Strategy gamers, rejoice, because Farabel will be released on October 14th!
Meanwhile, Farabel beta version 0.8 is now live for testers. So what's new in this version? Steam achievements, new musics, and a lot more!
News
- Steam achievements
- Steam cards
- New ability for the son of Azuk
- Additional battle musics
Changes
- Abilities now display AOE
- New texture for the magic sword of Cendor
- A little bit of animation in the Main Menu
- Proofreading of English and French texts
- many more...
Bugs
- pb with mouvement hexs that were not displayed
- many more...
Again thank you for your support and your help and enjoy the game!
Turning back the hands of time in Farabel
The most observant of you all have probably picked up on the baseline: Farabel, the game that starts out at the end. And of course, you don't know what's going on!
Let me explain what this is about.
The 2 main characters of the game are Cendor, Lord of Farabel that you incarnate in the game and his right hand, the High Priestess. Each of them possesses the power to manipulate time in their own way.
Cendor can make a character step backwards during a battle by making it give a small jump in time. It is tactically very useful. But for now, what really interests us is the power of the High Priestess who is capable of making her spirit and Cendor's travel into the past for days, weeks, and even months if she wishes!
Well, in theory.
The game begins at the end of a war between the men of Farabel, led by Cendor and the Orcs of the Black Mountains, commanded by the cruel AZUK.
At the end of the first battle, the High Priestess attempts to return into the past before the start of the war; the root of the conflict.
After years of idleness, the High Priestress's power has unfortunately turned rusty and her spell fails miserably. Instead of being transported before the start of the war, the two characters gave a small jump backwards and found themselves in the middle of a battle that they had already lived 2 days earlier! The second attempt by the High Priestess was not any more successful and the 2 characters went as far back as the beginning of the war, battle by battle.
But the High Priestess can only travel in time with the mind and conscience of the characters, not the body. With each jump into the past, the characters are left with a slightly weaker, less experienced and less well-equipped body.
Typically, every time you complete a level in a game, you get to improve your hero's features on the characters screen. In Farabel, it's the opposite: the hero drops levels and you choose what features to diminish.
This is the core of the experience that Farabel wants you live: be increasingly weak and fragile in a world that is still so dangerous. Finish the game and reach level 1!
You can play Farabel before everyone else, take part in our weekly giveaway: farabel.com/#get
Free keys for the Beta test
You can play Farabel before everyone else, take part in our weekly giveaway: farabel.com
During September we're offering 5 keys each week to people helping us to spread the word about Farabel.
To participate it's simple, post a tweet about our game including a link to farabel.com.
Each monday morning we'll be picking up 5 winners and contact them on Twitter.
Be creative! It could be a tweet about our trailer, some of our screenshot, our Steam page... anything, just don't forget to put a link to farabel.com.
Farabel is now in Beta! 🎉
So what's new in this version? New logo, new art, 13 new battles and a lot more!
News
- New logo !
- 6 New pieces of art
- New Campaign screen. Now, you can unlock Stars and challenge battle stats!
- 13 new battles, available when the player unlock stars
Changes
- A cool Main Menu
- A very cool Credits screen!
- New hexs for Catapults and Ballistas
- New stuff in the Victory sceen (Star, New stat and Priestress)
- Change the Unit overlay colors
Bugs
- In victory screen and Character screen, music was not affected by volume preferences
- Rage ability now reset properly after Cendor use the Turn Back Time ability on a unit.
Again thank you for your support and your help and enjoy the game!
Farabel Alpha 0.6 is out!
So what's new in this version?
New content, an Advisor, a new default ability for your units and a lot more!
New
- Your personnal Advisor, available at the beginning of each battle.
- If you lose a battle, the Advisor will give advice.
- 1 new battle.
- 4 new units (Son of Azuk, Skeleton Orc, Imp, Monster from Hell)
- 2 new enemy abilities
- 1 new ability (Rage) added to all allied units, available 1 time per battle and per unit.
- Credits Screen
- New Move and Selection hexagons
- New model for Cendor
Changes
- Options screen improvements
- Character screen improvements
- new Tutorial
- Optional camera blur turned off by default
- Units Highlight removed
- Removed the number of remaining turns for unit effects
Bugs
- The Old God Boss special attack now properly ends
Things are going to get serious for us in about 1 month. Beta is coming!
Farabel reached alpha 0.5!
So, what's new in Farabel Alpha 0.5?
New content & graphics improvements!
New
- 4 new battles
- 9 new units: Orak, Orc Shaman, Orc War Chief, Mage, Elemental, Skulls Thrower, Mounted goblin, Troll and Engineer
- 5 new abilities: Back in Time, Invocation, Shamanic Heal, Nature Heal, Rock
- Extended story and new dialogs
- Units can now move/attack/use abilities in any order you wish
- Player can use Ballistas and Catapults
Changes
- graphics improvements
- Tactical advices are disabled until alpha 0.6
- Tutorial is disabled until alpha 0.6
Things are moving forward and beta is expected for August. Stay tuned!