Fantasy General II: Invasion cover
Fantasy General II: Invasion screenshot
PC PS4 XONE Switch Steam Gog
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Card & Board Game

Fantasy General II: Invasion

Fantasy General II - v01.02.12759 Update

We're releasing a new update for Fantasy General II. It is a smaller one, containing a few fixes. The team has been hard at work on the next piece of content, though: the announcement of the new DLC will be coming soon, so stay tuned.

Change History:
v01.02.12759 – 06th January 2021
• Bugfix: Fixed an issue causing the game to malfunction when a taurus catapult is used.
• Balancing: Adjusted Hero Health
• UI: Fixed some missing icons in tutorial messages
• UI: Fixed faulty layouting of tooltips when playing with russian language
• UI: Tweaked tooltip layouts to not be higher than screen
• Content: Fixed faulty DLC requirements in "Eagle's Eyrie" mission in "Invasion" campaign.

Fantasy General II - v1.2.12654

We're releasing a new update for Fantasy General II, a minor one this time, but the team is hard at work on exciting new content and it won't take long before we're able to show you more, so stay tuned.

In the meantime, do let us know what you think of this update. As usual your feedback is valuable.

Changelog:

• Fix for Spot Syie dialog in "The Dragon Isles" not being displayed if Syie is spotted right after finishing deployment
• Fixed not correctly triggered lose condition in "Stop the invasion!" if Moira or Filos die
• In "Battle of Hebros" only essential heroes need to reach the exit zone (no hero upgraded from a normal unit)
• If the Mage Tower was placed in "Theme" this would lead to a crash on map start
• Fixed the issue when losing your main hero and killing your main objective would still continue the game.
• Harpies can now be upgraded to Harpy Bombers
• Fixed the issue that you lose supply when continuing as Filos in the Empire Aflame campaign and supply has been skilled. Does not retroactively fix the issue.

New Multiplayer tournament for Fantasy General II + prizes

A new online tournament has been open for Fantasy General II. Sign up now!

It is a 3 rounds tournament, each featuring a unique map with different and varied victory conditions. Expect to face new tactical situations and to fight on scenarios never seen before in the single player campaign.

The first round will begin on Monday November 30, and each round will last one week. By the end of the tournament the first three players in the ranking will receive a prize: the champion will receive a $25 discount voucher for the Slitherine store, while the players who end second and third in the final ranking will receive $15 and $5 discount vouchers respectively.

You can join now by clicking here. Our automated tournament system will notify you by mail when a round is starting, and when it'll be your time to submit your turn.

Fantasy General II - v1.02.12491 Update

We're releasing a new minor update for Fantasy General II. It consists of a series of fixes which were found thanks to our testers. If you have more suggestions or feedback keep it coming, it's really handy.

In the meantime the team is hard at work on new, exciting content... we can't wait to show you more. Stay tuned.

Changelog:
• Changed mana being taken away completely in final map (now a limited amount is removed).
• Fixed dialogue bugs in Dragon Isles map making people miss out on rewards.
• Fixed Merchant being removed after Forge of Light.
• Fixed various bugs in Defend Kanthas to prevent Marcra losing the mission for the player and Centaurs attacking their own if allied.
• Fixed Bugs in Map Sunken Lands when seeking Szzlag that could stop the map from being able to be finished.
• Adapted spawn zones to make live less dangerous for Szzlag in Sunken Lands.
• Fixed an issue where you could not win "Gates of Kyrios" if Marcra died before you met.
• Fixed an issue where having a dragon in your team would trigger Siye dialogues.
• Fixed an issue where you could not finish the final battle if Moira died when you play Filos.
• Fixed several maps not loading correctly (console only).

Empire Aflame, the second expansion for Fantasy General II, is out now.

[previewyoutube="FlzPkZYLYbw;full"]

A Civil War is ravaging the Empire, laying waste to the once proud realm. Keep the Imperial Peace in the Northern Provinces and fight Frost Trolls, Harpies and Barbarian raiders as the young transmuter Moira and the Imperial noble Filos and discover a dark secret at work in the Shadows. Summon undead to your side or conscript villagers into your ranks, cast powerful draining magic or direct your army into different formations to adapt them to your needs.

You will decide the fate of the fallen Empire and all of Keldonia. Join the forces of the Shadowlord or resist him and seek to stem the tide of his minions. 
In this next chapter of the Keldonia campaign, you fight as the Empire facing a new type of enemy, born from the Shadowlord’s realm and spreading like a dark plague.


Empire Aflame is the second expansion for Fantasy General II, the sequel to the beloved fantasy wargame from the 90s. 

In Empire Aflame you will lead the Empire in their own new unique campaign: lead new heroes and new units in the fight to reclaim the Imperial legacy, and take decisions that will forever shape the fate of Keldonia.

