This is a small patch to fix some of the easier problems that were brought up by the community over the past few days. Game Version is now 2.00b
FPS Player Fixes - fixed issue with inconsistent door interactions - Shooting Range (MP Lobby) - Mission Select lobby now requires activation from player before taking away the players gun/showing mouse cursor
Misc Fixes - fixed missing floor collider in Map 15 (club level) - resized door handles for all doors - fixed enemy mask gibs not showing when destroyed - the hunting bow now resets correctly in Multiplayer (VR Player)
Regarding the locomotion issue for some Quest 2 users. First of all, I want to apologize for not being aware of these issues before pushing the game out of Early Access. At some point during the early access period, I stopped using the Steam Discussion page to gather bug reports, and used solely my discord channel to gather feedback. This was a combination of not having enough time to monitor both online communities, and honestly, the steam forums just gave me a lot of anxiety, and i had a lot of difficulty trying to work through it at the time.
However, now that I am aware of the issues that some of these users are having...i will try to figure out a solution that will make things right, even if it means revamping some of the smooth-locomotion systems i have in place. This will require some time, as I don't wanna mess anything up for users that currently don't problems with this.
As always, thank you everyone for your support and feedback so far!
Fast and Low has left Early Access!!!
After nearly 4 years of hard work, FAST AND LOW has finally left early access.
I want to give a huge shout-out to everyone that has provided feedback, suggestions and bug reports during the Early Access period. None of this would have been possible without your support.
So again…THANK YOU!
As I’ve stated in my previous notes, I fully plan on supporting the game post-release and plan to continue adding Bonus missions!
I’m really proud of what I’ve accomplished in the past 4 years and it’s been a blast being given the opportunity to work full-time on my passion project! I hope you all enjoy playing the game!
The following update that provides a bit more polish to the game, and fixes some issues I've noticed in my testing. Game Version is now 1.99G.
Enemy Changes - Upon seeing a fallen ally, enemies will now be more inclined to search for cover to ambush the player This will greatly reduce the instances of players pulling half the map upon killing one hostile. - adjusted the head rotation for the "Fake-Surrendering" animation for enemies
Level Updates - reduced size of over-sized cans/clutter in Map 2 - reduced the size of some of the furniture in Map 5 - changed placement of cover in Map 5 - lowered the height of all the cubicles/tables in Map 6, to allow cover-fire enemies to be able to shoot over obstacles - found/removed a duplicate wall in Map 14 - fixed occlusion error in Map 15 for the FPS player when entering the backroom staircase
VR Player Changes - general model improvements for VR Avatars - fixed the wrists for 'Officer Lo' model when rotating hands - adjusted angle of back holsters - resized Remy-SG holster highlight - reduced size of VR handcuff grab collider (less occurrence of accidentally grabbing handcuffs when trying to reload weapons)
FPS Player Changes - improved the sprint animation for the FPS player models - slightly reduced FPS player movement speed to be more in line with VR player - fixed AK quick-reload animation for FPS player - fixed FPS player animation bug when changing equipment mid-throw
Misc Fixes - revamp enemy spatial audio - made door audio a bit more audible - fixed door handles not breaking properly when shot - BIG improvement to Slow Motion modes!!! Enemies will now ragdoll less crazily when killed in Slow-Motion - ejected shells will last slightly longer before disappearing - fixed issue with background music cutting out mid-combat
Patch 1.99F - FPS Player Sprint Animation Update, Misc Fixes
Hi Everyone,
Today I'm posting a patch that provides a small update to the FPS player animations, and also fixes on some small issues I've encountered in my test-runs. Game version is now 1.99F.
Update notes - added sprinting animations for the FPS players world model. Now in multiplayer, you can tell when an FPS player is sprinting! - added some additional variation to AI responses to danger. Their stats, which are generated randomly at the start of each level, will determine whether or not they will immediately spring into hostile mode) - adjusted the size of some over-sized furniture in Map 5
What's next I'm currently working on my 3rd bonus mission. This will be released in conjunction with the Final Release of Fast and Low! Here's a sneak peek of what I've got cookin' so far.
This is a desert themed level, that consists of 3 separate buildings that players will have to fight their way through.
I've spent nearly 4 years working diligently on Fast and Low. Putting Fast and Low in Final Release status will allow me to create a bit of separation between myself and this project... And it will allow me more time to start dabbling on my next new idea!
However, even when Fast and Low finally goes into full release status, I still fully plan on supporting the game when it comes to fixing bugs, adding small features (as I improve overall as a game developer), and of course adding new Bonus missions every now and then! Fast and Low is my passion project after all!
As always, thanks to everyone for your feedback and support so far! Let me know in the comments or in the discord if y'all run into any problems!
Patch 1.99D
Hi Everyone,
Just wanted to post a small patch that improves on the Desktop Player side of the game and also little things i noticed in my testing. The game version is now 1.99D!
