- Fluffy learned how to pull a small cart. Together with Kasimir they got quite robust transport potential. - There is a new crop in Zalesie: Wheat. - There is a new machine in Zalesie: Mower. You can attach it both to a tractor and a horse. - You can buy three new animals in Zalesie: a sheep, a goat and a rooster. - You can trim sheeps, milk goats and... listen to roosters. - Kasimir learned how to pull some of his machines like the plow, the mower or the horse cart. - Kasimir learned how to manufacture cigarettes and found out that some of the villagers like to smoke. - You can no longer connect a cart, a plow and a mower to a tractor at the same time (the same applies to horses). - New farm animals in Zalesie come in different colors now (must be a mutation caused by the moonshine). - Kasimir discovered he doesn't have to be drunk to ride animals. And that not only pigs are mountable. - Phillip has a proposition for Kasimir to play a weird competition. - Cutting down grass, oat or wheat looks a bit better now. - Some of the traders introduced daily limits of wares bought from Kasimir. - Reloading the game no longer restocks our industrious villagers. - Kasimir has learned to run blindly in chosen direction (new auto run button). - Access ramps to sheds are now rotating to better connect with uneven terrain. - Kasimir knows how to name his farm animals (so it's harder to let them go). - Kasimir decided it's a great idea to decorate his farm animals with hats (so he can distinguish one individual from another). - Unclear information about state of soil, crops, animals is less unclear now. - Farm animals started to leave... "gifts". You can use it to fill manure box which stopped to be an infinite source of fertilizer. - Just like the compost box. You can fill it with cut grass, straw, oat and wheat. - Another batch of bugs making loading a game impossible has been eliminated thanks to your support. - You can fatten farm animals now and sell them with profit (soon, so keep them well fed!) - Grenade collectors rejoice! They will no longer disappear from your shelves! (But those that already gone are lost forever, sorry about that). - Villagers angry with Kasimir start a fight automatically. - Fights are quicker and opponents fake attacks sometimes.
Coming in next update (very soon)
- There is a new machine in Zalesie: Heavy plow (with three blades!). And no horse is able to pull it.
Aquarist by FreeMind now in Early Access!
We are proud and happy to announce: from now on, Aquarist is in Early Access!
Get the best aquarium store in town! Create, renew, manage, observe. See if you can create an aquarium empire. ːsteamthumbsupː
Let us know how you like our Early Access version and don't forget to make some shots! ːsteamhappyː
In the future, giant city-states have emerged, separated from each other by indestructible barriers. Most professions have been taken over by machines. People work mainly as mechanics, programmers or operators.
We are proud to announce we're a part of project called Split - cyber puzzle with fantastically immersive atmosphere and challenging gameplay!
Be sure to check it out here on Steam! ːsteamthumbsupː
“I will survive!” - sang one of the stage divas not so long ago. But let’s face it: living in the land can be tough and can easily lead to death sooner than later... ːsteamfacepalmː
Taking it into account we are asking you, our players, to tell us how is your Kazimierz doing? How is he surviving in his cruel post-war reality?
We are waiting for your print-screens and save files showing the age of your Kazimierz. Send them to the address: info@freemind.games with a title: Farmer’s Life Competition.
The owners of three oldest characters will be getting a key to Early Access of the House Builder! We are waiting for your messages till March the 7th, 2022
It is Farmer’s Life Competition indeed ːsteamhappyː
Starving for some challenge? ːsteamhappyː Starting with just a few dollars in your pocket, conquer the world of gastronomy! Become a Restaurant Renovator, famous guru who helps failing restaurants rise from their knees.
Update 0.5.54
Changes
- All the bugs we know of (thanks to You) that are making loading the game impossible were eliminated. - Autosave feature has been added. - The latest savegame files are now stored in Steam Cloud. - You don't need to know a secret way to keep the settings changed in the game from reverting after you restart the game. - Changing settings in the game no longer leaved you "blocked" (until you press Escape once more). - After a session at an animal whisperer our animal flock abandoned their dreams of a circus career and it should behave more like an animal flock. - You can put much more hay, straw and oat on the cart (using a fork). Even if can't see a space for more just keep on throwing. - The slaughter station in the barn was thoroughly checked and improves. Especially regarding saving while animal processing was still in progress. - In Zalesie, nice weather is a bit more frequent and it changes more often. - Kasimir has mastered his kitchen to perfection and all the 'cold' operations are now done instantly. - Kasimir has manned up and doesn't collapse even when he's dead tired (but nothing can force him to run when that happens). - Kasimir has no mercy for the old willows now and may cut them down at will (apple trees are still safe, but not for long...) - Sophia has a rifle for sale (for her favorite clients only). - Steven has a ladder for sale. Unfortunately you cannot climb a ladder while holding another ladder in hands. - New dream hints appear in Kasimir's dreams when he finally goes to sleep. - Some dirt roads were covered with snow by some prankster, even at summer! He finally gave up on this. - Magical force repelling ladders from christmas trees is no longer present in Zalesie.
Update 0.5.53
Changes
- Time flows much slower in Zalesie now. - Disarming mines is easier if you're drunk (!) - Priest Matthew performed more exorcisms over our possessed bicycle. It should not disappear anymore. Nor should it loose its interactivity. - Kasimir learned how to build a Master Switch, so he can switch off electricity on entire electrified plot of land. - Kasimir learned how to repair broken items himself in a workshop he can build in one of his sheds. - The animals are no longer smart enough to notice tiny gaps in the gates and use them to escape from their pens. - Some sheds were able to make saving the game impossible. They are fixed now. - If you managed to electrify a spot before a quest told you to then the game will accept the job as completed. - The mayor finally gave up on snow removal from main roads during winter. What a stubborn fellow.... - Villagers learned how to shake the snow off them. - Baits for snares were improved. Every wild animal has a unique favourite food now. - We restored holstering equipped items using quick access keys (thanks anderson!). - The moon was stolen! Culprits were punished and nights in Zalesie got less dark again. - We changed the water in the ponds from salty to fresh. Thanks to this, they finally freeze up properly in winter. - Several game elements were optimized to improve general performance. - Multiple minor bugs were eliminated.