More
Walking Sprite Animations
This last patch was a huge art update. Almost all characters received a high fps walking animation cycle. Previously, characters only had a running cycle and idle. The walk cycles took up most of the hours contributed to the game since the last patch.
Character Walking Sprites Updated
Koko
Poki
Keeria
Lono
Red
Wicks
Bedge
Muffins
Shogun and Sero's walking sprites have not been updated with a walk cycle.
UI / UX
Map view now blurs when using the top menu
Autosaved feature removed
The autosave feature was great in theory. It was difficult to implement as a feature without adding optimization issues to the game. Familia may again have an autosave feature in the future, but it will take time to find and create the best solution.
Cutscene / Dialogue
The first beach cutscene cleaned up
Shifu walks away after the Scoutmaster battle scene
Henry's text bubble wasn't showing at Kalbi home
Additional Map and Stat Screen upon completion of a reach granting other loot drops
Maps
Character shadows have been upgraded
The screen no longer flashes when poisoned or taking floor damage; it now uses pixelation
Update map version of Sero’s Hut and Outside Sero’s Hut
The first floor of Kalbi house updated
Many of the zoomed-in map areas now no longer allow running
Achievements
‘Go Outside IRL’ achievement fixed (not tested)
Fixed achievement: ‘A dead pirate’
Battle
Improved shadows for Reach bosses, making them more fitting with the style of the game
Before and during the fight with the Scoutmaster, Wedge and Bicks will no longer speak
Increased damage and abilities of Shogun and Muffins at higher levels
Fixed bug where characters saw negative experience gain upon achieving master class
Maui Game Studio started a Meetup.com and Facebook group called Maui Game Dev
Menus, Dialogues UI, Charity Streams and Much More
UI / UX Upgrades
Huge changes to Familia's user interface on this patch. Many more big UI / UX changes to come. I've also made big changes to the style dialogue and choice menu's are displayed.
Additional UI / UX Updates
Removed text cloud icons over NPCs during cutscenes
Added community page and exit game button on the main title menu
Removed remove to the title when saving game+ games
GAME+ / Endgame
Made, many many class and stat fixes
Refactored leveling system which will reduce lag when leveling for mastery levels
Fixed bug where red Glen’s game+ fight does not show two Glens at the same time
Fixed bug where Lono lost levels after fighting glen
Increased max mastery point allocations to 1000 per stat
Reduced mastery points gained per level to 1 point per level
Removed tutorial content from Game+ Intro
Reach
Added more snakes to random encounters and snake encounter only room
Named reach save point so it displays on saved games
Fixed bug where people could use reach translocator during reach transitions
Updated dialogue in Reach to fit new UI / UX, Mastery Menu
Map / World
Fixed bug where Poki was the wrong size during the burning house scene
Increased all character sprite sizes in Kalbi dungeon
Retimed autosave timing for more optimized map transitions (hopefully)
Fixed bug where the player couldn’t save in Kalbi Refuge
Fixed bug where the player didn’t receive the legendary ninja weapon
When finishing Keeria's section of the game, you now have an option to confirm you want to proceed
Battles
Cleaned up Shogun fight and scene dialogue
Mother boss is now just mother in every form (not mother 2,3)
Conjurer fight no longer unintentionally changes tint/color pallet
Kalbi Summit fight, now randomly will put you against an all new Blood Knight
Kalbi summit fight has additional dialogue content and cleaned up player switching
Added special battle transition for Abrams, Noway, and reach boss fights
Remove the bug where Muffins and ninjas speak at pirate beach fights
Skills / Items
Minotaurs and mother’s cave enemies all take increased light damage and reduced shadow damage
Added icon to Curse ability
Soothing Wave and Soothing Splash can only be used in battle
Achievements
Shogun’s pirate kill achievement fixed
‘Go outside IRL’ achievement should be fixed (untested)
Patch Video
Community
This month I had the privilege of participating in the Twitch Hawaii St. Jude Play Live 2022 Charity Streams. At the the time of this post, we raised nearly 7000 dollars. Looking forward to participating in future years.
