New game+ - If you already have a previous save that doesn't match the current game version. You will see this button appear normally where the load game button appears. New game+ allows you to start the game again with majority of your previous work carried over to a newer save version.
This should fix errors that have come up due to changes with the character system.
Bug Fixes
Fixed an issue with not being able to plant seeds.
Fixed an issue with player body or hands not loading correctly.
Fixed an issue were a save file could become corrupt.
Farm Life: Natures Adventure – 1.2.1
Update 1.2 Patch Notes
Halloween Content
Added masks for NPCs during Halloween.
Added more events during the period of October. **
Added secret locations and hidden entrances.
Changed birds to become crows during Halloween.
Changed the title screen during Halloween. **
** - Affected by date / time set on your OS.
New Additions
Added clothing shop - Violet is the new shopkeeper in town and she will sell you loads of new clothing from top to bottom. Violet is the first shopkeeper to be able to have discounts on certain products during the year, maybe waiting for a sale?
Added clothing for the player that can be purchased at clothing shop.
Added bees, you can now purchase bee hives from Tom the old farmer at the marketplace.
Bee hives will be located within the farm, right next door to the chicken coop. They will have their own patch ready for when you purchase the hives.
Bees produce honey everyday except in winter as they like to keep their honey to themselves during this season. "Get behind a fellow, black and yellow"
Added birds, birds will fly away from you when you're too close. They'll land on wooden fences, house tops and tree branchs.
Added frame rate pacing due to frame rate dropping when no frames needed to be updated on the clients screen. This will improve majority of animations that didn't sync due to a frame rate spike.
Added honey to the inventory system, this can be located in the inventory through Animal Care > Animal Items > Farm Produce. This also splits the animal section into two animal produces Milk, Wool, Egg and Manure then other Honey.
Added floating icons above all shop keepers so you can identify the shop keeper upon entering.
Added option to change the alarm clock to midnight. So you can walk in the dark, see the night light up and visit shops during the early morning.
Added audio and more information to when there is an event taking place and trying to enter a building which is closed.
Added rotatable character model on character customization menu.
Improvements
Changed in-game time from 6am to 9am when finishing the tutorial. This should allow you shop on the first day and enter majority of the buildings.
Changed in-game timer to be extended for a longer period. PC: from 12 to 15 minutes / Mobile: from 15 to 20 minutes.
Changed corn field within the marketplace area, so that the player no longer clips through the corn.
Changed old farmer to Tomwares which is now open from 8am till 4pm. Tom will sell all buildings for your farm.
Changed map to reflect the changes to the farm and other parts of the town.
Changed controller deadzone area. This will make it better for controlling the player if you're using an old controller.
Changed pickaxe effectiveness when mining ore from 1/2/5/10 to 1/3/5/10.
Bug Fixes
<*>Fixed an issue that would cause Steam to not unlock achievements when all requirements are fulfilled.
<*>Fixed an issue with co-op partner spawning at the first player location which would cause it to glitch backwards into another section.
<*>Fixed an issue with Steam overlay not responding correctly due to frame rate issue - "Implementation of frame rate pacing"
<*>Fixed an issue with all RNG functions to become more effective when dealing with smaller chance rate.
<*>Fixed an issue with shops having a black overlay after purchasing an item.
<*>Fixed an issue with glove equipment no longer working outside of the tutorial.
<*>Fixed an issue with removing seeds from the HUD would cause the counter to freeze/lock.
<*>Fixed an issue with fishing rod always causing the player to turn right upon casting.
<*>Fixed an issue with price clipping issue with selling produce at the shop.
<*>Fixed an issue with pickaxe tool not working correctly in certain instances.
<*>Fixed an issue with two player milking and shearing animals would cause the second player to use first players animation.
<*>Fixed an issue with love hearts from appearing whilst talking to shopkeepers.
<*>Fixed an issue with saving the game with a controller connected, then loading and playing without a controller.
<*>Fixed an issue with old functions that are no longer available.
<*>Fixed an issue with NPC characters spawning outside during working hours, marriage or late at night.
Other Notes
Removed networking until further testing can be done with the newest systems in place.
Farm Life: Natures Adventure Patch V1.1.1.00
Farm Life: Natures Adventure Patch V1.1.1.00
When we release a stable version of Farm Life: Natures Adventure. We try our best to fix majority of the issues before releasing the update but because the simulation gets bigger and takes more resources each time we add new features. Bugs are very common and everytime we test our game, we only test with certain elements of the simulation on and this can make us miss some of them.
Improvements
<*>Fixed farming with mouse control constantly looping causing framerate drops.
<*>Fixed interaction constantly checking if the player was near an object regardless of the simulation tick.
<*>Fixed tooltip guide running the background without the player being within their inventory.
