Today, we’re happy to announce our third and final screenshot challenge for Far Cry Primal!
You’ve somehow managed to survive the harsh climates of Oros, and withstood the worst that the wildlife of this land had to offer. But now, it’s time to get up close and personal with the tribes of Oros.
For this final week, we’d like some pictures of the tribes that are battling throughout this land to call it their home!
Whether it’s the peaceful Wenja, the brutal Udam or the cunning Izila, we’re sure that you’ll be able to take pictures from each of the tribes. If you survive the encounters, well that’s a different story altogether!
Remember to continue to get inventive with your pictures. Maybe you’ve grabbed a crazed picture of Tensay around the camp fire, or caught a glimpse of Ull before he smashes you to pieces. Either way, we cannot wait to see what you’ve found.
In order for everyone to see your fantastic creations, please be sure to submit your photo's below, or on our Facebook Page or Twitter, using the hashtag #PrimalPics
Some of you Primal photographers may even receive a selection of Far Cry goodies!
So go forth all budding Primal photographers! Head into the wilds and impress us with pictures you take!
Weekly Screenshot Challenge #2 - Savage Wildlife! - Top Submissions!
Wenja, Udam and Izila!
The second week of our screenshot challenge is now behind us, and now that everyone has had a chance to run away from wolves and ride mammoths, we’re really happy to announce our second winners!
Without further ado, here are our top 3 picks for the second weekly screenshot challenge, Savage Wildlife!
Nothing looks quite as majestic as a woolly mammoth with the sun setting in the distance. This great shot by DGH_Blackwolf looks superb and shows off a great use of both the environment and lighting.
The dark of night is undoubtedly one of the biggest things any Wenja will have to deal with when traversing the wilds of Oros. But as this picture from @T3RR4N0R shows off, with the right companion, you should have nothing to fear!
Congratulations to our top contributors, who will each receive a selection of Far Cry Primal related goodies!
We’ll be announcing our next weekly challenge very soon. In the meantime, keep taking pictures of your journey throughout Oros!
Far Cry Primal Weekly Screenshot Challenge #2 - Savage Wildlife! - CLOSED
Today, we’re happy to announce our second screenshot challenges for Far Cry Primal!
Now that you’ve all had a chance to get used to taking pictures throughout the wilds of Oros, it’s time for you to show off how you handle the animals that stalk the land.
This week, we’d love to see what pictures you can take of the wildlife that call this land their home. From the swift and dangerous Sabretooth Tiger, to the large and majestic Mammoths, we’d love to see what pictures you can take.
Remember to get inventive with your pictures. If a cave lion has its jaws around your neck, what a perfect time to take a picture!
In order for everyone to see your fantastic creations, please be sure to submit your photo's below, or on our Facebook page or Twitter using the hashtag #PrimalPics
Some of you Primal photographers may even receive a selection of Far Cry goodies!
So go forth all budding Primal photographers! Head into the wilds and impress us with pictures you take!
Weekly Screenshot Challenge #1 - The Wilds of Oros! - Top Submissions!
Wenja, Udam and Izila!
After a busy first week of submissions for the first screenshot challenge, with everything from dramatic night time shots to sweeping shots of amazing mountain vistas, we’re happy to report that we’ve selected our first winners!
Without further ado, here are our top 3 picks for the first weekly screenshot challenge, The Wilds of Oros.
CZ-BackPa really blew us all away with his dramatic use of light and shadow with this picture. With an amazing centre piece to the picture and a fantastic use of colour, our winner showed off some fantastic talent with this screenshot.
With creative use of the only natural light source available during the long dark nights of Oros, ol72tk showed off some amazing talent with this great night time shot of what players can expect if they go out without fire by their side!
A friendly fire, along with the foreboding light of the moon gives this picture an ominous feeling. What could be lurking in the forests of Oros? ShouvanikS’ fantastic picture makes our number three pick.
Congratulations to our top contributors, who will each receive a selection of Far Cry Primal related goodies!
We’ll be announcing our next weekly challenge very soon. In the meantime, keep taking pictures of your journey throughout Oros!
Far Cry Primal Weekly Screenshot Challenge #1 - The Wilds of Oros! - CLOSED
Today, we’re happy to announce a new series of weekly challenges for Far Cry Primal!
With the release of Patch 1.02, we introduced the ability to completely remove the HUD in game, which allows you see the all the beauty that Oros has to offer! This feature gives everyone the opportunity to take some spectacular pictures, and this is where you come in!
To help celebrate the announcement of Far Cry Primals new “Survivor Mode”, we love to see what amazing pictures you can take of the harsh wilderness that is Oros.
From the snowy northern peaks of the Arctic Tundra, to the temperate Southern Marshlands, we’d love to see what pictures you can take.