FPS Changes - added new animations for guns when the player is sprinting forward - fixed issue with FPS players getting snagged in corpses (I FINALLY FOUND THE REASON!)
Misc Fixes - adjusted the brightness levels of some of the rooms in Map 1 - changed the brightness and flooring for Map 2 (convenience store level) - gave some of the "16th Street Hustler" shirtless models black hoodies there wasn't enough model variation - updated the tattoo textures for the "16th Street Hustler" models - adjusted the pathing and coverpoints in Penthouse level (Map 13) - adjusted the enemy aggression in the Penthouse level (Map 13) with recent changes to AI, it was causing the whole level to get aggroed, which not only made it really hard, but also increased potential to cause crashes - updated the level pictures (in the mission select screens) - previous patches "audio adjustments" were reverted it made the character audios too quiet and required players to be too close in order to hear anything
As always...thank you everyone for your support and feedback! Feel free to reach out to me on Discord or in the comments if you find any issues!
Hotfix Patch 1.99c
Hi Everyone,
Just another small patch to address some player feedback.
Changes - Bonus HP option has been added for multiplayer - fixed issue where player loadouts/tools weren't properly loaded when skipping the "Equipment" page in the main menu - fixed issue with hostages not being executed when player is seen (Map 4) - lowered overall brightness of Map 4 (for VR player)
Thank you for everyone's feedback and support!
Patch 1.99b
Hi,
Just posting a quick Hotfix patch to address an issue with the modtools. Game Version is now 1.99b
Fixes - enemies now spawn correctly in custom levels - enemy/civilian priority spawns added (these spawns will always spawn specified enemy/civ type) - increased YAK47 reload speed for FPS players
The Modtools will be updated on https://github.com/huskinator86/modkit later today! Thanks everyone for your feedback and support!
Just wanted to post a small patch that adds a new feature in Custom Mode, and to fix up some old enemy AI issues. Game version is now 1.99
- added a Bonus Health modifier in Custom Mode - fixed issue that was causing a firing delay from enemies shooting from cover - fixed issue with enemies turning in weird directions when players are out of sight - resized a lot of the attachments for the Desktop player (some of them were way too large) - updated the mugshot photos for the notable targets (in the Briefing screens) - shooting range weapons audio have been updated - fixed missing running animations from the special-event hostage in Mission 8 - readjusted colors for Mission 8 - civilian audio distance adjustments
Thanks for everyone's feedback and support!
Hotfix Patch 1.98b
Hi Everyone,
Just wanted to post a small hotfix patch that adds a new player accessibility option, and some minor fixes.
Vertical Grip Offset Option has been added to offset the game hands relative to the players controllers (vertically). This is made for people who use gun-stocks and need to adjust their in-game gun alignment. This option can be found in the "Avatar Customization Settings" page. Hope this works for y'all (let me know in the comments).
Misc Fixes - made some female civilian effects more audible - tweaked Technine gun sound - fixed Eagle-AR (VR) iron-sights
As always, thanks for the feedback and support so far! ːwinter2019happyyulː
Content Patch 1.98 - New Maps, Updated Civilian Voices
Hi Everyone,
With the new year started, I'm inching ever closer to final release! When Fast and Low gets put on Final Release, i still plan on adding new maps every few months....however it just means I wont be consistently adding new features to the game.
Today I'll be releasing 2 of the 3 Bonus maps for Fast and Low. These can be found in the "Bonus Missions" area of the Mission Select Screen. The app version is now 1.98
Breach and Clean
Officers Faust and Lo are tasked with investigating the Bubble Wave Cafe....what hides behind it's cozy jazzy facade?
Techno Showdown
Time to hit the downtown core and see what the nightlife has to offer!
Updated Voice Work
I wanna give a huge thanks to "Hamsterfactz", who was kind enough to provide me with a ton of great voice work for the Male Civilians and for some of the Flamingo enemy types. I've also spent a good amount of time finding/incorporating new lines for the female civilians.
Height Offset Option - VR Players can now adjust their height in-game. This can be found in the Avatar Customization page Sometimes Steamvr makes players shorter or taller than they actually are. Now you can use this feature to offset that and force your preferred height into the game!
Misc Fixes - Valve Index: Arresting/Turning/DropMag functions moved to the Joystick instead of being only on the thumbpad - Ivan in Mission 1 now automatically gives up upon seeing the player (giving players less reason to shoot him!!)(new voice work was adding for him as well!) - Fixed Sights not showing up for FPS players for several guns - Fixed ADS issues for FPS players when using Shotguns - Fixed missing textures for VR weaponry in the shooting range - Fixed missing Sights for VR weaponry in the shooting range - New Weapon sounds for AK, Tec, G36, and Glock - Resized some of the furniture in Map 1 - VR guns no longer scale with Player size. - Updating my games Steam Splash art! - Updating my Fast and Low game logo
As always, thank you everyone for your feedback and support so far! Please let me know if you find any problems either in the discord or in the comments section.