codemora for helping with the main menu and mastery menu
Thank you Twitch Hawaii for letting me participate in your charity event
Game + and Miscellaneous Updates
Game Plus Mode
Fixed bug related to Glen's color in Act 1 endgame
Kill achievements are now carried over into Game+
Master classes are carried over into Game+
New Game+ games remove Cursed class from party member, switching them back to original class
New Game+ games can access Allocation from the main menu, not just Reach Facility
Achievements
Draconian kill achievement can be completed in Reach Facility
Child of Blaze achievement now works as intended
All for one Achievement active
Immortal gear achieves now actually work
Maps
Stray Pixel Removed from Kalbi Waterfall
Fixed glitched where the father's sprite was tiny in Kalbi Refuge
Fixed the timing on text bubble in Keeria's intro scene, guard in Kalbi Refuge scene, and Inns
Made post grandma scene less glitchy
Fixed bug that disabled diagonal movement after chamber of fire
Journal on table in Kalbi refuge now interactable
Fixed treasure chest that follows player in the Reach
Removed several autosave points
Fixed Nikki's dialogue in the Kalbi dungeon
Fiend of Blaze give significantly more experience
Fixed dialogue issues with wisp
All Achievements Working
Exploration
Kalbi Inn, Serenity Tavern, and Dispatch no longer show chat bubbles while resting
Keeria's sprite ask it you would like if you would like to change your party in Dispatch Inn
Dialogue with Reach NPC now uses a consistent name when referring to a player
Fixed additional chests in Reach facility that could continually be looted forever
NPC's in Kalbi dungeon no longer refer to Noway with the wrong name
Fixed typos in dialogue with Danielle
Many spelling mistakes in Reach randomized gear have been fixed
Battles
Status effects in fight with mother display correctly
Mother's second and third form now display in the correct position on screen
New background for fight with mother
Shuriken ability now attacks multiple enemies
Blood Claw weapon generally works better than before
Duel wielding now shows different animation for each hand
Weapon traits will be used once on the hand they are used with
Master classes were nerfed to compensate for unintentional buff last patch
Game Plus
Removed intro tutorial battle for Game+ Playthroughs
Achievements
Kill count achievements fixed
Immortal gear achievements have been fixed
Itemless achievement fixed again
No Escape achievement fixed
For achievements specifically, not all have been completed by anyone. Let me know if you are the first to complete an achievement and I'll honor you by letting you help me name one of the NPC's
Coming Soon (in order of intended release)
Additional loot rewards for higher level Reach completions
Cooking crafting system with foods that give buffs
Mini farm-sim game for cooking ingredients
New version of Kalbi Refuge's maps (outside)
Updated Steam Page
Coming Less Soon
Act 2
Most Act 1 1.3 Bug Fixes and Kawaii Kon
Achievements
Itemless and No Escape achievements fixed
Level 50 related achievements fixed
Maps
Bug allowing progress without all journals in Mother's Caved fixed
Soft block on burning building in Kalbi Village fixed
Spelling errors in tutorial fixed
Unequip with Emi, no longer changes Shogun's equipment
Battle
Escape is no longer guaranteed in the Reach
Turn order icons added for all Reach enemies
Added possible escape tutorial in Kalbi Castle
Misc
Added Sync FPS Option for faster and slower computers at full-screen
Updated intro screens with new images
Game Plus Now Removes Rare Items from Inventory
Shogun master class fixed
Note to Mac users: I only update the Mac version of Familia upon request.
Kawaii Kon
Maui Game Studio attended a convention for the first time ever, a few weeks ago. It was a blast. So many people were joining our community that our discord mods thought that we were getting hacked.
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Maui Game Studio will be checking out more conferences this summer. Check Discord to keep up with the convention schedule.
https://discord.com/invite/g2ksjJx
Let me know if you guys find any bugs or have any suggestions in Discord as well. Aloha!
Fixed Save Bug and Added Achievement Icons
Fixed and Tested
Old saves will no longer break
Monk NPC removed from Reach Facility
All 60 Steam achievement icons are finished and uploaded
Triple set sound glitch with reach weapons fixed
Outside of old man's hut removed, now player goes directly to the world map
Fixed, Not Tested
glitch with Mother's Cave, where players do not need to find all notes
a glitch in Mother's Cave where the player can get soft locked after entering the final area of the dungeon
Steam achievements should work on mac now
The three achievements related to hitting level 50 should work now
The achievement for not escaping has not been tested
The achievement for not using items has not been tested
Pending Fix
The achievement for using Reach Facility equipment currently does not work
there are too many pending fixes to mention them all here. My life has gotten a bit crazy for the next week or so. Check back often for more updates.
34 New Achievements + Mac OS Version Update
34 New Achievements
I just finished adding 34 new achievements to Familia Act 1. The game now has a total of 60 achievements. Some of these achievements are so difficult that I don't think anyone will ever finish them.
Mac OS Update
It has been years since I've updated the mac version of my game. It works. I'm not sure if the Steam achievements work but they should. Let me know either way.
Miscellaneous Updates
Damage increased for Shuriken and Ki Blast
Exp gain has been decreased for the intro tutorial battle
Collapse effects have been fixed on all Reach bosses and Super Slitherdice
Bug where it didn't show game plus playthrough counter on saves is fixed
Optimize equip bug is fixed
Added a prompt to return to the title screen when saving a game plus file
Transparency issue after defeating Noway's soldiers has been fixed
Collision issues in Kalbi Castle and Kalbi Docks have been fixed
Removed health bar for the Conjurer on Game+
All enemy shadows have been disabled in battle
Turn order display fixed for the tutorial fight
Added crystal explosion effect after Fire Fiend and Blaze Fiend
Due to request, changed the orientation of rest area in Reach Facility
Fixed issue with Ninjas Three battle that was causing crashes