Features:

A branching story campaign: Combining the best of the first two campaign systems, Empire Aflame provides an intense story following the young Transmuter Moira in her rise to power while offering a wealth of map choices and completely different ways to play. Will you fight the new threat to Keldonia’s very existence or join the Shadow forces and plunge the world into darkness forever? Over 40 maps allow you to play completely different campaigns.
Shadow Forces: A swarm of demonic creatures that can infect settlements and transform them into shadows portals
New Faction: Play as the Empire and experience a very different style of campaign with new faction rules.
New environments: Winter has come to Keldonia with two new map themes
New units: 5 new Frost Trolls and 5 different types of Shadow Creatures roam the land. New secondary heroes such as Szzlag the Devourer and Ocram, the Transmuter each with their own skill tree.
New Main Heroes, New Skills: Moira, the young Transmuter and Filos, the haughty general, all with new faction abilities and skill trees. These will also be added to the Onslaught campaign roster.
New Vendors – make use of various merchants and vendors
New Training – your heroes offer new training to your units from the start of the campaign.

We're celebrating the release of Empire Aflame with a discount on the whole franchise: Fantasy General II: Invasion will benefit from a 40% off discount while Onslaught will be at 20% off until October 26, while Empire Aflame itself is having a launch discount at 10% off for one week.

https://store.steampowered.com/app/1025440/Fantasy_General_II/
https://store.steampowered.com/app/1193871/Fantasy_General_II_Onslaught/
https://store.steampowered.com/app/1193870/Fantasy_General_II_Empire_Aflame/

Furthermore, tomorrow on Thursday October 22 we will be streaming Empire Aflame on our own Twitch channel. Don't miss it.

Fantasy General II: Invasion - v1.02.1.12335 Update

Today we're releasing an update accompanying the launch of the second DLC, Empire Aflame.

It is a fairly sizeable update, and it introduces, among other things, two new themes for Skirmish maps: Borderlands Winter and Northlands.

You can find the full changelog down below. Let us know what you think, your feedback helps us to refine the game and constantly improve it.

Last but not least: we will be releasing Empire Aflame in around one hour, so don't go anywhere!

Changelog:

• Skirmish: Added Borderlands Winter and Northlands as playable themes in skirmish
• Maps Invasion: Adapted map Eagle's Eyrie to move attacking forces further apart in case they are triggered early.
• Maps Invasion: Made maps "Under Attack" and "Into the Trollwoods" easier for beginning players
• Map Bugfix: Scarlet Keep mission now has a working optional Troll quest which was missing since release (whoops...)
• Movement in Swamp: Swamp Tiles cost 2 instead of 3 movement points (this makes All Terrain and Force March visibly have an effect)
• Fortify Skill: Fortify now only costs an action, not a move and an action, making units with the skill more useful and versatile. Attention: This means units with the skill will auto-fortify after moving.
• Pilfer Skill: Made Pilfer Training more expensive and Skill yield slightly less gold. Also made sure it only works on enemies.
• Onslaught/Training: XP training in Training Grounds now scales with Campaign length (shorter campaigns, who also give XP faster, provide more XP through training)
• Onslaught/Flyers: Onslaught Enemy Flyer progression slowed down, overall lower flyer percentage for AI
• Onslaught/Start You can now see the initial supply you will get when choosing your start setup
• Amphibious: Split up amphibious into several more dedicated promotions, large Lizards cannot hide in water anymore
• Unit Balancing: Winged Jump now fortifies the jumper after the skill was executed
• Unit Balancing: Heavy Axemen have movement speed 3 (instead of 2)
• Unit Balancing: Werebears received a new ability, making them tougher the more enemies are adjacent to them
• Unit Balancing: Several smaller stat tweaks to Shieldmaidens, Night Mare Reapers, Newt Clubbers, ...
• Input: Made Select Unit, Execute Skill and Drag Camera actions reconfigurable in the input options menu.
• Optimization: Improved render performance
• Optimization: Allow Enable/Disable of Ambient Occlusion in options menu
• PBEM: PBEM public announcement messages are now also displayed if you aren't logged into multiplayer
• AI: Fixed an issue with AI aoe skills (eg. the Gatekeepers Whirlwind), should be more frequent now (they always thought they were hitting themselves too...)
• Content Editor: The default ownership for ownable tile modifications is now shown directly on the
map
• Content Editor: Added faction search to unit selection in content editor. you can now use f:Barbarians or faction:Barbarians to search for units that are included in the barbarian faction
• Content Editor: Onslaught maps can now also be opened in the map editor
• Content Editor: Seasonal Maps can now also be opened in the map editor
• Bugfix: Fixed the issue where a unit that wakes up from petrify does not receive their Defensive Fire charge back
• Bugfix: Fixed the bug where flying unit's Break Through skill would apply charge damage although charge was broken
• Bugfix: Grow Trees cannot grow over Harpy Tower, Ruins etc. anymore
• Bugfix: Pilfer only works on killed enemies, not your own units
• Bugfix: Ailsa on her Dragon now counts as Large
• Bugfix (Consoles): Achievement fixed (Pumping Iron)
• Bugfix: Fixed an issue where units receiving or losing a Cannot Capture promotion would not update the ownership.
• Bugfix: Fixed an issue where melee wouldn't be correctly triggered during an ambush
• Bugfix: Fixed unresponsive inventory for dismantling artefacts if no unit or unit with zero artefact slots is selected

Fantasy General II: Empire Aflame to be released on October 22nd

Fantasy General II will soon be expanded with a second DLC: Empire Aflame will be released on October 22nd.