<*>Fixed shops having a black overlay after purchasing an item.
<*>Fixed player collision detection whilst holding certain tools and moving between different parts of the map.
<*>Fixed opening times for stores that were open during midnight.
<*>Fixed trees in the woods to be aligned correctly with all the other trees.
<*>Changed closed stores to state they're closed upon entering.
<*>Changed the flow of the water that runs between all sections on the map.
<*>Changed signs in all areas to have the name of the location you are about to enter.
Added asynchronous online multiplayer.
Multiplayer as of now is asynchronous meaning that you are all connected to the same town but you are in your own instance. You can see them and they can see you but can't interact with your town.
We are testing synchronous multiplayer with private local hosted servers and limited to four players as this should feel more connected.
Added support for Steam trading cards, backgrounds and emoticons.
Added support for Steam overlay features to the main client. "Finally a Steam feature."
Added all NPCs to be able to attend events.
Added new NPC animations for stance and walking.
Added three new types of conversations to all NPCs.
Added NPC date nights. You can now go on dates with NPCs or just go for a walk depending on your relationship.
Added new tooltip to display name for each item within the players inventory when hovering over the item. "You see that fruit, what fruit?. The pixel red like an apple one."
Added new toggle tooltip option in inventory.
Added new furniture to the players house for online interaction. (Note: If loading a save from a previous version you will need to leave the house and re-enter for it to appear.)
Added control scheme for farming and mining using the mouse for player one only. You hover over the area within a square radius around the player. Left click to use tool and right click to use seeds.
Added another zero to our version because of online multiplayer. Our version number will be Major, Minor, Patch, Multiplayer - 1.1.0.00
Added new music for all seasons and title screen. Music composed by Kevin Macload, he is amazing. You should check his portfolio of music at http://www.incompetech.com
Added credits button to title screen.
Improvements
Improved options menu to show more information about button and align all buttons together.
Improved settings menu to show more information about button and align all buttons together. "Don't ask how you all should've known what they was?"
Fixed some collision detection with NPC animations. "Big pixels equal big collisions? Nope..."
Fixed duplication within inventory that could cause players food inventory to become out of sync.
Fixed NPC issues with loading from another section. This could lead the NPCs to forget everything. "Hey, you are the new farm keeper. Hey, you are the new farm keeper. Hey, you are the new farm keeper."
Fixed Horce Racing that would be unplayable after first race and improved the load time of race, riders and horses.
Fixed remappable controls generating in the background whilst not on the control menu.
Fixed player being able to interact with objects not assigned to the tutorial.
Fixed alt-tabbing out of game window could cause game window to swap to full-screen borderless.
Fixed text issue which could cause text to move after being visable to the players HUD.
Fixed alignment issues with numbers on the calendar within players house.
Changed part-time job to include two players. You will now receive double the money.
Changed animations for some icons within the inventory. "Back is now... Back!"
Changed font and made sure it is pre-loaded before the game starts.
Removal
F12 will no longer save local screenshots to desktop. This has been replaced by Steam overlay and will now be sharable to the community hub.
Removed some assets and programming. "Less space. I'll take it"
Removed old existing font from game directory.
Hello Everyone
Since our last patch we’ve made great progress on a lot of features ready for the release of Steam Update 1.0.2
We would like to say this is a feature we have always wanted to announce for Farm Life: Natures Adventure from the beginning of development and now its starting to come together perfectly.
Steam has been a great help in getting exposure to Farm Life: Natures Adventure and to well BlockheadGames in general… When we put our game on Steam greenlight, the feedback was great and whilst we learned on how to promote, market and distribute our game during that phase, we will do better next time around. We got through greenlight and released our game on Steam. We knew that Steam wouldn’t just be a platform for us to distribute our game on but a platform we could grow on and learn more about developing with the community that play our games.
Therefore, we have now added the full Steam API into Farm Life: Natures Adventure so you won’t need to save your pictures locally. Now, you can upload them to the community hub and show everyone else your town, townsfolk and your progress. This will also add Achievements that were disabled at launch.
The biggest announcement that we have for you today is…
Online Multiplayer
We have integrated online multiplayer into Farm Life: Natures Adventure we are still working on this feature and we can’t wait for you all to join us. We are publishing this update on the 19/09/2016.
Like to hear more about the mobile version or in more detail about multiplayer then visit our blog - BlockheadGames Blog
Thank you everyone for playing the game and we hope to see you soon!
Brett
Farm Life: Natures Adventure Patch 1.0.1
New Additions
Added remappable keyboard controls limited to alphabet and arrow keys.
Added remappable default (I) key to open / close inventoy without clicking the backpack.
Added support for two player with two controllers.
If you would like to play with two controllers, you will need to disconnect player one by pressing default (L) key.
Added swappable tools from inventory without having to unequip your previous tool.