In order for everyone to see your fantastic creations, please be sure to submit your photo's below, or on our Facebook page or Twitter, using the hashtag #PrimalPics.
Some of you Primal photographers may even receive a selection of Far Cry goodies!
So go forth all budding Primal photographers! Head into the wilds and impress us with pictures you take!
[B]UPDATE - This challenge is now complete! Thanks for all of your submissions![/B]
Far Cry Primal - Patch 1.3.0 Notes (Introducing Survivor Mode!)
Fellow Wenja,
We’re happy to announce the release of the new Patch 3 available on PS4, Xbox One and PC. It is available for free on April 12, 2016 and includes the below changes.
Patch 3 download size:
- PC (1.1 GB)
- PS4 (849 MB)
- Xbox One (817 MB)
A second PC-specific free update, the Ultra-HD Texture pack, can be downloaded separately. It adds high-quality textures to the PC version of the game.
HD Texture Pack download size:
PC only (3.5 GB)
Separate download available on Steam or Uplay
Patch Notes – Patch 3
1. NEW – Survivor Mode
Available in New Gameplay Options when starting a New Game
b. NEW – Stamina Bar added
Stamina depletes slowly during gameplay
Stamina depletes faster when walking/running/being in combat
Fast travel consumes stamina
Stamina can be regenerated by sleeping and eating food
Manual heal and fast travel costs stamina
Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.
c. Tamed Beasts
NEW – Permadeath for Tamed Beasts
If a Beast dies, the player must find and tame a new one
This also applies to Legendary Beasts, they can never be found again if they die
Skinning a Beast after they die gives you a skin
NEW – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage
In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
Non-legendary tamed Beasts health has been reduced
Owl attacks and bomb drops have been disabled
d. World/Resources
Less natural resources are available in the world and less are looted when gathering
Less daily resources added to the Reward Stash from Wenja population level
Resources in the Reward Stash can only be withdrawn at the Village Stash
Night lasts longer and is darker
Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire
e. Skills
XP Curve has been adjusted to be more progressive
Certain “over-powered” skills have been removed:
Player skills:
Extra Health II
Primitive Heal II
Extra Health IV
Gatherer skills:
Show Plants
Show Resources
Beast Reviving
Hunter skills:
Craft Arrows III
Shaman skills:
Owl – Weapon drop
Owl – Attack I
Owl – Attack II
Owl – Cooldown I
Owl – Cooldown II
Effects of other skills have been re-balanced
Skill points cost has been rebalanced
Player skills:
Primitive Heal I: 2 points instead of 1
Extra Health I: 3 points instead of 1
Gatherer skills:
Skinning II: 3 points instead of 2
Find Resources I: 3 points instead of 1
Skinning I: 3 points instead of 2
Find Rare Plants: 3 points instead of 2
Find Resources II: 4 points instead of 2
Find Rare Resources: 3 points instead of 2
Crafter Skills:
Double Clubs: 3 points instead of 2
Double Spears: 4 points instead of 3
Double Traps: 3 points instead of 2
Double Sting Bombs: 4 points instead of 2
Double Bait: 2 points instead of 1
Hunter skills:
Craft Arrows I: 3 points instead of 1
Craft Arrows II: 5 points instead of 2
Tag Enemies: 2 points instead of 1
Shaman skills:
Tame Wildcats: 2 points instead of 1
Tame Apex Predators: 3 points instead of 2
Tame Cunning Beasts: 4 points instead of 3
Warrior skills:
Heavy Takedown: 4 points instead of 3
Extra Health III: 6 points instead of 4
f. Gameplay
Bow tension added requiring players to pull back the arrow all the way to get maximum impact
Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
Weapons are consumed more quickly by fire
The slow-motion time effect doesn’t slow time as much anymore, when in the Weapon Wheel, Food Grid and Beast Grid
Crafting ammo in the Weapon Wheel now requires a hold to craft
Most bag capacity has been reduced
Player’s health regen speed has been reduced
Some healing recipes now require red leaves in addition to green leaves
Cold depletion rate has been increased
Fully upgraded Winter Clothes no longer offer total protection from the cold
Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
Fast Travel now costs Stamina and Meat, proportionally to distance
Mini-map has been removed
Shaders on tagged enemies have been removed, making them more difficult to spot
Several UI options have been set to off by default to increase immersion (but can be re-enabled)
Hunter Vision duration has been set to 20s by default (duration can now be modified in the settings)
Fog of war reveal radius has been reduced
Can only Save & Quit when not in Combat
Game difficulty cannot be changed once started in Survivor Mode with Permadeath
Requirements for rare animal skins have been reduced when upgrading huts
Reduced health for Legendary Beasts, Batari and Ull
g. AI/Wildlife
Enemies are more reactive and aggressive in combat
Wildlife detects you more easily
