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Patch v1.0.6
Bugs fixed: - Fixed bug with teleport using grill press - Fixed a bug with a negative value of the current expiration date and temperature for the food holder - Fixed a bug where the visualization of products added to the food holder did not appear - Fixed bug of changing the number of products in the food holder after saving / loading
Changes in mechanics: - Changed card cost calculations for playing Blackjack. Now Jack, Queen and King have a face value of 10, instead of 2, 3, 4 respectively
Patch v1.0.5 Big Update
New mechanics: - Added new timing system - Added a new object management system - Added a system for optimizing objects on the game scene - Added information about the item in the store: icon, price, description - Added calculation of the maximum possible amount of goods when buying - Added order list of each individual customer - Added new mechanics of transferring items to the merchant, both individually and all at once - Added dirt on tables from visitors - Traders at the start of each day collect $40 of their previous business day's fee - Added the ability to get an achievement from an early status, but for this you need to be careful and enter the correct combination - Added several combinations with different effects
Changes in mechanics: - Removed air temperature - Removed the binding of food spoilage rate to the current temperature in the game - Increased in-game day time from 15 minutes to 20 - Increased the waiting time for orders by units - Removed items dropping from hands when trying to put them in a full fridge - Inventory expanded to 20 slots - Added notification that the refrigerator is full - The system for choosing the quantity of goods when buying has been redesigned - Sausages no longer have a burnt status - Hot dog buns, ready kebab, cutlets no longer disappear when burned, but remain a burnt object that can be used - The user will be dissatisfied with the quality of service if you give him burnt food - Daily profit now shows the daily income of both the employee and yours at the current point - Now hired employees automatically open their outlet - Now the user pays for the received goods even if the outlet was closed or the waiting time expired - You can now name your game save - Completely redesigned tutorial system
Bugs fixed: - Fixed bug with negative timing of clients on chairs - Fixed a bug where a chair would save all modifiers for a given point when it was moved - Fixed bug with shelves. Clients will bypass them - Fixed a bug with buying certificates ahead of time - Fixed a bug where weekly payments were not made after 91 days - Fixed a bug with the ability to set prices for goods that do not have a certificate - Fixed a bug with the ability to sell goods for which there is no certificate - Fixed a bug where the outlet did not change its name - Fixed a bug where spoiled kebab meat was not removed - Fixed bug with french fries basket when interacting with fries storage - Fixed a bug where the top of the burger didn't want to cover the finished burger - Fixed a bug where the last piece of pizza remained raw - Fixed a bug that caused users to stop leaving trash behind - Fixed bug with incorrect display of date and time on saves - Fixed a bug with a memory leak after customizing an outlet
Minor edits: - The city system was rebuilt. Some buildings have been replaced. Changed non-key building locations - Reducing the number of calls to draw the camera to improve fps stability - Removed old timekeeping system - Redesigned localization system - Added a notification when trying to open a store without items on sale - Fixed UI error for water, milk and coffee when adding them to the coffee machine - Slightly changed the mechanics of burger buns - Now the game settings menu returns to the top position every time you open it - Fixed glitch re-entering the settings menu, buttons were not pressed. - The upper fps limit is limited for the stable operation of the application and the reduction of the number of crashes - Removed old skyboxes that cut performance on low-end PCs - Changed skyboxes morning/afternoon/evening/night - Cooked pizza can no longer be frozen
Patch 1.0.4
Changes in mechanics: - The game no longer ends when the last task is completed. Now you can do it manually in the task menu - Added community items: cards, backgrounds, icons
Bugs fixed: - Fixed bug with city map opening - Fixed a bug with ordering goods that cannot be sold at points - Minor bugs fixed
Minor edits: - Code optimization - Changed mustard jar color (again)
Update
Changes in mechanics: - Added translations to: French, Spanish, Portuguese, Polish, Turkish, Indonesian - Added 52 new customers - Added a hint about the content inside the finished product - Employees give a list of missing products in the upper right corner of the screen - Knives are no longer duplicated - Knives return to the knife stand after loading save - Reduced cost of stands for hot dogs and kebabs
Bugs fixed: - Fixed anchor issues after saving for the following objects: coffee cup, hot dog bun, sausages, hot dog, kebab, beer glass, deep-frying basket, cutlet, pizza - Fixed bug of positions in the press grill after cooking kebab - Fixed bug of positions in hot dog holder - Fixed bug with sauces remaining in hand during inventory mode: take a few - Fixed interface bugs - Fixed character control when using non-standard buttons - Fixed the bug of not fully used goods such as: water, milk, coffee - Fixed interface bug after using refrigerator - Fixed a bug with customers who picked up a burger without a cutlet - Fixed bug with opening a nightclub after downloading - Bug fixed by product quality assessment for cutlets
