A tease of Fantasy General II's magical soundtrack
The original soundtrack of Fantasy General was really good. Plenty of fans still remember it fondly, and it was important for Owned by Gravity for the sequel to have music which lives up to that standard.
Today we would like to post just a small tease of what you can expect to find in Fantasy General II's soundtrack.
https://www.youtube.com/watch?v=U6Ou_lrMjDM
This is but part of one of the tracks which will be included in the game's soundtrack. You can definitely hear the inspiration and influence behind this music, and it is one of the many ways the team is paying homage to the original Fantasy General.
We have asked the composer, Matthias Wolf, to tell us about his work.
My name is Matthias Wolf, composer and project manager from Dynamedion and we have composed several tracks for Fantasy General II.
We wrote completely new songs for different settings like the Highlands or the Empire, but also revised the "Dies Irae" from the old soundtrack in new splendour. We reworked the original, already very well done and beautifully arranged piece with modern sounds and have embedded the original choir recording, thus bridging the span of time between the two games by combining their creative work and ours. By using the original choir, extracted from the game files itself, there truly is a piece of the old game at the heart of our music and we have tried to carefully add a more orchestral instrumentation - always with the premise to keep the feeling and style of the original composition, which has been a fan favourite for over two decades.
Dynamedion was founded in 2000 and has since developed to one of the biggest and most successful audio production studios in the world including music composition, sound design, field-recording, live orchestra production, audio branding and music licensing. Over 2,000 releases of video games, TV series, trailers, and movies represent Dynamedion’s unmatched quality and integrity and we have worked on everything from Indie to AAA titles with the same enthusiasm and dedication. Fantasy General II was an interesting project due to its long heritage and parts of the soundtrack have been written by Dominik Morgenroth, Armin Haas and Matthias Wolf. The premise was to create a soundscape that represents the different environments in the game to create a fitting atmosphere, but also to give them a common theme that resonates through each piece. For this to work, we used actual historical instruments from Norse (for the Highlands) and Roman (for Empire) as well as Medieval times (for Borderlands) and mixed them with more modern sounds.
What do you expect from the other tracks mentioned? Let us know in the forum!
Experienced Clan warriors who have managed to survive their first battles often don the armor of vanquished foes, increasing their defense and turning them into heavy infantry units.
The fiercest warriors of the Clansmen become berserkers, who can gain magical abilities and go into a frenzy, slaying even the largest of opponents with wild abandon.
We announced the game last week, and we were overwhelmed to see such a great reception! Lots of people wishlisted the game and applied to the Beta. We have also seen a lot of articles popping up on all major gaming sites, like PC Gamer, Kotaku, Rock Paper Shotgun, Gamewatcher and more.
We are really happy to see a lot of interest about the game, and we are looking forward to telling you more of it. As we already announced yesterday, Tuesdays and Fridays will be the days of our weekly Units Focus, and every day we'll take a look at a couple of units. Wednesdays are also going to be very important days for Fantasy General II! On Wednesdays we are going to give you updates & news about the development, and we're also planning to post a series of Dev Diaries to tell you and show you more of the gameplay, starting next week.
In other news, Beta has started, and the first lucky testers have been picked and they are already trying the game and giving us useful feedback.
We read some concerns about Minimum requirements. Those are not set in stone: optimization hasn't been completed yet, and we wanted to receive some good feedback from our testers. Plenty of people have been testing Fantasy General II on Windows 7 on the past few days, so we're glad to announce Windows 7 will be officially supported.
We are going to start posting about the units included in the game, twice a week, on Tuesdays and Fridays. There are over 75 unique unit types and we intend to cover them all, so this is going to be a regular thing for a while.
The Barbarian Clans field both male and female warriors with different equipment and abilities. The Clans Younglings are wild warriors, adapt charging the enemy in an ambush, while the Maiden’s spears serve to break charges from other Clan younglings, cavalry or wild animals.