Blood trails from wounded animals are harder to track
Reduced overall animal density during the day, and increased density of predators at night
Reduced human density and frequency of Wenja events
Wenja fighters are less resilient
Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast
2. NEW – Permadeath
Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
Three Options Available – Off, On, Second Chance
Off – You respawn when you die
On – The game is over when you die
Second Chance – You only respawn if you completed enough of the game since your last death (every 3% as depicted in the player’s overall progress)
Failing during Tensay’s Vision missions does not count as dying (You’re dreaming after all)
3. Stability and Performance
a. Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
b. Fixed some specific, low occurrence crashes
4. Gameplay
New Option in Gameplay Menu – Hunter Vision Duration – Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)
New Option in the Interface Menu – Hide the bow reticle unless you are aiming or holding the bow ready
Fixed melee damage resistance skill also affecting ranged damage
Increased critical health in hard/expert difficulty modes
5. Lighting and FX
Fixed a lighting issue on bodies of water that would cause color to briefly change when exiting caves
Minor fixes to clipping issues
6. Wildlife and AI
Various bug fixes
7. Missions/Activities/World
Fixed a grapple location north of Tushwarha Outpost that would cause the player to fall to his death when trying to climb down
Fixed an issue where players could exit the map in the mission – Vision of Ice
Fixed an issue where players could exit the map in Shayu’s Cave
Fixed a couple issues where players could get stuck in the Dangu Cave
Fixed an issue where players could get stuck in an infinite death loop after completing the mission – Into Udam Land
Fixed some resources that would cause the player to become stuck in the map when gathering them
Fixed an issue where Bite Fish weren’t spawning in certain locations on the map
Fixed an issue where player could get stuck in the falling obelisk outside of the Batari’s Temple in the Izila Homeland
8. Menu/UI/Map
Fixed an issue that would cause one of the life bars to flicker in specific conditions
Fixed an issue where a “Location Discovered” prompt would remain on screen during cut-scenes in specific situations
Fixed an issue where some icons remained on screen when using the “Turn All Off” option in the Interface menu
9. NEW – 4x Achievements and Ubisoft Club badges
Achievement #1: TOP OF THE FOOD CHAIN
Finish the game in the Survivor mode (Any difficulty).
Achievement #2: TOP OF THE FOOD CHAIN (2ND CHANCE)
Finish the game in the Survivor mode (Any difficulty) and the Second chance option activated.
Achievement #3: TOP OF THE FOOD CHAIN (PERMADEATH)
Finish the game in the Survivor mode (Any difficulty) and the Permadeath option activated.
Achievement #4: SURVIVAL OF THE FITTEST
Finish the game in Survivor mode (Expert difficulty) and the Permadeath option activated... Forget it… No-one will ever achieve it.
10. NEW – PC fixes and support for Ultra-HD Texture Pack
NEW – Support for ultra-HD texture pack (Note: PC Patch 3 does not include the texture pack. It can be downloaded separately for free on Steam or Uplay.)
PC-specific fixes:
Add option to turn off mouse deadzones
Interface and input tweaks
Various minor bug fixes
Survivor Mode - Exclusive First Look!
Our community team is live on Twitch with an exclusive first look at the upcoming Survivor mode in Far Cry Primal! Can you survive this brutal new experience?
Join us: https://www.twitch.tv/ubisoft
Edit: Miss the stream? The replay is available here: https://www.twitch.tv/ubisoft/v/59144737
Announcing Survivor Mode for Far Cry Primal
Far Cry Primal is about to become a lot more ruthless. A brutal new way to play, Survivor Mode, will arrive as a free patch on April 12. Included with this update will also be a high stakes permadeath option. Enabling permadeath means your game is over the first time you die.
Permadeath is only the beginning. Survivor mode adds a stamina gauge, the minimap is now turned off by default, and the fog of war has been strengthened. Even fast travel is a little tougher, as it now consumes stamina and food.
To top it all off, taming beasts is becoming much more difficult. Some animals will need to be brought down to half-life before they can be baited and tamed. Make sure to take care of your pets since animals who die are gone for good. While you can always tame another leopard or wolf, creatures like the Bloodfang Sabretooth can't ever be brought back once lost.
If you go for the ultimate challenge – activating Survivor mode, playing on expert difficulty and activating permadeath – you have the hardest and most insane challenge possible for the game. There's a special reward at the moment you complete the game for anyone insane enough to complete this challenge. Survivor mode will be available as a free patch for PlayStation 4, Xbox One and PC on April 12th.