Minor edits: - Added soft light - Fixed translation errors - Scripts optimization - The text interface is no longer updated every second - Reduced number of Draw Calls - Minor edits to the UI interface - Lots of minor edits
Special thanks to Anush for help with 3D models of citizens
Patch 1.0.2
Changes in mechanics: - The merchant checks the availability of equipment at the point. Now he can not sell products for the preparation of which the missing equipment is necessary - Merchant says what ingredient is missing for cooking - Refrigerator: now you can add water and a box of beer - Added message for draught beer stand that there is not enough glass, keg, CO2 tank - Removed small shelves inside the points of sale - Added a large shelf to the C&T store - Added a stand for ready-made hot dogs. Can also be used for ready-made kebabs
Bugs fixed: - Refrigerator: now cools the goods that are in it - Refrigerator: no longer rolls over - Refrigerator: fixed bug with saving goods inside - Fixed a bug prohibiting lifting pizza that fell to the floor or its pieces on the last point - Fixed a bug that did not count the installation of all types of equipment for pizzeria - Fixed bug with merchants - Fixed a bug with the last piece of pizza that could not be given to the client - Fixed a bug in the amount of dark beer when transferring to a merchant - Fixed bug of the number of french fries when transferring to the merchant - Fixed crash from the game after removing equipment
Minor edits - Added additional video tutorials - Fixed description of the amount of dark beer in the list of products of the merchant - Increased equipment inspection radius for the last point - Some minor changes
Patch 1.0.1
Changes in mechanics: - Spoiled items are removed during cleaning without immediately creating a bag of garbage - In the menu of price management of goods added a quick button is not available - Economy: changed the cost and calculation of the maximum price for chocolate - Customers wait longer for their order - Customers on chairs no longer take goods if they were serviced - Customers on chairs get extra waiting time - Increased customer arrival time for: hot dog, kebab and burger buildings for a more comfortable game at these points - Prohibition on the purchase of goods if the inventory is full (except for those that are already in the inventory) - Added keyboard shortcuts to switch sky quality for weak PCs (F10, F11, F12)
Bugs fixed: - Tree collider fixed - Fixed phantom bell ringing if there is no customer - Fixed color indication for product prices - Fixed bug with changing the quality and size of the screen on the first launch - Fixed a bug changing the translation into Russian at the first launch - Fixed bug with management at first launch
Minor edits - Fixed translation errors - The position of the CO2 cylinder in the Techno Boom store has been changed - Reduce collider for cans of soda and can of beer - Fixed customer icons
Sign out of Early Access
New mechanics: - Information about the object when hovering: temperature, raw, shelf life. Modifiers: dirty, burned, spoiled - Chairs reduce the timing of customer appearance - New goods for sale - Hint about the quantity in the food holder - Procedural generated sky - New cooking system: heating-cooking-ready (time and temperature) - Weather: air temperature, in the heat food spoils faster - New task system - New message system - Save to multiple slots - Added nightclub - Playing 21 in a nightclub - The status of the institution in the my business section - The ability to replenish consumables at points with a bot (inventory in the seller, the ability to transfer goods to him) - Employee management at the point (hiring, deleting) more types of employees - Buying a permit to sell alcohol - Added refrigerator for goods - Switch inventory modes - Purchase of furniture and appliances for the apartment - Notification of shortage of goods at the point with the merchant - Selection of the number of products when buying
Fixes in mechanics - Coffee Machine: No More Can Be Poured Than You Need - Optimizing the loading of the starting scene - Navigation AI: AI bypass tables and chairs if possible - Navigation AI: AI bypass player - Navigation AI: Priority to each other - The quality of service affects the profit from the bot - Completely redesigned task system - Ability to clean the food holder tray - If the product has not been fully used it is no longer lost - More logo options - Individual value of each product at each point - Expanded the boundaries of the building on the points - The apartment system is completely redesigned
Bugs fixed: - Bug with pink hot dogs - Bug with kebab roll hint - Bug with endless sauces - Bug with knife hint collision - Bug with garbage collection task - Bug with the number of hint items - Bugs with menu interface - Bugs with UI resolution for widescreen screens - Bug exiting confirmation when purchasing - Bug with goods falling under the floor in the store - Bugs related to appliances and furniture at the points - Bug with auto walking associated with connected controller - Bug with deleting objects - Bug with blocking the use of objects
Minor edits - Button to go to the discord channel - Save button in the menu - Removed object highlighting - Time in your phone - Increased collider for money - You can go to bed a little earlier - Height anchors for objects - Options: Set the rendering range - Options: Set limit FPS - Options: Mouse inversion settings - Options: Sound volume settings - Options: Control Settings - The phone is converted into a tablet - Interface redesign - Updated map - New Sellers - Added achievements - Code optimization - Scene optimozation - New sounds