A Europe test Server has been deployed. It is accessible in the Join tab with a special red Button.
A clan system has been implemented. To have the same priviliges as other players with items, buildings and NPC companion you have to create a clan and invite them.
Please report any bugs.
1.04 Update
Additions: - Bear - Iron Chest Plate - Grenade Launcher (Can be found in High Grade Military Boxes) - Grenade Launcher Ammo (Crafted or found in High Grade Military Boxes) - Easy Difficulty option is now available - Crosshair(Center Dot) can be enabled in General Settings
Changes: - NPC will require a bit less food to gather resources - Clouds lighting has been changed too look more realistic - Reduced Volumetric Lighting for Light Bulbs
Bug Fixes: - Zombies knocked back animation plays on clients too - Dying with pause menu open will close it - Electrical Items dropping 1 Electrical Wire when picked up is fixed - Placing items on walls is fixed - Ore Miner will turn off after its full - NPC not receiving gathered recources is fixed
1.03
- Zombies won't attack your base in the first 2 days - Mouse Sensitivity setting is working again - Picking up an Item wired to electricity will cause the wires connected to get dropped
1.0.2 Patch
- Picked up items will prioritize the non hotbar slots in Inventory - Concrete Buildings have the correct HP now (repair them if its still low) - Items are displaying stats while hovering on them with the cursor now - Mercenaries will have a higher chance of dropping Pistol Ammo - Merchant. Titanium Ore and iron ore are more expensive - Looting a body should not randomly auto cancel anymore - Crafting timer still working while paused is fixed - NPC gather wood and stone tasks will be grayed out if he's too far away from them
1.0.1 Patch
- Chest and Cupboard storage making items disappear is fixed
1.0 Release
I want to thank everybody for the kind words said about Far Lands! Thank you for your ideas, feedback and bug reports! Thank you for being patient! Thank you for giving my game a try!
Updates will continue as long as the game has a decent community size, interest from players and it's finnancially viable.
Additions: - Titanium Chestplate (Craftable in Anvil) - Shirt, Jeans (Found in regular loot boxes) - Cloth, Leather and Regular Balaklava - Birds will fly around the map to give the place more life - You can eat, drink, heal and place items using the hotbar - "Transfer all" button for dropped Backpacks
Changes: - Day-time is longer - Horses will drop their loot when they die - Horses have double the health (60->120hp) - Bullets will cause significantly smaller damage to buildings - Wind Turbine has increased power output while Raining - Adjusted some trade prices - Added Alcohol Bottle to trades - Left hand items of other players are visible now - Alcohol Bottle can be found in loot boxes too - Luggages have a chance to give 2 Alcohol Bottles - Looting a dead body or a loot box will require the player to stay in place - Mercenaries will spawn very frequent in the jungle - Chest and Cupboard storage Capacity is increased - Solar Panels and Wind Turbines will show producing power when looked at - Binoculars removed loot boxex. Only craftable now - Reduced building cost - Water Melons give more hydration points
Bug Fixes: - Dead mob bodies will remain dead for clients - Clients are able to loot dead Mercenaries now - Player will not be suspended in the air after Respawning - Horses won't teleport clients into oblivion anymore - Item and building descriptions can no longer be stuck on screen - Client death backpack can be seen by other clients too - Fixed a bug where dying in a cave keeps the same lighting level - Filling a Bottle won't reduce water in water catcher is fixed - Clients are able to access horses inventory
Stay awesome!
0.9.04
Additions: - Achievements - Ore Miner (Requires Power) - Wind Turbine - Katana (Crafted in Anvil) - NPC is reworked and will require food to perform Tasks
Changes: - Buggy driving doesnt bug out the camera anymore - Buggy 3rd person camera can be moved around now - New merchant trades - Cave Loot will respawn after 4 mins and not on re-enter - Titanium Node will drop only 1 Ore (2->1)
Bug Fixes: - Research Cave unintended hole fixed - Titanium Node now breaks correctly - Keybindings will display correctly during gameplay - NPC will display correct Item in hand in Multiplayer - NPC chopping trees will display correctly for clients
0.9.03 Patch
- A jungle tree causing a crash while chopping is fixed - Electric Wires should be visibile to clients after rejoining - Farms should work for clients too - Research Cave door should behave correctly for clients now - NPC companion can be used by clients now - NPC companion is fixed and now gathers wood correctly
0.9.02 Multiplayer Patch
- Usernames should display correctly now - Bullet hitmarkers will display for clients too - Make Waypoint, bed, npc icons will be visible from everywhere - Mad Scientist not spawning is fixed - Mercenaries spawning again after finishing Research Cave Monument is fixed - Fixed a bug when pouch or loot bag menu will dissapear - Mercenaries will react to clients - Clients are able to see and loot dead Mercenaries now - Buckets are usable by clients now - Clients are able to see other players, waypoints and beds - Clothes should look correctly for other players
0.9.0 Heavy Duty Update
Happy New Year!!! Additions: - New Research Facility Cave POI(Accessible with keycard) - Mad Scientist Boss (Found in Research Facility Cave POI) - SMG (Uses Pistol Bullets) - Rifle (Semi-Auto with 3X magnification) - Assault Rifle - Reload for weapons - Rifle Bullets (High Damage, Less Bullet Drop) - Bucket (Used for watering farms, water transportation) - Keycard item(Can be obtained at the merchant) - Advanced Military Loot Box(High Tier Military Loot) - Military Pants (15 protection points) - Horse Saddle - Difficulty Options(Peaceful, Normal, Hard, Survivor) - Alcohol Bottle (Found in luggage) - Molotov (Crafted with Alcohol Bottle and Cloth)
Changes: - Pistol and Shotgun have been adjusted to make room for the new SMG and Rifle - Farms will only be watered with buckets now - Mornings will be brighter now - Horses now require a Saddle to be ridden - Horses now have some storage - On screen Icons for beds, waypoints and death backpack added - Compass removed (on screen icons will be used) - Crops will now grow 1.5X slower - Horses will wonder around if not saddled - Pigs are dirtier now - Left Hand button now closes the Inventory - Added new Boulder Cliffs on the map - Removed friends menu - Being in a cave will force fog to 0 strengh - New trades for merchant - Weapons now have spread when hip firing - Reduced drop count for ores - Update and adjusted Merchant trades - Swapped Claymores for Dynamite Traps - Hostile Mobs setting is removed(replaced by peaceful world option)
Bug Fixes: - Crafting Control panels now results only one item - Players will not be able to sleep during Horde Night when is set to other than 5 days - Not being able to use other items after gun breaks is fixed - Shift click items in NPC Inventory is fixed - Lag spikes during Horse riding are fixed - Jungle trees causing artifacts when chopped are fixed - Mercenaries spawning inside the water tank is fixed - Fixed a bug where shooting the bow will spawn multiple arrows
Technical: - Far Lands now uses a Hierachical Level of Detail This should translate to more FPS and less Stuttering - Full Screen mode has been added back - Procedural Worlds have been removed due to many bugs and small interest from players
Multiplayer Bug Fixes: - Day/Night cycle will never go out of sync between server and clients - Cave lighting fix