The corrupted event data occured unknown errors and didn't place the event in the level properly.
Update 2018-10-19
2018-10-19
This update includes the followings:
Bug Fixes
Fairy(navigator)'s 3D model disappeared during the relic acquisition quest whose client was the Fairy (navigator).
Treasure Emoji didn't appear for a while when a treasure was thrown
A client rubbed himself/herself against the wall twice, when a treasure was successfully delivered to him/her.
A quest failed as soon as a player accepted a relic info quest.
When a creature lifting an object was frozen, sometimes the object was hanging.
When a frozen object appeared for the first time in the game, it was placed in the wrong coordinates.
The special effects on treasures were not displayed as intended.
Known Issues
Treasure keeper can NOT accept a certain type of treasures. Please don't lift or destroy the treasure when you have the problem. We're working on it and let you know as soon as you fix. Sorry for your inconvenience.
Update 2018-10-05
This update includes the followings:
Bug Fixes
The motions after recovery from getting exhausted got slowered becasue of the error regarding the slow motion during getting exhausted.
creatures attacked hostile creature corps sometimes.
Skeletons stood and attacked a player character, but the player character didn't get any damage when the player character was under attack by the skeletons and throw a trasure chest.
A player character was able to interact with a frozen switch when the player character attacked physically or casted frost spells.
A skeleton's faction score didn't get lower when a player character lifted the skeleton and opened a treasure chest.
Update 2018-09-14
This update includes the followings:
Improvements
Explorer's Sentry Camp
Now you can discover a Sentry Camp installed by Explorer's guild.
Explorer's Sentry Camp provides benefits as following:
The camp has a high probability of having a merchant.
Somtimes, it has a treasure noticeboard.
Since you find any Sentry Camp, you can start the game from there after you are exhausted. The Sentry Camp is available to use until you encounter another Sentry Camp or you visit the Base Camp.
Bug Fixes
The player character doesn't approach to the target when it's trying to attack the character in range crossing the fences.
A NPC doesn't play die animation when it's killed by an explosion and is lifted at the same time.
The player character can lift an object or NPC when it's lifting another.
When more than one relic is on the 3rd phase of the relic challenge and having the candidate rooms overlapping, only a room count whether the player character passes the place or not when the other doesn't.
Since the player collects all three relics and continues to play for the second time, the player cannot obtain any exploration points before restarting the game.
The candidate rooms in the 3rd phase of the relic challenge include the region where the player visited once already.
Cannot change the toggle asking whether to send the player's information or not.
Quest retry sequence is played more than once when the player character is exhausted, and the quest target object is destroyed immediately after that.
The perception sight of an NPC doesn't show up when it is frozen when the player character sneaks on.
The chasing NPCs overlap each other entering the room.
When an NPC, which is hostile to the player, attacks the player character, it stops attacking motion after one another.
The player character cannot receive a quest if the player resets the situation right after he/she find the place in the 3rd phase of the relic challenge.
The player character can accept the quest right after the quest is completed.
A chasing NPC is still in chasing state even when the player came back to the room where the NPC begins tracking the player.
The location where the relic is collected is displayed in English even when the Korean language is selected.
Update 2018-08-31
This update includes the followings:
Improvements
Improved quest completion effects: we used minimum visual effects to encourage faster exploration, but explorers suffered from unexpected invisible (locked) doors. Now you can see the passage to the next area during quest completion.
Added 3 Mushroom Leaders to snowy fields and ruins:
* Nutritious Mushroom Leader: Non-liftable, more HP, melee damage reduction & resistance(%)
* Fire Mushroom Leader: Non-liftable, more HP, Fire damage reduction & resistance(%)
* Frost Mushroom Leader: Non-liftable, more HP, Frost damage reduction & resistance(%)
Bug Fixes
A creature didn’t act as assigned AI script when 1) a creature traced a player character, dance because of a campfire, and then moved to the next area by the player character, or 2) a player character encountered with the hostile creature and move to the next area.
A quest didn’t fail, when 1) a creature lifted the quest target item and fled to the next area, or 2) the quest target item was destroyed.
The client thumbnail on Main Menu didn’t disappear, even though the quest was completed.
Two Main Menu buttons are displayed at the same time when a player has begun a treasure challenge and opened and closed Maps.
A skeleton kept trying to attack from ambush infinitely when a player sneaked and attacked the ambushed skeleton.
A creature kept being beaten in the first place, moving to other direction and then attacking when it attacked.
A creature kept dancing when the creature liked(hearted) a player character, even though the player character carried a treasure.
The game screen was displayed weird when Main Menu was opened.
A creature was able to interact with an object in distance.
