Balance/Content Puzzle Journal - Now available at all times in multiplayer. Previously, this was only the case in singleplayer. - Morse wordlist added - Warships name changed to Battleship
New Equipment: Danger Noodle - Ghost lure/distraction. Once activated, holds the ghost's attention for 30 seconds or until destroyed - Available after defeating a Doppelganger on 'Hard' difficulty
Normal reward increased: $800 > $1200 Hard reward increased: $1600 > $2400 Unfair reward increased: $3600 > $4800
Stats Reset This was necessary to give players who experienced stat bugs in the past a fresh start
Ghost completion badges added to player lobby profiles Difficulty description added to pre-game lobby Stats window ui updated
Patch v0.6.9
v0.6.9
Balance/Content - Tutorial Added
Patch v0.6.9-0.6.11
v0.6.9-0.6.11
Balance/Content
Tutorial Added
Added audio queue to the beginning of Kluni's Balloon Party
No longer possible to get multiple Puzzle Boxes of the same type
Added a glow to Keycards
Bugfixes
Fixed a soft locking invisible mouse issue on the main menu that would occur when the host left the game before the client
Fixed an issue where the Doppelganger glitched through the floor after killing a player
Fixed an issue where the player could continue moving while in a puzzle box
Fixed an issue where music on Fairgrounds remained on after a ghost spawn
Fixed an issue where keycards would continue to glow after picking them up
Fixed attributes not displaying properly on the Spectre Detector monitor
Improved ghost pathing and object avoidance on Fairgrounds
v0.6.7
Greatly reduced equipment costs. We don't want risk of losing your life savings to be the reason players don't attempt harder difficulties.
Bugfixes Fixed unreachable keycards on Fairgrounds
Hotfix v0.6.6
v0.6.6
Bugfixes Fixed issues with Fairgrounds keycards spawning in midair Fixed a bug on Fairgrounds where it was possible to exit the map while the ghost was spawning Fixed a bug where the Myling and Doppelganger could get stuck on dead players bodies after killing them
Hotfix v0.6.5
Reverted Flashlight changes to resolve a bug introduced in Patch v0.6.4 where players could see shadows from their characters' head
Patch v0.6.3 - New Equipment, New Difficulty and Steam Achievements
v0.6.3
Added third difficulty level (Unfair). The name is no joke, it truly is unfair with current equipment. However, the goal is to buff and introduce more powerful equipment in the following patches that help make more difficult ghosts possible. The first of which being the Masterkey, which immediately unlocks any lockbox.
Balance/Content The Banshee now has a permanent fog surrounding it
New Equipment: Masterkey - Unlock any lockbox. Limited use. Upgradeable - Available after defeating a Kluni on 'Hard' difficulty
New Difficulty: Unfair (+$3200 reward) - Minimum attribute roll: 7 - Maximum attribute roll: 10
Steam Achievements Added - gg ez : Escape for the first time - That's Watts Up : Escape from a Djinn on 'Unfair' difficulty - Chilled : Escape from a Banshee on 'Unfair' difficulty - Tibbers : Escape from a Myling on 'Unfair' difficulty - Clown Fiesta : Escape from a Kluni on 'Unfair' difficulty - The Quick and the Dead : Escape from a Poltergeist on 'Unfair' difficulty - Identity Theft : Escape from a Doppelganger on 'Unfair' difficulty - A Magnificent Demon : Escape from a ghost with a combined attribute score of 30 or higher
Improved Doppelganger kill animations Widened flashlight cone Reduced the size of Fairgrounds Added difficulty to the post game report
Patch v0.6.2
Patch v0.6.2
Balance/Content Added "Random" option to ghost type selection in the pre-game lobby Increased Morse led blink speed Puzzle manual added near the entrance to Fairgrounds
Patch v0.6.1
Patch v0.5.10
Balance/Content Ghost type is no longer random and can be set in the pregame lobby Balloons can now also be popped by throwing objects at them
Bugfixes Fixed an issue that made balloons impoppable
Patch v0.6.0 - Fairgrounds
Balance/Content
<*> New Map: Fairgrounds <*> New Ghost Type: Kluni <*> New Lockbox Challenge: Wires
*All ghost types have been rebalanced for Fairgrounds. Additional balance changes to Fairgrounds, equipment, and each ghost are likely in the coming weeks.