Farthest Frontier cover
Farthest Frontier screenshot
Genre: Simulator, Strategy, Indie

Farthest Frontier

v0.8.0 Dev Livestream Friday 11/04

v0.8.0 is going to be a big update for Farthest Frontier and we’re excited to show you all that’s in store. Join us this Friday (11/04) at 1PM EDT (5PM GMT) for a livestream.

Bring your burning questions and get a detailed look at everything you can look forward to in v0.8.0 later this month, including some surprises that aren’t in the Public Playtest yet. ːsteamhappyː



Come hang out with the devs:
https://www.twitch.tv/crateentertainment

The State of Early Access - Update #02

We are glad to see so many of you have enjoyed Farthest Frontier already. Your reception and support have been phenomenal and we thank you all for being with us on this journey so far!



Over the past two months, we have released 4 updates and respective hotfixes aimed at addressing the most pressing issues preventing you from having an enjoyable experience. Needless to say, we are just getting started!

Now you might be looking forward to v0.7.7, but who needs that when we are going straight to v0.8.0! Yes, our next update is going to be a big one. Today we wish to shed some light on what is in store for you!

If you have not had a chance to read our first State of Early Access, we recommend you check it out, as it not only reflects on some of what we have added already, but on what is still to come.

We’d like to preface this preview by making it clear that this update is still very much a work in progress, and what you see can and will change. This preview is also not all-encompassing. There is a good chance we will sneak more changes in as we go. With that out of the way,

Take a look at the v0.8.0 patch preview on our official forum.

Farthest Frontier v0.7.6 is now live

Pleased to report that our latest update, v0.7.6, has just gone live!

This update was focused on addressing a number of issues that were detrimental to your experience in Farthest Frontier, but also includes some tuning, quality of life features, and optimization of some game elements.

We hope you enjoy!



For the complete list of changes, stop by the forum.

Farthest Frontier v0.7.5 is now live

V0.7.5 is now available for your enjoyment.

This update is packed with important bug fixes and improvements as well as a new map for those that prefer a more relaxed setting. That's not all of course and is only the beginning of everything we revealed in our first State of Early Access preview.



We hope you enjoy! Keep the feedback and bug reports coming!

For the complete list of changes, stop by the forum.

The State of Early Access - Update #01

The reception to Farthest Frontier so far has been fantastic and we’re glad to see so many of you enjoying the game, providing feedback and reporting issues. The game will become the best version of itself thanks in part to your support and contributions. It’s the very reason we wanted to do early access again for our second title; the community is showing us that it was the right decision.



We’ve been busily reviewing your feedback, getting bug reports to TOP MEN, and we’re now ready to talk about some of the changes and improvements you can look forward to in the near future, and throughout early access. You can expect this to be the first of many updates we post during early access to keep you in the loop of how things are going and where we are headed.

This is in no way a comprehensive list of what will happen in early access, but we’d like to address some of your top concerns.

So let’s dive in on our [URL]official forum.

Farthest Frontier v0.7.4 Hotfix 2 is now live

We've wrapped up the next round of important bug fixes, but we also have some initial gameplay tuning based on your feedback so far.

Thank you all for continued feedback and bug reports. Keep it coming!

v0.7.4 Hotfix 2

[Art]
<*>UI scale now goes up to 2x. This is at least a step towards improving the experience at 4k resolution that could be done in short order.
<*>Various UI fixes and adjustments, such as text clipping UI elements.
<*>UI text tweaks to accommodate longer words in some languages.
<*>Fixed blurry images on some building UI.

[Tech]
<*>Fixed a major issue when loading a game related to game pause occurring while the load screen was not yet gone.
<*>Fixed a major issue where farmers would not work on fields.
<*>Fixes for improperly displayed tooltips.
<*>Fixed incorrect item counts with deceased villagers.
<*>Fixed crop field outlines in certain odd cases when intersecting with roads.

[Game]
<*>Scrolling the camera far from the Town Center and into Fog of War now causes the Center on Town Center button to become highlighted.
<*>Declined Immigration events no longer have a chance to turn hostile and pillage your storage. The ability to fight them was not working as intended and ultimately this old mechanic did not feel good as you are likely declining immigrants to avoid overpopulation and would sometimes be punished for it.
<*>Pacing of villager Entertainment demands significantly reduced / delayed to smooth out how quickly your turn needs to provide entertainment to maintain happiness.
<*>Clay Deposit generation rates and sizes increased for some biomes. In short: moar clay. This change is not retroactive.
<*>Building select SFX now correctly affected by UI audio slider.
<*>Added/updated some missing/incorrect translations.

[Buildings]
<*>Waste accumulation in lower tier houses has been reduced.
<*>Disabled the supply wagon construction button. The Supply Wagon is the starting point for your people and is not intended as a storage method beyond that point. In the future, we plan for a way to convert your starting wagon into something more useful.
<*>Apothecary Shop relocated on building menu from Food to Amenities and Services.
<*>Armory can now produce Shields without Iron Ingots. This allows armorers to produce items in Tier 2 even if Iron Ingots are unavailable, which can be produced in town in a Tier 3 Foundry.
<*>Pub has moved to Tier 3 so that it now coincides with Brewery, which produces beer to use at the Pub. This change also aligns with the adjustments to entertainment needs.
<*>Rat Catcher monthly costs reduced.
<*>Theater monthly costs reduced.
<*>Well water alert now only displays when well is empty.
<*>Wind Mill flour production speed has been halved, but the number of Millers has been raised from 1 to 2, for more GRAINular control over how fast flour is generated.

[Resources]
<*>Honey no longer spoils.
<*>Taxes generated by Pottery and Candle luxury goods in homes boosted from 3 to 4 gold per year.
<*>Taxes generated from Spices and duration before they are consumed in homes boosted significantly.

[Combat]
<*>Tower and Soldier monthly upkeep costs reduced.
<*>Raiders are now a bit more stabby but less likely to destroy certain buildings, such as Root Cellars.
<*>Reduced armor on some raiders.
<*>Reduced melee weapon damages slightly all around.
<*>Regular villager attack boosted slightly.

Farthest Frontier v0.7.3 Hotfix 1 is now live

The community has been extremely helpful so far in helping us discover issues and reproduce them on our end.

Likewise, we are listening to your feedback regarding systems and mechanics. More tutorials are on the way to help those that are struggling to figure some of them out as well. :slight_smile:

As not all issues are created equal, we frontloaded those we consider top priority for your enjoyment of the game and pushed them out ASAP.

This is only the beginning of our support of the game as we have a number of other fixes still on the way in the near future, as well as ongoing improvements to game performance and existing features.

Farthest Frontier v0.7.3

[LIST]
<*>Fixed a case where saved games could save in an incorrect directory.
<*>Fixed a bug where some hand-entered map seeds could cause a game to not start.
<*>Work camp workers no longer pool with builders.
<*>Fixed a crop field worker count issue that could result in excess or even negative farmer counts.
[/LIST]

Farthest Frontier is now available!

Farthest Frontier Release Broadcast

Farthest Frontier Ready for Early Access!

We just signed off on the release candidate build for Early Access. Farthest Frontier is all ready for you for this Tuesday’s release!

If you’re still on the fence about joining us, here’s an in-depth review from Legacy Gaming, who recently had a chance to check out Farthest Frontier:



https://store.steampowered.com/app/1044720/Farthest_Frontier/