A faction’s faction level didn’t get lowered, even though a player character sneaked and assassinated the faction’s member, and got caught.
Nothing was displayed on Main Menu, even though Treasure Challenge was begun during a quest.
The volume of sound effect extremely increased, when a player kept clicking a learned skill and the OK button on it.
Known Issues
When a player open Mailbox as soon as he/she completes a quest, the quest still exists and is able to be accepted. Please open Mailbox and accept one of the other quests after quest completion effect is done while we’re working the fix.
Update 2018-08-17
This update includes the followings:
Improvements
* When the status of a relic is changed, the relic notification(purple) will be displayed to inform what to do.
* Captions are added to the icons in the context and main menu. Now you can see what each icon means and their hotkeys when you put your mouse over the icons.
* Mushrooms are weakened. We've heard Mushrooms are too strong unlike their looks from our explorers frequently. So, we modified Mushroom's hit points, damage, speed and sight a bit.
* Along the mushrooms, some other creatures' data are modified:
(Mushrooms' leader is one its way. It would have more power than an ordinary one. We'll inform you when it's ready. Stay tuned!)
* New items are added: Shining Scimitar, Shining Recurve Bow, Improved Explorer's Outfit. You can buy them from human merchants.
* Some items' price has been modified: Considerably Reinforced Scimitar, Considerably Reinforced Recurve Bow, Cutting Edge Explorer’s Outfit
Bug Fixes
[Trade] failed to sell and unable to return to Trade screen when a player clicked Sell button in the Trade screen.
[Trap] the collision box disappeared a bit later when a trap was disarmed.
[Sneak] Sneak speed was not improved even though the player character learned Sneak Lv. 3.
[Frost] Frost spell was cast twice under certain circumstances
[Relics] Relic screen was overlapped with Maps screen.
[Present] The item list disappeared when a player clicked an item at the bottom in the Present screen
[Main Menu] Aero glass effect disappeared when a player opened one of Main Menu screens and minimized the game client.
[Quest] Can proceed a quest, even though the treasure was destroyed in the first quest.
[Pickpocket] Action points were not consumed when a player character tried to plant(Pickpocket Lv 5).
[Navigator] Navigator disappeared when a player restarted the game client during a quest
[Emoji] NPCs didn’t show treasure emojis for unknown reasons.
Now Fantasy Raiders Available Worldwide!
Hello Explorers,
Fantasy Raiders has just been released in worldwide including EU, not only the US and Korea! We appreciate your patience!
"It's time to buy Fantasy Raiders in your wishlist. Play now!"
Thank you,
Fantasy Raiders Dev Team
Update 2018-08-08
This update includes the followings:
Bug Fixes
* We finally fixed the bug suddenly crashed the game!
* The untracked relics' status changed without any notification.
Patch Notes on August 3
This update includes the followings:
Improvements
New achievements are added:
Clean hands: Kill no one before using relics
Survivalist: Never get exhausted before using relics
Pacifist: familiar with all the major factions when using relics
Treasure Collector: store 30 treasures in Storage
The invisible hand: Don't get caught and sneak out 20+ times
Maps are the basis of the exploration: Explore all the places
Relic before the contract: Don't deliver, but own a relic
* The confirmation messages for Trading are added: now you can see the confirmation messages when you buy, sell or give an item.
Bugs Fixes
A certain quest was failed even though target item was delivered correctly to its client.
The game is not unable to play when a player character got exhausted in the warehouse unless the game client was restarted.
More letters were sent than the number of treasures stored in the warehouse.
A player character was able to sneak once even though lifting an item after the game client was restarted.
The names of treasures were too dense to read
The clue score was increased even though the relic was not tracked
The tracking progress was not reflected, even though the tracked relic was changed.
The quest was not failed when its goal was to lift the quest target item, even though the item disappeared.
The game client crashed when the relic was used.
Time was not stopped when many creatures chased through the passage along the player character.
The quest was succeeded even though its target item was not included in the creature or the object's pouch and the player couldn't acquire it.
The quest was progressed even though the quest item was given to other creature.
Wish was made even though a player didn't when the player collected all the relics and close the screen.
A player character couldn't move through a door when an explosion has occurred.
An object couldn't be thrown, when the object was dropped several times by Frost spell or death.
Main menu button disappeared during a quest for an unknown reason.
The 1
1 event was placed in the 2
2 area.
Action points were not consumed when a player character picked a pocket.
A treasure didn't disappear when a player character didn't lift the treasure and got exhausted.
The guiding fairy directed to the quest goal area, even though a player character left the quest target item in an area and move to the next area.
Patch Notes on July 30
This update includes the followings:
Bug fixes
the infinite loading on the splash screen in some devices.
the notifications to the next goals disappear during a quest