Tune in on April 7th to watch the exclusive first look at the survivor mode on http://www.twitch.tv/ubisoft
Can you survive?
https://youtu.be/YgBvIboq-YM
Patch Notes - Patch 1.2.0
Fellow Wenja!
Now that everyone has had a chance to learn the lay of the land of Oros, we’re happy to announce the second title update for Far Cry Primal.
This update introduces several game fixes, along with some additional HUD changes, including the ability to disable the HUD entirely, which should allow for some spectacular prehistoric photo opportunities!
The full list of changes can be found below.
[LIST]
<*>[B]Stability & Performance[/B]
[LIST]<*>Improved performance and stability
<*>Fixed low occurrence specific crashes
[/LIST][/LIST]
[LIST]
<*>[B]Gameplay [/B]
[LIST]<*>Improved the overall difficulty of a mission
<*>Fixed an edge case issue where the XP is not updated
<*>Fixed issue where the kills from companion animals does not update under specific condition
<*>Fixed a bug where a weapon switched automatically when using the speed boost
<*>Fixed a rare issue where the player is vulnerable when trying to heal
<*>Fixed a low occurrence issue where the player is unable to loot
<*>Fixed an issue where the player can be teleport outside the mission zone when riding any animals
<*>Fixed issues with Hardsave not functional if the user performs specific action
<*>Fixed a trophy update issue when taming one of the beasts
<*>Fixed a player’s movement issue when capturing an outpost
<*>Fixed a 2 second freeze when players pause the game during few specific animations
<*>Fixed a waterfall effect issue during a cinematic
<*>Fixed an edge case issue where the player cannot pet smaller companions
<*>Fixed an issue where the “heal beast” and “ride” actions does not always work on sloping terrain
<*>Fixed a blood trail visual issue when using the hunting vision
[/LIST][/LIST]
[LIST]<*>[B]Lighting and FX[/B]
[LIST]<*>Fixed some lighting issues in specific areas
[/LIST][/LIST]
[LIST]<*>[B]Wildlife and AI[/B]
[LIST]<*>Improved the AI navigation in a specific outpost
<*>Fixed low occurrence navigation issues with the companions
<*>Fixed some edge case animation issues with animals and companions
[/LIST][/LIST]
[LIST]<*>[B]Missions/Activities/World [/B]
[LIST]<*>Fixed Missions and Activities blockers when performing specific actions
<*>Fixed few spawning issues with the players and specific animals
<*>Fixed an issue where the player can complete one of the mission twice
<*>Fixed issues where the player can’t climb a vine when performing certain actions
<*>Fixed edge case issues where the player can remain stuck if he interacts with stones and plants
<*>Fixed an issue where the player is unable to fast travel
<*>Fixed objective issues when performing specific actions
<*>Fixed edge cases navigation issues in the World
[/LIST][/LIST]
[LIST]<*>[B]Menu/UI/Map[/B]
[LIST]<*>Added an option to not show enemies in the minimap
<*>Added a button to disable the HUD option
<*>Added new tutorial page to match description and picture
<*>Fixed an issue where a button is misplaced in the reward stash
<*>Fixed some displaying issues with the HUD and the World Map
<*>Fixed an issue where a fail prompt does not appear under specific conditions
<*>Fixed an issue where the XP prompt remains present on the HUD
<*>Fixed icons issues in specific activities
<*>Fixed few minor issues where a waypoint is not displayed properly
<*>Fixed an issue where the outpost counter does not update
<*>Added a visual guideline for one of the achievements
[/LIST][/LIST]
[LIST]<*>[B]Audio[/B]
[LIST]<*>Fixed a sound issue with burning fire during the playgo
<*>Added a missing SFX during a specific Quick Time Event attack
<*>Added a missing Audio line during a cinematic
[/LIST][/LIST]
[LIST]<*>[B]Localization/Text [/B]
[LIST]<*>Fixed issues when subtitles go past menu borders in some languages
<*>Fixed an issue where collectibles text can be overlapped by an event notification
<*>Added missing subtitles when skipping a cinematic
<*>Fixed incorrect messages appearing on screen after specific actions
[/LIST][/LIST]
We hope that you’ve enjoyed your time with Takkar and the Wenja tribe so far! If you’d like to discuss the game further, you can do so on our Far Cry Primal Forums, or catch us on Facebook and Twitter.
Thanks again and happy hunting!
Far Cry Primal Now Available on PC!
Far Cry Primal has officially launched on PC! On behalf of our whole team, we welcome you to the savage world of Oros.
Additionally, today we are launching our first community challenge: Beastmaster!
Grab your bait and get ready to tame some beasts. Work together as a community to tame the wild and earn rewards! More information here: http://www.farcrygame.com/community-challenges