Fantasy Hero Manager cover
Fantasy Hero Manager screenshot
Genre: Role-playing (RPG), Simulator, Strategy

Fantasy Hero Manager

The Return of the Classic God-Game: "Gods of Havoc: Fall to Earth"

https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/


Michael Flynn releases 'Gods of Havoc: Fall to Earth', a tribute to the forgotten god game genre.

A game so far removed from it's RPG Maker roots that the RM Forum staff required pictorial proof of it's construction in the engine before they'd allow it to be posted on the site.

Conceived and created by a single developer, 'Gods of Havoc: fall to Earth' is the second in a completed trilogy of games which sets the player up as a god to a fledgling civilisation.

“In a gaming atmosphere where simulation is highly regarded, the lack of traditional god games is puzzling,” said Michael Flynn. “Having grown up loving Mega-drive god games like Populous, Power Monger and Megalomania, I've never understood why the genre seemed to die out. The 'Gods of Havoc' trilogy is my solution to this gaming oversight.” Each game is set in a different era of a civilisations history, where the need for, and belief in, gods might be beneficial.

At the core of each game is a empire building simulation in which, regardless of player input, a civilisation will spread across the map, colonising, building, waging wars, creating terrible machines, and converting other races. Gods of these races will try to stop them by summoning space monsters, warping space, ordering crusades and empowering crusaders, creating magical fortresses, and causing natural disasters. As a god, the player is also equipped with these powers and must use them to counteract, and defeat the other gods and their followers.


Michael has been asked often, “why a threefold launch?”

“Creating three different games in the same engine has allowed me to cut down creation time while still creating games with very different strategies, enemies, and aesthetics,” he replied. Adding that, “it also allows players to chose their favourite setting (space, medieval, or post-apocalyptic), and enables me to offer each at a piously low priceof $7.99 per game.

He's also been asked repeatedly, “why RPG Maker?”

“The latest iteration in the series, RPG Maker MV, is quite a ways removed from the older versions. Switching from Ruby to JS means a far more versatile engine, which I hope can be seen in these games. Also, it's simply what I'm familiar with.

https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/



'Gods of Havoc: Into the Void' final chance to get 15% off!

Gods of Havoc - The return of the God Game

Looking for a bargain, intensive strategy experience?

UI Fix Update

Sorry for the delay in fixing these UI issues. It has been a hard fought challenge, but it is now completetly fixed.


  • No more dissapearing buttons.
  • Shops now work on the first click.
  • Many small quality of life fixes.


Also, many small bugs have also bee adressed.

I'm currently working on another patch which twaeks some of the balance issues pointed out, and includes some more content in the form of random events/finds. Hopefully, I can give more information on that over the next few weeks.

God of Havoc: Parts 1 and 2 – Steam Pages Go Live!

1.0.4 - Small Fixes

Just a few small fixes...

* Grabbler enemies no longer cause a crash.
* Magical items now always get used up.
* Tiles not longer turn invisible after boss battles.

Version 1.0.3 - Difficulty Expansion

This small expansion adds three new, craftable maps. These maps are for end-game play and will require heroes of up to level 100 in order to navigate.

Also:


  • Rebalanced dungeon room numbers to be less intimidating on easy-medium maps.
  • Increased the stackable item limit from 99 to 999.
  • Added 5 potions and meals to players inventories when starting a new game.
  • Fixed an issue where battles aboard the ships would cause the game to freeze.

Version 1.0.2

This small update adds another tutorial screen concerning 'levelling' - thanks to Vedicc for the suggestion!

Also:

* Fixes Autofishing when sad so that they still fish but with lower luck.
* Stops bookmarks from loosing dungeon data after sleep.
* Stops the 'thief event' taking gold twice.
* Lowers the chance of a megaboss spawning in small dungeons.
* Full moons now increase all party luck slightly.

Launch Day!


I’m super excited about today’s launch. I designed Fantasy Hero Manager in a nostalgic frame of mind, dreaming of my youth, playing Nethack and Zork: difficult games which, although accessible, were also incredibly complex.

What I hope I’ve achieved is a game which is both accessible and complex, and one which can be replayed for many hours of enjoyable fun.

I’m a one-man team, and although I’ve spent many hours playing this game, and have gone through a beta period with testers, there may be some bugs unsquashed. I will be keeping a close eye on the Community Hub, so if you run into any problems, please post there and I’ll do what I can to fix them right away.

Mykel Flynn