Update 1.1.0 - Difficulty improvement / Customizable game mode / New tool ! Now available
Hello everyone,
We are happy to release our first big update.
This patch has the vocation of making our favorite rogue-like more accessible while keeping that hardcore side we love so much. In addition, we have added a new tool that will really change your space maintenance routine.
So here's what this patch is about:
A difficulty on-demand
- Improvements of the global balancing for each difficulty mode.
- New menu to customize any new game (displayed after choosing the initial difficulty).
- New option to automatically recharge the spaceship's fuel in rest systems.
- New option to remove storms in rest systems.
- New option to manage storms frequency.
- New option to manage planets resources richness.
- New option to manage battery autonomy.
- New option to manage the cost of raw materials.
- New option to keep previously unlocked parts when starting a new game.
Help and tips
- New "tips" box in the end menu with more than 40 tips (with a button to display the next tip).
- 2 new notes added on the HoloDesk with 16 tips.
Maintenance and repair
- New "Fixit - CV2007", a new tool that can perform quick repairs but only to damaged housings (unusable to new or broken housings).
- New "Fixit Cells", a new consumable required by the new Fixit tool in order to make repairs (you can perform 2 repairs with one Fixit cell).
- New default location on the toolrest for the Fixit tool.
Environment
- Update of the start screen
- Update of the gearbox textures
- Update of the DBE textures
- Update of the camshafts textures
Miscellaneous
- New vibrations when moving the selection box on the maps
Fix
- Improvement of the gearbox position in the reproducer drawer
- Decrease of the height of the accelerator
We will now focus our efforts on fixing the various bugs that you found then we will get back to our original roadmap with the goal to push a second big update before the end of the month. We also won't forget to release the promised wiki (end of next week).
We hope this first update will meet your expectations.
Have a good game!
Upcoming patch scheduled for friday 11/11
Hello everyone, just a quick note to announce that we will release a patch on this friday with adjustments on balancing the difficulty. We want to take our time and do it right in order to prevent disrupting too much the existing balancing which is somewhat complex...
Hurry up! Sales end in 24 hours!
It's your last chance to buy Far Beyond: A space odyssey for 16.99$!
What we plan for the next month?
First of all, thank you very much for all the positive feedback you showed toward our game. We are genuinely happy to see that this type of experience pleases the VR community.
Don't hesitate to consult the forum if you have questions or are looking for space survival tips.
We also want to thank JMBounce for his generous support towards the newcomers.
Let's get to the heart of the matter. We want to tell you the direction that will take the development of Far Beyond for the next month.
Here's what we have planned:
- New awesome feature (hint: fire and electricity)
- New tools
- Improvements of the balancing / difficulty
- Display of tips in the menus
- Ranking system (online community?)
- Publication of a wiki
First we will focus on balancing the difficulty in order to give you an update next week.
I would like to remind you that Far Beyond: A space odyssey IS NOT an early-access game. But we still want to keep it up to date and improve our game a bit more so you can enjoy an always deeper and immersive game.
Have a good game!
Mains Digitales Interactive team
What we plan for the next month?
First of all, thank you very much for all the positive feedback you showed toward our game. We are genuinely happy to see that this type of experience pleases the VR community.
Don't hesitate to consult the forum if you have questions or are looking for space survival tips.
We also want to thank JMBounce for his generous support towards the newcomers.
Let's get to the heart of the matter. We want to tell you the direction that will take the development of Far Beyond for the next month.
Here's what we have planned:
- New awesome feature (hint: fire and electricity)
- New tools
- Improvements of the balancing / difficulty
- Display of tips in the menus
- Ranking system (online community?)
- Publication of a wiki
First we will focus on balancing the difficulty in order to give you an update next week.
I would like to remind you that Far Beyond: A space odyssey IS NOT an early-access game. But we still want to keep it up to date and improve our game a bit more so you can enjoy an always deeper and immersive game.
Have a good game!
Mains Digitales Interactive team
Patch release - new textures and bugfixes
We just pushed a small update:
- New textures for the fuel level in the bunker fuel
- Bugfix when you put back the screwdriver on the workbench in the tutorial
- Bugfix when you recycle directly the battery from the stock in the tutorial
- Now when you restart the Demo you have the choice to start at the last checkpoint or start at the beginning of the prologue.
PS: For the Demo, we apologize for the size of the download. We needed to adapt our workflow with this update, so this time will be the last large download.
Have a good game!
Patch release - Fuel cell hotfix
We just pushed a small update:
- Fix for fuel cell issue
Have a good game!
Demo update
Hello everyone, we just posted an update for the Demo with a few fixes:
Bug fix for the Vive controllers with the trigger that doesn't go back to a perfect release state
Bug fix for the death effect that was not exactly centered on the eyes
Improvement of the tasks when you have to look at something
Checkpoints savefile will be saved even when you exit the game
The robot will no longer knock over the CIG when he moves around it