It's the most wonderful time of the year once again. Celebrate it this time with cowboys, big numbers and thinly veiled references!
For the month of December you'll be able to take on limited time holiday enemies in Idle mode. Defeat them to steal their presents, ensuring you have a very happy holidays indeed. Collect enough to unlock limited time costumes and mounts in the event tab on the main menu, all the while enjoying a peaceful wintery theme.
Specifics:
10% chance to spawn holiday themed enemies that each drop 3 presents
2000 presents total required to receive all 5 rewards
Rewards include 3 character skins, each with an alternate color, as well as 2 mounts
Event runs the duration of December and will repeat every year
Permanent Changes
A few minor bug fixes and gameplay optimizations.
Fixed a very rare memory leak from occurring with the shotgun's golden bullets. Your memory is no longer leaky.
Modified Icicle Launcher to remove the %HP scaling, eliminating a combination that allows for infinite progression unhindered by boss health.
Icicle Launcher: 10% chance to do 3% (scaling) Max HP ice damage >> 10% chance to do Sheer Cold's damage x20 (scaling) ice damage
WASD Full Release And MacOS Support!
The full release is finally here! After 3 months of additions and improvements, we think the game is in the perfect spot for a wider audience. Thanks a bunch to all of the Early Access players for the feedback and suggestions along the way! With that being said, let's get into the patch.
Additions:
second WASD music album (40+ total minutes of OST now!)
in-game guide (located in the options menu in Idle Mode)
pet naming and info (can rename pets and see their weight and nature)
golden enemy particle effect
AZERTY keyboard compatibility (toggle in options)
Mac OS support (for versions before 10.15)
setting to turn off clouds (toggle in options)
progress visualizations (background objects added every 50 waves up to wave 500)
rare time-warp enemy (that if defeated skips 10 waves)
Fixes and QoL:
clicking outside of the escape menu closes it
settings button opens up the escape menu
escape menu moved to a more convenient location
opening a menu will close other left open menus
added UI elements explaining how to unlock unlockable features
various wardrobe page changes improving clarity
various achievement page changes improving clarity
various login page changes improving clarity
made all options and settings pages open the same way
made all X's feel responsive
changed all scroll bars to match the UI more
pets kick back slightly when firing
outfit and weapon layering adjusted
quotes will not fade when their corresponding enemy fades
Balance:
Only balance changes this time around are some small reworks to the way HP scaling works. In general these changes should punish players more for only using 1 weapon (or 1 elemental interaction if you're using a pet), and also make getting through the late-late game (wave 5000+) a lot easier. If you're having trouble mowing through bosses after this patch, I'd suggest bringing a backup weapon.
The changes will also make the early game slightly faster, which could come in extra handy if you want to try out one of the official speedrun categories, where you try to beat wave 250 as fast as possible (https://www.speedrun.com/fastest_hands_in_the_wasd).
General:
Health Scaling Formula After Wave 5000:
Reduced from: (Wave/250)^8 + Wave^4 >> (Wave - 2500)^3.5 The health scaling was designed around the way crit previously worked, but since changing the formulas the late game health needed a nerf as well.
Bosses:
Old: wave 1-249 = x2.5 HP, wave 250+ = x5 HP
New: every 250 waves increases HP scaling by a flat x2.0 (capped at x10), starting at x2.0
Examples:
Wave 100 Boss : Old: x2.5 HP | New: x2 HP
Wave 500 Boss : Old: x5.0 HP | New: x4 HP
Wave 1000 Boss : Old: x5.0 HP | New: x10 HP
Wave 5000 Boss : Old: x5.0 HP | New: x10 HP
Closing:
Thanks for coming with us on this journey! We'll still be doing updates here and there (especially for events and bugfixing), while also working on our next game (currently unannounced). If you liked this game and want to see other stuff we're working on, come stop by our discord server: http://discord.com/invite/eGVr5wU
Patch 16.1 Quick Fixes
Just a few quick fixes following yesterdays Halloween patch
Fixed daytime clouds still spawning on main menu
Fixed pet bullets appearing in front of regular bullets
Fixed neutral pets bullets appearing as previously equipped elements
Fixed "Mad Scientist" and "Fake Princess" hit animations