Farthest Frontier cover
Farthest Frontier screenshot
Genre: Simulator, Strategy, Indie

Farthest Frontier

V1.0 Playtest Begin July 16th!

[p]The v1.0 playtest will be our largest test to date, and it begins July 16th (at or before 5PM EDT / 9PM GMT)![/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/39536362/0719026ac4dbc660fa30ab6baa44054d7492370c.png"][/p][p]V1.0 brings the most comprehensive changes the game has seen in Early Access. We expect to run the playtest all the way through October, when Farthest Frontier officially leaves Early Access.[/p][p][/p][p]Participating in the public playtest requires registering on our forum and entering the beta code once the playtest becomes active. For more information (note: viewing the link requires an account):[/p][p]https://forums.crateentertainment.com/t/frontier-playtester-faq/112441[/p]

The State of Early Access - Update #08

[p]As we are sure everyone is well aware, we are approaching the end of Spring. So we are going to get straight to the point: Farthest Frontier will not be hitting v1.0 in Spring 2025 after all (classic Crate, amirite?).[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/39536362/aa6e6af4913394882aa07d18fc1c35d706257c22.png"][/p][p]The reason why is perhaps overused, but in this case it is very valid: the team needs more time to polish the massive changes they have been cooking up over the past 6 months. We know we said the team needed more time before when we pushed the release back to this year, and for that we do apologize, but once we get into the details, you will (hopefully) agree that the extra months will be worth it.[/p][p][/p][p]V1.0 is bringing massive changes not just to the endgame, but how you get there. So let us dive into it![/p]

V0.9.7 Hotfixes

Over the past week, we have pushed a series of hotfixes to address critical issues. The latest, v0.9.7d, has just gone live.

We will keep monitoring the forums for critical issues, but otherwise the team is going to focus on bringing you v1.0!

With a 100+ node tech tree that will massively shake up the way you play Frontier, end-game monuments, bridges, and more, v1.0 is going to be a crowning update that truly marks the end of one era, and the beginning of the next.

We are nearly ready to officially launch Farthest Frontier with a very strong foundation!

Farthest Frontier v0.9.7 is Now Live!

We are excited to bring you Farthest Frontier's latest major update, v0.9.7!

This is a major milestone for the game that bring us closer to our vision for v1.0 later this year. You can enjoy diagonal walls, villager idle behaviors, achievements, new buildings, Steam Workshop and mono mod support, and much much more!



For the full list of changes, stop by the forum.

Thanks to your continued support and feedback during Early Access, we have made a bigger and better game than we initially dreamed of. We hope you enjoy while the team is hammering away at v1.0. The full release will fundamentally shake the game up, with a 100+ node tech tree, end-game monuments, bridges, and more!

Modding in v0.9.7 and Beyond

We have some big news if you are interested in modding the game, or simply playing with mods.



Stop by the Official Website for a sneak peek into what we are working on for the upcoming v0.9.7 update.

V0.9.6 Hotfixes

As always, addressing your pressing issues is our #1 priority. Over the last 2 weeks, we released 4 hotfixes to resolve critical bugs and concerns. The latest, v0.9.6d, has just gone live.

For the full list of changes, stop by the forum!

We appreciate your continued bug reports and feedback!

V0.9.6 is Now Live!

The latest features, optimization, and bug fixes have made their way to Farthest Frontier with v0.9.6!

You can track what's still coming in our detailed roadmap.



V0.9.6 introduces fun new ways to play the game with the Custom Game options, where you can toggle everything from raiders to desirability and even enable a free-build mode. The Tier 2 Forager lets you grow critical foraged resources wherever you please, and the addition of new audio adds another layer of polish to the game.

V0.9.6 also includes a change to the save directory. This was move was necessary to address issues players have been experiencing with OneDrive preventing the game from launching. The new directory is outside of OneDrive's jurisdiction. Your saves are safe!

For the full list of changes, stop by the forum.

We hope you enjoy our latest additions. Happy holidays from everyone here at Crate!

The State of Early Access - Update #07

As we approach the end of 2024, no doubt there are questions about whether v1.0 is still happening this year. In our last State of Early Access update, we outlined our plans for the remainder of Early Access.

So, let us talk about where we currently are, and where we are going.

How Quaint...

That looks like a quaint little cottage with a garden…

V0.9.5 is Now Live!

Our push towards v1.0 continues today with the official release of v0.9.5!

You can track what's still coming in our detailed roadmap.



V0.9.5 introduces a multitude of highly requested quality of life improvements, including a versatile minimap and a crop summary window. In addition, new towns will also generate salvage sites on the map, which your villagers can excavate to discover valuable resources. Alongside the latest bug fixes and optimization improvements, this is another major step towards Farthest Frontier leaving early access!

For the full list of changes, stop by the forum.