Patch Notes -added a new King unit: Pretender -added a new Token: Curtain Wall -changed Horde to have a keyword called 'Vanguard' which it shares with Curtain Wall -fixed a bug where Safari was showing the wrong description text. (The effect of the token is unchanged) -fixed a bug in windows 11 and Mac OSX where the game would fail to finish loading or record settings to the drive
See http://javissoft.com/home/fcpatchnotes/ for previous patch notes.
Login any time in the next 30 days to get the patch 1.07 event quest: Win 2 games by checkmate for 2000 gold!
Patch 1.062
Patch 1.062 fixed a bug where private matches weren't loading correctly fixed a bug that caused a softlock on some systems where the game couldn't write files to the disk
Patch 1.061
Patch 1.061 fixed a bug where the player's first army would be set to a randomized new army after performing certain game modes fixed a bug where 'save login settings' was failing to log the player in automatically with saved information fixed a bug where a player's army in online matchmaking was ocasionally randomized and could cause a desync fixed a bug where crafting a portrait you already owned would display an incorrect error message fixed a rendering error on the pieces background in the collection screen changed the game reporting to have a longer timeout period changed the rules for matchmaking so the player who gets white is fully random
Patch 1.06
Patch 1.06 Full Update Notes: Added player portraits. These are icons that will be displayed next to your name in games. You craft them out of pieces in the collection screen from Portrait Frames at the shop. Added 2 new pieces: Spiked Wall and Dark Tower Added 'save login information' checkbox so you can instantly login with your saved account if desired. Added the ability for board edit mode to specify what the starting turn number is, and whether castling and white capturing on turn 1 is allowed Added icons to the main menu buttons in the game Added a new fancy animation for creating and destroying pieces in the craft menu Added a new fancy animation for opening boxes of pieces Added a logout button in the game Added the chance for ai challenges to specify a higher starting turn number than 1 Added more notes to the rules changes panel below the turn clocks to inform players when games start if domain, castling, or other rules have changed for a position Added a fadeout effect to tokens that cannot be used and no longer affect the game while in a match (such as elitism) Fixed a bug where the player would recieve a random army instead of the position's army in ai skirmish if an army wasn't selected Fixed a bug where sometimes the daily challenge would claim you'd already completed it today incorrectly Fixed a bug in board edit mode where selecting a piece from the unit deploy panel would make the base unit go to the wrong display layer Fixed a bug where sometimes in crafting mode the currency display would disappear Fixed a bug with the armor block animation that made it slightly choppy Changed the format for the collection, main menu, play game menu, and ingame scene to be more visually appealing and easy to navigate Changed the cost of Bullet Time, Dwarf, Vizier, Druid (-1 favor). Changed Raider to have 1 more move square (from start location). Changed the reward for matches based on moves played by increasing gold and experience by 10% Changed all input text fields and the piece information card to use the serif font instead of arial Changed the tutorial questline to about 75% more gold Changed board edit mode's unit panel to be lighter when placing black pieces and darker when placing light pieces for visibility Changed the buttons in the Play game/ Board edit screen to all be in the upper left assembled neater Changed the chessboard and pieces in the Play game/ Board edit screen to be 10% larger Changed the square coordinates labels to be hidden by default, and appear when mousing over the moves performed list or unit deploy panel Changed the daily challenge generator to usually create positions with a higher amount of favor than before Changed the price of 'unlock all pieces' to $70 USD Changed pieces in the store boxes to have a glow behind them of their rarity, and no longer drag around when clicked
See http://javissoft.com/home/fcpatchnotes/ for previous patch notes.
Patch 1.05 Released
Patch 1.05 is now live on Steam!
You can view all the patch notes on the Javissoft website here: http://javissoft.com/home/fcpatchnotes
Patch Notes
*Added 3 new pieces: Backup, Rush Deployment, and Tactician. *Added the ability to set whether the player or ai controls both players in Ai Skirmish, and renamed it to 'Local Skirmish'. *Added the ability to change the player's random favor amount in local skirmish games. *Added a 30% bonus to gained gold and experience from Ranked and Practice matches when the opponent is a player. *Fixed a bug where sometimes the ingame clock would display the time in the wrong format. *Fixed a bug where a minion being moved to the reserve wouldn't trigger Scorched Earth. *Fixed a bug where the ai couldn't use withdraw squares on pieces. *Fixed a bug where sometimes the collection menu's craft screen would display the last selected army over it after switching menus. *Changed armies to allow 2 pieces in the reserve by default instead of 8 (the limit can be increased by Backup). *Changed 'Duplication' to allow 2 extra copies of a champion instead of unlimited. Duplication is no longer unique and costs 3 favor (down from 4). *Changed 'Safari' to be playable with any 3 champions deployed instead of requiring specific ones. *Changed CheaterBot to show up less often in queue than other bots. *Changed the Ai Skirmish settings window layout to reflect the new choices in Local Skirmish. *Changed bots to no longer award rating for beating them on the ranked play ladder when a player is about 1000 rating above them. *Changed the in-game text in over 50 places to be sharper. *Changed the move square symbols to be 15% larger on the unit description card. *Changed the wording on some abilities to be more consistent. *Changed the phrase 'in play' to 'deployed' on piece descriptions. *Changed random armies to more frequently upgrade king when using higher favor, less frequently include scorched earth and stretch time, and less frequently include hasty reserves or duplication when they're not used. *Changed new player quests to award more gold, and added 1 'Backup' to new player collections. *Changed the in-game clock to show 2 decimals for seconds only when a player has 1 minute or less on their clock. *Changed the cost of Paladin, Lion, Inquisitor, Bullet Time (-1 favor), and Cataphract (-2 favor). *Changed the cost of Samurai, Berserker, and Giraffe (+1 favor). *Changed the cost of Maniac (+2 favor), Hasty Reserves (+4 favor), and Golem Workshop (+5 favor).
Login any time in the next 30 days to get the patch 1.05 event quest: Play 5 games for 2000 gold!