Try your hand at the new economic simulator Anvil Saga!
Hello everyone!
Your father's forge needs you. Pick up the hammer and rebuild your inheritance, become the greatest medieval blacksmith, and build a flourishing enterprise in the new economic simulator, Anvil Saga.
Anvil Saga is set during the Hundred Year's War and takes place in a small French province. Playing as the protagonist, Arthur, you will need to improve your forging skills and handle orders from all manner of visitors, as well as:
Balance your efforts between five opposing factions: England, France, Bandits, Church, and Witches;
Hire and fire apprentices while developing their talents and skills;
Fight against various scourges, such as eternal battles for the province, plague, forest fires, and a host of other calamities;
Celebrate Christmas, Fool's Day, and more holidays with the villagers;
Master various crafts, such as woodworking and wood harvesting, and expand the blacksmith shop with a sharpening stone and more;
Craft unique items for some of the most unusual customers, from silver swords and hidden blades to telescopes and lightning rods.
Every decision you make in the game affects the heroes' fates and your own.
To celebrate the release of Anvil Saga, we've forged a molten hot bundle of blacksmithing games at a discount of 15%. Add them to your collection today and start forging your own destiny.
Simplified Damascus table operation by removing unnecessary reagents
Fixes:
Fixes an issue with coke stove
Fixes an issue with items disappearing in inventory (probably)
Fixes an issue with sword parts in the assembly table when saving / loading
Fixes an issue with taking a jar of ferum into inventory
Fixed some issues that I forgot to write in 1.5.3
Other minor fixes
Thank you all for the bug reports
Release Update 1.5.2
Fixes:
Fixes an issue with coke stove (it should definitely work correctly this time)
Fixes an issue with forging when 1 hit could be counted as 2-3 hits
Fixes an issue with with collisions of bone parts (now they shouldn't fall through the floor)
Fixes an issue with putting a nearly forged blade in the furnace
Fixes an issue when completing a cast magic order for a customer
Other minor fixes
Thank you all for the bug reports
Release Update 1.5.1
Fixes:
Fixes an issue with collision of many small items (now they shouldn't fall through the floor and the elevator hopefully)
Fixes an issue with shelf collision
Fixes an issue with the disappearance of the Altar (also fixed in the current saves)
Fixes an issue with the inability to cast magic runes
Fixes an issue with coke stove
Other minor fixes
Thank you all for the bug reports
Release Update 1.5.0
Added:
Added new grindstone to the game (You can find it at the Royal Castle and it can sharpen sword up to 110% and gives a new double fuller to sword)
Added 2 new hammers to the game (You can find them at Mithrill Mine and Dragon Cliffs, one with an increased forging radius and the other with the ability to increase temperature when forging)
Added 4-slot inventory to the game you can use it in both the forge and the DLC ("F" button to open and close the inventory, "G" button to pick up an item when hovering over it)
Added teleport confirmation
Added a new place for decor
Reworked/Changed:
Migration to Unreal Engine 5.0
Optimization of the most part of the game (from 30% to +60% increase in fps in the game)
Reworked the sword needs of customers (swords should sell better now as the game progresses)
Improved the frequency of artifact sales and fixed the problem with artifact sales stopping in some cities
Increased bets in the dice game
Reworked the prices of portal stones and the portal
Increased the chance of rare items dropping in the mine
Improved damascus game
Reworked some magic effects
Reworked the system for getting money and reputation (the game's playthrough just got a little longer)
Reworked rewards for customer orders and reputation for sales at dealer
Reworked reputation in cities
Reworked achievement "Maximum level" from level 13 to level 16
Lots of other minor changes and improvements
Fixes:
Fixes an issue with the inability to learn the Luck skill
Fixes an issue with game "freezing" in mini games (darts and dice) and custom orders
Fixes an issue with game UI "freezing" on decor and interior delivery
Fixes an issue with magic cauldron functioning (many bugs) and clear stone works properly now
Fixes an issue with items from the shop begin to disappear
Fixes an issue with holes in the mine (if you have a hole in your mine, just get close to it and it will fill in)
Fixes an issue with artifact shelf so artifacts don't fall off the shelf now
Fixes an issue with sword sharpening disappearing when damascus is applied
Fixes an issue with disappearance of blacksmith top list forever (will also fix "The Best" achievement too)
Fixes an issue with multiplication of money after playing darts
Fixes an issue with ore disappearing in the smelter
Fixes an issue with missing effects on swords after loading
Fixes an issue with missing names of magic swords
Fixes an issue with with a custom sword orders
Fixes an issue with glitches when forging
Fixes an issue with picking up an iron jar
Fixes an issue with some possibilities to break your save
Fixes an issue with missing item names
Fixes an issue with positions of sword parts when placed on the assembl table
Lots of UI fixes and corrections
Lots of other minor fixes
Thank you all for the help, bug reports and suggestions, and thank you so much for your support all these years even without our game updates, and we're delivering the biggest update we've ever done.
Release Update 1.4.1 (DLC Bugfix)
Added:
Added our Intro
Added text on the start screen so that you can understand if the DLC is installed