Added swappable seeds from inventory without having to unequip your previous seeds.
Added seasonal calender animation to the players home.
Added sign to clothing shop to state that it is currently unavailable.
Added version number to start menu and included new font within the game directory.
Improvements
Changed the start menu player, farm, town and pet name fields to contain more dialog about the player.
Changed the starting tutorial to include most of the tools and giving more information to the player. (You're no longer too young to be able to do anything...)
You will also gain an extra £1000 for completing the tutorial. The rest of the tutorial is on our list of things we would like to improve.
Changed safe lock off shop feature to be more quicker. (When purchasing an item at the shops, the speech from the shop keeper will no longer appear after each purchase).
Fixed mining ladder causing the player being unable to move and always showing the ladder upon enter.
Fixed settings issue that could cause the game to lock the players state making the following disabled (Inventory, settings and all interaction.)
Fixed choice speech dialog that could cause the game to lock the players state making the following disabled (Inventory, settings and all interaction.)
Fixed some NPC's spawning in their old homes even when they're married and also living at the players home.
Fixed starting player colour not changing after completing the tutorial.
Fixed collision detection on the player within certain locations.
Fixed player two being able to spawn during start menu and during the tutorial.
Fixed player two being able to walk during the train journey.
Fixed female player head animations whilst carrying watering can.
Fixed enter key that could cause start menu player, farm, town and pet name fields longer than intended.
Removal
Removed F12 key from bringing up the debug menu and replaced with screenshot to be saved locally.
Farm Life: Natures Adventure Released
Farm Life: Natures Adventure has now been released and is now available to those that already pre-purchased or brought the game as part of our groupees bundle.
I would also like to include some of the patch notes that have been added since the last build.
+Added all crops to be mixable in the mixer though only some crops make blendable recipes.
+Added collector box to your farm yard to be able to quick sell crops.
+Added blossom petals to rival town now called (Blossom Farm).
+Added faded portraits to all NPCs conversations which looks visually appealling.
+Added fish in the water that are catchable this adds to the element of only fishing when fish are visable rather then just fishing anywhere. Depending on the season fish will spawn in different areas and sizes.
+Added smaller hearts for candidates that can have relationships. This will replace the big heart that is normally in the center of the conversations.
+Added part time payment increases the more you work at the inn.
+Added yes and no option to go down the cave ladder.
+Added cooperative fishing only first player can use the fishing rod but both players can catch the fish.
+Added controls to both options on start menu and game.
*Fixed sound and music still playing whilst option was toggled off.
*Fixed money flicking issue when leaving a location. This could cause the money to become out of sync with the current value.
*Fixed some spelling, grammer and text issues.
*Fixed pets not following the player to certain locations (beach and rival farm).
*Fixed cave ladder not detecting player location values correctly.
*Fixed picking up crops and placing them into inventory animation.
*Fixed some positioning issues with candidates during marriage scene. (I guess some of them didn't want to get married.)
*Fixed water animations, field animations, tree animations and more.
Farm Life: Natures Adventure Launch
Farm Life: Natures Adventure launch is just about to happen. We can't wait for everyone to finally play it. The game will be priced at $2.99 - US £1.99 - UK €2.99 - EU and at your currency equivalent it will also launch with a discount of 33% for the first week.
We are working on loads of new features for the upcoming weeks that follow the launch some of the features are
Trading Cards.
Online Festivals.
Coop Minigames. (Horse Racing and Swimming)
Full Translation.
Modding Support. (NPCs, Houses, Upgrades etc.)
More graphical options including different resolutions.
Completely changing majority of the tutorials.
Mac and Linux Support. (Both versions need fully testing)
Graphics. (Our last and biggest change that will be made)
We are looking for people that have a Mac or Linux operating system, so we can check these versions before launching them on steam.
Thank you to everyone that voted for us during steam greenlight and we have hope you enjoy the game.
Farm Life: Natures Adventure Launch
Farm Life: Natures Adventure launch is just about to happen. We can't wait for everyone to finally play it. The game will be priced at $2.99 - US / £1.99 - UK / €2.99 - EU and at your currency equivalent it will also launch with a discount of 33% for the first week.
We are working on loads of new features for the upcoming weeks that follow the launch some of the features are
Online Festivals.
Coop Minigames. (Horse Racing, Fishing and Swimming)
Full Translation.
Modding Support. (NPCs, Houses, Upgrades etc.)
More graphical options including different resolutions.
Completely changing majority of the tutorials.
Mac and Linux Support. (Both versions need fully testing)
Graphics. (Our last and biggest change that will be made)
We are looking for people that have a Mac or Linux operating system, so we can check these versions before launching them on steam.
Thank you to everyone that voted for us during steam greenlight and we have hope you enjoy the game.