A Discord server which goes by the name r/ Farmer Wars is scamming users into downloading a fake build of Farmer Wars to install malware on their system and steal personal details.
The scammers have also been seen joining random servers and claiming that the development team is looking for testers.
Farmer Wars does not have a GitHub page or an official Discord server yet. Do not download anything from those, do not access them.
We'll start a community server once we've made some more significant progress on the game and we'll provide a link to it right here on the game's official Steam page.
Farmer Wars has not been released yet and nothing related to the game is available for download anywhere. Thank you for your attention.
Tom Ritual Interactive
Devlog no. 2
What's good, everyone?
Here's the second update to our devlog, and, as promised, we're using this one to answer some of the most pressing questions we've gathered from our social media and received comments.
So without further ado:
The Q&A
Is this going to be a multiplayer game?
Well, it depends. We really want it to be. Game mechanics are being designed with multiplayer in mind. However, strictly speaking, we intend to push out the game with single player mode only and make the decision regarding its multiplayer feature onb the base of the game's future success.
Is it just going to be a map set in America?
For now, we're preparing the map based on southern areas of the USA. It doesn't mean, however, that the map will look the same all over. We do intend to roll out different bioms. With that said, other areas of the world are a concept, that we will not dismiss so hastily. Just not in the initial release. Stay tuned and there might be some sort of community pool, regarding possible outcomes.
Can you really blow up buildings with rockets like in the trailer?
Of course you can! And yet, it's not something that can be done anytime, anywhere. It's still a crucial game mechanic, though.
How many and what kind of vehicles will I be able to drive?
For starters, it'll be every kind of vehicle that was shown in the trailer, and also a few more that were not revealed yet at all. There are several kinds of machines in Farmer Wars that, to our knowledge, have never before been used as legitimate vehicles in games.
Is this game an FPS or some kind of farming simulator?
Both. Both. Both is good. We could describe this game as an FPS with high focus on resource management elements. And most of it coming with a hearty serving of absurd humor.
Will I really be able to use a pitchfork?
This is Farmer Wars! Of course we needed to put a pitchfork in the game for you to use. Otherwise you'd just end up on the business end of someone else's.
How many gameplay hours do you predict for it?
Picture a strategically diverse map with multiple points of interest. You'll need to capture or destroy those POI to defeat your opponents. How long that will take depends on you alone, along with some game settings of your choosing.
When will the game be out precisely?
We're making our estimates, but like when it's REALLY ready.
Will there be gore in this game?
Yes... and no... That's all I can say right now.
Anyway, that's all for the questions and answers. Let's have a look around the farm.
Lookin' good!
Looks like a place of hard work.
A place of enterprise.
A place of-- Oh snap! Is that a GUN RANGE I see!?
I could have some fun with these...
Like at this, uh, perfectly regular testing gallery, where you can't commit any war crimes because it's all populated with... ...androids? Yeah, that's right! Androids!
Not committing any war crimes!
Still not committing any war crimes.
Maybe a drive around on a tractor is a better option.
Or on a combine harverster. Whoops! Ha ha, there I go again with my wacky antics. Maybe it's best if I just sign off for now.
Y'all come back now.
More about us:
Devlog no. 1
Hey everyone!
As works continue on Farmer Wars, we felt it was high time not only that we thanked you all for your continued interest in the game but also began updating you on our progress. So, without further ado, we bring our very first devlog!
From humble beginnings to a great start
Like every major project, everything starts with an idea. The premise for this one was simple enough – combine a farming simulator with shooting... and lots of it. Sounds easy, right? Not quite. So how should it work exactly? Who is the fighting 'hero'? Who is he fighting against? How is he fighting them? What should you do to win... or what makes you lose for that matter? Or better yet – when it comes down to brass tacks, what does a real farm even look like, and.
Clearly, we needed a plan.
So we got just that, even if documentation for a game project is a drag, always and without fail – many, MANY pages of carefully written down mechanics that look good on paper (while the real game build is another story altogether). And so began the bumpy country road leading from ideas to genuine game features.
Concepts
Some farm references:
Concept maps:
As for using them in development? Things are going great on the bring-your-idea-to-life front. A bloody front at that, filled with blazing gun barrels and roaring tractor engines.
Technology
Ahhh, Unity... You never cease to surprise me with just how strange you can get. You want high fidelity graphics in your game? Easy enough – just choose HD Render Pipeline... Oh...but you won't be able to render any grass in a respectable manner... How do you like them apples?
Yeah, so the learning curve is a bit of an issue here. There seems to be some major features missing within HDRP... as it turns out grass is just one of them. It took some time to resolve.
Animation
Have you ever thought about just how many animations are needed for simple gunplay? It turns out that it's a whole LOT! First presentation, deploy, reload, reload with bullet, aim, aim with scope, scope X8, run, crouch, idle, idle with empty, aim with empty, crouch with empty... There are over 150 animations for just one gun and how many guns do we have? Just over a dozen. :)
Here's a simplified animation tree for just one gun:
And some level design:
Gotta start somewhere. It looks quite promising, if I do say so myself.
Plus, there's just nothing like a tractor race in the morning.
And that brings us to the end of the first part in the story of Farmer Wars. You've been showing our project a lot of support but also had some questions about it too, so we'd like you to keep commenting with more questions. We're planning to bring you a Q&A update next time to tell you more about Farmer Wars and its development plans. We'll answer both new questions as well as the recent ones that you'd already sent us through various social media.