Take command of the Imperial forces in a new branching story campaign.

Empire Aflame provides an intense story following the young Transmuter Moira in her rise to power while offering a wealth of map choices and completely different ways to play. Will you fight the new threat to Keldonia’s very existence or join the Shadow forces and plunge the world into darkness forever?

Play as the Empire for the first time and experience a very different style of campaign with new faction rules and new mighty Heroes, Moira the Transmuter and Filos the General.

The units roster has been expanded, too: 5 new Frost Trolls and 5 different types of Shadow Creatures roam the land. New secondary heroes such as Szzlag the Devourer and Ocram, the Transmuter each with their own skill tree.

Wage battle in Winter in two brand new map themes: all of this, and more, can be found in Empire Aflame. Click on the link below to visit its product page and take a look at the new screenshots.

https://store.steampowered.com/app/1193870/Fantasy_General_II_Empire_Aflame/

There is more. We are not neglecting our console players.

On the same day Empire Aflame will release alongside the first DLC, Onslaught, on both PlayStation 4 and Xbox One.

Stay tuned for more info. We can't wait to show you more.

Fantasy General II: Prologue is out!

We are releasing Fantasy General II: Prologue, a new free-to-play edition of Fantasy General II.

What is it?

Fantasy General II: Prologue is a free-to-play edition for Fantasy General II, containing a brand new short procedural campaign freely available to everyone. The new campaign is called The Curse and it is a gift to the Slitherine community as part of the company's 20th Anniversary celebrations.

Everyone can play the Curse by downloading and installing Fantasy General II: Prologue, completely for free. You don't need to buy and own Fantasy General II in order to play it. The Curse is a free campaign giving you a taste of what Fantasy General II has to offer.

Select one of three Heroes and embark on a quest that will unveil a dark secret. Veterans of Fantasy General II will also find that a brand new hero is available: Filos, a hero of the Empire.



https://store.steampowered.com/app/1286480/Fantasy_General_II_Prologue/

New Patch 10 (v1.02.10803)

The release of Fantasy General II: Prologue is accompanied by an update to the base game.

What does it do? It just introduces the Curse campaign to the base game, as well as the new aforementioned hero, Filos, playable in the Onslaught campaign!

Changelog:

NEW Content - The short Onslaught campaign "The Curse" is now available for everyone to try!
NEW Onslaught Hero - The Empire hero Filos joins your selection for Onslaught starting heroes

Slitherine's 20th Anniversary Tournament

As part of Slitherine's 20th Anniversary we will be opening three celebrative tournaments for Fantasy General II, Field of Glory II and Warhammer 40,000: Sanctus Reach.

Starting today, you can sign-up for the Fantasy General II Anniversary Tournament by:

- Either clicking here, logging in your Slitherine account and then clicking on Join under the Tournament you want to join;
- Or directly from inside the game, by clicking on Multiplayer, logging in your Slitherine account, clicking on Tournaments and then on Join.

The first of the three rounds will begin on Monday morning at 8 AM CEST. Each round will last exactly one week. The tournament itself will follow the rules of the Swiss System and will make use of Slitherine's automated PBEM Tournament system. You can read more about it here.

Good luck, and have fun!

Join the Tournament Beta

We are ready for the Beta for the first Fantasy General II Tournament.
We are in need of sixteen willing testers who will help us in making sure that the Slitherine Tournament system that we are adapting for Fantasy General II is working correctly.

What is the Tournament system?

It is an automated matchmaking system. Players who join a tournament will be automatically paired with their opponent, following Swiss tournament rules. Paired games will be created by the system, and players only have to worry about playing their rounds.
You can read more on the Tournament system here.

How can I join?

Fantasy General II is the first Slitherine game that allows you to join directly from the game's menu.

All you need to do is follow this procedure:

- Make sure you install the Tournament Beta version of Fantasy General II on Steam by right clicking on the game from your Steam Library, click on Properties, click on Betas, select "tournament" from the scroll down menu, and let Steam download the update. If you can't see the "tournament" branch, try restarting Steam and it should appear.
- Run the game, click on Multiplayer, then on the Tournaments symbol, and click on Join (you will need to be logged in with a Slitherine account; if you don't have one, you can just register a new one for free)

When does the Tournament start?

The Tournament Beta will begin on Monday 22 June at 11 am BST. It will consist of 3 rounds, each lasting 40 hours. Players will be notified automatically when the rounds have started, and when it is their turn to submit their rounds.
Please feel free to reach out to us if you are having issues with joining the Tournament. And good luck